Earth DPS Guide
155,264 views | Earth / Powers / Traits

Earth players calls forth tremors to affect the world around them. This power is available by buying it from Marketplace with 600 Station Cash.

Earth DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

earth DPS LOADOUT

Click Power Icons to display their Tooltip

Melee & Mid-Range Loadout

1

2

3M

4M

5

6
  • Melee Rotation
    • Fortify Golem [1] (needs reload) > Unstoppable [3M] > Jackhammer [4M] + Tap Melee (until refreshing Crush effects or Fortify Golem [1])
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Unstoppable [3M] > Jackhammer [4M] + Tap Melee (until refreshing Crush effects, Debris Field [2] or Fortify Golem [1])
  • Mid-Range Rotation
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Jackhammer [4M] + Tap Melee (until refreshing Crush effects, Debris Field [2] or Fortify Golem [1])
Range Loadout

1

2

3R

4R

5

6
  • Range Rotation
    • Fortify Golem [1] (needs reload) > Debris Field [2] (needs reload) > Striking Stones [3R] > Upheaval [4R] + Tap Melee (x3)

Rotation Tips

  • Melee & Mid-Range Rotation allows player to be spend measured power to kill nearby enemies fast.
    • Melee & Mid-Range Loadout is recommended for all situations (Challenges, Duos, Alerts, Raids, and Missions).
    • For Alerts and Raids you have to be careful on not dying for being too closed to Bosses or Sub Bosses
  • Range Rotation has high-power consumption making it only viable when a controller is in the group.
    • Melee & Mid-Range Loadout has more burst damage than Range Loadout but it will let your character being at a safe range location
  • These Rotations focus on dealing heavy damage with Crush (Debris Field [2] or Unstoppable [3M]) effects.
    • Jackhammer [4M] , Striking Stones [3R] and Upheaval [4R] should be used until Crush  effects are off

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

EARTH DPS GAMEPLAY | Tokyo Flocka
Earth Superpowered | Jona Black
Earth SuperPowered and Hybrid | CoDextraPerformance

Post Gallery
  • earth_big1
  • earth_big3
  • earth_big2
  • earth_big4
130 comments on “Earth DPS Guide
1 9 10 11
  1. So the earth supercharge load out is worse or better than this?

    • DCUO Bloguide Post author

      Hello Aradon, for earth using Pet is the best way to deal heavy damage. If you want to use a supercharge you may lose one of the superpower needed to deal great damage with Crystal

  2. Hi why the loadout use the stryking Stones and no shards if both has a really similar damage and range, add shards has a lower power cost add both increase the damage in the same percentage

    • DCUO Bloguide Post author

      Hello Juan, you can replace Striking Stones with Shards specially for challenges, missions, or duos. Striking Stones is more recommended because it let you hit enemies from more range than Shards

  3. GrimSeeker

    Is this the highest damaging earth load out?

    • DCUO Bloguide Post author

      Hello GrimSeeker, this is the most recommended build for Earth DPS at the moment 🙂

  4. Jerry

    Hi! i think you guys should start a youtube channel to better explain these guides. I’m having some difficulty trying 2 understand this guide

    • DCUO Bloguide Post author

      Hello Jerry, we will love to create youtube videos of our rotation. At the moment, we dont have the skills to do it but maybe in the future we will be able to provide videos too 🙂

  5. So does earth/sorc dps comes from the pet?

    • DCUO Bloguide Post author

      Yes alec, earth and sorcery pets deals most of the damage. In fact, increasing their pets damage is their current Advanced Mechanics

1 9 10 11

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