Light DPS Guide
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Light players assault their enemies with hard light constructs and support their allies to keep them in the fight. Heroes wield the green power of Will, while villains use the yellow power of Fear. This power is available by buying it from Marketplace with 600 Station Cash

Light DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked


Click Power Icons to display their Tooltip






  • Light Weight Strike [4] or Chompers [3] (needs reload to Daze) > Ram [1] + Construct Combos
    • Melee Construct Combos
      • Tap Range: Fan
        • Tap Melee: Light Claws (x4)
          • Tap Range: Ram [1] 
    • Range Construct Combos
      • Hold Melee: Snap Trap
        • Hold Range: Light Blast
          • Hold Range: Minigun
            • Tap Range: Ram [1]
            • Hold Melee: Snap Trap
  • Light Weight Strike [4] or Chompers [3] (needs reload to Daze) > Impact [2] + Construct Combos
    • Melee Construct Combos
      • Hold Melee: Chainsaw (x5)
        • Hold Melee after Chainsaw (x5): Light Claws
          • Tap Melee: Light Claw Slash (x4)
            • Hold Melee: Final Claw
              • Tap Range: Ram [1]
              • Hold Range: Minigun
    • Range Construct Combos
      • Hold Range: Light Blast
        • Tap Melee: Boxing (x4)
          • Hold Range: Impact [2] 
        • Hold Range: Minigun
          • Tap Range: Ram [1]

Rotation Tips

  • There are UNLIMITED ways Construct Combos can be performed which is why the guide only lists the most recommended for dealing damage
  • Using Light Weight Strike [4] or Chompers [3] will Daze your enemies which will empower your combo attacks. It is recommended to refresh the effect when needed
  • Mastering all the possible or recommended combinations for Construct Combos will enable the player to deal Unlimited Construct Combos
  • Using Light Weight Strike [4] will Daze and knock down your enemies and also regenerate Supercharge
  • Construct Combos costs power. However, it will be very hard to be outpowered due to the Construct Animation Timing

Tactical MODS

    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Core Strength: Gain an additional 2% damage
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

    • Might
    • Might & Power
    • Might & Health (improve survival)


Light Revamp Loadout | Jona Black
Hard Light Dps | DpsLight - Gaming
Light Superpowered | CoDextraPerformance

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366 comments on “Light DPS Guide
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  1. Marcelo

    Cool build. Does this work well with hand blasters? I might trii it out on my current light build. I’ve just been using the assault skills and havent even touched support, but definetely will for that buff. I’ll have to get used to the combos and stuff, as a new player i’m usually just mashing and using what i like/looks cool. Nice build tho.

    • DCUO Bloguide Post author

      Hello Marcelo, for DPS we recommend you to use One Handed or Dual Wield. Hand Blaster is a range weapon so using it will cause you to get interrupt by enemies

  2. Billy Uhrig

    This is a interesting build and I’ll have to try it my issue is my dominance is only 53 were my percision is 1153 and my might is around 2400 so the pulling effects and stubs don’t happen and the shield doesn’t last as long. Right now I have lightclaws, grasping hand, light barrier, the helicopter super , strafing run and the train animation. My weapon is dual wields can u offer me any help I’m cr 97 and I don’t feel my damage output isn’t highly enough

    • dcuobloguide Post author

      Hi BIlly thanks for your comment.

      As light dps you must focus in precision, might, critical attack chance, and critical attack damage (in this order of importance). Light dps comes from the combos (precision based) more than powers (might base). This is probably why you feel your damage is low.

      All your mods and equipment stats should give you more precision than might, so there are tier sets 5 based in precision and other based in might. You dont need to worry about your dominance, and light shield uses restoration to last longer, but you shouldnt focus on restoration either.

      Now mastering lights combo is what you must focus from now on. This guide allows players to unlock infinite light combo. But they will only be powerful if you raise your precision

    • Billy Uhrig

      Ok so when I start a boss fight I’ll lightclaws in then either continuously light claw or light claw-ram to chains then I’ll repeat. But a continuous light claw does just as much damage as my normal attack so should I stay away from this is shoot for a combo? Now in your combo when is a good time to pop the shield

    • dcuobloguide Post author

      Hi Billy Uhrig, Light Claws being clipped in the right way (activate Light Claws + Hold Melee) can inflict lots of damage, but it will only increase all damage by 35%.

      I like to open melee DPS with Fan->Light Claws (Light Combo) and then Ram->Whip Trash (Light Combo). Spamming Ram + Whip Trash (Light Combo) is what i use when want to attack multiple targets at the same time.

      Now for range DPS, most of Light DPS uses Snap Trap -> Fan (Light Combo) -> jump -> Fan. This spam rotation is used for Raids and Alerts where you are powered over time with a controller.

      A good time to pop your Light Shield is when you are entering in attack mode or when you are low health. Sometimes in Alerts without tanks, I like to jump into the fight acting as a tank with my shield up, so the healer have a time to start healing me and put healer’s buff on me.

    • So I was a little skeptical about changing my power trees around but I have to say after I did all I can say is wow. This is what I’ve been looking for if I use a flex soda it puts my percision up to 1460 and I put the hurt on consistently and more using this way more than I ever did with my old set and I rarely go down this is great thank you guys for the pointers!!! 🙂 🙂

    • dcuobloguide Post author

      Thanks so much Billy for your comment, this motivate us to keep growing and get better info to our community. We are glad we can help you 🙂

  3. Is this a good build overall? I was thinking about making a light dps and just wanted some perspective on it

    • dcuobloguide Post author

      Hi Marlon, i personally use this loadout with my lantern. However, it is imposible to say if this is the best build and loadout in the game. Our guides try to give our community build and loadout to start and have the perspective of using it. But it will depend on the player if they want to follow or with more experience make its own build.

      What i can say to you is that our guides are recopilation of builds and loadout from some experienced player who use these powers.

    • Ok another question is this a pvp build or pve?

    • dcuobloguide Post author

      Hi Marlon,

      Our builds try to give players a guidance in what powers are the best to have in their loadouts. However, most players use the same build for both pvp or pve, unless they now have Armories that can switch PVP and PVE tiers and stats. I personally use this loadout for PVP and PVE, and i have realized that in pvp using your weapon, blocking, and interrupting is what makes you win instead of using your powers which takes you to spend all your power and die faster.

  4. Whats the best weapon to use for this?

  5. This build seems rather counter-intuitive, not having chainsaw or machinegun; those don’t cut it anymore?

    • dcuobloguide Post author

      Hi Shion, thanks for your comment

      This Light DPS build allows you to unlock what I called unlimited Light Combos and you can start this unlimited combos with Fan, Ram, Grasping Hand, and Snap Trap. I dont use chainsaw because it has long animation and machinegun can be used in the unlimited combo (Fan – Light Claws – Machinegun – Whip Trash – Impact – Grasping Hand – Fan)

      As Light DPS, you can make a lot of damage saving power because you just need to activate one power to have unlimited combos without consuming power

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