DCUO Planning | Sorcery Powerset

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Destiny (0)
Summoning (0)
Iconic (0)
Master universal metaphysical laws to bring enemies to their end and see allies to victory! Specializing in this tree grants +5% Critical Attack damage and +5% Critical Healing magnitude.

[Healing Role]
In the Healing role, All Health restoration and damage prevention effects you trigger are increased by 65%.

[Player versus Player]
The following rules take effect in PVP arenas: Boon of Souls is less effective, reducing incoming damage by 25%. Offering and Ritualistic Word does not shield your pet. The Health restoration and Power restoration effects of Transcendence are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%.
Harness the souls of fallen foes to increase your power and call forth powerful entities and objects to do your bidding! Specializing in this tree grants +1% critical attack chance and +2% critical healing chance.

[Healing Role]
In the Healing role, All Health restoration and damage prevention effects you trigger are increased by 65%.

[Player versus Player]
The following rules take effect in PVP arenas: Boon of Souls is less effective, reducing incoming damage by 25%. Offering and Ritualistic Word does not shield your pet. The Health restoration and Power restoration effects of Transcendence are reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healing role, all Health restoration and damage prevention effects you trigger are increased by 25%.
Special - Want to be stronger than a locomotive? Pick and choose from powers based on your favorite iconic characters!
Condemn
Inflict a powerful curse that stuns your target and causes damage over time

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Rejuvenate
[Priority Heal]
Use your connection to the supernatural to instantly restore Health to yourself and the most injured group member

[Power Interactions]
Grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Soul Siphon
Cast a cone-shaped spell that damages and pulls enemies toward you, draining their souls

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Healer Role]
Heals you and your allies; grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Grants Red Soul Aura by accessing the souls of enemies defeated; increases all damage by 35% until the hit counter resets (at least five seconds)
Vengeance
Direct a desctructive beam of magical energy at your target, damaging and knocking it down

[Power Interactions]
Enemies afflicted with Bad Karma take extra damage; hitting an enemy afflicted with Bad Karma grants Golden Soul Aura that increases critical healing chance by 10%.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Polymorph
[Requires Level 8]
[25% Supercharge Cost]
Polymorph your target into a harmless animal for a short time damaging it. It cannot fight back, and it restores Health to any of your allies that strike it

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Karmic Backlash
[Requires Level 8]
[Usable While Controlled]
Conjure a magical explosion that knocks down your target and damages nearby enemies.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Baleful Transmogrification
[Requires Level 8]
[50% Supercharge Cost]
Hex your enemies, heavily damaging, stunning, rooting, and turning them into pitiful beasts. Those caught in the effect are damaged over time.

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Invocation of Renewal
[Requires Level 12]
[Vulnerable to Interrupt]
Invoke the arcane, knocking down nearby enemies and restoring Health to yourself and nearby allies over time. Group members below 35% health will be healed more quickly

[Power Interactions]
Grants Golden Soul Aura that increases healing critical chance by 10%

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Weapon of Destiny
[Requires Level 12]
[Attack Buff]
Imbue your weapon with threads of magic, causing your weapon attacks to deal additional damage.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies; enemies with Bad Karma may be Polymorphed into harmless animals.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)

[Player versus Player]
Does not form change PVP opponents
Stuns and grounds opponents
Circle of Destiny
[Requires Level 16]
Create arcane sigils that invoke powerful magical effects dependent on your role

Grants Multiple Abilities:
Circle of Protection
In Healing role, conjure a glowing sigil beneath your target, continuously healing any allies that seek refuge upon it

Circle of Destruction
Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it.

[Power Interactions]
Polymorphed and Bad Karma affected enemies are snared and take damage over time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Arbiter of Destiny
[Requires Level 16]
[Usable While Controlled]
[50% Supercharge Cost]
Transforms you into the ultimate agent of Destiny by imbuing all Destiny powers with inexhaustible power. Weapon attacks are not usable in this form.
Final Ruin
[Requires Level 16]
Bombard your target with arcane enery, damaging and knocking it down
If the target is bellow 35% health the attack deals extra damage.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Summon Guardian
Summons a defensive Guardian to damage, stun, and knockdown your enemies. If your health drops below 50%, it will taunt enemies. Hold the Summon Guardian button for three seconds to banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies
Boon of Souls
[Usable While Controlled]
Surround yourself and up to 3 group members inside protective barriers that prevent incoming damage

