Fire Tank Guide

Fire calls forth fires from within yourself to affect the world around you. This power is available for all players for FREE during Character Creation.

Fire Tank guide updated to GU49

Statistics Priority

  • Dominance: Dominance makes your effects, like stuns, knocks, and pulls, work on enemies.
  • Restoration: Restoration increases healing
  • Health: Health measures ability to withstand knockout
  • Power: Required to use super-powers in your loadout
  • Defense: Defense reduces damage from non-player enemies. (71 defense=1% damage reduction).
  • Toughness: Toughness reduces damage from players enemies. (71 Toughness =1% damage reduction).
  • Critical Healing Chance: Increases the chance to perform a critical healing
  • Critical Healing Magnitude: Increases the amount of health restored with a critical heal

Power Points Build

fire_tank_build

Fire Tank Loadout

fire_tank_loadout

  1. Mesmerizing Lasso: Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time. Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role Taunt.
  2. Enflame: Engulfs yourself in flames, damaging and knocking down nearby enemies. Inflicts Burning to enemies you touch causing damage over time. Gives you +10% Control Resistance.
  3. Backdraft: Ignite an explosive backdraft, damaging and pulling enemies toward you. Heals you when used against Burning enemies. (Usable While Controlled)
  4. Stroke Flames: Conjure up restorative flames, healing yourself over time. Inflicts Burning to cause damage over time. (Usable While Controlled)
  5. Burnout: Explodes with thermal energy, knocking enemies away from you. The intense heat heals your for a small amount and bestows resistance to control effects for a short time. Provides immunity to control effects and removes control debuffs to you and up to 7 teammates
  6. Burning Determination: Engulf yourself in focused flames, removing harmful effects and healing yourself instantly. Incoming attacks trigger healing up to ten times, and you will become resistant to debuff and control effects for a short time. Inflicts Burning to cause damage over time. Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. (Usable While Controlled)

Fire Tank Tips

  • Using super powers increases your total Health by 60% plus 2.2 health per point of Dominance. Your healing received is increased by 80% and increases your Restoration when wearing item level 81 or higher gear
  • Fire tanks heal themselves to suply their lack of defense buffs. So restoration stats will be helpful.
  • “Backdraft [3]” and “Mesmerizing Lasso [1]” pulls enemies toward you, you should use it to keep your aggro increasing
  • “Burning Determination [6]”, “Stroke Flames [4]” and “Enflame [2]” to Inclict Burning to your enemies which is used for “Backdraft [3]” to heal you
  • Keep “Enflame [2]” effect active to inflict Burning to enemies you touch or that are near you.
  • “Burning Determination [6]” and “Backdraft [3]” can be used to clipped other powers, they also heal yourself. Use them wisely.
  • Keep “Burning Determination [6]” active for incoming attacks to trigger healing up to ten times

Tactical MODS (Lair System Required)

  • Weapon: Absorption Adapter
  • Neck: Fortified Blocking
  • Back: Breakout Regeneration
  • Feet: Deadly Block or Explosive Block
  • Chest: Reserve Tank
  • Hands: Max Damage

Equipmend MODS

  • Red Socket
    • Dominance & Might
  • Yellow Socket
    • Restoration (empowers your healing received)
  • Blue Socket
    • Dominance
Post Gallery
  • fire_big1
  • fire_big2
  • fire_big3

173 thoughts on “Fire Tank Guide

  1. natsu420

    I was loving fire tank all the way up to T6. I felt OP with this load out. Only I use eternal flame instead of burning determination. I had great aggro, some crowd control with knock ups, knock downs, pulls, was constantly healing so healers had little trouble keeping me alive. Now I’ve been playing tanks in MMOs for years, since Ever Quest ( which predates world of Warcraft by many years). I understand the mechanics of a tank better than most.

    Then I hit T7. And suddenly I feel useless. Oh I can hold aggro no problem. For the whole 5 second I’m alive. The moment I stop blocking to use a super power I’m dead. There is too much delay between releasing block, the super power actually being able to start casting, then get block up again. It’s not my speed, but the game mechanics itself. I’m very fast at pushing the buttons. Even still, with 80% damage reduction from white mod I take heavy damage while blocking. If I get knocked down, game over.

    Now perhaps it’s because I’m still low on skill points. 78 ATM. What would be the appropriate skill points to have at 137 CR? Also, how exactly do I allocate them? Dom, def/up, restore stats? Do I need to be modded at this point? And what’s. Cheap way to do so as I still seem to upgrade quickly. Also does modding increase CR? I’ve only been playing this game for under two months. So I have a lot of questions. One last question, what are the current stat soft caps?

    Reply
    1. DCUO Bloguide Post author

      Hello Natsu thanks for your comment and support. It is recommended that your Skill Points always be higher than your CR. For T7 and more it is recommended that you own at least 150 while maximun Skill Points own by veteran players are over 230. You can check our weapon mastery guides where we show how to spend skill points according to your role http://dcuobloguide.com/traits/weapons/.

      MODing doesnt increase CR but it will help your survival with Dominance and Restoration Statistics. About stat soft caps it is hard to tell but if you have low skill points you must know you are also low on statistics

    2. Matthew good

      NO WONDER Y U KEEP GETTING KNOCKED OUT, your CR137, your DEFENCE WILL INCREASE AT CR168 (eg from -200 to -20 based on T7 duo wastland)

    3. Matthew good

      Wich by the way sorcery or earth is almost a requirement for T8 since u will die extreamly quickly when not blocking

  2. Pianist

    Is the acrobatic tree line power grappling line attack optional for mesmerizing lasso? Because using that power point on to +40 dom will be useful too.

    Reply
    1. DCUO Bloguide Post author

      Hello Pianist, mesmerizing lasso allows you to bring enemies far from you which is needed for rogue enemies that attack your allies and you need to bring them where you are

    1. DCUO Bloguide Post author

      Hello BigPeanut, we provide PVE guides only. For PVP, depending your opponent’s power and skills this loadout and probably your build should change. I personally use this loadout because i dont want to change it but some players recommend to change some powers in order to inflict crowd control or stun your enemy

    2. AshesXScream

      Arena PVP has been broken af ever since DC took out role specific gear and specs dont matter. However, i reccomend for pvp spec into all things crit, at least percentages still work. AM does not work in pvp, only hope is going in with a troll, otherwise use powers sparringly. Its all about melee now, so use a quick weapon, and if you have the skill points, weapon mastery a great perk to levy heavy dmg and save on power. So with fire pvp tank role is the way to go, using both stoke flames and burning determination (hit BD and 3/4 cooled hit stoke flame). Use the group debuff especially when theres a troll on the otherteam. Other than that, still working on something for fire pvp myself, but with arenas being as shet as they are, its impossible poppn powers with out running out of it. Open world pvp a different story, but that is entirely preference as long as theyre all quick and clips along with melee / takes you out of stuns so you dont get handed from being stunned or countered.

  3. TereBoss

    How many skill points would u recommend for a fire tank? I think it would be helpfuk to add this to all the guides so people know what n to expect when playing.

    Reply
    1. DCUO Bloguide Post author

      Hello Tereboss, tanks depend on dominace to increase their survival so having tons of skill points is the best way to go. However, it is recommended that you at least unlock weapon mastery and weapon mastery bonus points which increase your dominance heavily (90 aproximately).

  4. Ajulutsikael

    Hi there, I am utterly new to the game, but with some other mmo experience. I decided to try a fire tank and after reading some of the skills descriptions and stuff came out with a few questions I can’t find an answer to. Seeing as there are only 6 power slots and only 15 power points, I find it utterly necessary to specialise from the begining. I hope you can shed some light to my troubles.

    1. Are pulling abilities that important?

    I see a lot of guides with the Iconic Lasso Power. But seeing as the heavy melee will get you close to your target as well, how important it is really? What does the Lasso do that a heavy melee and a Fireball can’t do?

    2. Does weapon choice matter for a tank?

    So far I have used Staff and Martial Arts and I see the two completely different but with potential for tanks. The first having a lot of stunning combos, while the later has a nice single target air juggle possibilities. Is it important what kind of weapon do I use? Or perhaps some weapon trees offer some passive bonuses I should aim for?

    3. Why no Immolation present?

    I see all of the tank guides without Immolation in one of the 6 powers, but a lot of the skills used are more powerful when it’s active. Is it that big a spot waste? Does the +10% Control Resistance is not worth it?

    4. How does taunting work?

    So far I see just one taunt power and that’s Fireball. But it’s description says it’s stronger than others, so it would mean I missed something. Are there any AoE taunts or is it a race with DPS in the aggro board?

    5. Help with a power setup?

    From my lecture, I came up with something like this…
    – Fireball (for taunt)
    – Backdraft (for AoE pulls before dmg ability or after a knock back)
    – Enflame (for AoE dmg and knock down)
    – Burnout (for AoE dmg and knock back)
    – Burning Determination (for the heal, control resistances, Volatility and Thermal Absorption)
    – Eternal Flame/Reignition (for the defense and to use the Supercharge)

    Reply
    1. DCUO Bloguide Post author

      Hello Aju thanks for your comment. As a tank you should focus on mitigating damage rather than doing damage which is why having tank superpowers are really recommended.

      Mesmerizing lasso is important for enemies that are far from you or when you lose its aggro. It can be replaced with Fireball anytime you want but dragging enemies toward you is preferred for most players.

      As a fire tank, using mesmerizing lasso, backdraft, or enflame will make your enemies aggro to you. However, there are certain bosses or adds that require to be taunted alone while other enemies have aggro with main tank and there is when Fireball is needed. For example, when you are off tanking Essence in Throne of the Dead: Raid. This is the case where mesmerizing lasso is replaced by Fireball.

      Hope this answer your questions, sorry for the delay but we have been resolving some internal issues these past months

      All weapon attacks are viable for any role ingame. However, as a tank using combos that hit multiple enemies is the best way to go such as Staff, One Handed: Flurry

      Enflame is more recommended than Immolation because every enemy you attack will get burned and increase your aggro to him. Backdraft deals the same AOE interaction than inmolation plus it drags enemies toward yo so having both in the loadout become useless.

  5. João

    Hello, restoration and dominance mods for pvp is good choice ??…I want a full tank, PvP armor has no color affinity, I do half and half dominance and restoration ??…Rings in place a plan to dominate and the other restoration ??…thanx !

    Reply
    1. DCUO Bloguide Post author

      Hello Joao, for your fire tank in PVP going dominance and restoration is a great choice 🙂

  6. CTCFirebird

    Hi. I’ve been a Fire DPS for a couple years now and also want to get into Fire Tanking. My question is: What should I be spending my Skill Point on as a Fire Tank? Crit Attack Damage, Precision? I’m usually confused about what to spend my Skill Points on (with certain roles to play as whether you’re a Healer, Trol, Tank or DPS) and wanting to be a really good Tank. I hear Resto is a focus, but I think there should be more than just that. So, I’m not sure. All I know it that, as a Tank, I want to be able to do more than just block. I want to be able to attack as well as pulls. I have more than 100 Skill Points and still building. I am also a One Handed weapon player. So, I want to know what to have and what to stay away from when being a Fire Tank.

    I keep asking around, but I’m not getting much and people around are getting a bit tired of repeating themselves to me. So, I figure that I rather get my questions answered here online. Thanks! 🙂

    Reply
  7. Meteoro

    How can stay alive playing as a tank in pvp? The damage of other is large and fire doesn’t have any shield in power tree. I know there is a shield iconic power but is not the same like the shield from other powers. So what is the best way to spend my skills points to stay alive? Because my heals are … burning D. Gives me 3000 at the first time but some players hit more than my heals, (bd)I heal 3000 800 900 800 they hit 5000 up to 9000 even more . I need a good advice to use my skills to pvp as fire tank . Thank you.

    Reply
    1. DCUO Bloguide Post author

      Hello Meteoro, thanks for your question. Fire tanks survive in PVP by healing all damage received. PVP is all about blocking and interrupting and while your enemy is knocked down then using superpowers. I suggest you watch some PVP Videos to know more about Fire Tank in pvp https://www.youtube.com/watch?v=BQOiS3w0Wlg

      It is hard to make guides for pvp because there are tons of way you can win but most of the winnings come from knowing how to block, interrupt, weapon attacks and not being low powered

    1. DCUO Bloguide Post author

      Hello Mr Whynot, most players prefer mesmerising lasso because it let you pulls your target but fireball is a great choice when only one target is needed to get aggro

  8. Mystic Bowmaster

    Restoration also increases the strength of shields such as hard light shield(which I personally use) and since as a fire tank your restoration increases after you use a power, I keep a shield in my loadout for alerts and some raids for just for the OH S**T moments. I also put regenerative shielding in my hands so that helps in alerts like FE when we run without a healer but a troll instead. The shield is 100% resto and 100% dom or some percentage of each if i remember so its pretty tough. This is especially true for Ice tanks too.

    BTW I swap out enflame for it.

    Reply
    1. Mystic Bowmaster

      Also, I would recommend putting dominance in red slots in higher content where it is much more important to hold aggro and to be able to knock down mobs for cases when someone is down or mobs simply can’t be aggro-ed.

    2. DCUO Bloguide Post author

      Thank you so much Mystic for sharing your experience with the guide 🙂 Im sure this is gonna help tons of players who wants to learn about Fire tank

  9. TheTravisTyler

    For a new character who just reached level 30, do you recommend Fire Tanking or DPS? I heard that to be an effective Fire tank, you need to have a relatively high SP amount, but I was wondering if Fire tanking is still viable immediately after level 30.

    Reply
    1. DCUO Bloguide Post author

      Hello Travis, it is recommended that you raise your CR in DPS role because it will make your instances a lot easier and fast to complete them

  10. RLDEment

    Can you use this rotation in conjunction with WM? Would it add to your DPS? I can see doing a quick WM move b4 inferno and Flame Cascaid … But I can’t figure out if it would add to the numbers. Thoughts?

    Reply
    1. DCUO Bloguide Post author

      Hello RLDEment, the problem about using weapon attacks in DPS Rotation is that Thermal Absorption effect is too short that sometimes you wont be able to refresh the Power Regeneration. However, if you use fast weapon mastery combos such as Brawling: Shuriken Storm Mastery then you should use it before Flame Cascade or Fireburst (depending the situation)

  11. G1

    I have 123 sp (work in progress) and i want to switch to become a fire tank. I need an honest no bs answer to this. Would I be a good fire tank? I want to be one extrememly badly.

    Reply
    1. DCUO Bloguide Post author

      Hello G1, i havent personally tried Fire Tank. However, Ice and Rage are still considered the most powerful tanks ingame 🙁

  12. HarryHell

    You know dominance increases your healing in as a fire tank?
    Also dominance gets doubled as tank.

    Meaning dominance increases you health when using powers (as a tank you need to use powers to keep taunt, so meaning your health will always be increased), increases your incoming heals, makes your pulls taunts and juggles more viable.

    So as a fire tank for 4 years, i will suggest, Dominance in blue, dominance in red (might and dom), and either dom & power, or resto and health in yellow.

    Reply
    1. HarryHell

      Oh and alternative to ML could be either fireball (taunt) or pull from movement tree (which is usually a multi-pull).

    2. DCUO Bloguide Post author

      Thanks HarryHell for your sharing your experience with the guide 🙂

  13. boody

    im a fire tank and i have a loadout that’s pretty good.Its stoke flames,burning determination,volcanic calamity,fireball,detonate, and backdraft. i use fireball and detonate for damage, fireball and back draft for health, and volcanic calamity is for dmg and sometimes to escape,then the other moves for health.i honestly think my loadout is better than yours.

    Reply
    1. DCUO Bloguide Post author

      Hello Boody, your build and loadout offers you a mixed between Tank and DPS which in low content is really great. But when you reach T5 Content or higher you should consider changing a bit your loadout because it is hard to tank and dps at the same time 🙂 However, it is great that you share your thoughts and create your own build that is why guides are meant to, provide a startup loadout and let players change it if their experience told them to

    2. Young Savage510

      Lol I’m pretty sure their loadout is better because their’s actually has aggro and can tank. Your half dpsing and half tanking which is bad when you get up in the tiers you need to be YOUR role.

    1. DCUO Bloguide Post author

      Hello Scott, we are currently re-evaluating all our guides to GU47. Fire hasnt suffer any changes but we will review it and if it needs to be change then we work on it 🙂

  14. Kilbourne089

    Hi, I was curious as to why as a fire tank you’d use the single pull versus the tanks multi-pull.

    Reply
    1. DCUO Bloguide Post author

      Hello Killbourne, sometimes enemies are far away from you and Mesmerizing Lasso is great for that while Backdraft only affects nearby enemies and that is great for getting their aggro and heal you if those enemies are burned

  15. Tzar

    Just wondering since Hardlight shield not in loadout anymore is the mod regenerative shielding still necessary?And what suggestion should i replace hand mod
    with?

    Reply
    1. DCUO Bloguide Post author

      Hello Tzar, thanks for your comment. You should get Max Damage instead of Regenerative Shielding because as you said no Hardlight Shield is in your loadout

    1. DCUO Bloguide Post author

      Hello Daijal, all powers can be great with any weapon if you know how to deal great damage with it. We personally suggest fast weapon such as One Handed, Dual Wield but choosing a weapon is fully a player’s choice

  16. Markus

    For me, Fire is mostly a DPS rather than a Tank power because:
    – the only taunt it has is Eternal Flame (Ignition) which is a 50% Supercharge power, which is A LOT. For example you wanna taunt a Boss and you`re using EF, you can use it maximum twice before you run out of Supercharge energy, after that you can`t taunt it anymore unless your DPS is OP, which I doubt it is since you are a Tank. So WW Lasso power is a much better option. Again they could make a non-supercharge taunt power like Ice have, I really understand why they didn`t.
    – Ok I understand the fact that unlike Ice, Fire lacks of any defenses. I mean, what? By definition a tank is sombody who can withstand massive ammount of damage incoming from mobs and bosses. So transforming Fire into a Healing Tank instead of Defense Tank, doesn`t make any sense to me. Why? Because how much a Fire tank should heal to overcome the damage he/she gets?
    – Ok I also get it that unlike Ice doesn`t have any kind of shieldig at least, so AGAIN you must use an Iconic Power for your own protection because Fire Tank is a Healing type of Tank and not a Defense Type of Tank. But also doesn`t make sense to me. What is a tank with at least one shielding power so he can protect himlelf if not other team-mates too?
    – I also see that Fire Tank is less liakable to be Controlled but that doesn`t make him invulnerable to incming damage, right?

