DCUO Planning | Fire Powerset

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Immolation (0)
Ignition (0)
Iconic (0)
Immolation powers focus on calling forth fires from within yourself to affect the world around you! Specializing in this tree grants +1% Critical Attack Chance and +25 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by 60% plus 2.2 health per point of Dominance. increases your healing received by 80% and increases your Restoration when wearing item level 81 or higher gear. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Eternal Flame is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In the Tank role, using any super power increases maximum Health by +1.45 per point of Dominance, and healing received is increased by 65%..
Ignition powers center on setting objects and enemies ablaze and harnessing the power of those fires! Specializing in this tree grants +5% Critical Attack Damage and +35 Health.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your total Health by 60% plus 2.2 health per point of Dominance. increases your healing received by 80% and increases your Restoration when wearing item level 81 or higher gear. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth-using enemies

[Player versus Player]
The following rules take effect in PVP arenas: The Health restoration effect of Eternal Flame is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In the Tank role, using any super power increases maximum Health by +1.45 per point of Dominance, and healing received is increased by 65%..
Special - Want to be stronger than a locomotive? Pick and choose from powers based on your favorite iconic characters!
Immolation
[Usable While Controlled]
Instantly engulfs yourself in flames, damaging nearby enemies

[Power Interactions]
Inflicts Burning to nearby enemies that attack you causing damage over time

[Tank Role]
+10% Control Resistance.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Enflame
Engulfs yourself in flames, damaging and knocking down nearby enemies

[Power Interactions]
Inflicts Burning to enemies you touch causing damage over time

Thermal Absorption restores power while you have Volatility

[Tank Role]
+10% Control Resistance.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Flashpoint
Scorch the immediate area, damaging and knocking down nearby enemies

[Power Interactions]
When Immolation is active, nearby objects and enemies will burst into flame, inflicting Burning to cause damage over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Meteor
Grants Meteor and Meteor Strike to create a burning meteor to throw or plummet down and damage enemies.

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Volcanic Calamity
[Requires Level 8]
[50% Supercharge Cost]
Surround your enemies with a ring of volcanic fire, rooting, stunning and causing a devastating explosion
Reignition
[Requires Level 8]
[Usable While Controlled]
[25% Supercharge Cost]
Ignites nearby enemies, damaging and knocking them down while healing yourself instantly.

[Power Interactions]
Inflicts Burning to cause damage over time
Burnout
[Requires Level 12]
[Usable While Controlled]
[Group Breakout]
Explodes with thermal energy, knocking enemies away from you. The intense heat heals your for a small amount and bestows resistance to control effects for a short time

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Fiery Weapon
[Requires Level 12]
[Attack Buff]
Ignites your weapon, increasing your Might, critical strike chance and critical strike damage

[Power Interactions]
Striking a Burning enemy may deal damage and provide a healing effect.

Thermal Absorption restores power while you have Volatility

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Overheat
[Requires Level 12]
Scald your target and nearby enemies, dealing damage over time

[Power Interactions]
When Immolation is active, your target takes extra damage and you receive a small heal

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Spontaneous Combustion
[Requires Level 16]
Blast your target and nearby enemies. Additional attacks may cause them to explode, dealing more damage and knocking them down

[Power Interactions]
Burning enemies instantly take additional damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Inferno
[Requires Level 16]
Ignites the area near your target with roaring flames. The searing heat burns your target and nearby enemies. Also scorch enemies near you, damaging and knocking them down

[Power Interactions]
Inflicts Burning to cause damage over time; Bestows Immolation upon all allies in the area of effect, inflicting Burning to nearby enemies that attack them causing damage over time

Thermal Absorption restores power while you have Volatility

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Stroke Flames
[Requires Level 16]
[Usable While Controlled]
Conjure up restorative flames, healing yourself over time

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Fireball
Blasts a searing fireball at your enemy to damage and knock them down

[Power Interactions]
Inflicts Burning to cause damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Absorb Heat
[Vulnerable to Interrupt]
Consume the heat from your enemy's body, causing damage and activating Thermal Absorption

[Power Interactions]
Burning enemies are stunned and restore health

Thermal Absorption causes Burning enemies to restore power

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Flame Cascade
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Launch a barrage of flaming balls at your enemies, damaging and knocking them down.

