Gadgets DPS Guide
291,419 views | 309 Comments | Gadgets / Powers / Traits

Gadgets players employ a variety of wacky, devious and deadly contraptions to baffle their foes. This power is available for all players for FREE during Character Creation

Gadgets DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

gadgets DPS LOADOUT

Click Power Icons to display their Tooltip

Melee Loadout

1M

2M

3M

4M

5A

6
  • Melee Rotation
    • Cryo-field [1M] (needs reload) > Implosion Mine [2M] > Gauss Grenade [3M] > EMP Pulse [4M] > Gauss Grenade [3M] > Implosion Mine [2M]
Mid-Range Loadout

1R

2R

3R

4R

5A

6
  • Mid-Range Rotation
    • Stasis Field [1R] (needs reload) > EMP Pulse [2R]Vortex Cannon [3R]Gauss Grenade [4R] (x2)  > EMP Pulse [2R]Vortex Cannon [3R]  Gauss Grenade [4R]

5A

5B
  • Suppressor Turret [5A] is the best pet for the loadout. It will deal increased damage to enemies inflicted with ElectrifyBurnDaze or Frostbite effects
    • If you stay out of combat for a long time, Suppressor Turret [5A] will self-destruct
  • Robot Sidekick [5B] is great for an additional Damage Over time. This is recommended for players who doesn’t want to recast  Suppressor Turret [5A]
Invisibility Loadout

1

2

3

4

5

6
  • While in Invisibility Mode, players can use Supercharges power according to their needs.
  • They can also use Implosion Mine [2] or Thermite Mine [3] and retain Stealth until mines deal damage

Rotation Tips

  • Melee Rotation allows player to be spend measured power to kill nearby enemies fast. Melee Loadout is recommended for all situations (Challenges, Duos, Alerts, Raids, and Missions).
    • For Alerts and Raids you have to be careful on not dying for being too closed to Bosses or Sub Bosses
  • Mid-Range Rotation has high-power consumption making it only viable when a controller is in the group.
    • Melee Loadout has more burst damage than Mid-Range Loadout but it will let your character being at a safe range location
  • These Rotations focus on dealing heavy damage with ElectrifyBurnDaze or Frostbite effects. It is vital for you to understand the rotation and how Power Interaction effects are applied to deal heavy damage with superpowers
    • You can click superpower icons to display Tooltip for reading its description and how they work

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Gadgets Melee DPS | Theiceyninja Dcuo
Gadgets Superpowered | Jona Black
Gadgets SuperPowered and Hybrid | CoDextraPerformance

Post Gallery
  • gadgets_dps1
  • gadgets_big1
  • gadgets_big2
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309 comments on “Gadgets DPS Guide
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  1. nektarios
    | Reply

    DO YOU USE ANY WEAPON COMBOS BETWEEN LIKE RIFLE OR 1HANDED?AND WHY DO YOU USE NEURAL NEUTRALIZER?ISN’T FEAR GASS BETTER?

    • dcuobloguide Post author

      Using your weapon in the rotation will depend on the situation for example if you dont have power and you need to make weapon combos to regenerate power. Neural Neutralizer creates a protective barrier, is usable while controlled , and increases all damage by 50% when used. It is definetly better than Fear Gas which is Vulnerable to Interrupt and only provides 35% damage increasement

  2. nektarios
    | Reply

    what is the rotation of this loadout.Is it best for melee or range?

    • dcuobloguide Post author

      Hi Nektarios, thanks for asking

      For melee you should use Cryo-field instead of Photon Blast.

      The rotation for melee dps is: Intimidation -> Gauss Grenade -> Cryo-foam -> Cryo-field.

      For range dps rotation: Intimidation -> Gauss Grenade -> Cryo-foam -> Photon Blast

      Hope to be helpful 🙂

  3. What is the rationale for taking neural neutralizer? Damage? Utility?

    • dcuobloguide Post author

      Hi Shion

      Neural Neutralizer causes heavy damage to your enemies, increases all damage by 50%, creates a protective barrier, and can be used while controlled. It is a very powerful and helpful power

  4. Why does it say 13 points and shows to get cyro-field when you don`t even use it in the loadout,cyro-FOAM comes BEFORE cyro-field.

    • dcuobloguide Post author

      Thanks for noted it BOB, Cryo-field can be helpful in PVP, so Cryo-field should replaced Photon Blast which has long cast time.

      However, you can unlock Wisdom of Solomon to permanently gain +50 Vitalization +100 Power instead of Cryo-field

  5. Jeremy Elliott
    | Reply

    What would be the best loadout for a stealth build? Gadget or mental? DPs or troll? Bow or martial arts?

    • dcuobloguide Post author

      Hi Jeremy

      Stealth is more useful in PVP than PVE; however, it is only used for losing agro enemies. If you want it to be more efective you need to have a lot of dominance so in controller role is more effective. I prefer martial arts instead of Bow

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