    So consider all these things about Fire Tank…
    Before I would discover how Fire Tank works like, I was thinking to spend my power points on same Iconnic (Innate) Powers like my Ice Tank and that are: Nanoweave Armour (+50 Def & +100 Tough) and Powerfull Resistance (+100 Health) but also considering that Fire Tanks basically doesn`t have any basic (and powerfull) non-supercharge power and that it lacks of any form of shielding, I will probablly need to get WW Lasso and GL Shield to balance these things. So I guess it would be a preety challenging build, I guess.

    Reply
    1. DCUO Bloguide Post author

      Thanks Markus for this amazing point of view. We are glad to have your experienced shared in our guide 🙂

    2. Firey DRAKKEN

      Tanks all extend their health in many ways. Ice decreases damage, rage delays it and fire constantly recharges it. As long as a fire burns its health can be increased by adding fuel to it. Mobs equal fuel. More fuel equals more health, light a corner of a page and it burns slow, low health hold the page with the fire at the bottom, high health. Do I need a shield? No fire is life. Pour some petrol on it and bam 80 percent bonus from healers. Role of a tank is to soak damage. Fire burn brightest when you tank. Of course as an ice tank you know water puts out a fire. But get the fire hot enough and it turns to steam.

    3. nathan

      This is easily the dumbest approach to an opinion on fire tanking over ever heard. No taunt? Every time fire tanks snap off a power the jump to the top of the threat table. The games been set to a way that bosses will over the course of a battle ignore the threat table and attack whomever they choose. Fire is life eternal. The whole point of fire is that you don’t mitigate or delay the damage, you don’t absorb it either, you take it. You take whatever the enemey can dish out and you just keep on moving. Blocking for fire tanks is another form or aggro. Eternal flame is an oh shit or time to end this power, its not a taunt, but it becomes one because, and listen well, everything a fire tank does is aggro. A hl shield on a fire tank in pve is hubcaps on a cellphone. Its not the way they roll. Fire is elegant and unforgiving to those who don’t understand its true power. This power in this role is meant for people who have their game mechanics down. Your forced to watch the battle and react accordingly, not just snap off a series of shields or delay the pain. You will take it and fire will ease your pains and bring you life. Your why people think fire is weak and squishy, hl shield won’t set anything on fire or heal you, it’ll last 1 second in high end raids and then you’ll die and your team will say fire sucks because you suck, so do fire folk a favor and stay away from our power until you understand the nuances of this game better.

  17. Vladimir

    I like to play PVP as fire tank but i am not sure where i nee to put skill points for pvp..
    Can you help me?

    Reply
    1. DCUO Bloguide Post author

      For PVP, Health, Restoration, and Dominance are the way to go because you need to raise your health as much as you can and be able to heal you up fast

    1. DCUO Bloguide Post author

      Of Course Vladimir, it is a viable solution. Most player consider supercharge useless for tanking powers because they should block all the time rather than using weapon attacks. Enflame is great for your tanking to get aggro that is why you must consider it as a recommended superpower

    2. Vladimir

      I think Mesmerizing Lasso is not necessary, so i use Eternal Flame instead of Mesmerizing Lasso now and loadout works fine for me. 😀

    3. DCUO Bloguide Post author

      Thanks Vladimir, we use to avoid Mesmerizing Lasso in our guides but many fire tanks wrote us that having a pulling superpower is needed for them. That is why we recommend Mesmerizing Lasso but im sure your suggestion is great so other tanks can try your way 🙂

  18. Alex

    I’m confused. In the guide you don’t once mention usig hard lift sheild, but in the recent comments you have done. You’ve also given a rotation in the comments which includes fiery weapon and HL sheild but neither of them are in the loadout. Help?

    Reply
    1. DCUO Bloguide Post author

      Hello Alex, with recents game updates some fire tank powers got improved, that is why this build and loadout was updated for best tanking recommendation. Hard Light shield is a great power, you can get it instead of Burnout

  19. Jaden

    I’m currently modded for an ice tank: Dom, Dom and power, Dom and Precision. I plan on switching to fire for tanking and I am wondering if I can be successful with those mods in T6 raids. What do you think?

    Reply
    1. DCUO Bloguide Post author

      Hello Jaden, Fire Tanks also need tons of Restoration in their main statistics so you should choose Restoration for yellow sockets Dominance for Blue Sockets

    1. DCUO Bloguide Post author

      Hello Joe, these are the most recommended MODS for fire tanks:

      • Dominance & Might or Restoration & Might
      • Restoration & Health or Restoration
      • Dominance or Health
  20. Jomo

    My mistake. The health jumps 60% and the dominance adds 2.2 per point. Sorry i did a quick read of the info and missed those key points. Great guide it has made me a much better fire tank.

    Reply
  21. Jomo

    Quick question. I have a base health of 17200 and when i hit a super charge it jumps to 33000. Obviously the math doesnt add up if the health is 2.2 per health point and the dominance is not even considered in this. What gives??

    Reply
    1. DCUO Bloguide Post author

      Hello Enrique, of course health is importat, that is why it is recommended in the equipment mods section for players to choose. However, dominance will grant you 2.2 health por point, increase control effects of your superpowers, and empower your healing powers. That is the reason why health and dominance are both important for fire tanks but if you need to focus on one i would choose health or health & dominance because mods get you tons of health rather dominance

  22. sabberwolf2003

    ok Question time do you play on PC or PS3 ? I mainly play on PC and Tanking is what I do Best and heres my loadout for others to try if every one it up for a challange (1) Enflame (2) Firery Weapon (3) Back Draft (4) Inferno reason being it does Damage but also keeps the attion on you (5) Burnout because you can use for breaking out of stuns and its a heal plus a debuff and (6) Reignition give it a try but please in your tree read the effects are for them and this way you don’t have to depend on a healer that much. TRY THE sabberwolf2003 CHALLANGE but you will have to use blocking once in a while.

    Reply
    1. DCUO Bloguide Post author

      Thanks Sabberwolf2003 for sharing your experienced in our guides. Im sure this will help a lot fire tank players 🙂

  23. ATLien

    Ok with the changes made to pvp and its armor with roles being less important in combat… I would like to know if theres an updated loadout for a fire tank to use in pvp… The home turf mods dont work for the gear… Any modifications to the loadout or a new one would be greatly helpful… Thanks!

