Celestial DPS Guide

Celestial players command dark powers to restrain and overwhelm their enemies. This power is available by buying it from Marketplace with 600 Station Cash.

Celestial DPS guide updated to GU45

Statistics Priority

  • Precision: Precision adds damage to all weapon attacks (white damage).
  • Might: Might increases damage from super powers (yellow damage).
  • Critical Weapon Attack Chance: The chance to perform a critical attack with a weapon
  • Critical Weapon Attack Damage: Increases the damage a critical attack with a weapon does
  • Critical Ability Attack Chance: Increases the chance to perform a critical attack with an ability.
  • Critical Ability Attack Damage: Increases the damage a critical attack with an ability does

Power Points Build


Celestial DPS Loadout


  1. Anoint: Through the power over divine words, increase Precision and Restoration for yourself and up to 3 group members. Increases all damage by 50%.
  2. Benediction: Imbue yours and up to 3 group members’ weapon attacks with sacred power, increasing the chance to cause more damage. Celestial Combo [Tap Range, Hold Range] Malediction (Corrupted): Condemn your target with a bean of divine energy, dealing damage over time and stunning it. You and up to 7 group members receive healing over time equal to a portion of the damage dealt. Restores power when performed inmediately after a multi-input Celestial Combo. Increases all damage by 40%
  3. Plague: Infect your target with a disease, dealing damage over time. When a diseased enemy is knocked out, the disease spreads to nearby enemies. Celestial Combo [Tap Melee, Tap Range, Hold Melee] Divine Light (Corrupted): Create glyphs of corrupted light that deal damage to enemies or heal allies depending on your role. Enemies that have touched the light of the glyph will spread Purification to other enemies they get near. Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo. Increases all damage by 50%
  4. Smite: Blast your target with divinity, dealing damage and knocking it down. Celestial Combo [Tap Melee] Haunt (Cleansed): Call upon cleansed spirits to seek out your enemies, dealing damage over time and stunning them. Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo. Increases all damage by 35%
    • Admonish: Judicially deal enemies divine justice, damaging and knocking them down. Celestial Combo [Tap Melee, Hold Range] Blight (Cleansed):  Create a divine energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases your critical healing chance by 5% for a short time and heals you and up to 7 group members over timeRestores power and causes increased damage when performed inmediately after a multi-input Celestial Combo. Increases all damage by 35%
  5. Retribution: Punish your target with a beam of holy justice, damaging and stunning it. Purifies your target causing their attacks to heal a small amount. Celestial Combo [Tap Melee, Tap Range] Wither (Cleansed): Bring your target and other nearby enemies to their knees, dealing damage over time and stunning them. Purifies enemies causing their attacks to heal a small amount. Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo. Increases all damage by 35%
  6. Cursed Idol (25% Supercharge Cost): Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time. Enemies that are knocked out while in the idol’s influence explode and deal damage to other nearby enemies. Deals increased damage while performing multi-input Celestial Combos

Celestial DPS Rotation

    • “Anoint [1]” (increase Precision and Restoration for yourself and 3 group members)
    • Clipped with “Benediction [2]” (increase the chance to cause more weapon attack damage for you and 3 group members)
    • Heavy Damage Over Time
      • “Plague [3]” (Deals Might DOT) combo [Tap Melee, Tap Range, Hold Melee] into “Divine Light (Corrupted)” (Deals Precision DOT)
      • “Retribution [5]” (Purifies your target causing their attacks to heal a small amountcombo [Tap Melee, Tap Range] into “Wither (Cleansed)” (Deals short Precision DOT)
    • Range Fast Burst Damage
      • “Smite [4]” combo [Tap Melee] into “Haunt (Cleansed)” (Deals short precision DOT)
      • “Retribution [5]” (Purifies your target causing their attacks to heal a small amountcombo [Tap Melee, Tap Range] into “Wither (Cleansed)” (Deals short Precision DOT)
    • Melee / Middle Range Fast Burst Damage
      • “Admonish [4A]” combo [Tap Melee, Hold Range] into “Blight (Cleansed)” (Deals short precision DOT)
      • “Retribution [5]” (Purifies your target causing their attacks to heal a small amountcombo [Tap Melee, Tap Range] into “Wither (Cleansed)” (Deals short Precision DOT)
    • Until “Benediction [2]” and “Anoint [1]” are enable, repeat selected Main Rotation without them
    • Depending the situation, celestial players may choose between Three different Rotation described above.
    • Using multiple Celestial combos simultaniously will activate Celestial Advanced Mechanics
    • Players may change their loadout and choose between “Smite [4]” or “Admonish [4A]” depending the situation

Celestial DPS Tips

  • Using Weapon mastery combos is optional for this loadout and rotation
  • For DPS, “Max Damage” Tactical MOD is required for all superpowers to increase all damage by 60%.
  • Clipping “Benediction [2]” and “Anoint [1]” together in this order will ensure heavy precision based damage.
  • Using “Plague [3]” with Celestial Combo: Divine Light (Corrupted) deals precision damage over time
  • Using “Retribution [5]” with Celestial Combo: Wither (Cleansed) deals a short precision damage over time for range situation
  • Using “Smite [4]” with Celestial Combo: Haunt (Cleansed) deals a short precision damage over time for range situation
  • Using “Admonish [4A]” with Celestial Combo: Blight (Cleansed) deals a medium precision damage over time for melee / middle range situation

Tactical MODS (Lair System Required)

  • Weapon: Blast Adapter
  • Neck: Escalating might
  • Back: Breakout Regeneration
  • Feet: Deadly Block
  • Chest: Core Strenght
  • Hands: Max Damage

Equipmend MODS

  • Red Socket
    • Precision
  • Yellow Socket
    • Precision & Power
  • Blue Socket
    • Precision & Health (improve survival)
Post Gallery
  • celestial_big3
  • celestial_big1
  • celestial_big2

287 thoughts on “Celestial DPS Guide

  1. Jensu

    here’s the loadout i use it does good damage as well

    Dark pact
    wrath of the presence
    cursed idol

    clipped Anoint benediction and dark pact
    use wrath of the presence combo into consume soul clipped with Retribution combo into wither (repeat WoP and Retribution combo til anoint benediction) when cursed idol is up use it with Anoint benediction dark

  2. TerrifyingTitania

    Have you all done a PvP guide for Celestial? If so what’s the link? I have a few questions as to why I nearly lost to a lvl mfing 19 while I am pvp 97 with 146 sp. Was there some super nerf to this power I’m unaware of?

    1. DCUO Bloguide Post author

      Hello TerrifyingTitania, thanks for your question. We cant provide PVP Guides because most powers are not that balanced for PVP. Maybe with the coming soon Stat Revamp this could change 🙁

    1. DCUO Bloguide Post author

      Hello Party Man, curse idol is a great power, you can replace it with another Superpower but you already have celestial superpowers that gives you access to Advanced Mechanics combos which makes any other superpower useless to the loadout

    2. MEGA EMEC

      Hello I am Celeste dps and it is for me very complicated to do damage in any instance I am cr 179 and 178 sp can you help me please

  3. ALEX33016

    I am really disappointed with what DCUO has done with Celestial and let me vent a little. Yeah, I could definitely switch powers but why should I? I love my main toon and I love the power. I have played Celestial since it first came out. That being said, I just played Arkham Asylum (T3 Alert) and keep in mind that my toon is CR 173 and now 185 SP and fully VIII modded…my damage was ONLY around 3 Million more than the 2nd DPS. He was NOT modded at all and his CR was 82 and SP 47. My output was around 5M and his around 2M. WTF!? He doesn’t even have the White Home Turf mods…I have Max Damage and Core Strength. SMH…

    Here’s my gripe not only is Celestial SUPER SLOW now but it also SUPER WEAK. I would get if it was one or the other but BOTH? I mean Fast and weak, OK….or Strong but Slow, OK…but damn, it’s both. I don’t understand why it is that we as Celestial players have to have 2 or 3 buffs up to even and spam only a couple powers to keep up with other powers. YES! Celestial is sooooooooooo weak that you HAVE TO have Anoint, Bene, and/or Dark Pact and fully modded VIII, have Max Damage plus Core Strength/ Penetrating Strikes and use your Advanced Mechanics to even TRY to keep up with others not modded, not buffing, less CR and less SP…How is it possible that I was in a T3 Alert and I only out DPSed by 3M when I have Max Damage (he didnt), I had Core Strength (he didnt), I am 173 CR (him 82), I am 185 SP (him 47), I was fully modded VIII (he wasnt modded AT ALL) and I was using AM every time. DCUO needs to make all the powers more equal to each other. SMH

    1. Tilz

      Celestial is not weak.. and if you are complaining about using AM and buffs.. well that’s the life of the AM…
      Mental is currently bugged and gadget has jsut insane burst damage. The pet powers have fast burst damage, but loose in longer fights against celestial easily.
      The thing about the buffs:
      Anoint and Bene give Prec and Crit buff together (anoint prec; bene crit). So that is not too different to other powers. Also Benediction could do damage and giving crit bonus. So it’s same with many other crit buffing powers (ok the bene combo is useless as dps).

      Dark Pact works as a Might buff. The damage you gain from Dark Pact is around the Damage you gain from using power interactions. Some other powersets get bonus damage from electrifying, burning, dazing,crushin, etc. PI. So DP works like a PI-Damage.

