DCUO Planning | Light Powerset

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Assault (0)
Support (0)
Iconic (0)
Assault your enemies with hard light constructs! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

[Construct Combos]
Deputized Lanterns can perform Construct Combos by using Chainable Light Constructs from their loadout followed by a series of taps or holds. These attacks can chain additional contructs if purchased. When used as a follow up in a Construct Combo, Light Powers do not have role specific buffs or debuffs but cost no power to use.

[Damage Role]
Chaining together consecutive Construct Combos for a period of four seconds or more causes significantly increased damage until the combo chain is broken. While causing increased damage in this manner, Construct Combos begin inflicting and become vulnerable to counter mechanics.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Light Barrier is less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Support powers center on keeping you and your teammates in the fight. Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

[Construct Combos]
Deputized Lanterns can perform Construct Combos by using Chainable Light Constructs from their loadout followed by a series of taps or holds. These attacks can chain additional contructs if purchased. When used as a follow up in a Construct Combo, Light Powers do not have role specific buffs or debuffs but cost no power to use.

[Damage Role]
Chaining together consecutive Construct Combos for a period of four seconds or more causes significantly increased damage until the combo chain is broken. While causing increased damage in this manner, Construct Combos begin inflicting and become vulnerable to counter mechanics.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Light Barrier is less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Special - Want to be stronger than a locomotive? Pick and choose from powers based on your favorite iconic characters!
Light Claws
Slashes your target with giant claws, damaging and stunning it

[Construct Combos]
Tap Melee: Light Claws (x4)
Hold Melee: Final Claw
Tap Ranged: Ram
Hold Ranged: Minigun
Hold Melee after Final Claw: (Entrap Swing)

[Power Interactions]
Dazed enemies take additional damage.

[Control Role]
Panics target and restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Minigun
[Vulnerable to Interrupt]
Constructs a trio of rifles to blanket the area with gunfire, damaging, pushing back, stunning and potentially juggling your enemies

[Construct Combos]
Tap Melee: Whip Thrash (x2)
Hold Melee: Snap Trap
Tap Range: Ram

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Spikequake
Erupts spikes at the feet of your target and nearby enemies, damaging them over time and knocking them down

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.

Dazed enemies take additional damage.

[Control Role]
Stuns up to two enemies.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).
Ram
Smash your enemies with a forward-moving construct, damaging and knocking them down

[Construct Combos]
Tap Melee: Whip Thrash (x2)
Hold Melee: Snap Trap
Tap Range: Fan

[Control Role]
Stuns enemies.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Ballistic Assault
[Requires Level 8]
[25% Supercharge Cost]
Construct an attack helicopter that deploys a volley of construct missiles at your enemies, heavily damaging and knocking them down

[Power Interactions]
Dazed enemies, making them vulnerable to dazing effects.

Whip Thrash
[Requires Level 8]
[Vulnerable to Block]
[Controller Debuff]
Thrash your enemies with a construct chain, repeatedly damaging and stunning them

[Construct Combos]
Tap Ranged: Hand Clap (x3)
Hold Ranged: Impact
Tap Melee: Whip Thrash

[Power Interactions]
Dazed enemies take additional damage.

[Controlle Role]
Reduces Enemy Defenses.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Strafing Run
[Requires Level 8]
[50% Supercharge Cost]
Generates a construct jet to bomb your target and surrounding enemies, stunning them, heavily damaging them, setting them on fire, and causing them to flee in panic.

[Power Interactions]
Inflicts Burning to make enemies vulnerable to burning effects.
Chompers
[Requires Level 12]
Create construct chompers that latch on to your enemies, damaging them over time and causing them to panic

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.

Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Light Weight
[Requires Level 12]
[Vulnerable to Block]
[Controller Debuff]
Create a construct weight and swing it around, continuously damaging and knocking down nearby enemies. Also provides protection against ranged attacks

[Construct Combos]
Tap Ranged: Light Weight

[Controlle Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Fan
[Requires Level 16]
Creates a mechanical fan construct to damage, stun, pull, and knockdown enemies

[Construct Combos]
Tap Melee: Light Claws (x4)
Hold Range: Impact

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Chainsaw
[Requires Level 16]
Leap at your enemies with a giant chainsaw, damaging them. This attack may panic nearby enemies

[Construct Combos]
Tap Melee: Chainsaw (x5)
Hold Melee: Chainsaw
Tap Range: Ram
Hold Range: Minigun
Hold Range after Chainsaw (x5): Light Claws

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Snap Trap
[Requires Level 16]
[Controller Debuff]
Catch your target in the jaws of a trap, stunning it and causing damave over time

[Construct Combos]
Tap Range: Fan
Hold Range: Light Blast

[Power Interactions]
Dazed enemies take additional damage.

[Control Role]
Reduces the target's ability to Heal.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Boxing
Pummels your target with boxing gloves made of hard light, damaging and knocking it down. This attack may provide protection against ranged attacks

[Construct Combos]
Tap Melee: Boxing (x5)
Tap Ranged: Hand Clap (x3)
Hold Ranged: Impact
Hold Melee after: Boxing (x5): Chainsaw

[Power Interactions]
Dazed enemies take additional damage.

[Control Role]
Restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Entrap
[Controller Debuff]
Trap your enemies inside light construct spheres

[Construct Combos]
Tap Melee: Swing (x4)
Hold Melee after Swing (x4): Boxing
Hold Range: Impact

[Power Interactions]
Crushes enemies making them vulnerable to crushing effects

[Control Role]
Reduces the target's ability to heal.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Impact
Generate a runaway train construct that crashes into your enemies, damaging and knocking them down

[Construct Combos]
Tap Melee: Chainsaw (x5)
Hold Melee: Grasping Hand
Hold Range: Light Blast

[Control Role]
Stuns enemies and restores Power to group members over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Recharge
Restores your team and instantly revitalize your group's three most fatigued members, restoring Power. Also increase your Might and Precision for a short time

[Damage Role]
Increases all damage by 35% until the hit counter resets.
Restore
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Activate a restorative power to prevent incoming damage, rapidly regenerate Health, and protect against control effects for a short time.
Light Barrier
[Requires Level 8]
[Usable While Controlled]
Surrounds yourself in a light shield that frees you from control effects and prevents incoming damage. Some incoming damage will be directed back at your attackers

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hand Clap
[Requires Level 8]
Create a pair of construct hands that clap together around your target, damaging and knocking it down

[Construct Combos]
Tap Melee: Chainsaw (x5)
Hold Melee: Grasping Hand
Tap Range: Hand Clap (x2)

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Group Shielding
[Requires Level 8]
[Usable While Controlled]
[50% Supercharge Cost]
Shield yourself and your group members, preventing incoming damage and restoring Power over time
Grasping Hand
[Requires Level 12]
[Controller Debuff]
Grab your target with a giant construct hand, stunning it and damaging it over time

[Construct Combos]
Hold Melee: Grasping Hand
Tap Range: Fan
Hold Range: Light Blast

[Power Interactions]
Crushes enemies making them vulnerable to crushing effects

Dazed enemies take additional damage.

[Control Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Triage
[Requires Level 16]
Focus your emotions and heal your wounds over time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Light Blast
[Requires Level 16]
[Vulnerable to Interrupt]
[Controller Debuff]
Blasts a beam of light at each of your enemies, damaging and stunning them.
If enemies are below 35% health, the attack deals extra damage.

[Construct Combos]
Tap Melee: Boxing (x4)
Hold Range: Minigun

[Control Role]
Reduces enemy defenses.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Inspiration
[Requires Level 16]
[Attack Buff]
Use your connection to the emotional spectrum to inspire yourself and up to 3 group members, increasing their Critical Strike Chance and causing additional damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Amazonium Deflection
[Requires Level 10]
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attacker, knocking them down and possibly stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Batarang Multi-Shot
[Requires Level 10]
Unleash a volley of Batarangs at your enemies, damaging, stunning and knocking them down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Clown Box
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Wrap yourself inside a giant box, protecting yourself from damage. When you finally emerge, it emits a deadly nerve gas to choke your enemies, damaging, knocking down, rooting, and stunning them
Gag Glove
[Requires Level 10]
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them back

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Dazed enemies take additonal damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Heat Vision
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemy with ocular heat beams, igniting and repelling it

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Sonic Cry
[Requires Level 10]
Unleash a sound blast against your enemies, damaging, snaring, and stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Mesmerizing Lasso
[Requires Level 10]
Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hard-Light Shield
[Requires Level 10]
Encase yourself in a shield that prevents most incoming damage. This is considered a Healing type shielding effect

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Robot Sidekick
[Requires Level 10]
Deploy a hovering security drone to assist in battle. Hold the Robot Sidekick button for three seconds to banish it.
Freezing Breath
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemies with freezing breath, damaging, snaring, and eventually freezing them

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Neo-Venom Boost
[Requires Level 10]
Temporarily increase your strenght, defense, and damage output from an experimental derivative of Venom.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Word of Power
[Requires Level 10]
[50% Supercharge Cost]
Call forth lightning to knock back and stun your enemies. The summoned lightning heals yourself and restores Power over time to you and up to 7 group members

[Power Interactions]
Electrifies enemies to make them vulnerable to Electrified Power effects
Pheromone Bloom
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and some will be stunned.
Sonic Shout
[Requires Level 10]
[Vulnerable to Interrupt]
Channel a cone of sonic energy to stun and damage your enemies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
X-Ray Vision
[Requires Level 22]
[Innate]
Increase your chances of detecting nearby concealed enemies.
Permanently Gain: +5 Perception
Nanoweave Armor
[Requires Level 22]
[Innate]
Reduce incoming damage from enemy attacks.
Permanently Gain: +200 Defense +200 Toughness
Intimidating Gaze
[Requires Level 22]
[Innate]
Increase the potency of certain defensive and healing abilities, and the duration of super powers with control effects. Additionally, higher Dominance allows control effects to affect higher level enemies
Permanently Gain: +40 Dominance
Miracle Worker
[Requires Level 22]
[Innate]
Increase the Health amount restored by critical Healing
Permanently Gain: +10% Critical Healing Magnitude
Weapons Expert
[Requires Level 22]
[Innate]
Better your odds of critical attacks that cause more damage
Permanently Gain: +3% Critical Attack Chance
Super-Strength
[Requires Level 22]
[Innate]
Gain immense strenght, allowing you to lift many large objects, including vehicles. Toss those objects at your enemies or smash them!
Permanently Gain: +10% Weaponization Rating
Powerful Resistance
[Requires Level 22]
[Innate]
Raise your Health amount, increasing the damage necessary to knock you out
Permanently Gain: +200 Health
Wisdom of Solomon
[Requires Level 22]
[Innate]
Increase your Power pool and Power revitalization effects
Permanently Gain: +75 Vitalization +125 Power
Empathic Healing
[Requires Level 22]
[Innate]
Better your odds of creating critical Health restoring effects and healing more damage.
Permanently Gain: +3% Critical Healing Chance
Tactical Genius
[Requires Level 22]
[Innate]
Increases the damage amount of critical attacks.
Permanently Gain: +10% Critical Attack Damage
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Backflip Attack
[Requires Level 9]
Kicks your target into the air as you flip away backwards and provides protection against ranged attacks; Helpless enemies take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[50% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashes you forward at blinding speed, knocks intervening enemies into the air and prevents damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Assault
Light Claws
Minigun
Spikequake
Ram
Ballistic Assault
Whip Thrash
Strafing Run
Chompers
Light Weight
Fan
Chainsaw
Snap Trap
Support
Boxing
Entrap
Impact
Recharge
Restore
Light Barrier
Hand Clap
Group Shielding
Grasping Hand
Triage
Light Blast
Inspiration
Iconics & Movement
Amazonium Deflection
Batarang Multi-Shot
Clown Box
Gag Glove
Heat Vision
Sonic Cry
Mesmerizing Lasso
Hard-Light Shield
Robot Sidekick
Freezing Breath
Neo-Venom Boost
Word of Power
Pheromone Bloom
Sonic Shout
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