Celestial Healer Guide
139,999 views | 154 Comments | Celestial / Powers / Traits

Celestial players command dark powers to restrain and overwhelm their enemies. This power is available by buying it from Marketplace with 600 Station Cash.

Celestial Healer guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Hybrid or Superpowered Playstyle allowing your character to use a mix of weapon and super power attacks attacks. Players must unlock these stat points after unlocking required Weapon Combos and Movement Innates (7 Skill Points)

  • Focus: Hybrid (Recommended) or Focus: Superpowered – Use 1 Skill Point
    • Unlock Weapon Combos, and Movement Abilities before unlocking this Stat
  • Critical Healing Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Healing Magnitude – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Restoration– Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Might and Power – Improve your power pool once all Restoration is unlocked
    • Spend 5 Skill Points before going Full Restoration to gain Power percentage increase

CELESTIAL healer LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5

6A
  • Renew [1] is your primary Heal allowing to restore Health to yourself and the most injured group member
    • Tap Melee, Tap Range: Curse (Cleansed) – When the enemy is knocked out, you and up to three group members are healed over time.
  • Admonish [2] is your secondary Heal. Use it for healing you and up to three nearby group members.
    • Tap Melee, Hold Range: Blight (Cleansed) – heals you and up to 7 group members over time.
  • Consume Soul [3] restores health over time to you and nearby allies
    • Tap Melee, Hold Melee: Wrath of The Presence (Corrupted) – deals damage over time to nearby enemies
  • Virtuous Light [4] creates glyphs of virtuous light that heal allies
    • Tap Melee, Tap Range, Hold Melee: Plague (Cleansed) – deals damage over time to your target. When a recently syphoned enemy is knocked out the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location
  • Blessing [5] envelops yourself and the three most injured group members with a protective shield that prevents damage
    • Tap Melee, Hold Melee: Death Mark (Cleansed) – dealing damage over time to your target. Marked enemies explode when knocked out, healing you and up to three group members and dealing damage to nearby enemies.
  • Guardian’s Light [6A] pushes enemies away from you and healing yourself and up to seven group members over time (Vulnerable to Interrupt).Group members below 50% health will be healed more quickly

6B

6C

6D

Players can replace Guardian’s Light [6A] with these supercharge powers:

  • Curse Idol [6B] heals you and nearby allies over time
  • Consecrated Ground [6C] prevents most incoming damage to you and your allies while standing within the area of effect.
  • Sacrifice [6D] help nearby allies with healing over time and protective shields while taunting enemies to attack you. This taunt is weaker than standard Tank Role taunts

celestial healer Tips

  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses
  • Keep your Blight (Cleansed) and Consume Soul [3] healing over time always active.
  • Consume Soul [3] and Virtuous Light [4] will only heal allies within range, it is imperative to coordinate the location of this heal with your allies
  • Guardian’s Light [6A] is one of the best Healing powers . It allows you to heal yourself and up to seven group members over time but it is Vulnerable to Interrupt so you must use it carefully
  • Keep your Blessing [5] and Guardian’s Light [6A] ready for emergencies. Using them when not necessary will be catastrophic in Bosses or Multiple NPCs fights

Tactical MODS

  • WEAPON
    • Restorative Adapter: Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds
  • NECK
    • Fortified Restoration: Increases your Restoration by 5% until you are hit by an attack. This effect is reapplied every 10 seconds
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Breakout Protection: your Defense and Toughness is increased by 10% for 4 seconds after using the Breakout ability
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Quick Healing: Gain an additional 2% bonus to Healing Received
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Regenerative Shielding: Heal yourself when using a Shield super power
    • Empowered Channeling: Channeled super powers are no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5% while active.
      • This mod affects: Guardian’s Light [6A] 

Equipment MODS

  • RED SOCKET
    • Restoration & Might
  • YELLOW SOCKET
    • Restoration & Power
  • BLUE SOCKET
    • Restoration & Dominance
    • Restoration & Health

VIDEO GALLERY

Celestial Healer | Hursman Plays
Celestial Healer | Hursman Plays

Post Gallery
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154 comments on “Celestial Healer Guide
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  1. when you do the celestial healer, will it be a pure healer, or will it be a battle healer?

    • DCUO Bloguide Post author

      It is hard to say. We are currently developing guides for roles DPS and Healer. We consider doing additional loadouts as Battle Healers or Tanks as soon as we finish with all our guides. However, if under our research Celestial Battle Healer is the most used loadout then it will be the chosen for the guide

  2. Evengaar
    | Reply

    Guys, is Celestial good for PvE healing in raids etc?

    • DCUO Bloguide Post author

      Yes Evengaar, celestial is known as a great healer for its long Healing Area of Effect

  3. TerrifyingTitania
    | Reply

    When playing as a battle healer are you in Dps or Healer role and how many SP minimum are recommended?

    • DCUO Bloguide Post author

      Hello TerrifyingTitania, it is recommended that your Skill points always be higher than your Combat Rating.

    • As a battleheal you’ll play in healer role. Otherwise your healing moves are just too bad.
      The Malediction combo for example just converts 8% of the daamage into healing (if i remember correctly)… Nvm… use the healer role, because you’re healer first (even as battleheal).

      As for the skillpoints I would go with the rule of the current combat rating (like stated above).
      1. Weapon Mastery Combo (Ranged!)
      2. All healing crits
      3. All Damage crits
      4. All Restoration T3 iniates (the bottom ones) you can grab
      5. Precision
      6. Power

      That is the priority you should focus on.
      I know player that focus on Resto/Power or Prec/Power since the gear gives you a lot of restoration and you can focus on other stats.

    • TerrifyingTitania

      Thank you both for the responses. I have a boat load of feat hunting to do.

    • Psychatog007

      If we don’t use curse why do we need it?

  4. Soulcatcher
    | Reply

    Been gone for over a Year and just came back.

    Is Battlehealing still a Thing with Celestial and have the basics changed at all?

    • DCUO Bloguide Post author

      Hello Soulcatcher, i think celestial battle healing basics hasnt changed much. You can read more about it in comment sections. Tilz makes some great contributions on using Celestial DPS and Healer

    • still more or less the same;

      New thing: You have now 3seconds between the combos to maintain the AM.
      That means you can maintain higher damage easier.
      Like: Combo – WM combo (to regen power) – Combo.
      All depends on the group and the content ofc.

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