Celestial Healer Guide
144,054 views | Celestial / Powers / Traits

Celestial players command dark powers to restrain and overwhelm their enemies. This power is available by buying it from Marketplace with 600 Station Cash.

Celestial Healer guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Hybrid or Superpowered Playstyle allowing your character to use a mix of weapon and super power attacks attacks. Players must unlock these stat points after unlocking required Weapon Combos and Movement Innates (7 Skill Points)

  • Focus: Hybrid (Recommended) or Focus: Superpowered – Use 1 Skill Point
    • Unlock Weapon Combos, and Movement Abilities before unlocking this Stat
  • Critical Healing Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Healing Magnitude – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Restoration– Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Might and Power – Improve your power pool once all Restoration is unlocked
    • Spend 5 Skill Points before going Full Restoration to gain Power percentage increase


Click Power Icons to display their Tooltip






  • Renew [1] is your primary Heal allowing to restore Health to yourself and the most injured group member
    • Tap Melee, Tap Range: Curse (Cleansed) – When the enemy is knocked out, you and up to three group members are healed over time.
  • Admonish [2] is your secondary Heal. Use it for healing you and up to three nearby group members.
    • Tap Melee, Hold Range: Blight (Cleansed) – heals you and up to 7 group members over time.
  • Consume Soul [3] restores health over time to you and nearby allies
    • Tap Melee, Hold Melee: Wrath of The Presence (Corrupted) – deals damage over time to nearby enemies
  • Virtuous Light [4] creates glyphs of virtuous light that heal allies
    • Tap Melee, Tap Range, Hold Melee: Plague (Cleansed) – deals damage over time to your target. When a recently syphoned enemy is knocked out the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location
  • Blessing [5] envelops yourself and the three most injured group members with a protective shield that prevents damage
    • Tap Melee, Hold Melee: Death Mark (Cleansed) – dealing damage over time to your target. Marked enemies explode when knocked out, healing you and up to three group members and dealing damage to nearby enemies.
  • Guardian’s Light [6A] pushes enemies away from you and healing yourself and up to seven group members over time (Vulnerable to Interrupt).Group members below 50% health will be healed more quickly




Players can replace Guardian’s Light [6A] with these supercharge powers:

  • Curse Idol [6B] heals you and nearby allies over time
  • Consecrated Ground [6C] prevents most incoming damage to you and your allies while standing within the area of effect.
  • Sacrifice [6D] help nearby allies with healing over time and protective shields while taunting enemies to attack you. This taunt is weaker than standard Tank Role taunts

celestial healer Tips

  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses
  • Keep your Blight (Cleansed) and Consume Soul [3] healing over time always active.
  • Consume Soul [3] and Virtuous Light [4] will only heal allies within range, it is imperative to coordinate the location of this heal with your allies
  • Guardian’s Light [6A] is one of the best Healing powers . It allows you to heal yourself and up to seven group members over time but it is Vulnerable to Interrupt so you must use it carefully
  • Keep your Blessing [5] and Guardian’s Light [6A] ready for emergencies. Using them when not necessary will be catastrophic in Bosses or Multiple NPCs fights

Tactical MODS

    • Restorative Adapter: Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds
  • NECK
    • Fortified Restoration: Increases your Restoration by 5% until you are hit by an attack. This effect is reapplied every 10 seconds
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Breakout Protection: your Defense and Toughness is increased by 10% for 4 seconds after using the Breakout ability
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Quick Healing: Gain an additional 2% bonus to Healing Received
    • Reserve Tank: Increases your maximum Power pool by 5%
    • Regenerative Shielding: Heal yourself when using a Shield super power
    • Empowered Channeling: Channeled super powers are no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5% while active.
      • This mod affects: Guardian’s Light [6A] 

Equipment MODS

    • Restoration & Might
    • Restoration & Power
    • Restoration & Dominance
    • Restoration & Health


Celestial Healer | Hursman Plays
Celestial Healer | Hursman Plays

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154 comments on “Celestial Healer Guide
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  1. Actually Sorc is a beginner healer, Nat is as well because its so easy with AM, Cele & Elec is the advanced healers. I been all healing powers. Im Elec 155cr healer & can solo all content! So yall must not know how to heal lol

  2. Alex33016

    I LOVE my Celestial Healer and started him since the power first came out. However, I really dislike that as a healer if a person is on a freakin’ step up from you, you cannot heal them YET a Sorcery or Nature one can. If they are too far ahead of you, you can’t heal them either. I have had Sorcery people be on a different floor like in Arkham Alert and heal but my Celestial cannot do that. I am a CR 104/ 135 SP healer with 11K+ Resto, it has nothing to do with strength but with the limits of what Celestial is allowed to do, IMO. I did Arkham yesterday and had a pillar in front of me separating me and a team mate and I couldn’t heal him with Admonish combo Blight nor Renew…I was like WTF!?!? I can only assume that it was the column/pillar in the way. I moved and it worked, same thing happened with a STEP, yes a step up like a stair. They need to do something about this cause anyone who would know, would prefer a Sorcery or Nature Healer because of lack of limitations. There is no reason that if I am flying (hovering) between floors that I cannot heal everyone in my area, up or down.

