DCUO Planning | Atomic Powerset

DCUO Planning allow players to recreate their powerset distribution and loadout to share it with their friends in this online platform.

Players must access to DCUO Planning with their Facebook account and give "Like" to our DCUO Bloguide fanpage.

Radioactive (0)
Nuclear (0)
Iconic (0)
Radioactive powers focus on dealing damage to your enemies and healing yourself. Specializing in this tree grants you +1% Critical Attack Chance and +25 Health.

[Atomic Combos]
Activating your Quark-Gluon Aura damages nearby enemies and grants you +7 Critical Strike Chance, +10 Critical Strike Damage and +15% Might while active.

[Tank Role]
Dominance is increased by 100%. Super powers increase your Defense and Toughness by 90% and attract the attention of enemies causing them to attack you, rather than allies. Also, you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Activating your Quark-Gluon Aura provides immunity to control effects for a short time for you and up to 7 group members. While it is you gain +15% Control Resistance, +10% Damage Absorption while not Blocking, and your attacks heal you for an amount equal to 2% of your max Health.

[Damage Role]
In Damage Role, your Quark-Gluon Aura causes a portion of power spent on Atomic Combos to return over time.

[Player versus Player]
The following rules take effect in PvP arenas: Density and Mass Density are less effective, reducing incoming damage by 25%. Atomic Combo healing is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense and Thoughness.
Nuclear powers center on manipulating the subatomic structure of enemies and shielding you and your allies. Specializing in this tree grants +5% Critical Attack Damage and +35 Health.

[Atomic Combos]
Activating your Quark-Gluon Aura damages nearby enemies and grants you +7 Critical Strike Chance, +10 Critical Strike Damage and +15% Might while active.

[Tank Role]
Dominance is increased by 100%. Super powers increase your Defense and Toughness by 90% and attract the attention of enemies causing them to attack you, rather than allies. Also, you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Activating your Quark-Gluon Aura provides immunity to control effects for a short time for you and up to 7 group members. While it is you gain +15% Control Resistance, +10% Damage Absorption while not Blocking, and your attacks heal you for an amount equal to 2% of your max Health.

[Damage Role]
In Damage Role, your Quark-Gluon Aura causes a portion of power spent on Atomic Combos to return over time.

[Player versus Player]
The following rules take effect in PvP arenas: Density and Mass Density are less effective, reducing incoming damage by 25%. Atomic Combo healing is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense and Thoughness.
Special - Want to be stronger than a locomotive? Pick and choose from powers based on your favorite iconic characters!
Irradiate
Blast your target with harmful radiation, stunning and damaging it over time.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Electron Flare
Create a localized explosion of free electrons, damaging and knocking down nearby enemies. Your body continues to radiate energy for a short time, damaging nearby enemies.

[Power Interactions]
Dazed enemies instantly take additional damage.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Beta Surge
Blast your enemies with a wave of radioactive energy, damaging and possibly knocking them down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range: Beta Flood
Continue blasting enemies with waves of radioactive energy, damaging and stunning or knocking them down. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Beta Flood will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 35% until the hit counter resets (at least five seconds)
Proton Remedy
[Usable While Controlled]
Regenerate your damaged tissue by focusing on your own subatomic structure, healing yourself over time.

[Power Interactions]
Recovery time is sped up if you have Molecular Charges or if your Quark-Gluon Aura is active when this is used.

Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Radiation Burn
[Requires Level 8]
[50% Supercharge Cost]
Shoot your target with concentrated gamma-rays to create a chain reaction of explosions at nearby enemies, dealing damage over time and knocking them down.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.
Neutron Bomb
[Requires Level 8]
Launch an explosive energy bomb at your enemies, damaging and knocking them down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range : Neutron Explosion
Continue launching energy bombs, damaging and knocking down your target and nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Neutron Explosion will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 40% until the hit counter resets (at least five seconds)
Energize
[Requires Level 8]
[Usable While Controlled]
[25% Supercharge Cost]
Push your Nuclear Pressure and Molecular Charges to the limit, immediately healing yourself.

[Power Interactions]
Activates your Quark-Gluon Aura or refreshes it if it is already active.
Radiation Shower
[Requires Level 12]
Create a wave of radiation to blanket your target and nearby enemies, damaging and possibly stunning them.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Atom-Powered Assault
[Requires Level 12]
[Attack Buff]
Empower your attacks to deal additional explosive damage

[Power Interactions]
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Damage Role]
Restores power when Nuclear Pressure stacks are applied or when using Geiger Beam and Geiger Blast. Increases all damage by 45% until the hit counter resets.
Ionizing Eruption
[Requires Level 16]
Create a luminous atomic burst with a powerful shock wave, damaging and stunning your target. Enemies near your target may be knocked down.

