DCUO Planning | Quantum Powerset

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Time (0)
Space (0)
Iconic (0)
Control the flow of time and control your enemies' futures! Specializing in this tree grants +1% Critical Attack Chance and +35 Power.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Quantum Tunneling and Time Bubble are less effective, reducing incoming damage by 25% . The Health restoration and Power restoration effects of Closed Loop and Event Horizon are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Bring your enemies to their knees by manipulating space and generating graviton fields! Specializing in this tree grants +5% Critical Attack Damage and +10 Vitalization.

[Controller Role]
In the Controller role you gain 350 Vitalization, your Dominance is increased by 100% and the strength of all Controller effects is significantly magnified.

[Player versus Player]
The following rules take effect in PVP arenas: Quantum Tunneling and Time Bubble are less effective, reducing incoming damage by 25% . The Health restoration and Power restoration effects of Closed Loop and Event Horizon are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. No bonus Vitalization is gained in Controller role.
Special - Want to be stronger than a locomotive? Pick and choose from powers based on your favorite iconic characters!
Tachyon Burst
Freeze your target and a nearby enemy in time, stunning and causing damage

[Power Interactions]
Destabilizes enemies making them vulnerable to time dilation effects

[Control Role]
Restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Time Shift
[Controller Debuff]
Slow time damaging your target and nearby enemies. Slowed enemies cannot attack

[Power Interactions]
Destabilized enemies take extra damage

[Control Role]
Reduces enemy defenses

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Temporal Extortion
Bend spacetime to your will, restoring Power to your group's three most fatigued members. Also increase your Might and Precision for a short time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Time Bomb
[Weapon Mastery Crit Excluded]
[Vulnerable to Interrupt]
Create a moving rift in time that will slow down nearby enemies and eventually explode damaging, stunning, and knocking them down. Slowed enemies cannot attack.

[Power Interactions]
Destabilized enemies take extra damage

[Damage Role]
Create a localized time loop. Any damage caused by Time abilities is amplified and returned when Time Bomb ends. A portion of the power spent on damaging Time abilities also returns. Damage is further amplified when you are close to a target.

Increases all damage by 35% until the hit counter resets (at least five seconds)
Temporal Vortex
[Requires Level 8]
[25% Supercharge Cost]
Bombard your enemies with a powerful pulse of energy, slowing time, dealing heavy damage and knocking them down. Slowed enemies cannot attack.
Quantum Tunneling
[Requires Level 8]
[Usable While Controlled]
Phase to another reality and leap forward a short distance. Phasing breaks you out of control effects, prevents damage, and compels enemies to seek targets other than you.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Closed Loop
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Create a predestination paradox to rapidly heal yourself and prevent damage. Initializing the loop will free you from control effects and give you resistance to them for a short time.
Anomaly
[Requires Level 12]
[Controller Debuff]
Create an anomaly to trap nearby enemies in time, damaging them and stunning them.

[Power Interactions]
Destabilizes enemies making them vulnerable to time dilation effects

[Control Role]
Reduces the target's ability to heal.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Tachyon Blast
[Requires Level 12]
Blast your enemies with a cone of temporal energy, damaging and knocking them down.

[Power Interactions]
Destabilized, Polarized or enemies that are Graviton-Charged take extra damage

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Warp Barrage
[Requires Level 16]
[Controller Debuff]
Open a time warp and teleport destructive projectiles at your enemies, damaging and knocking them down.

[Power Interactions]
Destabilized enemies take extra damage

[Control Role]
Reduces the target's damage output and removes Damage role buffs

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Time Bubble
[Requires Level 16]
[Usable While Controlled]
Surrounds yourself in a temporal distortion bubble, preventing incoming damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Distortion Wave
[Requires Level 16]
Release an wave of chronal distortion against your enemies, damaging and stunning them.