      With fast clipping you’re not too slow. Also you have the 3s Window for the AM now to lunge into the next mob off adds. 😉

      Things that beat you:
      Ice with the ice elemental (wihtout the supercharge it’s something different)
      Sorc and Earth just with a lot of fast dying stuff (and the Grand Summoning/Movement SC is a big deal)
      Mental just because it’S soo broken with the glitches
      Gadget, jsut because of fast burst.

      Also another point:
      Currently the new head mods are out and the anoint one is bugged, because it gives the 1 or 2% crit chance, but gets overwritten by benediction crit chance (because the mod is for another power that doesn’t give a crit buff).

    2. ALEX33016


      You really seem to read whatever you want in the posts. I was COMPARING the Celestial powers with other powers that do NOT have to do ALLLLLLLLLLLL of those things and still get out DPSed.

      “Celestial is sooooooooooo weak that you HAVE TO have Anoint, Bene, and/or Dark Pact and fully modded VIII, have Max Damage plus Core Strength/ Penetrating Strikes and use your Advanced Mechanics to even TRY to keep up with others not modded, not buffing, less CR and less SP…”

      I was out DPSed by a 167CR and 74 SP Earth DPS not modded AT ALL. Not even the white tactical mods. LMFAO. My CR is 177 and 203 SP, I am fully modded VIII and have all the tactical mods. I am NOW complaining cause that is complete and UTTER BS that I am fully modded incl generator Olympian mods and running with the buff loadout and still getting out dpsed. YES I am clipping. I have studied the YouTube videos, studied the Remander guide. Everything. When is this crap storm going to be leveled? It’s not fair because I have grinded the crap out of this and someone with 74 SP has not, but he’s walking in and bam bam he has Earth so he’s good. I got kicked from Olympus today because I was 4th DPS and that happens. The game developers should take into consideration people that grind SP and grind Mods should have way more damage output. Gimme a break. A power that relies on all buffs IS weak. I have been playing the game since 2013 and quit just as League Halls came out. What they have done to Celestial is murder it. I remember when it was strong. Now it WEAK AND SLOW. I could easily switch power but why should I? I’ve been playing the same character since I started. I hope when they revamp the powers, they take care of this because if not, I am done being legendary. It’s ridiculous.

  4. ALEX33016

    Is there a way to know that AM (Advanced Mechanics) hit? Like a change of color, light, sound, animation? You know, like Weapon Mastery (WM) has that “zing” sound and that circular pink and white animation. I know that it is probably that you do get power back…but my question is…is there anything more noticeable that you can tell that the AM hit?

    1. DCUO Bloguide Post author

      Hello Alex, unfortunately there is now animation alert that tells your AM hits the target. For celestial DPS, using multiple Celestial combos simultaniously will activate Celestial Advanced Mechanics

    2. ALEX33016

      That sux…they really have done Celestial a huge disservice. I absolutely LOVED this power when I first started playing it. Now, it is so slow that you can’t cast too many powers in like Harley’s Heist or Wayne Gala without being interrupted AND that is what you have to do for AM. I have done this specific loadout (NOT blaimng it or this site) and others I have seen online and YouTube and I still get out DPSed by people with less CR AND less Skill Points (SP) AND less Might and Precision. WTF!? All this hard work and someone with another power with less of everything has bragging rights?? Really…I am not a braggart at all but it sucks when you know that you are doing everything with AM and WM and they are DPSing you 5 to 1 in a duo…at that point why don’t they just walk out when they think they are doing all the work?? Yes, I just got out DSPed 5M to 1M in Will of Darksied. and he had only 500 points of might over me and everything else was less including Skill Points. He was Ammunitions.

    3. ALEX33016

      This is just great…I just got out DPSed by a 151 CR with 137 SP. I am 173 CR and 183 SP modded with ALL VIII I had higher Might & Prec obvs. He was Quantum and me obvs Celestial. SMH…I was doing both AM & WM and not just out DPSed a little but by multi-millions. I am clipping, I am grinding HTF is this possible. I even looked at his gear in the census and he is not even modded AT ALL and everything that is is lower than VII. What is the use in grinding this game?

  5. Soulcatcher

    Good Guide. I am getting good use out of many of the suggestions.

    One question about Rotation.
    It says above in the “Main Rotation” to cast Anoint and clip with Benediction to set up Prec attacks and add weapon damage, BUT in “Tips” it says to cast Benediction and then to clip with Anoint to create Heavy Prec based damage.

    Are these creating Prec Combo Damage or Weapon Damage?
    Which is more beneficial or do Both have their place?

    BTW I am unsure if when you say Benediction…. do you mean the BcM or just a cast of Benediction in both cases?

    1. DCUO Bloguide Post author

      Hello Soulcatcher, thanks for your comment. Benediction will empower yours and 3 group members weapon attacks without using its celestial combo Malediction.

      This will improve your allies weapon attacks but if your group are not using any weapon attacks you can avoid using it

    2. Tilz

      Using the Benediction combo is a damage loss.
      Also don’t use any weapon attacks as DPS!

      What you do: Use the Buffs (Anoint, Benediction (no combo), maybe Dark Pact if you want) and then spam combos.

      The White numbers from the combos (prec damage) is counted as weapon damage (also prec damage). Both are white numbers and prec based damage. So it’s both “weapon damage”. Not that great in the powerdescription or gear description

  6. William

    After reading through the comments, it seems that a few may feel that the celestial power is “nerfed” in ways. Since GU59 have the Advanced Mechanics been tweaked at all?

    1. DCUO Bloguide Post author

      Hello William, Celestial AM hasnt been tweaked in damage but with GU60:
      * Multi-Input Celestial Combos now have extra movement resistance during the transition animation.
      * The advanced mechanic input window for using Celestial Combos has been extended to 3 seconds to allow for time to recover from control effects.

  7. Crimson

    Bro celestial has gets too many interruptions. Plus the AM goes off after u get interrupted too which is making the power weak most of the time. Even atomic has an aura when even u get knocked down the AM still is activated. This power needs to be fix of it AM not DAMAGE. Also it take too long to activate also because on adds part by the time my am activates 90% of the adds health be gone. This power could be the best if I didn’t have so many problems.

    1. DCUO Bloguide Post author

      Hello Crimson thanks for sharing your point of view. DCUO is making improvements to most of powers so im sure Celestial will have an improvement soon.

    2. Griever

      I disagree. You just have to preempt the flow of combat to avoid the problems you just mentioned. It’s difficult to do so, yes, but that’s basically the style of the power as of now. If you want something derpier, might be better to reroll.

  8. Jean-Philippe

    Hello, I noticed it is showing to use escalating might for the neck socket mod. Actually celestial is precision based, so celestial should need Relentless precision V for the neck mod for increase in presicion damage.

    1. DCUO Bloguide Post author

      Hello Jean thanks for your question. It is true that celestial is precision based. However, Relentless Precision requires you to maintain the hit counter above 9 and for six seconds afterward to get PRECISION bonus and this only applies when you only deal damage with weapon combos or LIGHT CONSTRUCT COMBOS.

      That is why Relentless Precision is only recommended for LIGHT powers and its UNLIMITED CONSTRUCT COMBOS

  9. CTCFirebird

    Hey, I have a strict cursed celestial DPS toon, the only problem I have is getting more power back

    Daunt, Dark Pack, Plague Wither, an iconic power, and Cursed Idol

  10. Tilz

    So.. it has been some time since I’ve posted here last.

    After the last celestial update (melee-midrange-range adjustment) I’ve tested alot of different loadouts and ways to play.
    And here is my way of playing celestial at the moment

    Plague (cDivine Light), Wrath of the Presence (cConsume Soul), Benediction, Retribution (cWither), Anoint, Cursed Idol or Consecrated Ground

    On adds in hallways/trashmobs/duos/solo:
    I use mainly RcW to setup the AM and then go directly intoer WotPcCS spam on trashmobs. WotPcCS has a really nice fast burst damage, that can kill adds fast (i see around 60-80k crits). If you use powers like Smite, Admonish, Consume Soul, RcW on adds you will loose damage, because they’re more DoT (Damage over Time). WotP is pure burst on the precision side. That is what counts on fast dying adds
    Also i don’t use Plague on adds.. they’re dead even before I get it casted.

    On Bosses
    yea here i rotate with my 3 damage powers and clipping my buffs between. For the optimal damage you have to be atleast midraange (WotP) – 12,5m or closer.

    It is jsut good if you have a lot of adds that have a lot of health (don’t die to fast).

    About my SC
    You can use CI or CG.
    CG can help thhe group/tank to survive, by absorbing 75% of the incoming damage while standing under the glyph. It helped me several times. For example the Blackest Day raid and the DoT from dead adds… but a glyph for those ppl and the healer(s) has/have less work.

    About my abbrevations: Just see which one it could be from the loadout listed at the beginning of my post 😉

    1. Tilz

      Against good players cele lacks behind.. but just during those add-fights. It’s not too bad, but is behind.
      at bossfights cele is good (if you don’t have too many interruptions)

      In SM I could keep up/beat some really good ice players

    2. TerrifyingTitania

      How does the AM Work? Can I spam only 1 or 2 damage combos and get power back? Ie. RcW clip into RcW or wrath combo and use the 3 buffs. Or do I need to use 3 damage combos in sequence to get power back? I tried the 3 buff thing and not get any power return.

    3. Tilz

      If you keep your combos up you’re within the AM. but you have to know that the Buffs (Dark Pact, Anoint) are not part of the AM so they don’t regenerate power. Benediction does

    4. Pookie

      You didn’t put any points into iconic powers, correct? Also, is this what you use as of GU63? Also, any tips on how we can figure out loadouts for ourselves? I personally don’t want to rely on guides forever.

    1. DCUO Bloguide Post author

      Hello Ente Isla, Celestial AM is still the same it only changes the mid-range buff which works great with this loadout 🙂

    1. DCUO Bloguide Post author

      Hello Leo, thanks for comment. You can use Haunt, Death Mark, Blight, Malediction, Plague, and Cursed Idol for DPS Loadout. However, it doesnt deal heavy damage and doesnt play well for all situations melee, mid range or range

    2. CTCFirebird

      Honestly, I feel that it shouldn’t matter for this type of DPS loadout because there are people who like the all Cursed and there are people who like all Blessed. Plus, there are people who like both. This is an AM Loadout I feel that should have 3 different AM Loadouts lol. I got use to it and felt that this is a Power Type that deserves 3 (AM Cursed, AM Blessed, and AM Both) so that way you can Crit High!

  11. mar

    Hi i have a question what is until the hit counter resets in power means?. i am only planning to use only 3 power is it mean that i should have a variety of power to have more Increases all damage until the hit counter resets?.thanks

    1. DCUO Bloguide Post author

      Hello Mar, thanks for your question. Until the hit counter resets means that superpowers and weapon attacks will be increased by that percentage until the hit counter resets. However, this bonus is activated and refreshed everytime you use a superpower so using Celestial Advanced Mechanics will always refresh this bonus.

      It is important that you equipped Max Damage Tactical Mods to increase all damage to 60% no matter what the superpower says in its tooltip 🙂 Hope this answer your question

  12. mola

    Great guide, still I can’t get the advanced mechanic going. I do the combos right, still no mana return. I tried your rotation – no mana return. I seem to have missed something important still cant figure out what. At what pace have the combos be performed? How much time do I have for the next combo to start and still get mana back. I tried it all, fast – slow cliped-not cliped. I am lost -.- Love the class, but without mana it is not fun. I hope you can help

    1. DCUO Bloguide Post author

      Hello Mola, thanks for your comment. Remember that power refund only works when when performed inmediately after a multi-input Celestial Combo. So using the first superpowers and its combos will cost mana but the next superpower will restore mana. Only using combos after combos without stopping will restore mana which means you should use any weapon attacks between multi-input combos. If you missed one celestial combo the next superpower wont refund power 🙂 Hope this help you

    2. mola

      Thanks, this helps a lot. Does it matter in what sequence I do the celestial-combos or is it ok as long as I do combos. Was told that I have to start with specific combos (retribution).
      The reason why I was so confused is because on youtube videos you see big mana numbers pop up, they seem to have changed the mana-back-system. Is there a way to see if I am doing it right? Does Vitality influence the advanced mechanic because I still end up having no mana -.-

    3. DCUO Bloguide Post author

      It should not matter the sequence as long as your keep using one combo after another. In this guide, we recommend clipping “Anoint [1]” and “Benediction [2]” together but this should be use when you have a controller near you. If you are doing missions, challenges, or duos just focus on using combos after combos and you will kill enemies fast 🙂

      Sometimes in videos, all rotations are used on Sparring target which give big mana-back to its attacker. It is great that you see videos on how to use your loadout but try to check videos where the loadout is used on instances such as raids or alerts.

      Hope this help you, we are glad to answer any more questions you have

    4. Abara Cadabra

      Also, unlike other Advanced Mechanics Celestial only returns power if you are actually targeting an enemy.
      If you are just doing combos without a target you get no power return. So, makes sure in your tests you are targeting someone.

      As far as the Advanced Mechanic is concerned. Yes only multi input combos activate it.

      Some people do:
      Malediction>Anoint>Dark Pact>Benediction>Retribution/Cleansed Wither.

      By the time you apply the buffs half your power bar is gone.

      However, if you did…

      Retribution/Cleansed Wither>Malediction>Anoint>Dark Pact>Benediction>Retribution/Cleansed Wither.

      Your power return kicks in at the first Retribution/Wither. Most people start with Retribution/cleansed wither because it has the quickest clipped comb time of all multi input combos.

      FYI I’m not endorsing that loadout its just an extreme example of how power return works.

    5. DCUO Bloguide Post author

      Thank you Abara Cadabra for helping mola with his question. It is nice to have players willing to help others in our guides 🙂

    1. DCUO Bloguide Post author

      Hello Mar, thanks for comment. You can use Haunt, Death Mark, Blight, Malediction, Plague, and Cursed Idol for DPS Loadout. However, it doesnt deal heavy damage and doesnt play well for all situations melee, mid range or range. We still have to update this guide, stay tuned for more information

    1. DCUO Bloguide Post author

      Of course a Probrem, we will post power tree specializations and guides for atomic powers as soon as we can 🙂

  13. Marybond

    After this last update when I go to play my 8player mission I can’t see any of the group members at all all so notice it is happening in the 4 players also

    1. DCUO Bloguide Post author

      Hello Marybond, it seems that your UI got bugged. You can try Validating Game Assets from DCUO Launcher so it can check any bugs. If that doesnt help you may need to contact DCUO Support 🙁

  14. Manny

    Hi I just wanted to know if celestial dps or any healer base power type is good at dps against other powers

    1. DCUO Bloguide Post author

      Hello Manny, with GU51 Celestial will suffer some changes and maybe it will be improved but for the moment Quantum, Munitions, Ice, and Others deal more damage than celestial 🙁

    2. Tilz

      The new changes with Gu51 won’t really lower celes damage (neither it will be stronger). More or less it’s just and power regeneration (like ice) instead of powerback. Both should be fine especially in alerts/raids with trolls.
      Celestial is the best dps power from the 4 Healing powers. I don’t like to rank powers by damage or something, because in the right hands every power is devasting (supportrole and damagerole). Actually celestial needs the most work to get out good damage in raids/alerts.
      You have to learn clipping-timings, situationalthinking, etc. Powers like Nature or Elec are abit easier to play. For me celestial is most fun and has the biggest damage potential out of the 4 😉

  15. Zaeg

    Hi, I have trouble understanding and executing this Loadout. I tried all three variants of the rotation, but I always ended up with dealing little damage, and my power was never refunded. Can you explain more about the combos? What is tap range, tap melee, hold range..

    1. DCUO Bloguide Post author

      Hello Zaeg, thanks for your question. As Celestial your power recovery come from using multiple Celestial combos simultaneously. Each Celestial superpower has a counterpart in the alternate tree for example: Retribution can combo into Wither (Cleansed) . To use this combos you must activate Retribution and then Tap Melee + Tap Range (your character will make an animation and after you complete Tap Range it will deal additional damage)

      You must wait for each Tap Melee, Tap Range, Hold Melee, or Hold Range animation to be displayed or you will interrupt celestial combo. In this video you will see celestial combos in action https://www.youtube.com/watch?v=a2emBDvVePk

  16. Ajs32

    So could I get rid of retribution for divine light to chain plague and divine light together or will that reduce my damage output?

    1. DCUO Bloguide Post author

      Hello Ajs32, you can try that but it is probably that your damage will get reduced because divine light / plague combo takes longer to cast. However, it would be nice that you try and share your experience with the guide 🙂

    2. Tilz

      Yo tilz here!
      Don’t do it. The glyphs of divine light and corrupted divine light (plague) are overwriting, so youbwon’t get the big hit.
      Retribution is the best power as multi-Input and eeally nice damage. If you wanna use both glyphs go like this:
      DL clipped anoint clipped benediction clipped retri cWither clipped plage corrupted DL clipped 3x retri cwither and repeat. With exactly this rotation you can use both. Also the damage is not that bad 😉

  17. Terry

    Hi, can somebody tell me what the power refund is like with this power. I have used ice for the past year but because the refund was not the best and the way the game has changed so much I switched to munitions which I can spam power after power and never worry about running low. Just wondering if it’s possibly to have a power only loadout for celest that doesn’t require you to rely on trolls or sodas.

    1. DCUO Bloguide Post author

      Hello Terry, Ice AM is easier than Celestial AM because with ice as long as Cold Snap is active your superpowers will refund power. Celestial AM will only Restores power when you use superpowers inmediately after a multi-input Celestial Combo (using celestial powers and its combos after another).

      I dont consider celestial as a power that dont need trolls or sodas. I think Quantum, Munitions, and Ice can have loadouts that doesnt rely on trolls or sodas

    2. Tilz

      If you keep your combos going (and clip your buffs between) you won’t worry about power. If you get interrupted alot or have to run around alot and stop the comboing… then you might drop a soda or need a troll, but most of the time we’re fine with power^^

  18. A Secret

    Is it nescessary to go into Weapon mastery since the builds are for AM. If not how should I allocate me sp

    & Which rotation do you recommend we use more often.
    Heavy Dots or Range Burst?

    1. DCUO Bloguide Post author

      Hello Secret thanks for your question. Weapon Mastery combos are optional when you are using Advanced Mechanics. However, having WM Combos unlocked are very helpful when you are low on Power or in PVP instances.

      Celestial Combos deals greater damage if you are near your targets. Melee / Middle Range Fast Burst Damage is the one that deals greater damage but if you are in Alerts or Raids you should use Range Fast Burst Damage (multiple targets) or Heavy Damage Over Time (bosses)

  19. HolySeraph

    Hi, is there a way to clip the combos? A lot of the time, I’m getting interrupted especially in solos and duos. I wanna be able to do great damage without getting knocked back all the time.