[Power Interactions]
When the Red Soul Aura is active, enemies will take damage when they strike your shield

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Soul Well
Conjure a Soul Well that will aid you in battle. In Damage role, enemies near the Soul Well will be damaged over time. When enemies within the area of effect are knocked out, they grant a critical attack bonus to your allies within range. In Healer role, allies near the soul well will be healed over time, and some of their health will be restored when enemies within the area of effect are knocked out

[Power Interactions]
Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Ritualistic Word
These spellbound words will heal you and up to 3 allies

[Healer Role]
Provides a shield for the Watcher pet and restores Power over time

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Summon Watcher or Fury
[Requires Level 8]
Grants Multiple Abilities:

Summons Watcher
Summons a healing pet that will attack your enemies and heal itself. Hold the Summon Watcher button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies

[Healer Role]
Imbued the Watcher with the ability to Heal you and your group members.


Summons Fury
[Weapon Mastery Crit Excluded] Summons a destructive Fury to damage and knock down your enemies. This pet will deal additional damage to enemies inflicted with Bad Karma. Hold the Summon Fury button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies
Transcendence
[Requires Level 8]
[50% Supercharge Cost]
Transcend the mundane and cast a powerful spell of protection. While active, incoming damage and impulses are prevented, and you and your group members' Health and Power are significantly restored over time.
Grand Summoning
[Requires Level 8]
[50% Supercharge Cost]
Summons a terrifying triumvirate of Grand Watcher, Fury, and Guardian, to fight freely at your side with devastating proficiency
Soul Barrage
[Requires Level 8]
Launch 5 deadly soul projectiles at your enemies, damaging them in quick succession and knocking them down.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Transmutation
[Requires Level 12]
Turn physical force into a force of magic! Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down

[Power Interactions]
Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active

[Healer Role]
Exploded enemies heal nearby allies.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Offering
[Requires Level 16]
This cabalistic offering provides a shield for your current pet will restore Power over time to your pets and non-player allies

[Damage Role]
While Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. This effect is also triggered by Weapon of Destiny and Circle of Destruction. Increases all damage by 50% until the hit counter resets (at least five seconds)
Shard of Life
[Requires Level 16]
Create an explosive, magical shard above your target, damaging it and nearby enemies.

[Power Interactions]
Depending on your role, inflicts Bad Karma so that enemy attacks either heal their targets or damage their own allies.

[Healer Role]
Allies near your target receive healing over time.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Soul Storm
[Requires Level 16]
[Vulnerable to Interrupt]
Release a barrage of sorcerous projectiles at your enemies, damaging and knocking them down.

[Power Interactions]
Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Summon: Watcher
[Requires Level 8]
Summon a Watcher that will attack your enemies and heal itself. Hold the Summon Watcher button for three seconds to banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies

[Healer Role]
Imbues the Watcher with the ability to Heal you and your group members.
Summon: Fury
[Requires Level 8]
[Weapon Mastery Crit Excluded] Summons a destructive Fury to damage and knock down your enemies. Hold the Summon Fury button for three seconds banish it.

[Power Interactions]
Grants Red Soul Aura by accessing the souls of defeated enemies
Amazonium Deflection
[Requires Level 10]
Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attacker, knocking them down and possibly stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Batarang Multi-Shot
[Requires Level 10]
Unleash a volley of Batarangs at your enemies, damaging, stunning and knocking them down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Clown Box
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Wrap yourself inside a giant box, protecting yourself from damage. When you finally emerge, it emits a deadly nerve gas to choke your enemies, damaging, knocking down, rooting, and stunning them
Gag Glove
[Requires Level 10]
Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them back

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

Dazed enemies take additonal damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Heat Vision
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemy with ocular heat beams, igniting and repelling it

[Power Interactions]
Inflicts Burning to cause damage over time

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Sonic Cry
[Requires Level 10]
Unleash a sound blast against your enemies, damaging, snaring, and stunning them

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Mesmerizing Lasso
[Requires Level 10]
Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Hard-Light Shield
[Requires Level 10]
Encase yourself in a shield that prevents most incoming damage. This is considered a Healing type shielding effect

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Robot Sidekick
[Requires Level 10]
Deploy a hovering security drone to assist in battle. Hold the Robot Sidekick button for three seconds to banish it.
Freezing Breath
[Requires Level 10]
[Vulnerable to Interrupt]
Blast your enemies with freezing breath, damaging, snaring, and eventually freezing them

[Power Interactions]
Inflicts Frostbite to make enemies vulnerable to freezing effects

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Neo-Venom Boost
[Requires Level 10]
Temporarily increase your strenght, defense, and damage output from an experimental derivative of Venom.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Word of Power
[Requires Level 10]
[50% Supercharge Cost]
Call forth lightning to knock back and stun your enemies. The summoned lightning heals yourself and restores Power over time to you and up to 7 group members

[Power Interactions]
Electrifies enemies to make them vulnerable to Electrified Power effects
Pheromone Bloom
[Requires Level 10]
[Usable While Controlled]
[35% Supercharge Cost]
Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and some will be stunned.
Sonic Shout
[Requires Level 10]
[Vulnerable to Interrupt]
Channel a cone of sonic energy to stun and damage your enemies.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
X-Ray Vision
[Requires Level 22]
[Innate]
Increase your chances of detecting nearby concealed enemies.
Permanently Gain: +5 Perception
Nanoweave Armor
[Requires Level 22]
[Innate]
Reduce incoming damage from enemy attacks.
Permanently Gain: +200 Defense +200 Toughness
Intimidating Gaze
[Requires Level 22]
[Innate]
Increase the potency of certain defensive and healing abilities, and the duration of super powers with control effects. Additionally, higher Dominance allows control effects to affect higher level enemies
Permanently Gain: +40 Dominance
Miracle Worker
[Requires Level 22]
[Innate]
Increase the Health amount restored by critical Healing
Permanently Gain: +10% Critical Healing Magnitude
Weapons Expert
[Requires Level 22]
[Innate]
Better your odds of critical attacks that cause more damage
Permanently Gain: +3% Critical Attack Chance
Super-Strength
[Requires Level 22]
[Innate]
Gain immense strenght, allowing you to lift many large objects, including vehicles. Toss those objects at your enemies or smash them!
Permanently Gain: +10% Weaponization Rating
Powerful Resistance
[Requires Level 22]
[Innate]
Raise your Health amount, increasing the damage necessary to knock you out
Permanently Gain: +200 Health
Wisdom of Solomon
[Requires Level 22]
[Innate]
Increase your Power pool and Power revitalization effects
Permanently Gain: +75 Vitalization +125 Power
Empathic Healing
[Requires Level 22]
[Innate]
Better your odds of creating critical Health restoring effects and healing more damage.
Permanently Gain: +3% Critical Healing Chance
Tactical Genius
[Requires Level 22]
[Innate]
Increases the damage amount of critical attacks.
Permanently Gain: +10% Critical Attack Damage
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Backflip Attack
[Requires Level 9]
Kicks your target into the air as you flip away backwards and provides protection against ranged attacks; Helpless enemies take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[50% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Controller type shielding effects from one target regardless of role. When the target is in Controller Role their vitalization is reduced hampering their ability to restore power to allies and themselves.
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Tank type defensive effects from one target regardless of role.
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)

[Player versus Player]
Removes Healing type shielding effects from one target regardless of role. When the target is in Healing Role their vitalization is reduced hampering their ability to heal is reduced.
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashes you forward at blinding speed, knocks intervening enemies into the air and prevents damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Destiny
Condemn
Rejuvenate
Soul Siphon
Vengeance
Polymorph
Karmic Backlash
Baleful Transmogrification
Invocation of Renewal
Weapon of Destiny
Circle of Destiny
Arbiter of Destiny
Final Ruin
Summoning
Summon Guardian
Boon of Souls
Soul Well
Ritualistic Word
Summon: Watcher
Summon: Fury
Transcendence
Grand Summoning
Soul Barrage
Transmutation
Offering
Shard of Life
Soul Storm
Iconics & Movement
Amazonium Deflection
Batarang Multi-Shot
Clown Box
Gag Glove
Heat Vision
Sonic Cry
Mesmerizing Lasso
Hard-Light Shield
Robot Sidekick
Freezing Breath
Neo-Venom Boost
Word of Power
Pheromone Bloom
Sonic Shout
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