Electricity Healer Guide
109,420 views | 86 Comments | Electricity / Powers / Traits

Electricity electrifies their enemies and resuscitate your allies with electrostatic forces. This power is available by buying it from Marketplace with 600 Station Cash.

Electricity Healer guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Hybrid or Superpowered Playstyle allowing your character to use a mix of weapon and super power attacks attacks. Players must unlock these stat points after unlocking required Weapon Combos and Movement Innates (7 Skill Points)

  • Focus: Hybrid (Recommended) or Focus: Superpowered – Use 1 Skill Point
    • Unlock Weapon Combos, and Movement Abilities before unlocking this Stat
  • Critical Healing Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Healing Magnitude – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Restoration– Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Might and Power – Improve your power pool once all Restoration is unlocked
    • Spend 5 Skill Points before going Full Restoration to gain Power percentage increase

electricity healer LOADOUT

Click Power Icons to display their Tooltip

Alerts Loadout

1

2

3

4A

5A

6
  • Bioelectric Surge [1] is your primary Heal allowing to restore Health to yourself and the most injured group member
  • Recover [2] is your secondary Heal. Use it for healing you and up to three group members. Great for healing enemies damage over time inflicted on multiple allies
  • Arc Lightning [3] is a great heal for the Tank and crowded groups.
    • This bolt will jump over the place healing allies and damaging enemies which is great for all situations
  • Electrogenesis [4A] create a healing aura on yourself and your closest group member
  • Flux [5A] is your emergency shield. This Shield will surround you and up to three group members.
    • This is perfect for protecting allies from NPCs when the Tank is unable to grab their aggro
  • Group Transducer [6] should only be used on emergency situations. This Shield heals over time and protects you and all group members
Raids Loadout

1

2

3

4R

5R

6
  • Galvanize [4R] is great for healing allies when they are always in range.
  • Bio-Capacitor [5R] is the lifesaver of your loadout allowing you to heal all group members plus restoring some of their full Health if their Health falls below 45% within the next 30 seconds

Depending the situation, players can switch and choose the best Healing superpowers Electrogenesis [4A], Flux [5A], Bio-Capacitor [4R], or Galvanize [5R] according to their needs.

electricity healer Tips

  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses
  • Keep your Flux [5A] and Bio-Capacitor [5R] ready for emergencies. Using them when not necessary will be catastrophic in Bosses or Multiple NPCs fights
  • Galvanize [4R] will only heal allies within range, it is imperative to coordinate the location of this heal with your allies
  • Bio-Capacitor [5R] is one of the best Healing powers in your loadout. However, its long cooldown forces the healer to find the best strategic time for its use

Tactical MODS

  • WEAPON
    • Restorative Adapter: Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds
  • NECK
    • Focused Restoration: Increases your Restoration by 5% until you are hit by an attack. This effect is reapplied every 10 seconds
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Breakout Protection: your Defense and Toughness is increased by 10% for 4 seconds after using the Breakout ability
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Quick Healing: Gain an additional 2% bonus to Healing Received
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Regenerative Shielding: Heal yourself when using a Shield super power

Equipment MODS

  • RED SOCKET
    • Restoration & Might
  • YELLOW SOCKET
    • Restoration & Power
  • BLUE SOCKET
    • Restoration & Health

VIDEO GALLERY

Electricity Healer | Trexlight
Electricity Healer | CoDextraPerformance

Post Gallery
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  • electricity_big2
  • electricity_big1
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86 comments on “Electricity Healer Guide
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  1. I think you wish to talk about Neck Mod: Focused Restoration and no Fortified Restoration

    • DCUO Bloguide Post author

      Thanks Raul, we just fixed the misspelling

  2. I personally use flux as my primary and top off heals during the roughly 3 second lapse between for the group and single heal the tank through out. I fill my power bar with a weapon combo though I think with stat revamp it maybe a waste of skill points. I only have 192sp and I have been able so solo heal fine and lead heal during JFA and US elites. Also, because I use flux as primary and rarely have power issues shouldn’t the stat priority be DOM after RES since the combo of res and dom increase heals and shields? My bar is set as the following; FLUX, BIO SURGE, RECOVER, GALVANIZE, BIO CAPACITOR, GROUP TRANSDUCER. I love is so far but open to suggestions if people have tried this. Thanks!

    • DCUO Bloguide Post author

      Thanks for sharing Val3NC3. We hope other players find this comment and try it by themselves 🙂

  3. Why no Arc-Lightning??
    I think Ionic Drain isn’t healing anymore (never checked it though).

    My loadouts for elec healing (endgame, soloheal)

    Alerts:
    Biosurge, Recover, Arc, Electrogenesis, Flux, Group Transducer
    Most of the time you’re fine just using Arc and Biosurge without powerissues

    Raids:
    Biosurge, Recover, Arc, Biocap, Galv, Group Transducer
    Arc is just a great heal for the tank and crowded groups.
    With many NPCs on the field and ppl are relatively close to each other glavanize is great.
    Biocap is only as an emergency heal if the entire group is like 50% and lower.
    Otherwise Arc/Recover/Surge are just great.

    Mind the electricity is by far the most powerefficient healer currently. It’s just soo easy to heal raids since burst heal reigns in content.

    Some stuff to remember for the statrevamp:

    Also I might add that after 100 sp spent in resto the return is diminishing, so you could acutally use them into Might&Power at that point (just optional).

    If you spec Hyrbid your weapon will regenerate some power depending on the weaponattack.
    Weapon Mastery Combos WON’T regen any power. So don’t use WM as support and Hybrid Spec.
    I actually did a chart for every weaponcombo and their regeneration as hybrid spec.
    It’s a percentage (every combo is different.. for every weapon) of your powerpool. Hit me up if you want it for the homepage.

    Another spec that works great:
    Superpower Focus.
    You can spent all the sp (or 100) into Might&Power (after healing crits ofc).
    The benefit if that is, that you’re able to heal better in certain stressy situations where you don’t have time to use your weapon.
    Your powerregeneration is only about your powerpool. So weaponattacks are ONLY there for the damage.
    I run both specs. Both are working great.
    Your Choice 🙂

    Cheers,

    Tilz

    • DCUO Bloguide Post author

      Thank you so much Tilz, it is always to read your comments full of healer wisdom. We would be glad to share your chart in our guides. We will soon make guides for Stat Points Distribution and Weapon Choices and it would be nice to have your feedback on them.

      You can also chat with us directly through our Fanpage. It would be nice to chat with you 🙂 We will be updating our Celestial Healer guide, it would be nice to have your feedback there too 🙂

    • I’m currently back after a 6 month break and only played elec on the healer side so far.
      So giving too much feedback on the other powers would be hard. Can only help out with specs and stuff though. 😉

    • DCUO Bloguide Post author

      Thanks again Tilz, if you have the chance would be great to have your comment 🙂 For now, thanks for helping this guide

  4. Nice guide, however I believe one part is wrong. Electrogenesis places a mobile circle heal on you and the nearest ally. These heal all others in the group, and can cause double ticks where they overlap. (Those with EG on them will only receive single ticks).

    • DCUO Bloguide Post author

      Thanks for sharing Chris 🙂

  5. healerfromhell
    | Reply

    what weapon should i use with this build?

    • DCUO Bloguide Post author

      Hello Healer, choosing a weapon wont heavy affect your role experience. However, we always recommend One Handed because it is a balanced weapon

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