Celestial DPS Guide
195,752 views | 304 Comments | Celestial / Powers / Traits

Celestial players command dark powers to restrain and overwhelm their enemies. This power is available by buying it from Marketplace with 600 Station Cash.

Celestial DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

CELESTIAL DPS LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5

6
  • Solo Rotation
    • Sacred Light [1] > Plague [2] + Celestial Combo (Tap Melee, Tap Range, Hold Melee) > Weapon Attacks
    • Sacred Light [1] > Plague [2] + Celestial Combo (Tap Melee, Tap Range, Hold Melee)Blight [3] + Celestial Combo (Tap Melee, Hold Range)
  • Alerts and Raids Rotation
    • Sacred Light [1] > Plague [2] + Celestial Combo (Tap Melee, Tap Range, Hold Melee) Divine Light [4]Blight [3] + Celestial Combo (Tap Melee, Hold Range)
    • Sacred Light [1] > Plague [2] + Celestial Combo (Tap Melee, Tap Range, Hold Melee) Divine Light [4] + Celestial Combo (Tap Melee, Tap Range, Hold Melee) Sacred Light [1] > Plague [2] + Celestial Combo (Tap Melee, Tap Range, Hold Melee) Blight [3] + Celestial Combo (Tap Melee, Hold Range)

Rotation Tips

  • This loadout is great for melee and mid-range situations. Blight [3] requires to have enemies nearby to apply Damage over Time
  • Solo Rotation allows player to spend measured power to kill enemies fast.
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
  • These Rotations focus on dealing heavy damage with Purify (Sacred Light [1] or Divine Light [4]) effects.
    • Plague [2] and Blight [3] required Purify effect for dealing additional damage to enemies
  • Missing one of the Celestial Combo will heavily impact your damage output which is why players need to master their Taps and Holds to always do the Combos perfectly

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Celestial Dps Loadout | Real Logic
Celestial Hybrid | CoDextraPerformance

Post Gallery
  • celestial_big3
  • celestial_big1
  • celestial_big2
304 comments on “Celestial DPS Guide
1 22 23
  1. Kendall Payne
    | Reply

    sorry actually Retribution cost less, and purify the enemy, only benefit I see of sacred light is the supercharge generator. And I just do not feel like its worth it. But I very well could be wrong, and I’m hoping you could clarify that for me.

    • DCUO Bloguide Post author

      Yes Kendal, you can use retribution with no problem. However, Sacred Light can be great for crowd control enemies when you are going Solo 🙂

  2. Kendall Payne
    | Reply

    I’m assuming you have sacred light in your load out as oppose to Retribution because you want to get your supercharge faster. I ask because retribution cost the same amount of power to activate and does way more damage. Just would like to know if there is any other reason I am not thinking of in case I want to adjust my load out.

    • DCUO Bloguide Post author

      You are right Kendall, we use sacred light as a starter of Purify effect to get supercharge faster. However, this loadout also focus its damage on Plague, Blight, and Divine Light. You can use retribution with no problem instead of sacred light 🙂

  3. just wondering why have plague and divine light in the same loadout?

    • DCUO Bloguide Post author

      Hello Jensu, using Divine Light and Divine Light: Corrupted will deal 2 damage over time which is great for dealing heavy damage to your enemies

  4. Valentina
    | Reply

    Just wondering, why the robot sidekick?

    Why not change the robot sidekick for Retribution for example?

    • DCUO Bloguide Post author

      Hello Valentina, robot sidekick deals an additional Damage over time. Celestial combos requires casting time which is why using multiple celestial combos will require an immense amount of time impacting your DPS.

      The Rotations have the exact time to deal damage with superpowers and when you conclude the rotation you will be able to start it again with all your superpowers ready to use (except Divine Light)

1 22 23

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Viewed Posts
Styles DCUO 302 Views
Powers DCUO 174 Views
Sets Styles 166 Views
Briefings DCUO 140 Views
Guides DCUO 137 Views
Ice DPS Guide 119 Views
Rage DPS Guide 116 Views
Fire DPS Guide 112 Views
Atomic DPS Guide 110 Views
DCUO Census 107 Views
Advertisement
In Bluehost We Trust