Earth DPS Guide
148,807 views | 130 Comments | Earth / Powers / Traits

Earth players calls forth tremors to affect the world around them. This power is available by buying it from Marketplace with 600 Station Cash.

Earth DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

earth DPS LOADOUT

Click Power Icons to display their Tooltip

Melee & Mid-Range Loadout

1

2

3M

4M

5

6
  • Melee Rotation
    • Fortify Golem [1] (needs reload) > Unstoppable [3M] > Jackhammer [4M] + Tap Melee (until refreshing Crush effects or Fortify Golem [1])
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Unstoppable [3M] > Jackhammer [4M] + Tap Melee (until refreshing Crush effects, Debris Field [2] or Fortify Golem [1])
  • Mid-Range Rotation
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Jackhammer [4M] + Tap Melee (until refreshing Crush effects, Debris Field [2] or Fortify Golem [1])
Range Loadout

1

2

3R

4R

5

6
  • Range Rotation
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Striking Stones [3R] > Upheaval [4R] + Tap Melee (x3)

Rotation Tips

  • Melee & Mid-Range Rotation allows player to be spend measured power to kill nearby enemies fast.
    • Melee & Mid-Range Loadout is recommended for all situations (Challenges, Duos, Alerts, Raids, and Missions).
    • For Alerts and Raids you have to be careful on not dying for being too closed to Bosses or Sub Bosses
  • Range Rotation has high-power consumption making it only viable when a controller is in the group.
    • Melee & Mid-Range Loadout has more burst damage than Range Loadout but it will let your character being at a safe range location
  • These Rotations focus on dealing heavy damage with Crush (Debris Field [2] or Unstoppable [3M]) effects.
    • Jackhammer [4M] , Striking Stones [3R] and Upheaval [4R] should be used until Crush  effects are off

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

EARTH DPS GAMEPLAY | Tokyo Flocka
Earth Superpowered | Jona Black
Earth SuperPowered and Hybrid | CoDextraPerformance

Post Gallery
  • earth_big1
  • earth_big3
  • earth_big2
  • earth_big4
130 comments on “Earth DPS Guide
1 10 11
  1. I want to change unstoppable with something that can hit from mid-range , what should I change it with ?

    • DCUO Bloguide Post author

      Upheaval or Striking stone can be used for mid range or range situations

  2. Octo Berfest
    | Reply

    Man I miss just having the images, tired of sifting through a monolog to get to the setup.

    But hey, thanks.

    • DCUO Bloguide Post author

      Hello Octo, we are currently working on our guides. Earth DPS will be updated soon. However, we are not using any more images to display loadouts, you can now click the icon and it will display a tooltip you can check some of our updated guides to have an idea on how this guide would look like 🙂

  3. Force Taker
    | Reply

    is might effect pets? and also is it good to be precision based only instead of might

    • DCUO Bloguide Post author

      Hello Forece, pets are only affected by your Combat Rating

  4. B5Freak
    | Reply

    My question is two-fold: has Earth been tested by you during any of the #StatsMatter periods on Test and how soon will this guide be updated when the revamp goes live?

    • DCUO Bloguide Post author

      Hello B5Freak, we are currently finding a way to create guides for StatsRevamp because there will be infinite ways to use your loadout. But we are still waiting for the revamp to hit Public Servers

  5. The movement supercharge I meant. I went fortify golem, rumblecrush, totem, reinforce, a movement supercharge (I am acrobats so backflip attack), and then crystal. Is this load out as effective this has been me and a leaguemates argument for awhile lol.

    • DCUO Bloguide Post author

      Hello Aradon, it is a weird choice. Most players dont even bother on unlocking movement superpowers but i think it can be really helpful for pvp arenas. However, for PVE you should focus on your rotation, there wont be many chances to use backflip attack

    • A bit late to the party but just quoting for the bloguide here.

      The movement Supercharge gives power to the pet = more damage from the pet.
      In longer fights I would replace Totem with Debris Field (DoT).

1 10 11

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