[Power Interactions]
Activates Volatility when used against Burning enemies increasing the damage they take.

Thermal Absorption restores power while you have Volatility and when attacking Burning enemies.

Extends the duration of Burning, Volatility, and Thermal Absorption effects.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Detonate
Scorch your enemy with a burst of flames, causing damage

[Power Interactions]
Burning enemies explode, taking heavy damage and are knocked down

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Backdraft
[Requires Level 12]
[Usable While Controlled]
Ignite an explosive backdraft, damaging and pulling enemies toward you

[Power Interactions]
Heals you when used against Burning enemies.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Fireball Barrage
[Requires Level 8]
[50% Supercharge Cost]
Fires a barrage of blazing fireballs at your enemies, damaging and knocking them down. Also become resistant to control effects for a short time

[Power Interactions]
Inflicts Burning to cause damage over time

Eternal Flame
[Requires Level 8]
[50% Supercharge Cost]
Use the cleansing power of fire to increase your health and resilience. Incoming attacks will provide healing, and you will negate and become resistant to debuff and control effects for a short time.

[Power Interactions]
Inflicts Burning to cause damage over time

[Tank Role]
Extends immunity against debuffs and control effects to allies for a short time.
Wildfire
Lift your enemy with a thermal updraft, damaging and knocking them down

[Power Interactions]
Inflicts Burning on the target and nearby enemies, causing damage over time.

Burning targets heal you a small amount.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Fireburst
[Requires Level 12]
[Vulnerable to Interrupt]
Unleashes a pyroclastic barrage against your enemies, damaging and knocking them down

[Power Interactions]
Damage increases while you have Volatility

Activates Volatility when used against Burning enemies.

Thermal Absorption restores power while you have Volatility and when attacking Burning enemies.

Burning, Frostbitten, and Electrified enemies take additional damage.

Extends the duration of Burning, Volatility, and Thermal Absorption effects.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Burning Determination
[Requires Level 16]
[Usable While Controlled]
[Group Breakout]
Engulf yourself in focused flames, removing harmful effects and healing yourself instantly. Incoming attacks will trigger healing up to three times, and you will become resistant to debuff and control effects for a short time

[Power Interactions]
Inflicts Burning to cause damage over time

Activates Volatility and Thermal Absorption

[Tank Role]
Incoming attacks trigger healing up to ten times. Provides immunity to control effects and removes control debuffs to you and up to 7 teammates.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Mass Detonation
[Requires Level 16]
[Vulnerable to Interrupt]
Detonates a damaging blast of flames on your target and nearby enemies

[Power Interactions]
Damage increases while you have Volatility

Thermal Absorption restores power while you have Volatility and when attacking Burning enemies.

Extends the duration of Burning, Volatility, and Thermal Absorption effects.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Snuff Out
[Requires Level 16]
[Vulnerable to Interrupt]
Torch your enemy with a burst of flame, heavily damaging and knocking it down. Enemies at 35% health or below will take additional damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Meteor
Summon a burning meteor to hurl at your enemies, damaging and knoking them down.

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Meteor Strike
Strike your enemies with a burning meteor from above, damaging and knocking them down.