    Am I the only that has noticed this?

    • DCUO Bloguide Post author

      Hello Alex, thanks for sharing your thoughts with the guide. It is true, celestial healing is harder than sorcery or nature. Maybe with future game updates, DCUO Devs may improve celestial healing but at the moment there is no announce on it 🙁

    • 11k+ base resto with 104 cr? i doubt it, but nevermind. 🙂

      That problem with “line in sight” counts for every powerset. So even for sorcery and nature those columns are bad. It’s not a problem of the powerset it’s more a problem of positioning.

      Actually celestial has the best healing range. So you can even heal ppl outside (far outside) your red target cross.

      Imo Celestial beats sorcery healing and nature just because of the range (ok the ugly bug has the powerback mechanic).
      Celestial healing is fine as it is and very very strong and powerefficient

    • DCUO Bloguide Post author

      Thanks Tilz for sharing your experience with Alex 🙂

    • ALEX33016

      @Tilz…Uh yeah it is 11K…full heals and modded not with the Synthetic Resto, I grind and built all my mods, thanks…Yellow are full Resto, Resto/ Prec in Red mods and Resto/ Health in Blues….Everything Resto, bud. So I don’t know wth you are talking about. As for the “outside” comment, that is IMPOSSIBLE. Like I said, I have been next to someone and they are on a step up…A STEP up, not a stage, not a higher floor but on 1 step up and they did NOT receive ANY healing…I had to go up the step to heal them. I don’t know what is worse, aggressive people or passive aggressive people but thanks for the comment.

    • ALEX33016

      Oh and BTW, all my skill points are also in Resto. Thanks.

    • ok if you mod with real mods (no synths) it’s possible to get them.

      I’m just confused, because i never had any problems with like “1 step under the person”.
      SP into resto is nice, but get all your healing crits before getting the resto (idk if you already did it).

      But again… Those problems with “line of sight” or steps should count for every other healing power. There are really no differences between the powers. Only in the general healing range

  3. Mrs Honest

    what do you think about using Life Drain as a supercharge? I mained sorcery healing and decided to try out celestial healing and I was a little disappointed when I didn’t find a supercharge like sorcery’s Transcendence for celestial. Life Drain seems to be most like it.

    • DCUO Bloguide Post author

      Hello Mrs Honest, thanks for your question. I think Life Drain can be really good for healing supercharge but it wont heal as much as sorcery because it also has a damage effect on enemies 🙁

    • Try out sacrifice.
      It shields up to 7 ppl (not you!) gives healing and power. There is somethign about aggro in the description, but in alerts or raids with a Tank it’s actually really no problem. You can also clip it with blessing.

      Life Drain can be ok, but there are better.
      Consecrated Ground is the best supercharge imo! 🙂

  4. SouthernCharm

    This loadout is absolutely amazing. I do love the clipping for the extra 5% it helps a lot. I do however want to express that I personally use cursed Idol in place of concentrated ground for larger raids. I do however have a question for you. The celestial healing I’ve noticed that when using our Purification heal it does a small attack on all surrounding enemy’s and it has been problematic because it focuses the attention on me. Is there a way to keep them from getting attracted to me due to the power divine light. I keep getting targeted and attacked by several enemy’s. I currently have this exact loadout, currently at 130cr. With all gear moded with restoration if applicable in yellow slots.

    • DCUO Bloguide Post author

      Hello SouthernCharm thanks for your question and support. It is nice to know that you use your experience to replace cursed idol instead of concecrated ground. However, cursed idol should be used wisely to prevent the situation you are mentioning. You should place the cursed idol far from enemies while your allies should pay attention to know where to stand while DPS.

      You can also save this supercharge power for bosses where adds wont spawn so much. However, using cursed idol should be carefully planted to avoid adds attacking you

  5. Wallachia

    onder if Tilz is still around.

    However, a question: What’s the difference, in healing, from McB to BcM? I wanted to have a full blessed loadout, but McB then DLcP make a powerful way to keep your entire party active, specially when you use Dual Pìstols. Even solo healing raids like this works wonders.

    Here’s my current loadout:

    1 – Divine Light comboed into Plague
    2 – Blessing comboed into Death Mark
    3 – Admonish comboed into Blight
    4 – Malediction Comboed into Benediction
    5 – Renew comboed into Curse
    6 – Consecrated Ground.

    (Speaking the abbreviations with a C between them feels odd to me, sorry).

    I wish I could replace number 4 for Benediction into Malediction, but I fear my healing efficiency would drop drastically, since McB + DLcP are my emergency mode and allow me to counter any pressure from adds and bosses.

    Waht do you think?

    • yep i am. (not as often as i used)

      Your loadout works definetly.

      BcM: The heals are based on the precision DoT you get from the cleansed Malediction.

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