[Power Interactions ]
Dazed enemies take additional damage.

Enemies Encased by Ice, Nature, Mental, Light, Earth, or Gadgets will explode and damage nearby enemies.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Geiger Beam
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Blast your target with a concentrated energy beam, damaging and stunning it. If the target is below 35% health, the attack deals extra damage.

[Power Interactions]
If you have 3 Nuclear Pressure stacks and have no Molecular Charges, the blast is amplified, dealing heavy damage to enemies.

Removes all Nuclear Pressure stacks, Molecular Charges, and deactivates your Quark-Gluon Aura.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Unleash Antimatter
[Requires Level 16]
[Usable While Controlled ]
[Group Breakout]
Burst with a positronic force to heal yourself and gain immunity against control effects for a short time.

[Tank Role]
+10% Control Resistance.
Provides immunity to control effects and removes control debuffs for you and up to 7 group members

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Fracture
Force your atoms to move at near light speed, allowing you to pass through people and objects while lunging and uppercutting your target and nearby enemies, damaging and knocking them down.

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Atomic Reorganization
Change the atomic composition of enemies in front of you, damaging, stunning, and instantly bringing them to you.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Thermochemical Explosion
Create a localized nuclear explosion, damaging and knocking down nearby enemies.

[Atomic Combo]
[Vulnerable to Block]
Tap Melee: Thermochemical Detonation
Continue causing localized explosions, damaging and knocking down nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Thermochemical Detonation will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 35% until the hit counter resets (at least five seconds)
Particle Beam
Shoot your target with a heavy beam of energized particles, damaging and stunning it.

[Power Interactions]
Dazed enemies take additional damage.

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Subatomic Substitution
[Requires Level 8]
[Usable While Controlled]
Imbue your powers of molecular reconstruction to the group member with the lowest health percentage, shielding a portion of their incoming damage and transferring another portion to you.

[Tank Role]
If the group member is not in Tank Role, enemies attacking it are detaunted and compelled to seek other targets.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Atomic Blast
[Requires Level 8]
[25% Supercharge Cost]
Create a concussive blast of nuclear energy in front of you, dealing heavy damage, stunning and knocking down enemies.
Mass Density
[Requires Level 8]
[50% Supercharge Cost]
Force yours and up to 7 group members' bodies to transmute into heavy metal, causing incoming damage to be absorbed.

[Tank Role]
Enemies attacking group members not in Tank Role are detaunted and compelled to seek other targets. You and up to 7 group members gain +10% Control Resistance.
Neutrino Blast
[Requires Level 8]
[Usable While Controlled]
[Group Breakout]
Create many small but dangerous explosions to gain immunity against control effects for a short time.

[Power Interactions]
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Tank Role]
Provides immunity to control effects and removes control debuffs for you and up to 7 group members.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Nuclear Burst
[Requires Level 12]
Blast your target with an explosive ball of energy, damaging and stunning it. Enemies near your target are damaged and may be knocked down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range: Nuclear Blast
Continue bombarding enemies with explosive energy balls, damaging and possibly stunning or knocking them down. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Nuclear Blast will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 45% until the hit counter resets (at least five seconds)
Geiger Blast
[Requires Level 16]
[Weapon Mastery Excluded]
Create a small exothermic reaction that will damage and knockdown nearby enemies.

[Power Interactions]
If you have 3 Nuclear Pressure stacks and have no Molecular Charges, the reaction is amplified, dealing heavy damage to enemies.

Removes all Nuclear Pressure stacks, Molecular Charges, and deactivates your Quark-Gluon Aura.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Atom Splitter
[Requires Level 16]
Create a localized nuclear implosion that changes the atomic composition of nearby enemies, damaging them and bring them to you.

[Atomic Combo]
[Vulnerable to Block]
Tap Melee: Atomic Fragmentation
Continue causing localized implosions, damaging and possibly stunning or knocking down nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Atomic Fragmentation will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 50% until the hit counter resets (at least five seconds)
Density
[Requires Level 16]
[Usable While Controlled]
Increase your molecular density and transmute your body into extremely fortified metal for a short time, allowing you to absorb incoming damage.