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Amazonium Deflection
[Requires Level 10]
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attacker, knocking them down and possibly stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Batarang Multi-Shot
[Requires Level 10]
Unleash a volley of Batarangs at your enemies, damaging, stunning and knocking them down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Clown Box
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Wrap yourself inside a giant box, protecting yourself from damage. When you finally emerge, it emits a deadly nerve gas to choke your enemies, damaging, knocking down, rooting, and stunning them
Gag Glove
[Requires Level 10]
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them back

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Dazed enemies take additonal damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Heat Vision
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemy with ocular heat beams, igniting and repelling it

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Sonic Cry
[Requires Level 10]
Unleash a sound blast against your enemies, damaging, snaring, and stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Mesmerizing Lasso
[Requires Level 10]
Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hard-Light Shield
[Requires Level 10]
Encase yourself in a shield that prevents most incoming damage. This is considered a Healing type shielding effect

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Robot Sidekick
[Requires Level 10]
Deploy a hovering security drone to assist in battle. Hold the Robot Sidekick button for three seconds to banish it.
Freezing Breath
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemies with freezing breath, damaging, snaring, and eventually freezing them

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Neo-Venom Boost
[Requires Level 10]
Temporarily increase your strenght, defense, and damage output from an experimental derivative of Venom.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Word of Power
[Requires Level 10]
[50% Supercharge Cost]
Call forth lightning to knock back and stun your enemies. The summoned lightning heals yourself and restores Power over time to you and up to 7 group members

[Power Interactions]
Electrifies enemies to make them vulnerable to Electrified Power effects
Pheromone Bloom
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and some will be stunned.
Sonic Shout
[Requires Level 10]
[Vulnerable to Interrupt]
Channel a cone of sonic energy to stun and damage your enemies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
X-Ray Vision
[Requires Level 22]
[Innate]
Increase your chances of detecting nearby concealed enemies.
Permanently Gain: +5 Perception
Nanoweave Armor
[Requires Level 22]
[Innate]
Reduce incoming damage from enemy attacks.
Permanently Gain: +200 Defense +200 Toughness
Intimidating Gaze
[Requires Level 22]
[Innate]
Increase the potency of certain defensive and healing abilities, and the duration of super powers with control effects. Additionally, higher Dominance allows control effects to affect higher level enemies
Permanently Gain: +40 Dominance
Miracle Worker
[Requires Level 22]
[Innate]
Increase the Health amount restored by critical Healing
Permanently Gain: +10% Critical Healing Magnitude
Weapons Expert
[Requires Level 22]
[Innate]
Better your odds of critical attacks that cause more damage
Permanently Gain: +3% Critical Attack Chance
Super-Strength
[Requires Level 22]
[Innate]
Gain immense strenght, allowing you to lift many large objects, including vehicles. Toss those objects at your enemies or smash them!
Permanently Gain: +10% Weaponization Rating
Powerful Resistance
[Requires Level 22]
[Innate]
Raise your Health amount, increasing the damage necessary to knock you out
Permanently Gain: +200 Health
Wisdom of Solomon
[Requires Level 22]
[Innate]
Increase your Power pool and Power revitalization effects
Permanently Gain: +75 Vitalization +125 Power
Empathic Healing
[Requires Level 22]
[Innate]
Better your odds of creating critical Health restoring effects and healing more damage.
Permanently Gain: +3% Critical Healing Chance
Tactical Genius
[Requires Level 22]
[Innate]
Increases the damage amount of critical attacks.
Permanently Gain: +10% Critical Attack Damage
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Backflip Attack
[Requires Level 9]
Kicks your target into the air as you flip away backwards and provides protection against ranged attacks; Helpless enemies take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[50% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashes you forward at blinding speed, knocks intervening enemies into the air and prevents damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Immolation
Immolation
Enflame
Flashpoint
Meteor
Meteor Strike
Volcanic Calamity
Reignition
Burnout
Fiery Weapon
Overheat
Spontaneous Combustion
Inferno
Stroke Flames
Ignition
Fireball
Absorb Heat
Flame Cascade
Detonate
Backdraft
Fireball Barrage
Eternal Flame
Wildfire
Fireburst
Burning Determination
Mass Detonation
Snuff Out
Iconics & Movement
Amazonium Deflection
Batarang Multi-Shot
Clown Box
Gag Glove
Heat Vision
Sonic Cry
Mesmerizing Lasso
Hard-Light Shield
Robot Sidekick
Freezing Breath
Neo-Venom Boost
Word of Power
Pheromone Bloom
Sonic Shout
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