Gadgets Controller Guide
105,855 views | 140 Comments | Gadgets / Powers / Traits

Gadgets players employ a variety of wacky, devious and deadly contraptions to baffle their foes. This power is available for all players for FREE during Character Creation.

Gadgets Controller guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

As a Controller, players can focus on Superpowered or Hybrid Playstyle. They must unlock these stat points after unlocking required Weapon Combos, Weapon Mastery Combos and Movement Innates (7 Skill Points)

  • Focus: Superpowered (Recommended) or Focus: Hybrid – Use 1 Skill Point
    • Unlock Weapon Mastery Combos and Movement Abilities before unlocking this Stat
  • Critical Power Chance – Use 20 Skill Points
  • Critical Power Magnitude – Use 10 Skill Points
  • Might & Power – 50% of your Skill Points
    • Required for improving Power Pool to sustain in long battles
  • Vitalization – 50% of your Skill Points
    • Required for improving Power Healing effects
  • Dominance
    • Spend 5 Skill Points before going Full Might & Power and Vitalization to gain Dominance percentage increase

gadgets controller LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5

6
  • Controllers’ Power over Time is triggered by any superpower.
  • Defibrillator [4] Group Power Heal prioritize allies with the lowest percent power
  • Defibrillator [4] Group Weapon Buff prioritize allies with the highest percent power.
  • Controllers have the main task of debuffing Bosses and NPCs which is why this loadout has all Controller Debuffs
    • Stasis Field [1]: it is important to keep your enemies Defense Debuff for allies to damage them harder. This superpower is also your Supercharge Generator
    • Napalm Grenade [2]: some Instance Mechanics allow Bosses to be healed during battle which is when this superpower works as a Healer Debuff.
    • Paralyzing Dart [3]:  this Damage Debuff will protect your Tank by decreasing the damage output of your target. This is recommended to be used on Bosses all the time.
  • As a Controller, you have to be always available to raise fallen group members. For this task, Distract [5] grants you a protector Shield
  • For Controllers, Hand Blasters and Dual Pistols are the most recommended weapons. However, players can still use the weapon best suits them

Tactical MODS

  • WEAPON
    • Replenishing Adapter: Weapon attacks restore additional power. This effect may only occur once every 20 seconds
  • NECK
    • Escalating Replenishing Procs: Increases your Critical Power Chance by 5% for 6 seconds when you use Reload [4] Group Power Heal
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Violent Breakout: Using your Breakout ability causes enemies to be violently knocked down and away from you. The same enemy may only be affected once every 30 seconds
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time
    • Regenerative Shielding: Heal yourself when using a Shield super power

Equipment MODS

  • RED SOCKET
    • Might & Power
  • YELLOW SOCKET
    • Vitalization & Power
  • BLUE SOCKET
    • Dominance & Power

Post Gallery
  • gadgets_dps1
  • gadgets_big4
  • gadgets_big2
  • gadgets_big1
  • gadgets_big3
140 comments on “Gadgets Controller Guide
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  1. Tron1981
    | Reply

    I see that Gadgets finally got a group shield. It was long overdue, as it put it at a severe disadvantage when compared to other controller powers.

  2. ObsidianChill
    | Reply

    Specing into pure vit like how you describe in all your controller guides is the incorrect method with the stats revamp, with all these players spec’d full vit they won’t be able to sustain themselves during raids, you even mention to take DOM before you take power? DOM is the very last thing a controller should be specing into, we already receive enough dom from our gear which is sufficient for all levels of content. If you have the skill points to spec 175 into might/power and still have enough left over you spec into Vit. If you have low skill point you spec half and half. Also you should NEVER be specing pure vit into your gear mods, that wasn’t even the proper way before revamp. Ideally you want full power but also vit/power in yellows would be sufficient. Power pool is the most important stat in regards to stats revamp. You also didn’t go into any detail about weapon choices where there are distinct weapon choices that should be made above all others when it comes on controlling which are hand blasters and dual pistols.

    Also I should note in regards to your stealth/invisibility comments with gadgets and mental having “SHIELDS” as you put it on your stealth loadout will act as a dps version, your controller stats will not count towards the power regen and shield strength of anything from stealth because it is considered a dps activation, recharge/troll supercharge/shield will all be less effective from stelath/invisibility

    • DCUO Bloguide Post author

      Thank you so much ObsidianChill for this amazing comment, we just updated all our controller guides with your suggestions. With our new website, it would be more easy to update all our guides which is why having your comments will work as a feedback to improve them. You can message us directly through are fanpage for any more feedback in our guides 🙂

  3. Samantha
    | Reply

    This has likely been asked so I apologize in advance. Do the debuffs stack? Such as pairing stasis with gauss grenade (for the defenses) or sticky bombs with paralyzingly dart(damage)? Thank you!

    • DCUO Bloguide Post author

      Hello Samantha, debuffs are not stackable 🙁

    • I could be completely wrong about this topic, so don’t get pissed if i am. I have found that 3 can stack at a time. Under the targets health bar it shows symbols for the debuffs. I use this loadout, and under the health bar it shows, a red shield (defense debuff,) a red heart (healing debuff,) and a red scope-light-thing (idk what its called but it means damage debuff XD.) So i assume those symbols mean the debuffs that are currently stacked. Again I could be wrong… So do more research.

    • DCUO Bloguide Post author

      Yes Abe, you are correct. Those icons shows what debuffs or buffs are applied in the target

  4. 1. Taser Pull
    2. Sticky Bomb
    3. Holographic Decoy
    4. Defibrilator
    5. Stealth
    6 Battle Drone
    Weapon: Hand Blaster (Weapon Mastery w/ Bow)

    1) Use the Hold Triange, Hold Triangle, Hold Triangle weapon mastery combo with 1, 2, or 4. Works brilliantly everytime.
    2) Go into stealth and place mines as much as you can. They seem to give team power.

    Get the most out of the troll:
    1. Call for drone.
    2. Put out Hologram Decoy
    3. Use Stealth
    4. Place a few mines
    5. Use defibrillator to get out of stealth mode
    6. Use weapon mastery combos

  5. Levy McGarden
    | Reply

    Why doesn’t gadgets have a group shielding like the other controller(troll) powers do ?

    • DCUO Bloguide Post author

      Hello Levy, all powers has its own mechanics which is why some powers have different superpowers than others. Gadgets has invisibility while other controller powers dont.

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