[Tank Role]
+10% Control Resistance.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Amazonium Deflection
[Requires Level 10]
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attacker, knocking them down and possibly stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Batarang Multi-Shot
[Requires Level 10]
Unleash a volley of Batarangs at your enemies, damaging, stunning and knocking them down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Clown Box
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Wrap yourself inside a giant box, protecting yourself from damage. When you finally emerge, it emits a deadly nerve gas to choke your enemies, damaging, knocking down, rooting, and stunning them
Gag Glove
[Requires Level 10]
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them back

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Dazed enemies take additonal damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Heat Vision
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemy with ocular heat beams, igniting and repelling it

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Sonic Cry
[Requires Level 10]
Unleash a sound blast against your enemies, damaging, snaring, and stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Mesmerizing Lasso
[Requires Level 10]
Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hard-Light Shield
[Requires Level 10]
Encase yourself in a shield that prevents most incoming damage. This is considered a Healing type shielding effect

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Robot Sidekick
[Requires Level 10]
Deploy a hovering security drone to assist in battle. Hold the Robot Sidekick button for three seconds to banish it.
Freezing Breath
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemies with freezing breath, damaging, snaring, and eventually freezing them

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Neo-Venom Boost
[Requires Level 10]
Temporarily increase your strenght, defense, and damage output from an experimental derivative of Venom.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Word of Power
[Requires Level 10]
[50% Supercharge Cost]
Call forth lightning to knock back and stun your enemies. The summoned lightning heals yourself and restores Power over time to you and up to 7 group members

[Power Interactions]
Electrifies enemies to make them vulnerable to Electrified Power effects
Pheromone Bloom
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and some will be stunned.
Sonic Shout
[Requires Level 10]
[Vulnerable to Interrupt]
Channel a cone of sonic energy to stun and damage your enemies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
X-Ray Vision
[Requires Level 22]
[Innate]
Increase your chances of detecting nearby concealed enemies.
Permanently Gain: +5 Perception
Nanoweave Armor
[Requires Level 22]
[Innate]
Reduce incoming damage from enemy attacks.
Permanently Gain: +200 Defense +200 Toughness
Intimidating Gaze
[Requires Level 22]
[Innate]
Increase the potency of certain defensive and healing abilities, and the duration of super powers with control effects. Additionally, higher Dominance allows control effects to affect higher level enemies
Permanently Gain: +40 Dominance
Miracle Worker
[Requires Level 22]
[Innate]
Increase the Health amount restored by critical Healing
Permanently Gain: +10% Critical Healing Magnitude
Weapons Expert
[Requires Level 22]
[Innate]
Better your odds of critical attacks that cause more damage
Permanently Gain: +3% Critical Attack Chance
Super-Strength
[Requires Level 22]
[Innate]
Gain immense strenght, allowing you to lift many large objects, including vehicles. Toss those objects at your enemies or smash them!
Permanently Gain: +10% Weaponization Rating
Powerful Resistance
[Requires Level 22]
[Innate]
Raise your Health amount, increasing the damage necessary to knock you out
Permanently Gain: +200 Health
Wisdom of Solomon
[Requires Level 22]
[Innate]
Increase your Power pool and Power revitalization effects
Permanently Gain: +75 Vitalization +125 Power
Empathic Healing
[Requires Level 22]
[Innate]
Better your odds of creating critical Health restoring effects and healing more damage.
Permanently Gain: +3% Critical Healing Chance
Tactical Genius
[Requires Level 22]
[Innate]
Increases the damage amount of critical attacks.
Permanently Gain: +10% Critical Attack Damage
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Backflip Attack
[Requires Level 9]
Kicks your target into the air as you flip away backwards and provides protection against ranged attacks; Helpless enemies take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[50% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashes you forward at blinding speed, knocks intervening enemies into the air and prevents damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Radioactive
Irradiate
Electron Flare
Beta Surge
Proton Remedy
Radiation Burn
Neutron Bomb
Energize
Radiation Shower
Atom-Powered Assault
Ionizing Eruption
Geiger Beam
Unleash Antimatter
Nuclear
Fracture
Atomic Reorganization
Thermochemical Explosion
Particle Beam
Subatomic Substitution
Atomic Blast
Mass Density
Neutrino Blast
Nuclear Burst
Geiger Blast
Atom Splitter
Density
Iconics & Movement
Amazonium Deflection
Batarang Multi-Shot
Clown Box
Gag Glove
Heat Vision
Sonic Cry
Mesmerizing Lasso
Hard-Light Shield
Robot Sidekick
Freezing Breath
Neo-Venom Boost
Word of Power
Pheromone Bloom
Sonic Shout
--- Clear Loadout Slot ---
Powerset's name: