Fire DPS Guide
297,678 views | 314 Comments | Fire / Powers / Traits

Fire calls forth fires from within yourself to affect the world around you. This power is available for all players for FREE during Character Creation.

Fire DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

FIRE DPS LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4A

5

6A
  • Solo Rotation
    • Meteor Strike [4A] (needs reload) > Spontaneous Combustion [3] (needs reload) > Fireburst [2] > Flame Cascade [1]
    • Inferno [5] (needs reload) > Spontaneous Combustion [3] (needs reload) > Fireburst [2] > Flame Cascade [1]

4A

4B
  • Inferno [5] (needs reload) > Meteor Strike [4A]Spontaneous Combustion [3] (needs reload) > Fireburst [2] > Flame Cascade [1]
  • Inferno [5] (needs reload) > Mass Detonation [4B]Spontaneous Combustion [3] (needs reload) > Fireburst [2] > Flame Cascade [1]

6A

6B
  • Volcanic Calamity [6A] is the strongest Supercharge power recommended for heavily damage Bosses and Sub-Bosses
  • Fireball Barrage [6B] is recommended to inflict heavy damage to Multiple Enemies . Due to its supercharge cost, players are able to use it more often than Volcanic Calamity [6A]

Rotation Tips

  • Solo Rotation allows player to deal heavy burst damage on your enemies but it required a lot of power.
    • It is recommended to wait for power to be restored before engaging another battle
    • For Bosses, weapon attacks must be used instead of  Flame Cascade [1] to avoid being outpower
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
  • These Rotations focus on dealing heavy damage with Burn effects. It is vital to have your enemies Burned all the time (Inferno [5], Meteor Strike [4A] ) in order to deal great damage with Mass Detonation [4B]Spontaneous Combustion [3], Fireburst [2], and Flame Cascade [1]
  • Be careful with Mass Detonation [4B]Fireburst [2], and Flame Cascade [1] (they are Vulnerable to Interrupt).
  • Keep Meteor Strike [4A] effect active all the time to restore Supercharge faster

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time (recommended)
    • Empowered Channeling: Channeled super powers are no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5% while active.
      • This mod affects: Mass Detonation [4B]Fireburst [2], and Flame Cascade [1]

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Fire DPS LOADOUT(REVAMP) | Sir Emiya
Fire Hybrid & Superpowered | CoDextraPerformance
Fire Superpowered | Jona Black

Post Gallery
  • fire_big3
  • fire_big1
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  • firebig4
314 comments on “Fire DPS Guide
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  1. Matthew good
    | Reply

    15 to 16 seconds to full power back with jump cancelling Absorb Heat compared to 23 seconds to full power back without jump cancelling Absorb Heat

  2. Matthew good
    | Reply

    Tip: try to time jump cancel on Absorb Heat so it looks like Ice Frost Snipe (or quicker than) to achieve maximum rotation speed

  3. Matthew good
    | Reply

    U can immediately jump cancel Absorb Heat to speed up the rotation however it only adds 1 extra move wich is not recommended cus the rotation will fail if u do an extra move

    • Matthew good

      However it is vital that u try to master the timing since Absorb Heat makes u stand still and provides no knock back and can be interrupted and if u loose concentration and forget to jump cancel u will probably get interrupted and loose your flames or waste power breaking out and eventually use all your power if u keep getting interrupted cus all 3 are interruptable to u need to concentrate on your dps rotation nor will it provide any heals although u may be able to include burning determination if u have enough vit to keep its power regen up enough for u regen the lost power

    • Matthew good

      Basically your aim is to constantly knockback or stun your enemies

    • Matthew good

      Although as long as there are enemies u can do Burning Determination then keep spamming Fireburst or Flame Cascade then repeat with Burning Determination

  4. Matthew good
    | Reply

    But the only draw back is u have to immediately reactivate flames with Absorb Heat or the flames will dissapear and u wont regen power when using Absorb Heat BUT u can only use Absorb Heat and either Flame Cascade or Fireburst and rotate using thise two powers (eg Absorb Heat > Fireburst > Absorb Heat > Fireburst etc) BUT u will remain stationary for longer as Absorb Heat doesnt allow u to move while in use so using both Flame Cascade and Fireburst will alow u to reduce the time that u remain stationary at the cost of having to immediately use Absorb Heat afterwards to keep the flames active cus the flames will dissapear almost instantly if Absorb Heat is not activated immediately after and therefore provide no regen on use

  5. Matthew good
    | Reply

    Using Absorb Heat > Flame Cascade > Fireburst seems to result in more stable power regen as the power will almost always be refilling itself full opposed to your power being used in 2 moves (Fireburst > Flame Cascade) then being refiled by Absorb Heat, your power is refilled by Absorb heat then refilled by Flame Cascade while Fireburst is doing it is animation also it seems to result in much quicker power regen to keep your power topped up ((23 seconds to fully restore ur power to max) 14 seconds or 2 n a half rotations or Absorb Heat > Flame Cascade > Fireburst (1) > Absorb Heat > Flame Cascade > Fireburst (2) > Absorb Heat > Flame Cascade as opposed to 17 seconds (25 to fully restore power to max)) although bear in mind that this was done with a lvl18 with 2075 power and 37 restoration

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