Mental Controller Guide
137,980 views | 125 Comments | Mental / Powers / Traits

Mental players create phantoms and manipulate objects and enemies with the power of their mind. This power is available for all players for FREE during Character Creation.

Mental Controller guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

As a Controller, players can focus on Superpowered or Hybrid Playstyle. They must unlock these stat points after unlocking required Weapon Combos, Weapon Mastery Combos and Movement Innates (7 Skill Points)

  • Focus: Superpowered (Recommended) or Focus: Hybrid – Use 1 Skill Point
    • Unlock Weapon Mastery Combos and Movement Abilities before unlocking this Stat
  • Critical Power Chance – Use 20 Skill Points
  • Critical Power Magnitude – Use 10 Skill Points
  • Might & Power – 50% of your Skill Points
    • Required for improving Power Pool to sustain in long battles
  • Vitalization – 50% of your Skill Points
    • Required for improving Power Healing effects
  • Dominance
    • Spend 5 Skill Points before going Full Might & Power and Vitalization to gain Dominance percentage increase

MENTAL controller LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5A

6
  • Controllers’ Power over Time is triggered by any superpower.
  • Psychic Empowerment [4] Group Power Heal prioritize allies with the lowest percent power
  • Psychic Empowerment [4] Group Weapon Buff prioritize allies with the highest percent power.
  • Controllers have the main task of debuffing Bosses and NPCs which is why this loadout has all Controller Debuffs
    • Psychic Shock [2]: it is important to keep your enemies Defense Debuff with this superpower. This will let your allies damage them harder. It is also great for crowd control enemies by stunning them
    • Cryokinesis [3]: this Damage Debuff will protect your Tank by decreasing the damage output of your target. This is recommended to be used on Bosses all the time
    • Horrific Visage [1]: some Instance Mechanics allow Bosses to be healed during battle which is when this superpower works as a Healer Debuff. This superpower is also your Supercharge Generator

5A

5B
  • As a Controller, you have to be always available to raise fallen group members. For this task, Telekinetic Shield [5A] and Grandeur [5B] grant you a protector Shield
  • For Controllers, Hand Blasters and Dual Pistols are the most recommended weapons. However, players can still use the weapon best suits them

Tactical MODS

  • WEAPON
    • Replenishing Adapter: Weapon attacks restore additional power. This effect may only occur once every 20 seconds
  • NECK
    • Escalating Replenishing Procs: Increases your Critical Power Chance by 5% for 6 seconds when you use Psychic Empowerment [4] Group Power Heal
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Violent Breakout: Using your Breakout ability causes enemies to be violently knocked down and away from you. The same enemy may only be affected once every 30 seconds
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time
    • Regenerative Shielding: Heal yourself when using a Shield super power

Equipment MODS

  • RED SOCKET
    • Might & Power
  • YELLOW SOCKET
    • Vitalization & Power
  • BLUE SOCKET
    • Dominance & Power

 

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125 comments on “Mental Controller Guide
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  1. Hey my controller has a cr of 177 with 88 skill points but my vit is 6,494. Is that bad?

    • DCUO Bloguide Post author

      Hello James, your Skill points should always be higher than your CR specially for controllers where having tons of vitalization is crucial for your role

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