    1. DCUO Bloguide Post author

      Hello HolySeraph, celestial combos can not be clipped because they need to start the animation to deal the damage. However, once the animation started you can use another combo to stop the previous animation. For example, Retribution: Wither Cleansed has a long animation but once you see the wither animation starts you can use Smite to prevent its full animation

    2. HolySeraph

      Thanks for the reply. It was helpful. I have one more question, would using divine light into plague be as effective as plague into divine light? I’m full prec based? The reason I ask is because I thought cursed tree leaned over more towards might.

    3. DCUO Bloguide Post author

      Hello HolySeraph, Plague combo into Divine Light deals higher damage than Divine Light combo into Plage that is why we recommended in this loadout. Celestial DPS should be full precision based to deal great damage with Celestial Combos.

  20. Tilz

    So… after alot of raiding/doing alerts I found out how those things work for the GU45 update 😉

    For mobs WITHOUT adds spreading out (close together)
    Anoint clipped Dark Pact clipped Bene clipped( Retri cWither clipped Smite cHaunt) loop.
    Cursed Idol clipped with Buffs
    + 2 iconic dps initates

    For spreading mobs
    Anoint clipped Bene clipped RcW clipped PcDL clipped RcW clipped ScH clipped RcW clipped PcDL – repeat.
    Cursed Idol clipped with Buffs.
    + 2 iconic dps initates + Wisdom of Solomon initate

    For midrange
    Anoint clipped Dark Pact clipped Bene clipped (RcW clipped Consume Soul cWrath) loop
    +2 iconic dps initates + Wisdom of Solomon initate

    Good overall loadout (i use this at the moment)
    Loadout: Plague cDivine Light, Smite cHaunt, Anoint, Retri cWither, Bene, CI
    + 2 iconic dps initates

    For spreading mobs use Buffs + RcW/PcDL/RcW/ScH/RcW/PcDL
    For close together adds and singeltarget (bosses) Buffs + RcW/ScH

    1. DCUO Bloguide Post author

      Hello Wonx, you dont need weapon mastery for this rotation. Using your celestial combo is enough to deal great damage 🙂

  21. MakaRoV

    Queste Combo Sono le stesse che si usavano al Tempo di Nexus / Paradox Appena uscito il Celestial

    Si sperava che con il Gu 45 sarebbe cambiato qualcosa,anche perchè resta sempre troppo macchinoso rispetto a gli altri poteri. Il danno lo fa si,ma solo perchè hanno settato gli altri poteri a un livello inferiore. Il quanto non lo tieni manco con 10k di precisione Ahahah

    Combo These are the same that were used at the time of Nexus / Paradox Just out the Celestial

    It was hoped that with Gu 45 would change something, because even remains too cumbersome compared to the other powers. The damage it does is, but only because they set the other powers to a lower level. The needless than they keep with 10k precision Hahaha

    1. DCUO Bloguide Post author

      Hello Makarov, with GU45 Celestial was given Advanced Mechanics. With this update, celestial combos can be used in different ways to deal great damage. However, the same loadout used before is actually dealing great DPS. No power changes or method changing was added only damage improvement and power restoration for celestial combos.

  22. Pookie


    I am a new DC player. I am currently CR 54 with no equipment/base mods, so that might be the answer to the question I’m about to ask. I am using the guide as it is of this post. That means my loadout is Plague[1], Retribution[2], Admonish[3], Cursed Idol[4], Benediction[5] and Anoint[6]. During the main rotation your guide states that we should use Benediction and Anoint to gain buffs and then use Plague and Retribution with their respective combos to deal damage. Doing this, I always find that there’s this slight, awkward pause where I’m just doing nothing because I am waiting for Plague to get off cooldown. However, I started moving closer to my targets and using Admonish right after Retribution. This eliminates the pause perfectly (my friend is carrying me on his 107 controller, so power hasn’t been an issue) but I am unsure if this will actually deal more damage in the long run. May you please provide insight on this matter? Is the pause supposed to be normal? If so, when are we supposed to use Admonish?

    1. DCUO Bloguide Post author

      Hello Pookie, in a rotation you will have powers with same or different cooldowns. Benediction and Anoint have the same cooldown so until Benediction and Anoint are enable, you must repeat Main Rotation without them. Than means reapeating Plague > Divine Light and Retribution > Wither until Benediction and Anoint/strong>are ready

    2. Pookie

      Thank you for your prompt reply. So, if I’m understanding you correctly then Plague and Retribution are the main damage dealers. So, when and where does Admonish come into play? Also, I believe Plague has a cooldown as well. While Benediction and Anoint are on cooldown I have to wait for Plague to get off of it before restarting the rotation?

    3. DCUO Bloguide Post author

      Hello Pookie, with GU45 We update our Main Rotation section for you to have multiple ways of dealing damage according to the situation you face. Plage‘s Cooldown is shorter than Benediction and Anoint cooldown so you can use aproximately 2 times the rotation Plague combo Divine Light + Retribution combo Wither

  23. Tilz

    So… after some testing i found out those things:
    1) Precision based
    2) Don’ t spec into Weapon mastery (you can get the 3rd tier initiates.. but jut don’t unlock WM) for a additional 5% weapon crit buff (weapin crit buff = white damage = combo damage)
    3) Buffs: Benediction (no combo), Anoint, optional Dark Pact. Clipp buffs with Benediction as last buff (you can run around during the bene animation = more mobile)
    4) Retribution cWither is your leading power
    5) Retribution cWither clipped with Smite cHaunt is the best way to do fast burst damage
    6) Plague cDivine Light is optional and very situational. I won’t use it now.
    7) Glyphs are overwriting (and taht’s good)
    8) Cursed Idol is the only good SC for dps at the moment
    9) Admonish cBlight and COnsume Soul cWrath of the Presence are your best melee choices (CScWotP is great for midrange!)

    Loadoutidea: RcW, ScH, Bene, Anoint, Cursed Idol (or on of the 6th spot powers, up to you)
    –> 6th spot: Dark Pact/PcDL/ WcR (for big mobs)

    1. DCUO Bloguide Post author

      Thanks again Tilz for sharing your expertise. Im sure this will help us with updating this guide 🙂

    2. JoeTheLlama

      Would it be beneficial to combo benediction into malediction so that when you use Retribution the first time it receives the damage boost from following a celestial combo?

    3. DCUO Bloguide Post author

      Hello JoeTheLlama, i think using Benediction into Malediction can be a great idea when you are doing missions, solo, duos, or pvp. However, Alerts and Raids requires that DPS players use their rotation as fast as they can so using Benediction into Malediction is useless

    1. DCUO Bloguide Post author

      Thanks you so much DemiGodRick for sharing your loadout with the guide. We will update soon Celestials Guides and it is nice to have people like you sharing experience and help us with the updates

    2. Tilz

      Don’t use DL and Plague cDL in one loadout.
      If you cast DL (then use buffs in your rotation) + PcDL you won’t get the hard first hit from cDL. The glyphs are not stacking. So you would loose alot of damage

  24. Tilz

    14th February, 2015:
    Celestial is on testserver now (Gu 45)
    The Updatenotes are official and celestial will deal great damage now.

    There is a bug with the glyphs of Divine Light and the combo Divine Light (DL and cDL). They stack and so the damage is higher thand intended. Pls don’t think its just stupid op at the moment.


  25. Tilz

    Oh i see… update.. time for my comment^^

    1. Yes finally an update and a good rotation for celestial!
    I don’t use Admonish in endgame content. I have Malediction instead und clipp it with the buffs (will descripe rotation later). But you’re right: Admonish is very good at melee range. Also WM into Admonish (without combo) deals very good might burst damage.

    2. My loadout:
    Malediction, Benediction, Anoint, Plague (combo Divine Light), Retribution (combo Wither), Cursed Idol

    I rotate the buffs with Hand Blaster into explosive Shot and Plage combo into Divine Light. Retribution combo into Wither is for fast dying adds.
    I used to run a non WM build (replace Hand Blaster with Retribution combo Wither), but it felt better with using the WM.

    But you’ll have to update again dear bloguide^^ GU45 is celestials turn.

    1. DCUO Bloguide Post author

      Thanks Tilz for sharing your thoughts with us 🙂 And yeap with GU45 we will update this guide, we count with you for some thoughts and tips to the guide hehe

    2. DCUO Bloguide Post author

      Hello Ahmadjams, we already changed Tilz abbreviations i hope this let you have a clear view of their comment 🙂

  26. Ergotth

    I’m sorry, but I disagree with this post, the blessed skilltree is way more turned for healing than actual damage, which is the department of the cursed skilltree, ther eare some exceptions of skills that do better dmg on theblessed such as wrath+consume soul (which is a strong mid-ranged AoE).
    for Celestial DPS, I reccomend:

    Wither+Retribution: causes AoE Damage centered on the main target, with a DoT, and the combo causes heavy precision damage, leaving the enemy with an aura that causes damage to nearby enemies. Both Wither and Retribution stuns the enemies

    Haunt + Smite: solid damage split in 4 or 5 DoT clips, the combo causes a solid precision damage that causes enemies to panic

    Wrath+Consume Soul: launches the enemy around you with an explodion of energy, the combo pulls all the enemies around towards you, causing equal, heavy, precision-based damage

    1. Tilz

      Consume Soul into Wrath is stronger than Wrath into Consume Soul 😉

      Wither into Retribution is nice for big groups, that is true. 😉

      haunt into Smite is weaker than Smite into Haunt –> Retribution is stronger than both!!

