Gadgets DPS Guide
291,419 views | 309 Comments | Gadgets / Powers / Traits

Gadgets players employ a variety of wacky, devious and deadly contraptions to baffle their foes. This power is available for all players for FREE during Character Creation

Gadgets DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

gadgets DPS LOADOUT

Click Power Icons to display their Tooltip

Melee Loadout

1M

2M

3M

4M

5A

6
  • Melee Rotation
    • Cryo-field [1M] (needs reload) > Implosion Mine [2M] > Gauss Grenade [3M] > EMP Pulse [4M] > Gauss Grenade [3M] > Implosion Mine [2M]
Mid-Range Loadout

1R

2R

3R

4R

5A

6
  • Mid-Range Rotation
    • Stasis Field [1R] (needs reload) > EMP Pulse [2R]Vortex Cannon [3R]Gauss Grenade [4R] (x2)  > EMP Pulse [2R]Vortex Cannon [3R]  Gauss Grenade [4R]

5A

5B
  • Suppressor Turret [5A] is the best pet for the loadout. It will deal increased damage to enemies inflicted with ElectrifyBurnDaze or Frostbite effects
    • If you stay out of combat for a long time, Suppressor Turret [5A] will self-destruct
  • Robot Sidekick [5B] is great for an additional Damage Over time. This is recommended for players who doesn’t want to recast  Suppressor Turret [5A]
Invisibility Loadout

1

2

3

4

5

6
  • While in Invisibility Mode, players can use Supercharges power according to their needs.
  • They can also use Implosion Mine [2] or Thermite Mine [3] and retain Stealth until mines deal damage

Rotation Tips

  • Melee Rotation allows player to be spend measured power to kill nearby enemies fast. Melee Loadout is recommended for all situations (Challenges, Duos, Alerts, Raids, and Missions).
    • For Alerts and Raids you have to be careful on not dying for being too closed to Bosses or Sub Bosses
  • Mid-Range Rotation has high-power consumption making it only viable when a controller is in the group.
    • Melee Loadout has more burst damage than Mid-Range Loadout but it will let your character being at a safe range location
  • These Rotations focus on dealing heavy damage with ElectrifyBurnDaze or Frostbite effects. It is vital for you to understand the rotation and how Power Interaction effects are applied to deal heavy damage with superpowers
    • You can click superpower icons to display Tooltip for reading its description and how they work

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Gadgets Melee DPS | Theiceyninja Dcuo
Gadgets Superpowered | Jona Black
Gadgets SuperPowered and Hybrid | CoDextraPerformance

Post Gallery
  • gadgets_dps1
  • gadgets_big1
  • gadgets_big2
  • gadgets_big3
  • gadgets_big4
309 comments on “Gadgets DPS Guide
1 24 25 26
  1. Demetri Sweeney
    | Reply

    What weapon would you recommend for the gadget DPS/Control build?

    • DCUO Bloguide Post author

      Hello Demetri, thanks for your comment. It is not recommended that you try to be both role in DCUO because for DPS you need Advanced Mechanics to deal great damage while Controllers use other superpowers for buff and debuff. You should keep using Gadgets in DPS role until you reach high CR

  2. CTCFirebird
    | Reply

    I kinda don’t like Cryofoam and Distract. What can I replace those with in order to do lots of damage?

    • DCUO Bloguide Post author

      Hello CTCFirebird thanks for your comment. This loadout is meant to deal the highest DPS. You can replace Cryofoam with another power that also works with the Advanced Mechanics such as Sticky Bomb or Stasis Field. However, it is not recommended to take off Distract from your loadout because it gives you an instant Advanced Mechanics hit with EMP Pulse.

      You must understand Gadgets Advanced Mechanics in order to inflict heavy damage:

      Enemies take heavy damage when EMP Pulse is used immediately after unstealthing, using Distract, or applying three different power interactions from the following super powers:
      Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon

    • CTCFirebird

      Ah ok cool. Still trying to understand Gadgets. Thank you!

    • DCUO Bloguide Post author

      No problem, we are glad to help 🙂

  3. Jevaghn Simon
    | Reply

    How many skill points is needed for gadgets ?

    • DCUO Bloguide Post author

      Hello Jevaghn, A player must have at least 90 skill points for their characters role to work to its full potential and unlock main weapon and cross-weapons mastery. However, getting more Skill points will let them get additional Weapon Masteries points and make characters stronger.

  4. Misconception
    | Reply

    Can you please show a good skill point tree for all the weapon to have for a gadget DPS?

  5. Misconception
    | Reply

    When I duel someone and I use distract -> EMP, I immediately use up all of my power ( I have battle display on). This never used to happen before. Have they done something to it, and what strategy should I now change to when duelling?

    • DCUO Bloguide Post author

      With recent GU, DCUO is disabling AM power regeneration for PVP matches so players should focus more on blocking, interrupting, and weapon attacks letting powers to be used only as finishers or damage increasement

1 24 25 26

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Viewed Posts
Styles DCUO 309 Views
Powers DCUO 174 Views
Sets Styles 170 Views
Briefings DCUO 144 Views
Guides DCUO 137 Views
Ice DPS Guide 119 Views
Rage DPS Guide 117 Views
Fire DPS Guide 113 Views
Atomic DPS Guide 110 Views
DCUO Census 107 Views
Advertisement
In Bluehost We Trust