Electricity DPS Guide
210,359 views | Electricity / Powers / Traits

Electricity electrifies their enemies and resuscitate your allies with electrostatic forces. This power is available by buying it from Marketplace with 600 Station Cash.

Electricity DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

electricity DPS LOADOUT

Click Power Icons to display their Tooltip






  • Solo Rotation
    • Arc Lightning [1] (needs reload to Electrify) > Tesla Ball [3] (needs reload) > Electrocute [4] (needs reload) > Electrogenesis [5A] (needs reload) > Weapon Attacks or Voltaic Blast [2]
  • Alerts and Raids Rotation
    • Arc Lightning [1] (needs reload to Electrify) > Tesla Ball [3] (needs reload) > Electrocute [4] (needs reload) > Voltaic Blast [2]Overcharge [5B] (while Voltaic Blast [2] is on cooldown)


  • Solo Rotation is based on activating multiple DOTs like Tesla Ball [3], Electrocute [4], and Electrogenesis [5A] while using Weapon Attacks
  • Alerts and Raids Rotation is based on doing burst Damage with (Voltaic Blast [2]Overcharge [5B]) while your DOTs (Tesla Ball [3] and Electrocute [4]) are active


  • Circuit Breaker [6A] is recommended for Alerts and Raids Rotation to improve your damage output
  • Megavolt [6B] is great for Solo Rotation to deal heavy damage to multiple enemies in emergency situations

Rotation Tips

  • Solo Rotation allows player to be powered all the time by spending low power in battle
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
  • These Rotations focus on dealing heavy damage with Electrify effects. It is vital to have your enemies Electrified all the time (Arc Lightning [1] ) in order to deal great damage with Voltaic Blast [2], Tesla Ball [3], Electrocute [4], and Overcharge [5B]
  • Use your Superpowers wisely to avoid being low powered. If your character is near to be low powered, try to have your DOTs applied and use Weapon Attacks while recharging

Tactical MODS

    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Core Strength: Gain an additional 2% damage
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

    • Might
    • Might & Power
    • Might & Health (improve survival)


Electricity SuperPowered | Og Mentor
Electricity SuperPowered | CoDextraPerformance
Electricity SuperPowered | Jona Black

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189 comments on “Electricity DPS Guide
1 15 16 17
  1. Static

    This one is better:


    • DCUO Bloguide Post author

      Thanks Static, we will add it to the guide

  2. Voltaic Amperage

    Can you guys please post what mods i should be using since stat revamp launched? It would be really helpful thanks.

    • DCUO Bloguide Post author

      We will Voltaic, we are currently working on our guides to show multiple loadouts for each power

  3. hi is the power alredy improved or not

    • DCUO Bloguide Post author

      Hello Dave, there havent been updates to any power due to stats revamp on test server. I dont think DCUO will make changes on current powers and we will have to wait for Stats Revamp to be online

  4. BillyBob257

    What weapon style would be best for Electric DPS or does it not matter to much?

    • DCUO Bloguide Post author

      It doesnt matter for the moment. Maybe with stats revamp this may change. I recommend One Handed because it is great weapon for Melee and Range situations

  5. kaneki 93

    Hi I wanted to know the date of the update when it will improve the electricity power I intend to change power and this one interests me

    • DCUO Bloguide Post author

      Hello Kaneki, it is said that Stats Revamp will probable be online before next Episode come up so we will soon be able to play Stats revamp on Real Server

1 15 16 17

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