[Power Interactions]
Destabilizes enemies making them vulnerable to time dilation effects.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Gravitonic Field
Creates a field that increases the force of gravity, grounding, stunning and damaging your target over time

[Power Interactions]
Causes your target to be Graviton-Charged, making it vulnerable to future fluctuations in gravity.

[Control Role]
Restores Power to group members over time.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Einstein's Ray
Create a strong gravitational force, damaging and dragging your target toward you. Tap melee after the pull to combo into an uppercut.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Inspiral Waves
Send inspiral gravitational waves toward your enemies, damaging and knocking them down

[Power Interactions]
Graviton-Charged enemies take extra damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Lift
Decreases the force of gravity on your target, damaging it and lifting it helplessly into the air.

[Power Interactions]
Graviton-Charged enemies gain a strong gravitational pull, damaging and dragging nearby enemies toward them.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Oblivion
[Requires Level 8]
[50% Supercharge Cost]
Blast enemies with powerful energy, dealing heavy damage, knocking them down and levitating them in place. Also grants protection against control effects and prevents damage for a short time.

[Power Interactions]
Causes your target to be Graviton-Charged, making it vulnerable to future fluctuations in gravity.
Warped Reality
[Requires Level 8]
[Attack Debuff]
Imbue your weapon with quantum energy, increasing the chance that your enemies will take extra damage and be rooted or levitated in place.

[Power Interactions]
Causes your target and other nearby enemies to be Graviton-Charged, making them vulnerable to future fluctuations in gravity.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Event Horizon
[Requires Level 8]
[Usable While Controlled]
[50% Supercharge Cost]
Protect yourself and seven other teammates from damage and restores Power Over Time. While active, enemy attacks deal damage back to your attackers.
Singularity
[Requires Level 12]
[Controller Debuff]
Creates a black hole near your target, damaging, levitating and stunning it. Nearby enemies are damaged, rooted, and pulled toward the void. After a short time, the singularity will explode, damaging nearby enemies and knocking them down

[Power Interactions]
Graviton-Charged enemies take extra damage and will become Polarized, causing objects to be attracted to them.

[Control Role]
Reduces enemy defenses.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Alcubierre Wave
[Requires Level 12]
[Controller Debuff]
Fold spacetime, damaging and pushing enemies away from you. Enemies immediately behind you are damaged and thrown forward

[Power Interactions]
Causes enemies to be Graviton-Charged making them vulnerable to future fluctuations in gravity.

[Control Role]
Reduces the target's damage output and removes Damage role buffs.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Gravity Well
[Requires Level 16]
Create a powerful gravity field, damaging, rooting and stunning your enemies

[Power Interactions]
Polarized enemies or those that are Graviton-Charged take additional damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Gravity Bomb
[Requires Level 16]
[Controller Debuff]
Launch an explosive gravity bomb at your enemies, damaging, stunning, and knocking them down

[Power Interactions]
Graviton-Charged enemies take extra damage and will become Polarized, causing objects to be attracted to them.

[Control Role]
Reduces the target's ability to Heal.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Energy Expulsion
[Requires Level 16]
[Vulnerable to Interrupt]
Blast your target with a beam of energy, damaging, knocking down, and stunning it. Enemies at 35% Health or below, will take additional damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Amazonium Deflection
[Requires Level 10]
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attacker, knocking them down and possibly stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Batarang Multi-Shot
[Requires Level 10]
Unleash a volley of Batarangs at your enemies, damaging, stunning and knocking them down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Clown Box
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Wrap yourself inside a giant box, protecting yourself from damage. When you finally emerge, it emits a deadly nerve gas to choke your enemies, damaging, knocking down, rooting, and stunning them
Gag Glove
[Requires Level 10]
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them back

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Dazed enemies take additonal damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Heat Vision
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemy with ocular heat beams, igniting and repelling it

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Sonic Cry
[Requires Level 10]
Unleash a sound blast against your enemies, damaging, snaring, and stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Mesmerizing Lasso
[Requires Level 10]
Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hard-Light Shield
[Requires Level 10]
Encase yourself in a shield that prevents most incoming damage. This is considered a Healing type shielding effect

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Robot Sidekick
[Requires Level 10]
Deploy a hovering security drone to assist in battle. Hold the Robot Sidekick button for three seconds to banish it.
Freezing Breath
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemies with freezing breath, damaging, snaring, and eventually freezing them

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Neo-Venom Boost
[Requires Level 10]
Temporarily increase your strenght, defense, and damage output from an experimental derivative of Venom.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Word of Power
[Requires Level 10]
[50% Supercharge Cost]
Call forth lightning to knock back and stun your enemies. The summoned lightning heals yourself and restores Power over time to you and up to 7 group members

[Power Interactions]
Electrifies enemies to make them vulnerable to Electrified Power effects
Pheromone Bloom
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and some will be stunned.
Sonic Shout
[Requires Level 10]
[Vulnerable to Interrupt]
Channel a cone of sonic energy to stun and damage your enemies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
X-Ray Vision
[Requires Level 22]
[Innate]
Increase your chances of detecting nearby concealed enemies.
Permanently Gain: +5 Perception
Nanoweave Armor
[Requires Level 22]
[Innate]
Reduce incoming damage from enemy attacks.
Permanently Gain: +200 Defense +200 Toughness
Intimidating Gaze
[Requires Level 22]
[Innate]
Increase the potency of certain defensive and healing abilities, and the duration of super powers with control effects. Additionally, higher Dominance allows control effects to affect higher level enemies
Permanently Gain: +40 Dominance
Miracle Worker
[Requires Level 22]
[Innate]
Increase the Health amount restored by critical Healing
Permanently Gain: +10% Critical Healing Magnitude
Weapons Expert
[Requires Level 22]
[Innate]
Better your odds of critical attacks that cause more damage
Permanently Gain: +3% Critical Attack Chance
Super-Strength
[Requires Level 22]
[Innate]
Gain immense strenght, allowing you to lift many large objects, including vehicles. Toss those objects at your enemies or smash them!
Permanently Gain: +10% Weaponization Rating
Powerful Resistance
[Requires Level 22]
[Innate]
Raise your Health amount, increasing the damage necessary to knock you out
Permanently Gain: +200 Health
Wisdom of Solomon
[Requires Level 22]
[Innate]
Increase your Power pool and Power revitalization effects
Permanently Gain: +75 Vitalization +125 Power
Empathic Healing
[Requires Level 22]
[Innate]
Better your odds of creating critical Health restoring effects and healing more damage.
Permanently Gain: +3% Critical Healing Chance
Tactical Genius
[Requires Level 22]
[Innate]
Increases the damage amount of critical attacks.
Permanently Gain: +10% Critical Attack Damage
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Backflip Attack
[Requires Level 9]
Kicks your target into the air as you flip away backwards and provides protection against ranged attacks; Helpless enemies take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[50% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashes you forward at blinding speed, knocks intervening enemies into the air and prevents damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Time
Tachyon Burst
Time Shift
Temporal Extortion
Time Bomb
Temporal Vortex
Quantum Tunneling
Closed Loop
Anomaly
Tachyon Blast
Warp Barrage
Time Bubble
Distortion Wave
Space
Gravitonic Field
Einstein's Ray
Inspiral Waves
Lift
Oblivion
Warped Reality
Event Horizon
Singularity
Alcubierre Wave
Gravity Well
Gravity Bomb
Energy Expulsion
Iconics & Movement
Amazonium Deflection
Batarang Multi-Shot
Clown Box
Gag Glove
Heat Vision
Sonic Cry
Mesmerizing Lasso
Hard-Light Shield
Robot Sidekick
Freezing Breath
Neo-Venom Boost
Word of Power
Pheromone Bloom
Sonic Shout
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