  27. Jaye

    Hey, this loadout is good but still probably wouldn’t keep up with the rest of the dps’. the old way of dps’ing as shown in this guide is too slow only because of the long pauses when you combo.

    Heres my loadout that i use, > Anoit, curse idol. retribution, plague, benediction, and smite.

    for me, I use DW as my weapon. when I go to start my loadout, I clip Anoit with Benediction, then DW Into explosive shot, then use Retribution into Wither combo, and as soon as i start to see Wither animation, i clip it with Smite into Haunt combo. i find this way of dpsing more better and i can be at the top of the boards or at least keep up with them even when they use an AM. So that’s retribution combo clipped with smite combo and i keep using that and only use plague combo when there is at least 3 or more ads since that combo is too long, but when i use it, i clip the last animation with smite combo. so basically im clipping everything with smite combo to keep constant damage going and use anoit and benediction whenever they finish cooldown.

    lol im not sure if u can understand all that since its a whole big paragraph. i just find this way of dpsing with this broken power to be the most beneficial than any other way, not only for myself, but the trolls as well because lets face it, no troll wants a spammer dps in anything they run because it ends up being a stressful run for them and the rest of the support roles because lack of power.

    1. Jaye

      just to add, my cr is 111 and my sp is 184, just to give u an idea of what im working with and how i could hold my own against other high level dps’

    2. DCUO Bloguide Post author

      I also want to congratulate you for your skill points, 184 is a high amount that no many players have 🙂 keep the good work and share your thoughts with us anytime

    3. DCUO Bloguide Post author

      Hello Jaye, thanks for your comment and for sharing your loadout. For what we check, your build is the same from ours and your loadout only differs from in Smite instead of Admonish. We have running some test and Smite is a great superpower. However, Retribution combo into Wither (Cleansed) and Admonish combo into Blight (Cleansed) deals more damage than Smite combo into Haunt (Cleansed). At melee range, using Admonish combo into Blight (Cleansed) will deal more damage than Smite combo into Haunt (Cleansed) so it is a recomendable choice for being in the loadout.

      We also run some test with your rotation and we find out that:

      • In 1 Target, your rotation deals 104K while our rotation deals 107K
      • In 3 Targets, your rotation deals 207K while our rotation deals 220K

      We really want to thank you the opportunity to compare our loadout with yours and in my opinion Plague deals pretty good damage over time that using it in Raids or Alerts where you have a controller is a great choice. On the other hand, Smite + combo damage can easily be replaced with Retribution + combo (range situation) or Admonish + combo (melee situation).

      The trick about dealing great damage with celestial as you mentioned is managing the clipping within celestial combos. Plague + Combo clipped with Retribution + Combo will easily give you a rotation where both powers are available all the time (clipped correctly), and they will deal a contant 3 DOTS (1 might DOT and 2 precision DOTS)

    4. Jaye

      I tested this, you’re right. I do see better numbers with your loadout. but for me, im more of a long ranged dps which is why I have smite in there instead. I will definitely try using admonish though in alerts. my loadout is pretty much strictly for wm rotation, so with using smite all the time to clip, im able to use my weapon 1 sec+ more faster than not clipping with smite.

    5. DCUO Bloguide Post author

      Thanks for sharing Jaye, Celestial superpowers should be change according to the situation. However, this is something that experience players like you can and it is nice to have your ideas in the guide for other people to know how to improve their DPS with your tips 🙂

      Be prepared for GU45, im sure youll be happy for Celestial getting revamp hehe

    1. DCUO Bloguide Post author

      Hello DonnyLove, there havent been changes in Celestial. However, we update rotation in this guide 🙂 Hope this helps you

  28. Tilz

    Tilz again here! 😉

    I ran alot of numbers via log analyzer the last weeks and came to some interesting findings:
    Best numbers with this loadout:
    Malediction, Benediction, Anoint, Plague, Retribution, Cursed Idol
    Plague cDivine Light/Malediction/Benediction/Anoint (clipping all) – Retribution cWither/Plague cDivine Light/Retribution cWither/Retribution cWither/repeat.

    / = clipp
    – = new power

    1. DCUO Bloguide Post author

      Thank you so much Tilz, we appreciate your effort and sharing your experience in our guides. This guide has been improved considerably with your comments 🙂

  29. Michael

    I wanna have a celestial dps character , but can’t decide which weapon to go with . Is martial arts a good choice ? How about dual wield ? And any thoughts on rifle ?

    1. DCUO Bloguide Post author

      Hello Michael, dual wield is great weapon. We usually recommend One handed and Dual wield for their fast weapon mastery combos

    1. DCUO Bloguide Post author

      Hello Green, cursed idol is the only supercharge power that is recommended for DPS. However, it only works for nearby enemies around the idol so placing it must be done in the right place. Most players prefer using supercharge power because it is an additional damage you inflict on your enmies

    2. Tilz

      Well Cursed Idol is not just for nearby enemies. Cursed Idol has a insane range and fills up every boss room 😉

    3. erik

      I personally never really found the damage output from cursed idol compared to the amount of supercharge required to be ideal. You have to place it right. I usually kept (I may be quoting wrong name here using phone to post this) consume soul (the healing supercharge) for when your doing duos or the healer in your group wasn’t up to par… it’s basically another backup soda for that time you need outta sticky situations.

    4. DemiGodRick

      cursed idol is the most op sc EVER (btw im biggest fan of the power) the chain reaction in Mobs just brings tears to my eyes.25% to oh boy.Its not so good on single target boss battles tho but hit counter still raises.

    5. Tilz

      Well DemiGodRick.. CI is not increasing the Hitcounter and its not the best SC in the game (its far from op), but its so nice on big groups of adds 🙂

      With GU44 they will standartise this SC
      -> It will split damage after 2.. not after 4 like always.. but thats not a big deal 😉

    6. UnderHerd

      Cursed Idol is spectacular when used properly because it’s *so versatile*.
      It’s simultaneously an AOE DOT *and* an AOE Team Heal with fantastic range, for 25% SC.

      It auto-kills adds like nobody’s business, leaving you free to concentrate on the boss, *whilst healing your team and damaging the boss*.

      It’s a great little team heal on it’s own – you can use it as a mini-Supply Drop.

      If you get into trouble, you can flare this off and then go into blocking mode, healing while whatever was trying to kill you *still* takes a load of damage – enough of a breathing space for the tank or healer to get on top of the situation, or for your soders to cool down, or quite often for your attackers to just die.

      It’s a SC. Empty power bar not a problem.

      At only 25% SC, you can get *all* of that 4 times without a pause – and get enough of your SC bar back again quickly enough to basically just be able to semi-spam these.

      It’s never off my Damage Loadout ;).

  30. DemiGodRick

    Hi there guys not sure if right place to post this but its about celes dps an its my fav power so yeah.
    Im posting my celes Dps LoadOut an rotation as follows.Um btw im also wearing relentless precision neck mod.many said it was glitched dont no but i notice it helped out prec celes all about prec.My HitCounter always went above 9 powers alone.My weapon was handblasters. Using a power resets hit counter.169sp
    Rotation as follows
    AoE – DL(no combo) clip benediction(no combo) clip Anoit >Pleague(combo).WMx2(reset rotation).
    Single target – WM > Pleague(no combo)clip Anoit clip Benediction(combo)(place on main target)> DL(combo)> WM(reset rotation.

    1. DemiGodRick

      oh forgot cursed idol Best SC in the game 😀 seriously tho can some1 try this out in a raid an rate it i would like feedback found this rotation interesting.Placed 1st in lockdown 2x 1st against a rage 108 165 then a nature 108 147 dnt know if that counts XD but beat him by a mill.

    2. DCUO Bloguide Post author

      Thanks Demigodrick for sharing your loadout im sure this helps to improve this guide and we are happy to have people like you sharing experience with us 🙂

    3. cjstolte

      I use HB, as well, I do very good damage with my current loadout, but looking for something a little less time and button intensive. I may try this site’s loadout and the one you posted as well to see if either works better. My only issue with both is the use of the 35% dmg ones. But seeing they seem less button intensive, I just might try it.

  31. Rotten_Gallows

    Similar loadout.
    I feel like with the new content the less in your rotation is more. With a solid healer in a group I choose to run both Cursed Idol and Robot Sidekick instead of Retribution cWither.
    The healer will keep my bot up. Should my Plague cDL get interrupted I’ll throw Cursed Idol or Smite to fill and follow from there. Not saying your loadout is bad just merely a bunch of people trying to skin a cat. Feedback welcome.

    Bene. clipped Anoint
    WM Plague cDL into Smite c. Haunt
    WM Smite c. Haunt

    WM is dual wield to bow both combos.
    On interruptions I drop Cursed Idol or I’ll lead after buffs with it. Rinse and repeat.
    Meanwhile my robot is tearing adds a new one. I’m ranging from a safe distance or creeping forward with help of WM and Plague c.DL

    1. DCUO Bloguide Post author

      Thanks Rotten_Gallows for your comment. We are glad to have people like you sharing your experience with us 🙂

    2. Tilz

      Don’t kick RcW.. 😉
      With Max Damgage: RcW > DW into explosiv shot.