    Reply
    1. DCUO Bloguide Post author

      Hello ATLien, it is hard for me to recommend a loadout for pvp because winning will always depend on how dexterious you are with weapon attacks, interrupting, and blocking. Most players changes its loadout for what they need in the moment 🙁

  24. Jeti

    Hello, I never played as Fire Tank , I used only Fire DPS but now i need to switch both role, I play only in pve 90% times alerts and raid so I always in group, can you say me what rotation i have to use?t ty

    Reply
    1. DCUO Bloguide Post author

      Hi Jeti, the rotation for Fire tank can be:
      * Enflame clipped with Fiery Weapon -> Backdraft : This must activate everytime you can
      * Mesmerizing Lasso when you need to bring an enemy near you.
      * Hard-Light Shield will provide you an shield effect and additional healing if you have Regenerative Shielding tactical mod

  25. Etrigan

    I currently have a fire tank. I can take a beating, but my dps sucks! It takes forever to kill mobs alone. I can hold aggro like a tank should, but feel useless cause I don’t put a dent in mobs. Anyway to up my dps or do I just take a beating and let everyone do their job?

    Reply
    1. DCUO Bloguide Post author

      Hello Etrigan, the only way to improve your damage is to increase your precision stats. However, this is not recommended because tanks only needs to get aggro from enemies around. If you are tank you dont have to DPS, that is why DPS roles are for.

      In solo, duos, missions you can change to dps role and improvize a loadout, unless you get armory and save 1 for tank and 1 for DPS. Then you will be able to be both roles with no complication and by pressing just a button

  26. King Russ

    By chance have any one experienced issues with maintaining agro in t6 content? Since the update at times enemies are ignoring my taunt. A buddy of mine mentioned t he same thing I am j us t curious thanks.

    Reply
  27. Joy

    As for yellow socket which should be useful and why?
    a. Restoration & Health
    b. Dominance & Power
    any experienced fire tank please advice. And I am talking with respect to t6 raid content.

    Reply
    1. King Russ

      Hi Joy,

      I personally use restoration and health because my health is increased which is awesome for us. Restoration gives me more heal ability for that health.

  28. jpdg

    Great guide. I use:

    Burning Determination
    Eternal Flame
    Backdraft
    Stoke Flames
    Enflame
    Flashpoint

    While it’s true that you can only use it twice with a full superpower charge, Eternal Flame is a life saver in T6 raids. I like Stoke Flames as a healing and extra agro power. It allows me the flexibility of using Enflame and Flashpoint to juggle mobs. I’ve never tried using Mesmerizing Lasso, but I can’t see why I’d need as Backdraft already has pretty good range.

    Reply
    1. DCUO Bloguide Post author

      Thanks for your comment Jpdg, this is an excellent way to manage a fire tank. We recommend Mesmerizin Lasso because Fire is the only tank power who doenst have a range pull so most fire tanks prefer to have an aditional way to bring enemies to them. Also Hard Light Shield with Restorative Shielding Tactical MOD will give fire tanks an additional healing and protection for a short time. I like your loadout and im sure it is great for T6 content 🙂 Thanks for sharing it

    2. Grey

      I use the exact same loadout as you and it works well except for the first segment of OP4. I can’t instantly pull the ads from afar since fireball isn’t really a pull attack which gets a bit redundant. I’ve decided to put a power point into the lasso for these circumstances.

    1. DCUO Bloguide Post author

      Thanks King, we are currently working on updating our guides. Great hint you have gave us 🙂

  29. matt

    sorry if this might be an old question but does a high amount restoration on my fire tank increase the amount of heals or heal % i receive from healers or does it only boost the heals i receive from my fire heal skills?

    Reply
    1. DCUO Bloguide Post author

      Hello Matt, restoration will increase the amount of heals from your fire heal superpowers

  30. Luna Coleone

    I have tanked with each class and recently I have just switched back to my original power fire. I love fire and wish they would add a multi range pull. I think this would really help with the t6 content. My question for you is why did you go with restoration mods over dominance?

    Reply
    1. DCUO Bloguide Post author

      Hello Luna, Dominance is the most important statistic for tanks. However, for fire tanks having restoration will increase their heals so if they can have some restoration from their skill points or MODS, they should have them 🙂

  31. H0TROD

    I love fireball for long range pull/aggro on bosses. Hank, Circes, and others. They usually take a slow walk towards you. I go back to the lasso on t6 raids because you need to pull ads while holding the boss in place.

    I’m curious about WM. I use it quite a bit but the controllers never say anything. Wondering if it makes a difference.

    Reply
    1. DCUO Bloguide Post author

      Hello H0TROD, Weapon mastery in tank role just decrease the power consumption of your super powers. When you are tanking most of the time you need to block, so use your weapon mastery combos carefully 🙂

  32. Matt

    Hi, this guide is really useful for me since I changed from ice which was my former power to fire. I just wanted to know that, if fire is better than ice? Because I know fire is more on healing while ice is more defensive. Thanks again!

    Reply
    1. DCUO Bloguide Post author

      Hello Matt, Ice is considered one of the best tanking power in game because it can mitigate almost all damage received and also heal itself with every shield use if the player is using Regenerative Shielding Tactical Hand mod

    1. DCUO Bloguide Post author

      Hello Matt, unlocking WM trees will allow you to get Weapon mastery skill points in your case Health / Dominance: Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point. If you want to boost your dominance and health you will need tons of skill points to unlock many weapon mastery as possible. Using weapon mastery combos before a superpower will reduce the power cost but dont forget to block 🙂

  33. Boris

    Is restoration more beneficial than health to fire tanks? Should I invest in restoration in the weapons tree over health? I have 160sp.

    Reply
    1. DCUO Bloguide Post author

      Hello Boris, health is more important than restoration because when using super-powers increases your total Health by 60% plus 2.2 health per point of Dominance. However, if you need to spend more points in the weapon trees then you should unlock healing statistics 🙂

  34. Stephano

    I personally cannot justify to myself as to why I should be using hard light shield. I find it more convenient to use empowered channeling so my absorb heat don’t get CC canceled. As for my 6th skill I run Eternal Flame for dire situations, and I spec that 6th power point into the crit strike chance iconic. Hard light shield just seems excess, it does mitigate a fair amount of DPS, but at the same time it’s just too long a cooldown for me to consider it worth it in PvE. It’s a brilliant option for PvP though.

