Light DPS Guide
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Light players assault their enemies with hard light constructs and support their allies to keep them in the fight. Heroes wield the green power of Will, while villains use the yellow power of Fear. This power is available by buying it from Marketplace with 600 Station Cash

Light DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked


Click Power Icons to display their Tooltip






  • Light Weight Strike [4] or Chompers [3] (needs reload to Daze) > Ram [1] + Construct Combos
    • Melee Construct Combos
      • Tap Range: Fan
        • Tap Melee: Light Claws (x4)
          • Tap Range: Ram [1] 
    • Range Construct Combos
      • Hold Melee: Snap Trap
        • Hold Range: Light Blast
          • Hold Range: Minigun
            • Tap Range: Ram [1]
            • Hold Melee: Snap Trap
  • Light Weight Strike [4] or Chompers [3] (needs reload to Daze) > Impact [2] + Construct Combos
    • Melee Construct Combos
      • Hold Melee: Chainsaw (x5)
        • Hold Melee after Chainsaw (x5): Light Claws
          • Tap Melee: Light Claw Slash (x4)
            • Hold Melee: Final Claw
              • Tap Range: Ram [1]
              • Hold Range: Minigun
    • Range Construct Combos
      • Hold Range: Light Blast
        • Tap Melee: Boxing (x4)
          • Hold Range: Impact [2] 
        • Hold Range: Minigun
          • Tap Range: Ram [1]

Rotation Tips

  • There are UNLIMITED ways Construct Combos can be performed which is why the guide only lists the most recommended for dealing damage
  • Using Light Weight Strike [4] or Chompers [3] will Daze your enemies which will empower your combo attacks. It is recommended to refresh the effect when needed
  • Mastering all the possible or recommended combinations for Construct Combos will enable the player to deal Unlimited Construct Combos
  • Using Light Weight Strike [4] will Daze and knock down your enemies and also regenerate Supercharge
  • Construct Combos costs power. However, it will be very hard to be outpowered due to the Construct Animation Timing

Tactical MODS

    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Core Strength: Gain an additional 2% damage
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

    • Might
    • Might & Power
    • Might & Health (improve survival)


Light Revamp Loadout | Jona Black
Hard Light Dps | DpsLight - Gaming
Light Superpowered | CoDextraPerformance

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366 comments on “Light DPS Guide
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  1. Luke Smith

    When are you guys coming out with loadouts for gu73

    • DCUO Bloguide Post author

      Hello Luke, we are currently updating all our guides to the Revamp. Light will be available soon. Stay tuned for announcements in our Fanpage 🙂

  2. Evloch

    First off just wanna say I love the guides. So I took your build and fiddled with it. I go chainsaw–light claws–ram–whip thrash–impact–chainsaw and I found i do great damage. Just wanted to share my build and hope it helps someone as this guide site has helped me

    • DCUO Bloguide Post author

      Thank you so much Evloch for sharing this information. We hope to see your comments when stats revamp gets online

  3. Legacy

    Thanks for the great build, I have a question i needed help with please.

    Okay so for the unlimited construct combos, there’s 2 combos for melee listed is that one long combo altogether or we can chose on the one we prefer and spam them infinitely.

    Unlimited Melee Construct Combos
    ●“Fan [1]” – (Tap Melee x4) Light Claws – (Tap Range) Ram – (Tap Range) Fan
    ●“Fan [1]” – (Tap Melee x4) Light Claws – (Hold Range) Minigun – (Tap Range) Ram – (Tap Range) Fan

    • Legacy

      Also are there any alternatives to robot sidekick? My character play style is 100% lantern corps style and thecpet doesn’t fit my style and im not a fan of it xD is there any other usefull alternative skill i can use instead of robot sidekick. #norobosidechick

    • DCUO Bloguide Post author

      Robot sidekick is recommended to have an additional damage ouput due to you can access unlimited construct combos without filling all loadout spots.

    • DCUO Bloguide Post author

      Hello Legacy, what unlimited combo you use will depend on what combat situation you are facing. If you are fighting adds you should use “Fan [1]” – (Tap Melee x4) Light Claws – (Tap Range) Ram – (Tap Range) Fan but if you are facing bosses you should use the second one or Range Construct combos

  4. Please I would appreciate a lot if you do PVP Loadout with the powers on the site

    • DCUO Bloguide Post author

      Hello Allen, it is hard for us to create loadouts for PVP. However, with Stats Revamp Coming we will try to do something to allow players create and share their loadouts

  5. hey, this is the best buildout so far? ive seen some youtube vids of players getting inspiration and recharge instead of the shield and robot

    • forgot they also had grasping hand…..

      their loadout was…. Chompers, recharge, inspriation, grasping hand, fan, and supercharge?

      is this build superior?

    • DCUO Bloguide Post author

      That is in fact one of our previous suggested Loadout. You can use it but use chompers, recharge and inspiration at the beginning of the rotation. Dont ever stop unlimited combos to refresh recharge and inspiration effects because UNLIMITED COMBOS will deal more damage than stopping and refreshing effects

    • DCUO Bloguide Post author

      Hello Billy, for Light DPS using your Construct Combo is the best way to deal damage. It is good having inspiration and recharge in the loadout. However, you must know that if you cut the unlimited construct combos to use inspiration and recharge your damage will be heavily reduced

    • ahhh ok… thx for the info

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