      RcW has 4 ticks (DW into bow just one). So RcW is quit stronger and if you clip RcW with RcW or another power it’s the same speed as DW into explosiv shot.
      But whatever works for you is nice 😉

  32. Mr Celeste

    Celestial is no longer any good after they debuffed anoint and benediction I use to be top dps in my league but once fire and electric got revamped it was over for me

    1. Tilz

      Nope the didn’t change anything with GU42.
      There was a bug for one day (damage reduced by about 20% and about 30% less healing).
      This was a bug, the devs didn’t do anything and now it’s all like before. 😉

    2. Tilz

      that’s true. Celestial got hit hard over the time, but was OP at beginning.
      But after GU42 nothing changed for celestial. (Just this 1day bug, but it’s over).
      And if you know how to play celestial you can be a beast, too. 😉

      For PVP celestial is one of the top tier powers

    1. DCUO Bloguide Post author

      Hello Jaden, Celestial is a great dps power. However, you will need to master the celestial combos, timing, and more to become great at it

  33. celestial user

    Thanks for all your help its really helpful knowledge. How would mental powers work in comparison to quantum as far as crowd control, mental powers like mass terror and mass levitation while in the controller role?

    1. DCUO Bloguide Post author

      Hello Celestial, mental power is also great for crowd control because they have enemies running in fear. However, Mass Terror and Mass Levitation dont have controller debuff so having them in your loadout will require you take off an important debuff. It is recommended that controllers have 2 of 3 debuff in their loadouts so keep that in mind if you start a controller 🙂

  34. celestial user

    Also in your opinion which power is best at keeping all enemies at bay from you so you can kill your enemies from a distance?

    1. DCUO Bloguide Post author

      I prefer electricity with burn weapon mastery loadout. Rage is also great at range and melee also 🙂

  35. celestial user

    Thanks a lot for ur help 🙂 one more question, I have been switching around my powers lately to see which best fits my style and I found out that my favorite style would be a ranged crowd control power and I know electricity is pretty good and I am recently trying quantum and mental but dont know wutz the best as far as most enemies im able to damage at once, in ur opinion what is the best power in the game for staying back and hitting ur enemies with ranged powers for PVP crowd control? Thank u again for ur help! 🙂

    1. DCUO Bloguide Post author

      Hello Celestial, quantum is the most effective at crowd control in PVE and PVP and its also great at far range. Almost every power must be good at range but if you want a great crowd control quantum is your power. However, it is not considered the best dps power

    1. DCUO Bloguide Post author

      Hello Mr Celeste, there is no cap for precision or precision damage. Your precision damage will be higher if you have your precision boosted

    1. DCUO Bloguide Post author

      Hello Celestial, in PVP there is not such think of best dps power 🙂 I personally do a lot of pvp and no matter what power your enemy have, if he has more experienced with his weapon attacks and crowd control power then you will be death. I personally like Quantum for its crowd control moves but pvp will always depend on how you manage to block, interrupt, and deal damage with your weapon

  36. celestial user

    What is the best ranged weapon to use for celestial pvp dps and what is the best weapon overall to use for celestial pvp dps?

    1. DCUO Bloguide Post author

      For PVP, you should use the weapon you are most dexterous. I personaly like One Handed and Brawling for DPS PVP

  37. tom

    Hey just wondered if the new max damage hand socket will change your ideas on what powers to use. From what I understand they ALL get a 60% damage increase. Unless I misunderstood what the description says. So some other powers might be more useful to toss in the mix eh?

    1. DCUO Bloguide Post author

      Of course Tom, with Max Damage Hand Tactical MOD there can be other builds and loadout. We are currently investigating what powers can be improved but it doesnt mean all power guides should be changed 🙂 Stay tuned we will post any changes in our Facebook page

    2. tom

      Also I was thinking about this the other day. Clipping isn’t really super effective as dps for celestial huh? I mean first hit with power is might… combo is precision. But anytime I try to clip is only doing the might damage not both. With celestial being prec power you need that combo not just the might at the beginning… or am I just not timing it right?

    3. DCUO Bloguide Post author

      Hello Tom, im sure you are not timing it right. You need to wait for the precision combo before clipping with other power. In fact, when the damage goes and the animation ends is so close in time so you will need to practice that timing 🙂

    4. Tilz

      Yeah the MD mod changed alot for celestial 😉
      Retribution cWither > WM
      At the moment I use in DPS role:
      Plague cDivine Light, Wither cRetribution, Anoint, Retribution cWither, Benediction cMalediction, Cursed Idol
      WcR: Is better on group of adds than RcW or Smite cHaunt.
      RcW: Great singletarget burst
      Plague cDivine Light: Great AoE and ok for singletarget. Tested Divine Light cPlague (kicked Cursed Idol), but it was not a big difference and Cursed Idol is great on big group of adds and good for boss fights (+extra healing)
      Bene and Anoint are your buffs (Bene for crit chance and Anoint for resto and 15% Prec!!!)
      On singletarget Benediction cMalediction is good

      My rotations
      Benediction clipped Anoint, Plague cDivineLight clipped with Wither cRetribution clipped witch Retribution cWither clipped with Plague cDivine Light clipped with Benediction clipped Anoint, etc.
      Basically you rotate PcDL, WcR, RcW and set your Buffs (Bene/Anoint) when they are free.

      Rotation in Singletarget:
      Benediction cMalediction clipped Anoint, Plague cDivine LIght clipped RcW clipped RcW clipped RcW, repeat (-> Timing of rotation and buffs is perfect in case of right clipping)

    5. DCUO Bloguide Post author

      Thank you so much Tilz for this comment. This will help us when we update all guides soon when GU 41 arrived. We are glad to have people like you sharing experience with the community 🙂

  38. Adam

    It seems I don’t know how to do the plague celestial combo. Any tips on that? I can do must of them all but this one … (great site btw).

    1. DCUO Bloguide Post author

      Hello Adam, mastering plague celestial combo can be a challenge. You need to wait for animations to complete before you do the next tap or hold. Try to do it slowly and let me know how you did it 🙂 Thanks also for your support

    2. Adam

      So, patience is the key here…
      Celestial’s combos are kind of slow and only after watching in YouTube a player performing this combo I was able to reproduce myself.
      Thanks for your support on this task.

      Keep up the wonderful work.
      And once again: congrats.

  39. Tilz

    Tanks for the Guide but i have some improvements. 😉
    Since WM RcW and Sch have eben weaker than a simple WM Combo.
    I would go:PcDL(multitarget), DLcP(singletarget), Benes, Robot, Anoint, CI
    Clip bene with anoint (First bene… otherwise you would overwrite anoint)
    Robot gives Nice DoT
    CI gives big damage to mobs
    Rotation: Bene Clipper Anoint, PcDL or DLcP, WM, WM, etc
    Just keep the buffs and PcDL/DLcP buff up
    Weapon DW into explosive shot is quick ans strong

    1. Tilz

      And celestal dpa is prec based…the might damage is just poor and you will loose damage if you go prec & might

    2. DCUO Bloguide Post author

      Thanks again Tilz, we are so happy you share your experience with the community 🙂

    3. Tom

      I can’t be alone in struggling to understand what he meant. Could you maybe clarify a bit for the rest of us since you understand? There might be some good stuff in there I just don’t get. 😉

    4. DCUO Bloguide Post author

      Since Retribution combo Wither and Smite combo Haunt have been weaker than a simple WM Combo.
      I would go: Plage combo Divine Light(multitarget), Divine Light combo Plage(singletarget), Benediction, Robot Sidekick, Anoint, Cursed Idol
      * Clip Benediction with Anoint (First benediction… otherwise you would overwrite anoint)
      * Robot Sidekick gives Nice DoT
      * Cursed Idol gives big damage to mobs
      Rotation: Benediction Clipped Anoint, Plage combo Divine Light or Divine Light combo Plage, WM, WM, etc
      Just keep the buffs and Plage combo Divine Light / Divine Light combo Plage buff up
      Weapon Dual Wield into Explosive shot mastery is quick and strong

    5. Tom

      Hahaha thanks for the translation!! That’s funny because it’s similar to what I use anyway. I start WM with plague combo then again with Benediction to Anoint. Hit another WM to retribution combo then start back over if power permits running through it all over again. For bigger fights ill hit smite combo before starting over.

      Thanks again for the decoder on that post. 😉 keep up good work on this page.

    1. DCUO Bloguide Post author

      Hello Jordan, the super-powers listed in this loadout are the most powerful in Celestial Trees. They can be used for melee and range DPS

    1. DCUO Bloguide Post author

      Hello TheBestGamer, there are no updates coming for Celestial in short term. But i think it will be hardly to nerf celestial with tons of content coming next in DCUO

    1. DCUO Bloguide Post author

      Hello Jordan, i will choose Robot Sidekick over Supercharge because its total damage will override Supercharge damage

  40. Tom

    Hello again… I was poking around some of your other guides… specifically quantum… I’ve been considering switching from celestial to quantum as I’m primarily dps and seems like from reading the attacks can come quicker with it. My question/request to you is this… What do you feel are pros and cons of each power and would which would you recommend. I know a lot of ppl really like celestial I’m just getting bored of it a bit. From what I read on your guide seems like quantum can be very strong DPS as well.