    Reply
    1. DCUO Bloguide Post author

      Hello Stephano, Hard Light shield is used by Fire Tank to received an additional healing with Regenerative Shielding Hand Tactical MOD. This power can be very helpful when you are in T6 with no healer

  35. David

    Hello, I have been a fire Tank for about a year now. Bit I have been tanking for 3 years. Fire is indead my favorite power. I run Tornado Pull (Super-Speed), Stoke Flames, Hard Light Shield, Burning Determination, Backdraft, and Enflame. I tank every Raid with ease, including Lockdown. When I use my powers and my Trinket my health reaches 30011 with no League Hall Proficiencies. My only problem with this guide is the way you mod yourself. There is no need to mod or spec for Restoration. Yes Fire can heal yourself but that is the healers job, not yours. Which means there is no need to mod with Restoration. I use Red(Dom and Might,Dom and Prec), Yellow(Dom and Power), Blue(Dom and Health). And I heal myself perfectly in instances if I have to. Dont get me wrong. Its helpful to mod with restoration, but not more helpful than the mods I just gave you. Think about it. Also hit me up sometime. David Hunt CR 107 PvE/CR 90 PvP Fire Tank/DPS 130sp.

    Reply
    1. DCUO Bloguide Post author

      Thanks David for this amazing comment. It is nice to have experienced players like you that want to help DCUO Community with their thoughts 🙂

  36. Antàres

    Hi man! I’m such a noob on DCUO and i have done a fire/fist/tank char. I’d like to know what i’ve to do, what should I max, where should I use my points, which skills should I use. I tried to search on internet, but i can’t really understand a lot, if u could do a little guide on fire/fist for me it would be perfect, please! :’(

    Reply
    1. DCUO Bloguide Post author

      Hello Antares, as a fire tank you should focus on the recommended statistics that this guide have. If by Fist you mean Brawling weapon you can check your Brawling Mastery guide where you can find the section Unlocking Brawling points for Roles, this will show you where to spend your skill points. If you have any other question we will be glad to help 🙂

  37. Enrageable

    Just a thought, but wouldn’t it be more efficient to use a pull move from your movement tree rather than the lasso? It’ll give you an extra skill point to use for burnout or the iconic defense buff.

    Reply
    1. DCUO Bloguide Post author

      Hello Enrageable, fire tanks dont have a range pull move rather then Backdraft which is a nearby enemies pull. That is why most Fire Tanks use lasso to pull enemies from range

    2. Enrageable

      True, but using skill points, you can spec into a pull move from your movement tree (such as Low Pressure) instead.

    3. DCUO Bloguide Post author

      Of course but Low Pressure is still a nearby pull and not a range pull as Mesmerezing Lasso 🙁

    1. DCUO Bloguide Post author

      Hello Foolia, we have updated Fire DPS to GU39. We consider this Fire Tank build and loadout are still recommended.

  38. Hermes

    The only thing I see this lacking in the raid tanking department is the exclusion of a break out raid control immunity buff.

    Reply
    1. DCUO Bloguide Post author

      Thanks for your comment, Burnout can be unlocked to provide a break out controlling but players should replace it for another super-power in the loadout

  39. Hermes

    Good stuff, been trying this loadout on my tank. Much more power effecient and the addition of the single target long distance pull is nice with a quick cool down. You guys really put in work on this one. I just need to see if it can tank wave, that is where the real test comes into play. Keep in mind everyone, the fire changes coming to game update 39: The change that could benefit tanks is the stoke flames cool down reduction and increase in healing duration.

    Reply
    1. DCUO Bloguide Post author

      Thanks Hermes for your words, when GU39 arrived we will updated our Fire Guides as soon as we can 🙂

  40. Chris

    This guide is very good got me started off to tanking with my fire, but i’d recommend giving up on inferno, burning determination and reignition, replacing them with the iconic skills mesmerizing lasso, hard light shield and pheromone bloom, HL shield really comes in handy when tanking, providing a heal upon activation and if you have the Home Turf regenerative shielding mod u get aditional health over time, and get more dominance, if you have to chose between Health and dominance pick dominance, cause you get 2x domi when in tank role, and you gain 2.2 hp per dominance point when using an ability, i reach 23230HP ( power and trinket-2k hp), also dominance improves your self healing skills, healing you faster, and the healing recieved from healers.

    Reply
    1. DCUO Bloguide Post author

      Thanks so much Chris for your comment, we are currently working on Fire Guides and this will help us a lot in our job

    1. DCUO Bloguide Post author

      Hi Hermes, we are currently updating all our Guides to GU38. We are posting in our facebook page the ones already updated. Soon will be the turn for Fire

  41. Hermes

    Is this guide up to date? I read in some of the comments that you were going to be making changes but haven’t seen any of the aforementioned changes made to this build.

    Reply
  42. FireEgy

    Hi , This guide helps me a lot actually it maked me more powerful and thanks to all my friends who helped me 😀 and you DCUO Bloguide 😀 You do a lot of help XD !

    Reply
    1. DCUO Bloguide Post author

      Thanks FireEgy for your comment, we will continue providing the best info for you 🙂

  43. LOLmarley

    Which one should I choose, Immolation or Enflame?
    Also, Stoke Flames actually heals more than Burning Determination in my opinion but I wish they made a new mechanic on Immolation, Enflame and Inferno that allows them to increase their self heals, instead of the Plain Power Interaction… By the way, Eternal Flame isn’t worth it for a 100% Supercharge at all, I mean… The healing doesn’t do any good for Raids ( especially FOS 2), but reducing the supercharge to 50% may fit the bill, and on the other hand… Eternal Flame doesn’t seem to double your health at all….

    Reply
    1. DCUO Bloguide Post author

      Hello LOLmarley, i will recommend you Enflame because it inflicts Burning to enemies you touch causing damage over time. Furthermore, using Inferno Bestows Immolation upon all allies in the area of effect so having Immolation will be redundant with Inferno in your loadout

  44. Steve

    Actually this guide has proven pretty useful to me; using it in conjunction with another I’ve been running with:

    Flashpoint
    Enflame
    Backdraft
    Fiery Weapon
    Burning Determination
    Reignition

    Which has been working well and left a whopping 5 points for the two tank passives, the two healing passives and the dominance one. I find flashpoint to be a better threat management ability than inferno(which seems to be pretty universally disliked), is a decent juggler and everything ends up on fire anyway, immolation effect or no.

