Atomic DPS Guide
148,981 views | Atomic / Powers / Traits

Atomic manipulates the subatomic structure of enemies to inflict damage, shields allies and heals himself.  This power is available by buying it from Marketplace with 600 Station Cash.

Atomic DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked


Click Power Icons to display their Tooltip






  • Solo Rotation
    • Nuclear Burst [1] + Tap Range + Tap Range > Atom-Powered Assault [4] (use it only to activate Quark-Gluon Aura) > Atom Splitter [3] + Tap Melee+ Tap Melee
    • When Quark-Gluon Aura is active
      • Atom Splitter [3] + Tap Melee + Tap Melee
      • Atom Splitter [3] + Tap Melee + Tap Melee > Nuclear Burst [2] (no combo)
  • Alerts and Raids Rotation
    • Neutron Bomb [2] + Tap Range + Tap Range > Atom-Powered Assault [4] (use it only to activate Quark-Gluon Aura) > Neutron Bomb [2] + Tap Range + Tap Range  > Nuclear Burst [1] (no combo)
    • When Quark-Gluon Aura is active
      • Neutron Bomb [2] + Tap Range + Tap Range > Nuclear Burst [1] (no combo) > Neutron Bomb [2] + Tap Range + Tap Range > Nuclear Burst [1] (no combo)
Quark-Gluon Aura Activators




There are several superpowers to activate Quark-Gluon Aura besides Atom-Powered Assault [4]. Here we will explain the main difference between them:

  • Atom-Powered Assault [4] is great for boosting your weapon in situations where most likely you’d be out of power and need to use weapon attacks
  • Electron Flare [A1] is great for melee situations. It damages and knocks down nearby enemies. Plus, for a short time you get a radiation aura damaging nearby enemies
  • Proton Remedy [A2] grants you healing over time. Recovery time is sped up if you have Molecular Charges or if your Quark-Gluon Aura is active when this is used
  • Neutrino Blast [A3] grants you a healing effect and immunity against control effects for a short time

Rotation Tips

  • Atomic Rotations allows player to deal heavy burst damage on your enemies but it required a lot of power.
    • It is recommended to wait for power to be restored before engaging another battle
  • These Rotations focus on dealing heavy damage when Quark-Gluon Aura is active.  You can activate the aura before engaging battle by using Nuclear Burst [1] + Tap Range + Tap Range > Atom-Powered Assault [4] (or any other activators)
    • The Quark-Gluon Aura can be activated without being in battle

Tactical MODS

    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Core Strength: Gain an additional 2% damage
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

    • Might
    • Might & Power
    • Might & Health (improve survival)


Atomic DPS in Raid | EnjoiZero360
Atomic Superpowered | Jona Black
Atomic SuperPowered | CoDextraPerformance

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106 comments on “Atomic DPS Guide
1 8 9
  1. MrBigbossDM

    I without knowing thus loado it existed created an almost exact loadout the only differences were instead if atom-power assault I used electron flare and instead of robot side kick I used beta surge or Geiger blast depends on the raid or instance and I’ve not once have doubts about this loadout

    • DCUO Bloguide Post author

      Thanks for Sharing your thoughts MrBigBossDM, it is glad to have your experience shared with the guide 🙂

  2. I am confused on why so many loadout contain Atom Powered Assault. Since GU73 it has been made a weapon buff (ie no reason to use it when doing a superpowered loadout). I use (forgive me I don’t know the name off the top of my head) the immunity aura activator. Also gives you a small heal and has a pretty similar cool down and power cost as atom powered assault. There is another option which gives a small DOT. Am I missing some benefit to atom powered assault.

    • DCUO Bloguide Post author

      Thanks for your comment Andrew, we just updated our guide explaining Quark-Gluon Aura Activators. In fact, you can use any of them as long as you use it for keeping Quark-Gluon Aura active all the time

  3. Brandon

    Hi, so out of the 3 revamped load outs you have shown here on YouTube . Is this the best roataion as far as damage wise you have listed for raids?

    • DCUO Bloguide Post author

      Hello Brandon, thanks for your comment. Our guide loadouts have been tested by our members which is why video loadouts are not always the same as our guides. As explained in the Rotation Tips, this is the best rotation for Raids and Alerts. After finishing all our guides we will recheck powers to develop Weapons Expert or Hybrid Loadouts if needed

  4. Ho and for the weapon? I see a lot of Martial Arts for Tank Atomic but for dps? Handblaster?

    • DCUO Bloguide Post author

      Hello KandaLaw, we usually recommend One Handed as weapon but you should use the weapon you are more confortable with. Plus, Atomic DPS is all about using Advanced Mechanis so no need for using weapon attacks that much

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