Gadgets Controller Guide
110,213 views | Gadgets / Powers / Traits

Gadgets players employ a variety of wacky, devious and deadly contraptions to baffle their foes. This power is available for all players for FREE during Character Creation.

Gadgets Controller guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


As a Controller, players can focus on Superpowered or Hybrid Playstyle. They must unlock these stat points after unlocking required Weapon Combos, Weapon Mastery Combos and Movement Innates (7 Skill Points)

  • Focus: Superpowered (Recommended) or Focus: Hybrid – Use 1 Skill Point
    • Unlock Weapon Mastery Combos and Movement Abilities before unlocking this Stat
  • Critical Power Chance – Use 20 Skill Points
  • Critical Power Magnitude – Use 10 Skill Points
  • Might & Power – 50% of your Skill Points
    • Required for improving Power Pool to sustain in long battles
  • Vitalization – 50% of your Skill Points
    • Required for improving Power Healing effects
  • Dominance
    • Spend 5 Skill Points before going Full Might & Power and Vitalization to gain Dominance percentage increase

gadgets controller LOADOUT

Click Power Icons to display their Tooltip






  • Controllers’ Power over Time is triggered by any superpower.
  • Defibrillator [4] Group Power Heal prioritize allies with the lowest percent power
  • Defibrillator [4] Group Weapon Buff prioritize allies with the highest percent power.
  • Controllers have the main task of debuffing Bosses and NPCs which is why this loadout has all Controller Debuffs
    • Stasis Field [1]: it is important to keep your enemies Defense Debuff for allies to damage them harder. This superpower is also your Supercharge Generator
    • Napalm Grenade [2]: some Instance Mechanics allow Bosses to be healed during battle which is when this superpower works as a Healer Debuff.
    • Paralyzing Dart [3]:  this Damage Debuff will protect your Tank by decreasing the damage output of your target. This is recommended to be used on Bosses all the time.
  • As a Controller, you have to be always available to raise fallen group members. For this task, Distract [5] grants you a protector Shield
  • For Controllers, Hand Blasters and Dual Pistols are the most recommended weapons. However, players can still use the weapon best suits them

Tactical MODS

    • Replenishing Adapter: Weapon attacks restore additional power. This effect may only occur once every 20 seconds
  • NECK
    • Escalating Replenishing Procs: Increases your Critical Power Chance by 5% for 6 seconds when you use Reload [4] Group Power Heal
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Violent Breakout: Using your Breakout ability causes enemies to be violently knocked down and away from you. The same enemy may only be affected once every 30 seconds
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Reserve Tank: Increases your maximum Power pool by 5%
    • Max Damage: Using super powers increases damage by 2% for a short time
    • Regenerative Shielding: Heal yourself when using a Shield super power

Equipment MODS

    • Might & Power
    • Vitalization & Power
    • Dominance & Power

Post Gallery
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140 comments on “Gadgets Controller Guide
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  1. Secret agent man

    1. Sticky Bomb
    2. Defibrillator
    3. Stasis Field
    4. Paralyzing Dart
    5. Distract
    6. Battle Drone

    Thoughts? I’m new. This is what I was going to try. Is distract that necessary? For the additional debuff I was thinking Cryo-foam instead of Distract.

    • DCUO Bloguide Post author

      Hello SecretAgentMan, thanks for your question. I think your loadout can do great as controller because it has most of the important debuffs. Distract is recommended for situations that needs you to keep reviving people and reduce all agroo

  2. Peter Schmitz

    Is bow good for a gadget controller?

    • DCUO Bloguide Post author

      Hello Peter, all weapons can be good once you learn how to use it. Bow is not one of the most used weapons but if you like it you should give it a chance

  3. I have 87 skill points (And climbing), and trying to figure out if I’m utilizing them to the utmost. What type of vitalization and dominance stats should I have? I’m at like 6300 vitalization (which seems low) and 4400 dominance (which seems high). I’ve followed your weapon mastery for martial arts and dual pistol and have picked certain abilities from brawling and hand blaster to get the Vitalization up, but just not sure I’m doing it right. Thoughts on distributing these 87 or so points?

    • DCUO Bloguide Post author

      Hello Tone, thanks for your question. It is not only about distributing your skill points, it is more about getting more skill points than your combat rating which will help you increase your vitalization needed for Controller Debuffs and Buffs. The best way to get vitalization is by unlocking Weapon mastery bonus statistics at the bottom of the tree.

  4. SuperTonyZero

    So, I have a dual pistol character, will this skill tree work? If not is there any other skill trees that could possibly help me get stronger?

    • DCUO Bloguide Post author

      Hello SuperTonyZero, builds and loadous can be used with any weapon. In fact, dual pistol is great for you to regenerate power by increasing hit counter fast.

  5. When Battle Drone is active, do you still need to throw POT as well? Or does it cancel one another? Also, can Battle Drone and Suppressor Turret be used at the same time?

    • DCUO Bloguide Post author

      Hello rcane, Battledrone has a different interation than your POT. So you can use POT with no problem. The only superpower that overrides a POT is yours POT superpower or another allies POT with stronger vitalization. You can use Battle drone and Suppresor Turret too with no problem. Battle drone is a pet that has a short duration so it shouldnt disable your Suppressor Turret

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