    Reply
    1. DCUO Bloguide Post author

      Thanks Steve for your thoughts, im sure this will help others to improve their tanking 🙂

  45. GingaAlchemist

    Why use overheat in this build? I know that sometimes a skill is required to unlock other skills, but this is not one of those times. Also, I think that point might be much better spent in the iconic passive for critical healing magnitude or for defense and toughness, unless you have a reason for doing so?

    Reply
    1. GingaAlchemist

      In fact, if you take out both meteor and overheat, you can get both passives.

    2. DCUO Bloguide Post author

      Thanks Ginga for your comment. We will update our guides soon with GU37 information and Weapon Mastery skills. We really appreciate your comment so if you want recommend us your build and loadout to try it 🙂

    3. GingaAlchemist

      Actually, I don’t have a full build yet. I haven’t gotten my fire tank to level 30 and I always start on this website for builds when making a new character (thank you for this website, by the way), I just happened to notice something when looking over the loadout and skill trees.

    4. DCUO Bloguide Post author

      Thank so much Ginga for your support. We are always investigating the best builds and loadouts for powers. We are glad to be helpful for you 🙂

    1. DCUO Bloguide Post author

      Hello Foolia, Wildfire is needed to unlock the rest of Ignition super-powers (Backdraft & Burning Determination)

    1. DCUO Bloguide Post author

      Hello Alicia Boom, thanks for your comment. You can use Eternal Flames in your loadout, it is a lifesaver super power but we dont recommended because it is a one-shot power which consumes 100% of your Supercharge. So you can use other super-powers that can be activated anytime you want and dont waiti for Eternal Flames to be up

  46. sweettooth400

    Hi love these guides you are posting really helps me a lot. Buy I have one question about this load out, is this for pve or pvp cause I’m confused on which is which thanks.

    Reply
    1. DCUO Bloguide Post author

      Hello Sweettooth400, thanks for your comment. We try to make builds and loadouts useful for PVP and PVE. However, in pvp your weapon is what you use most, you just need to use Enflame and Fiery Weapon then you strike with your Weapon until they are recharged 🙂

  47. Tumbras Ghost

    I truly hate seeing any fire tank using inferno. Do you really think your going to be killing shit at higher tiers with your fire. Mod into prec over might, your weapon will do more than your fire ever will. Enemies are on fire to heal your back draft, that’s all. Your measly tics are inconsequential. Enflame juggles, stoke flames, burning determination, and reignition set everything on fire too. Way cheaper than inferno, not as fixed position. And controllers aren’t your personal power batteries, as fire a troll is way more important than a healer. Love your troll, protect your troll. Know your role!

    Reply
    1. dcuobloguide Post author

      Thanks Tumbras Ghost for your comment we are now making Weapon Mastery guides for all weapons. We will re-update our Power guides with Weapon mastery rotation and your advice will be taken in consideration 🙂

  48. LOLmarley

    Hello there.
    I just want to say… your guide has really helped a lot with my fire tank, so thanks for a great guide.
    I also have one question… Why do we need inferno in our loadout? Does it really help enough?

    Reply
    1. dcuobloguide Post author

      Hello LOLmarley, that was one of our fans recommendations. As he said “if everything is burning the fire tank is done”. Inferno helps your tank to gets agroo and having your enemies with burning effects, so your healings will be more powerful and you will mantain agro 🙂

    2. dcuobloguide Post author

      Hi LOLmarley, Inferno inflicts Burning to cause damage over time; Bestows Immolation upon all allies in the area of effect, inflicting Burning to nearby enemies that attack them causing damage over time. If your enemies are burning, it will keep the aggro on you and Backdraft, which pulls enemies toward you, will heal you when used against Burning enemies.

    3. LOLmarley

      Thanks. It really helped a lot but there is 1 problem about inferno, and that problem is: the cost of it is 450, which take almost half of my energy bar and may make the controllers angry.

    4. dcuobloguide Post author

      Hehehe don’t worry about the controllers. Their only task is to supply you with power. They also get angry if you dont do enough damage, so you should get angry too for not receiving power 🙂

    5. LOLmarley

      Lol, ikr but do you think Burning Determination is better than Stoke Flames?

    6. dcuobloguide Post author

      Thank LOLmarley for your comment, we updated our Fire Tank Guide because of your comment. Burning Determination is way better than Stroke flames, it has better power interaction and more healing chance 🙂

    7. LOLmarley

      I think tanks need a ability that helps allies, for example: Earth: Reinforce
      Rage: Infuriate and Bloodlust
      Ice: Winter Ward
      Fire: None

    8. dcuobloguide Post author

      Thanks LOLmarley for your comment we are now making Weapon Mastery guides for all weapons. We will re-update our Power guides with Weapon mastery rotation, but it will take some time until we find the best loadouts 🙂

  49. Ichigo77

    Hello there, i just falled in your blog guide and it’s just amazing, i really love your work i started DCUO few month ago and it helped me a lot , so thank you very much for sharing and giving advices.

    So there is my question about fire taking, since i’m still a beginner, i don’t know well were i should put my skill points, you explained in Stat Priority but it’s very complicated and as user of the super-speed, wich skills are recommanded to set?

    Reply
    1. dcuobloguide Post author

      Hello Ichigo77, thank you so much for your words, It is our pleasure to help DCUO community specially beginners like you.
      Fire Tank can be tricky to use but it is possible.

      While other tanks use their super powers to increase Defense, Health, or Damage Absorption, Fire tanks increases their total Health by 60% plus 2.2 health per point of Dominance. They also increased their healing received by 80%.

      Fire tanks heal themselves with powers like: Backdraft, Wildfire, or Stroke Flames. That is why some restoration stats will be helpful for your tanking.

      You should start unlocking Health and Dominance with your skill points (being Health the priority). You can find Health stats in: Brawling, One Handed, Rifle, Shield, and Two Handed.

      If you see a weapon tree have Dominance and Health unlock them both stats (Brawling).

