Gadgets DPS Guide
293,355 views | 309 Comments | Gadgets / Powers / Traits

Gadgets players employ a variety of wacky, devious and deadly contraptions to baffle their foes. This power is available for all players for FREE during Character Creation

Gadgets DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

gadgets DPS LOADOUT

Click Power Icons to display their Tooltip

Melee Loadout

1M

2M

3M

4M

5A

6
  • Melee Rotation
    • Cryo-field [1M] (needs reload) > Implosion Mine [2M] > Gauss Grenade [3M] > EMP Pulse [4M] > Gauss Grenade [3M] > Implosion Mine [2M]
Mid-Range Loadout

1R

2R

3R

4R

5A

6
  • Mid-Range Rotation
    • Stasis Field [1R] (needs reload) > EMP Pulse [2R]Vortex Cannon [3R]Gauss Grenade [4R] (x2)  > EMP Pulse [2R]Vortex Cannon [3R]  Gauss Grenade [4R]

5A

5B
  • Suppressor Turret [5A] is the best pet for the loadout. It will deal increased damage to enemies inflicted with ElectrifyBurnDaze or Frostbite effects
    • If you stay out of combat for a long time, Suppressor Turret [5A] will self-destruct
  • Robot Sidekick [5B] is great for an additional Damage Over time. This is recommended for players who doesn’t want to recast  Suppressor Turret [5A]
Invisibility Loadout

1

2

3

4

5

6
  • While in Invisibility Mode, players can use Supercharges power according to their needs.
  • They can also use Implosion Mine [2] or Thermite Mine [3] and retain Stealth until mines deal damage

Rotation Tips

  • Melee Rotation allows player to be spend measured power to kill nearby enemies fast. Melee Loadout is recommended for all situations (Challenges, Duos, Alerts, Raids, and Missions).
    • For Alerts and Raids you have to be careful on not dying for being too closed to Bosses or Sub Bosses
  • Mid-Range Rotation has high-power consumption making it only viable when a controller is in the group.
    • Melee Loadout has more burst damage than Mid-Range Loadout but it will let your character being at a safe range location
  • These Rotations focus on dealing heavy damage with ElectrifyBurnDaze or Frostbite effects. It is vital for you to understand the rotation and how Power Interaction effects are applied to deal heavy damage with superpowers
    • You can click superpower icons to display Tooltip for reading its description and how they work

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Gadgets Melee DPS | Theiceyninja Dcuo
Gadgets Superpowered | Jona Black
Gadgets SuperPowered and Hybrid | CoDextraPerformance

Post Gallery
  • gadgets_dps1
  • gadgets_big1
  • gadgets_big2
  • gadgets_big3
  • gadgets_big4
309 comments on “Gadgets DPS Guide
1 25 26
  1. GriffinTheDark
    | Reply

    Sorta new to rotations and stuff. Is Superpowered the recommended way to go for gadgets?

    • DCUO Bloguide Post author

      Hello Griffin, all our DPS guides are focused on superpowered which is the most used focus at the moment. We tested gadgets and melee loadout deals heavy damage. However, Mid-Range loadout wasn’t event close to the damage dealth by Melee loadout. I think after updating all our guides we will have to test gadgets on another focus to find more loadouts. This may happen for Sorcery too

  2. DiegoDelFuego
    | Reply

    So… can I just get a map or a pic of the suggested load outs & mods? The guy in the video talks super fast & flys passed all his gear, doesn’t mention socketing for gear or if there’s any reason to not use a different rotation now. He still uses the suggested old rotation so… if the point of Gadgets DPS is to inflict Damage, where do my new SP points go in the tree & why should I bother changing the rotation?

    • DCUO Bloguide Post author

      Hello DiegoDelFuego, we are currently working on our guides. All our guides are supposed to be revamped by the end of the week 🙂

  3. Dragetto
    | Reply

    Is this loadout still the perfect loadout (after game update 66)?

    • DCUO Bloguide Post author

      Yes Dragetto, this loadouts can be used after game update 66

  4. Marik Ishtar
    | Reply

    Honestly paralyzing dart is quite effective too. My load outs are guast granade, napalm granade, vortex cannon(for boostinh paralizing darts damage), paralyzing dart,distract and battle display, i am still a bit of a nocice in dc but I find this quite effective. Plus it make feel like trowing almost all bombs on my enemies haha so mind if I ask if this is effective?

    • DCUO Bloguide Post author

      Hello Marik, paralyzind dart for being a range superpower will always deal lesser damage than EMP Pulse. For DPS, dealing the greatest damage in a minimun amount of time is what makes you great. You can use your loadout as you indicates but it wont deal the same damage as EMP Pulse Loadout

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