    1. DCUO Bloguide Post author

      Hello Tom, both powers can be excellent DPS. However, Celestial has an advantage because its damage comes from the celestial combos which are precision base and make you choose precision over might to keep him stronger. Quantum is about weapon mastery rotation but you will need to choose between precision and might. I personally choose might when i use weapon mastery rotation for DPS

      I personally like Quantum over Celestial but i dont expect to win a pro celestial DPS because as i said they have an advantage. Sometimes you just need to enjoy your power. DPS is a very volatile role that depends on: skill points, trinkets, damage sodas, and player experience

  41. Celestial Noob

    Noobish question: How do I do the Plague/Divine Light combo without lunging? I try doing the combo (Tap Melee, Tap Range, Hold Melee) but once I get to the hold melee part, I automatically LUNGE forward the moment I hold melee.

    1. DCUO Bloguide Post author

      Hello Celestial, the combo you are mentioned is the hardest to complete. You will need to practice your timing and it will do it 🙂 I had problems with it too

    2. Tom

      I had trouble with this one at first too… you really need to do all the button presses slow and deliberately. Hard to explain on text but you kinda need to watch the animation and be patient with it. If you have a Mic and are on ps network add me “vengeful saint” and if I’m on ill help ya out. But SLOW DOWN lol is my best quick advice.

  42. bacacmarcus

    If you’re a melee celestial dps I suggest using Admonish over smite I out burned a member in my league who is a rage dps with 166 sp compared to my 129 sp

  43. jordan yedid

    and oh yeah can is it possible for for the dual pistols and bow and arrow to be used with this loadout

    1. DCUO Bloguide Post author

      Celestial DPS can be very tricky to use because its heavy damage comes from the Celestial Combos. Dual Pistols and Bow have long weapon mastery combos so you wont be able to use your Celestial Combos frequently 🙁

  44. jordan yedid

    i have used and seen every weapon in this game. but i can’t decide with weapon is good at doing long range damage. which weapon does the best long range damage

    1. DCUO Bloguide Post author

      For range Weapon mastery combos, you can use One Handed: Solar Flame Mastery, Staff: Mortar Mastery, Dual Wield: Explosive Shot, or Brawling: Enhanced Shuriken Mastery. These are the fastest long range combos ingame. I prefer One Handed because it has great melee and range combos.

  45. Erik

    So after updating most of the DPS guides in your opinion is celestial still one of the better powers out there or no? What do you currently prefer/recommend as far as power and weapon to use as an effective DPS?

    1. DCUO Bloguide Post author

      Hello Erik, i firmly believe Celestial is one of the greatest DPS powers in game. However, using a Weapon Mastery Rotation with the celestial combos can be very tricky and will require a lot of practice.

      I personally prefer and recommend Rage power with One Handed, i really like Rage’s resistance and its combos are not complex as Celestial’ Combos

    2. Tom

      Yea it can be a bit tricky. I find that plague to divine light goes so slow that its often interrupted. Thanks though keep up solid work these guides helped me get on track and focused on perfecting role.

    3. DCUO Bloguide Post author

      Thank you Tom for your words, this make us very happy and keep us providing more info 🙂

    4. Tom

      You have benediction and anoint clipped as A suggestion… so would you not recommend using benediction combo to malediction then hit anoint? The way I’ve been running rotation is… start with weapon mastery since plague gets interrupted usually doing the combo… then as it hits then use plague combo’d (for 360%crit chance) then benediction combo’d then anoint…. then as those first 3 powers are recharging ill hit weapon mastery combo with divine light attached then weapon mastery with smite attached… and by then weapon mastery with plague combo’d again to restart the process… hope that made sense. Could I possibly be doing too much and just leave out combos for the power used straight up? Just hit the powers… clip the benediction anoint and use weapon mastery…

    5. DCUO Bloguide Post author

      Thanks Tom for your comment, im sure this will help other in their rotation for Celestial DPS

  46. Dean

    The icon in the loadout you’ve posted for smite is the icon for admonish not smite. Just in case someone else was using the wrong power lol.

    1. DCUO Bloguide Post author

      Thank you so much Dean for letting us know this error. We will correct it right now 🙂

    1. DCUO Bloguide Post author

      Hello Jordan, we usualyl recommend One Handed, Dual Wield, or Brawling which have some of the fastest weapon mastery combo

    1. DCUO Bloguide Post author

      Hello jordan, we have aded weapon mastery rotation and change Divine Light for Plage as s super-power celestial combo starter.

  47. Joel

    Curious what celestial powers work best with weapon mastery combos or when the best time to do them. Having trouble deciding when I should use it with this power.

    1. DCUO Bloguide Post author

      Hello joel we recently added weapon mastery rotation above, you should check it and if you have any question comment it 🙂

    1. DCUO Bloguide Post author

      Two Handed has powerful combos but it is a very slow weapon for PVP. You can try Brawling, One handed, or Martial Arts, those are the most used weapons for PVP

  48. Queen Abellona

    Can I use the cursed equivalent of all the attacks mentioned in the dps load out because I don’t like using blessed attacks with an evil character.

    1. DCUO Bloguide Post author

      Hello Queen you can use cursed attacks. However, your Damage will be lower than using them in a recommended way. Some cursed super-powers are only powerful when they are used as a Celestial Combo.

    1. DCUO Bloguide Post author

      Hello Maverick we are currently investigating the best Celestial Dps with weapon mastery, sorry for taking us so long we will try to make it fast

    1. DCUO Bloguide Post author

      Hello Mut, Defile cant only be clipped with Benediction or Anoint, but if you cut defile’s animation, it wont the last tick which deal the heavy damage

    1. DCUO Bloguide Post author

      Hello Jordan we will update all our guides to GU38 with Weapon Mastery information. We will announced in our fanpage when it is done 🙂


    I have around 160 sp, but i cant choose all precision might and the DPS critcicals, from ALL the WEAPONS skills tree.My question is shall i ativate ALL the DPS criticals from ALL trees first, and then the precision and the might, or only ativate the criticals and respective might or precision and this way having to leave some criticals behind, NOT ativating them ( because skill points NOT enoUGH)

    1. DCUO Bloguide Post author

      Thanks Kadaveric for your comment, i have been asked the same question and i think you should first unlock Critical Attack Chance and Critical Attack Damage first and then Might and Precision from Weapon mastery Skill points. However, try to find a balance in your statistics because having critical with no might and precision will still deal low damage

    1. DCUO Bloguide Post author

      Hello Bacacmarcus, i recommend you to unlock your weapon mastery combos and weapon mastery skill points (Might 25 + Precision 25) before anything else 🙂

  50. Tom

    Out of curiosity… sometimes when I tap the (or hold where applicable) the combo buttons the character will, for lack of better description, pull light into his chest from hands but not actually do anything to target. I’ve been testing with sparring target using webcast you have listed here. There are times when also it does appear to have a special effect on the target. I don’t understand why sometimes it will and sometimes it doesn’t all while “pulling in the light” animation is going. Thanks for your help.

    1. DCUO Bloguide Post author

      Hello Tom, sometimes in sparring target, powers dont work like they should i had the same problem with other powers when i try to practice my rotation in the sparring target.

    2. Tom

      Seems to do it in battle both normal enemies as well. Goes through the animation but doesn’t always create the effect. Dunno thanks though

    3. Tom

      I was going faster than the game… I really had to “throw out the anchor” and force myself to slow it down considerably. Once I started doing that it worked every time. Thanks again.

    1. DCUO Bloguide Post author

      Hello bluearrowshot, you should use the weapon which you feel more used to. however, i recommend you to try one handed that is the most recommended weapon by now

  51. death2019

    Man this is some good stuff, im lvl 23 celestial and this loadout is actually helping me out through the classic game. I appreciate you doing this, I will look to you guys when I create new characters. Thank you

  52. Mike

    I’m not sure if this was asked. If the first move is based on might and the combo is based on precision, should I spec into might in order to get the full potential of the weapon mastery? I’m completely confused.

    1. DCUO Bloguide Post author

      Hello Mike thanks for asking. With weapon mastery, precision is the wisest choice. Weapon Mastery Bonus increase the super power’s chance to crit by 360% and its critical damage significantly, i think that bonus work in this way: if you have 10% Critical Attack Chance with weapon mastery bonus that critical will boost to 36%, so you still have a 64% to not have a critical with that super-power.

      I recommend you to focus on precision instead of might. I assure you will get heavy damage from it =)

    1. DCUO Bloguide Post author

      Hello Jordan, celestial trees Blessed and Cursed complement each other to create the celestial combos. For example, if you have Smite and want to access its celestial combo Haunt, you will need to unlock them both. Every superpower is might based but the powerful celestial attacks come from celestial combos which are precision based

  53. Erik

    Hey your guide has helped a lot… do you think running some of the other supercharge powers are more effective than the cursed idol. I always have a healer and troller with me. I was thinking about one of the ones that protects me or heals me.. i.e. guardian’s light, renew, consecrated ground.. just seems like cursed idol isn’t as strong for dps as some of the others. Thanks just looking for input.

    1. DCUO Bloguide Post author

      Hello Erik, Cursed Idol is the only supercharge power that is actually for DPS players. Consecrated Ground grants protection, Sacrifice affects your own protection, and Life Drain is more a healing superpower.

    1. DCUO Bloguide Post author

      Of course Jordan you can use dual pistol with celestial powers. However, dont forget to use the fastest weapon mastery combos

    2. DCUO Bloguide Post author

      One Handed
      * Dual Flurry Mastery (melee)
      * Solar Flame Mastery (range)

      * Home Run Mastery (melee)
      * Shuriken Storm Mastery (range)

    1. DCUO Bloguide Post author

      Hello john using weapon mastery has changed a lot DCUO. YOu certainly can use this with weapon mastery or stick to the celestial combos to deal damage.