      For your super-speed skills you should unlock:
      1. Speed Force
      2. Vortex Trap or Dash Attack
      3. Knockback Resistant
      4. Knockback Recovery
      5. Restraint Resistant
      6. Restraint Recovery
      7. Breakout Mastery

    2. Ichigo77

      Thank for taking time to answer my question.

      well, i have followed your advices, and set health and dominance, my abilities got better. i also set the innate power about super-speed, and it seems to be well, i have a question about the 2. Vortex Trap or Dash Attack why not choosing whirling dervish, it have 10% of damage more than the 2 previous?
      and also about the combinaison to follow-> you set this
      1 Inferno 2 Backdraft 3 Immolation 4 Wildfire 5 Stroke Flames 6 Reignition
      i ussaly go for 3.2.1.4 then 5&6 in case of needed healing maybe i’m not doing it correctly but it doesn’t inflict a lot of damage or because the set is for PvP and not PvE.
      then i tryed new one like this :
      1 Fairy Weapon 2 Immolation 3 Flashpoint 4 Bakdraft 5 Stroke Flames 6 Reignition
      i go for 2 then 1 then 3 and 4 it deals a bit more damage but still the same as before so in th end i finish by losing, so something is wrong maybe.

    3. dcuobloguide Post author

      Hello Ichigo77
      Choosing a power in Super-Speed dont really matter because you are not using it on your loadout, i think you just need 1 power in the second row to unlock the powers below, thats why i told you to unlock Vortex Trap or Dash Attack.

      About your rotation, as Fire Tank your damage will always be low because you need to focus on getting agro from enemies and not doing DPS. No matter what rotation you use, you wont do any damage because your statistics are oriented to Tank and not DPS.

      I think thats what is going wrong hehe. Remember also that PVP set is disabled on PVE instance and viceversa, so using PVP set in PVE is like you are not using any armor.

      Hope this help you, thanks again for your support 🙂

  50. American Ninja

    What should I be focusing on for the equipment mods as a fire tank? Should it be Dom and health since fire tanks don’t have shields?

    Reply
    1. dcuobloguide Post author

      Hi American Ninja, as a fire tank you must focus in: Health, Dominance, and Restoration (in this order). Using super powers increases your total Health by 60% plus 2.2 health per point of Dominance. Your healing received is increased by 80%. Dominance is important for tanks to maintain agroo with enemies. And Fire tanks supply shield power with healing powers increased 80%, so keep your healing up 🙂

    1. dcuobloguide Post author

      Hi American Ninja,

      Defense and Toughness are together in one same tree item and can be found in weapon trees. However, Defense is used for PVE and Toughness is used for PVP.

  51. Superpanda91

    Thanks guys. After following your guide and some testing I’ve decided on the loadout for me. I’m using back draft; burning determination; burn out; ignition; enflame; low pressure. I seem to be doing well with this. I hold aggro all the time, things are always burning, plenty of healing, and the ranged pull in low pressure is nice. And my loadout only uses 9 power points so I have 6 iconics. Health, defense, power, dominance, and both healing innates. But again its all thanks to you for pointing mi in the right direction. 🙂 thanks again.

    Reply
    1. dcuobloguide Post author

      Thanks for share your experience. We are very glad to be able to point you in the right direction. Have fun and keep your group safe from menace 🙂

  52. Moro Warrior

    Hi,
    i am confuse sometimes when using the gear, like for example, i am in DPS role then i am wearing gear for tanks? then i am in tank role but my gear is in DPS. is there any impact wearing not suitable gear for a role? how can i increase my CR i am stuck in CR 69? can you please advise..

    Regards

    Reply
    1. dcuobloguide Post author

      Hi Moro Warrior,

      Using TANK or DPS gear only impact on your stats. If you have more tank gear than of dps gear, you will hold more time on battle but wont do much damage. You won’t have any problems with using mixed equipments, just try to have the highest item level equipped.

      In DPS Role, you get damage bonus from each power used (described below power description) and it could be increasing your damage 35%, 40%, 45%, 50% or 60%. As a Fire Tank Role, you don’t receive that percentage damage increased, instead of that, all damage you cause is penalized by 20% while Dominance is increased by 100% . Using super powers increases your total Health by 60% plus 2.2 health per point of Dominance. Your healing received is increased by 80%.

      To raise your CR, try putting MODS (synthetic or developed) on your equipment to get item level bonus, and buy PVE TIER 3 with Marks of Triumph. Check your CR with our Combat Rating Calculator and see what equipment and MODS you need

      I would like to know if you are FREE, PREMIUM or LEGENDARY to be able to advice you with raising CR.

    2. Moro Warrior

      Hi,

      I really appreciate your response and advise. Thank you. I am legendary member and just playing a DCUO for a months and i am still learning, i do believed many things still need to discover in DCUO…Hoping you can guide me and give me some tips on how can i increase my SP (Skill POints) somebody told me that by getting more SP it will make my character powerful.

      Thank you and best regards

  53. Superpanda91

    Cery helpful. Thanks! Just a few questions. How should these powers be used in rotation? Also the range on ackdraft as a pull can be tricky so can a movement skill be used instead or even with it? And if so what could be replaced?

    Reply
    1. dcuobloguide Post author

      Hi Superpanda91

      As a tank you must get enemies’s agro so use Inferno (inflicts burning) -> Backdraft (pulls nearby enemies toward you). After having agro, use Stroke Flames (heal yourself overtime) and block.

      Fire Tanks don’t have defense buffs, so they need to heal themselves.

      Other tanks have range pull attacks to get enemies agro, but Fire tanks only have Backdraft to pull nearby enemies. You can use Mesmerizing Lasso to have a range pull power.

    1. dcuobloguide Post author

      Thanks for your comment, you can use this sequence power:
      * Backdraft (pulls nearby enemies toward you) -> Inferno (Inflicts Burning and Bestows Immolation upon all allies) OR
      * Backdraft (pulls nearby enemies toward you) -> Stroke Flames (Inflicts Burning and heals over time) -> Wildfire (Burning targets will set nearby enemies on fire and heal you a small amount)

      – If you are tanking you need to use Backdraft to get agro.
      Inferno will cause damage over time to your enemies.
      Stroke Flames and Wildfire simulates Inferno so you can use it to increase your agro while Inferno is on cooldown.
      – Use Stroke Flames to keep healing yourself over time and Immolation to inflict Burning to nearby enemies that attack you.

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