  54. Kane

    Does the Benediction > Malediction combo life steal only apply to the malediction-marked target? Or is it a generic life steal buff?

    1. DCUO Bloguide Post author

      Hello kane, malediction heals only apply to the marked target. The damage dealt by your mslediction power on the marked target will be heal over time by a portion

  55. Jay

    I’ve been using this build for a few weeks now and am really enjoying it.

    It looks like a similar cursed build would work roughly as well (give or take a few mechanics.) Any thoughts on working off an inverted version of this build for more cursed powers? (Minus any unique stuff such as the ever-useful cursed idol.)

    I’m new to DCUO – usually pretty heavy into theorycrafting, but trying to follow through some of the forum threads to find what’s still applicable and what’s not has been tricky. Your guides really do a great job of both simplifying things, and bridging the gap between “just do what feels good” and “take into account all the coefficients” for people like me. Kudos on the great job, and thanks!

  56. Xalyron

    Thank you very much for your guides ,but is this build still good post U36 and for ranged weapon is rifle still the best choice ? Comparing HB and Rifle DPS wise , is there a big difference ?

    1. dcuobloguide Post author

      Hello Xalyron, thanks for your comment. In our Celestial Guides, we want to show the best build possible and the most powerful super-powers in the loadout. Celestial powers have not changed much with GU36. However, using powers with Weapon mastery will increase the super power’s chance to crit by 360% and its critical damage significantly.

      When we finish Weapon Mastery guides, we will update our power guides with some useful rotations with Weapon mastery combos

  57. Sean

    Hey! This looks like a wonderful loadout! I cant wait to try it out tomorrow! I just wanted to know if there were any clips in the loadout, and if so, which powers?

    1. dcuobloguide Post author

      Hello Sean, thanks for your comment. We are actually updating all our guides to GU36. When Celestial get updated we will post dps and range rotation

  58. ItsMeLol

    Wich weapon should i take i wanna try this power and it would be nice if you would recommend weapons in your posts anyway thanks 🙂

    1. dcuobloguide Post author

      Hello ItsMeLol, thanks for writing us. Celestial DPS is a powerful range dps, so if you wanna be full range I recommend you to use Rifle.

      However, if you love fighting close to your enemy then you should try One Handed or Dual Wield

  59. MrTrollGuy

    Im gonna change my powers to this. If i like it and it takes good damage and etc ill stay whit it cause im kinda bored on rage. Its OP but naah its only good for ranged cause if you use like outrage they can only block. More and more knows the weakness of rage powers now so im gonna do dis change lol i wrote a bible now but yea.. Btw great website!

    1. dcuobloguide Post author

      Thanks MrTrollGuy for your comment, we always try to offer the best content to our community. Thanks for sharing 🙂

  60. Thatguy

    Hi im just curious why you use admonish in the later raids I’ve never been able to be close enough to use it especially against bosses?

    1. dcuobloguide Post author

      Hi Thatguy, Admonish is an awesome melee power. Using Admonish + Blight (Cleansed) -> Retribution + Wither (Cleansed) is a powerful rotation but it is only used in melee range. This loadout let players be prepared for melee and range combat because you never know when you will needed. 🙂

    1. dcuobloguide Post author

      Hi Matt, Thanks for your comment.

      Dual Wield is an excellent DPS melee weapon, in fact, i use it with my Rage character. About movements, I am more fan of flight than others movements, i prefer to let my character in automatic pilot than climbing walls or run over them.

      Talking about skill point distribution:
      1- Unlock your main weapon combos you want to use. For dual Wield i recommend you to unlock Whirlwind Overstrike, Stunning Swipe, and Dual Flurry
      2- Unlock needed Acrobatic points. It is important to unlock the skills that help you be faster and recover power when you are controlled. In the Acrobatic Tree unlock: Rocket-assisted Glide, Knockback Resistant, Knockback Recovery, Stun Resistant, Stun Recovery, Breakout Mastery.
      3- Unlock weapon trees that helps you getting your required Role Stats. As Celestial DPS your damage is based on precision and you must focus on the following stats: Precision, Might, Critical Weapon Attack Chance, Critical Weapon Attack Damage, Critical Ability Attack Chance, Critical Ability Attack Damage.

  61. Marlon

    Great info of celestial! I’m new and I tried different load outs other players were telling me to try but this one surpassed the dps of the others. Thanks for this website keep up the good work and you have a fan in me haha.

    1. dcuobloguide Post author

      Thanks Marlon, this comment and you being fan keeps this website growing everyday. 🙂

  62. ceinture hermes

    Hi! Someone in my Facebook group ѕhared this sіte with us so I came to look it oveг.

    I’m definіtely loving the information. I’m bookmarking and will be tweeting this to my followers! Excellent blog and excellent design and style.

    1. dcuobloguide Post author

      Thanks Ceinture for your comment, we are glad you find our guides useful 🙂

    1. dcuobloguide Post author

      Hi mlh721, We recommend you to dont use Annoint on your loadout. Celestial Combos work like mirror so you need to have both power in the same position from both trees to access combo potential. Unlocking Annoint push you to expend Power Points in unnecesary powers affecting your damage and your DPS perfomance.

  63. nike sb

    I’ll immeɗiately snatch your rss feed as I can not to find your e-mail
    subscription hyρerlink or e-newsletter service.

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  64. mace

    I think you should up a video to every loadout so we can see what it can do on a sparring target or something

    1. dcuobloguide Post author

      Hi Superpanda91
      Nice to heard from you. For range rotation you can use: Retribution + Combo -> Smite + Combo -> Defile. Retribution combo and Smite Combo can be clipped by each other so get use to the timing on those powers.
      For melee rotation you can use: Admonish + Combo -> Retribution + Combo -> Death Mark + Combo.

      Hope this answer your question 🙂

  65. Cathleen

    Howdy! This blog post could not be written any better! Looking at this article
    reminds me of my previous roommate! He constantly kept preaching about this.
    I’ll forward this article to him. Pretty sure he’s going to have a great read.

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  66. Jeremy Elliott

    Ok I’m just a little confused what’s the key difference between blessed powers like smite and admonish compared to its counter cursed power (haunt and blight). Also when doing the celestial combos does it do the effect shown on the bottom of that power or of its connected power (smite uses haunts cleansed power or smites corrupted power)

    1. dcuobloguide Post author

      Hi Jeremy, Celestial powers trees especialization are like mirrors, for example Smite (Blessed tree) connects with Haunt (Cursed tree). If you want to activate celestial power combos you need to have unlocked its mirror power (using Retribution you can access Wither Cleansed only if you have it unlocked).

      Some powers are more effective if you activate it from its Blessed tree than the Cursed tree and viceversa. Thats why in this loadout we put only the best powers to use.

      Hope this answer resolve your confusion 🙂

    2. Jeremy Elliott

      I’m making a dps reaper and was thinking of using its mirror build for the crupted look but I am afraid I’ll be sacrificing dps power just for appearance.

    3. Jeremy Elliott

      I’ve been using this exact build but with only the crupted and cursed powers and I am lvl 26 with 13pp and only 20sp and unless its 6+ vs 1 I am doing great. Great build and thanks for the tip but pure cursed layout works just as well.

    1. dcuobloguide Post author

      Well i havent heard about deseases power interactions for Celestials. But Celestial can purify targets causing their attacks to heal a small amount

  67. Superpanda91

    Why smite and retribution? They only give a 35% damage buff. Why not Benediction for better damage? Maybe I’m missing somthing as this power is new to me. Can you give me some details?

    1. dcuobloguide Post author

      Hi Superpanda91

      Smite, Retribution, and Defile are used for range DPS, although Retribution‘s damage increasing is 35%, it does heavy damage to your enemies. Personally in melee, I use Retribution, Admonish, and Death Mark.

      Benediction is a damage buff that increase your damage for a short time, but it doesn’t make instant damage or damage over time and has long cooldown, thats why it is not considered on this loadout.

      Celestial DPS makes a lot of damage with the most basics powers on the trees and their combos. There is no need to use difficult combos just make fast and heavy damage.

    2. EvL Raiden

      If you combo Benediction into Malediction you get a 12 tick DoT. I have been running Celest for a few months now and I can keep up or exceed any DPS in the game with only using a 1/4 of the power they do. I use Anoint then straight into male/bale combo everytime it cools down. Now of course I only do that in RAIDS where I have trollers. I am a little more reserved in Alerts and Duos

    3. dcuobloguide Post author

      Hi EvL Raiden, thanks for your comment. Im sure this tip will be helpful. In fact, we will consider it when we make updates for this Guide 🙂

    1. dcuobloguide Post author

      Hi Arzon, choosing your weapon is not about what powers you have but how comfortable you feel about using it and its combos.

      As DPS, i prefer to use melee-based weapons such as Dual Wield, One Handed or Brawling. However, if you prefer ranged-based weapon you can try rifle which is the most powerful ranged weapon and has fast combos.

  68. TolerantX

    awesome webpage, please add more to this page and keep up the good word. visually very appealing page. 🙂 (my eyes actually smiled when i seen this page)

    1. dcuobloguide Post author

      Thanks very much for your support TolerantX. We are glad to make you happy with our content 🙂

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