Mental DPS Guide
276,234 views | Mental / Powers / Traits

Mental players create phantoms and manipulate objects and enemies with the power of their mind. This power is available for all players for FREE during Character Creation.

Mental DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked


Click Power Icons to display their Tooltip






  • Solo Rotation
    • Mass Levitation [1] (needs reload) > Pyrokinesis [2] (needs reload) > Psychic Shock [4] (spam it until refreshing Terrify effect)
  • Alerts and Raids Rotation
    • Mass Levitation [1] (needs reload) > Pyrokinesis [2] (needs reload) > Telekinetic Pull [3] > Psychic Shock [4] x3 > Telekinetic Pull [3] > Psychic Shock [4] (spam it until refreshing Terrify effect)


  • Robot Sidekick [6A] is great for having an additional Damage over Time. However, it will reduced your passive power regeneration
  • Psychic Prison [6B] is recommended for players who want to have an additional Damage over Time Area. However, this Area of Effect is not wide enough so the player must be very close to the targets to summon it
Invisibility Loadout






  • By entering in the Invisibility Mode, players will be able to use any of the Supercharge Powers and they can also deal great damage by spamming Ambush: Sleep [1]
  • Ambush: Sleep [1] will retain Stealth. It also damage and stun your target which is why it deals greater damage than other superpowers.
    • This is great when dealing damage to a single target and you can stay in Stealth Mode

Rotation Tips

  • This Mental Loadout requires a lot of power to use their rotation which is why players should use their superpowers wisely to avoid being outpowered. This can be done by mixing weapon attacks for solos situations
  • Solo Rotation allows player to spend low power in battle by using only necessary superpowers making it viable for solo situations (Challenges, Duos, Missions)
    • This Rotation focus on dealing heavy damage with Terror effect. Using Mass Levitation [1] will inflict Daze and then Pyrokinesis [2] inflicts Terror effects on Dazed enemies.
    • Once you have your enemies in Terroryou should spam Psychic Shock [4] until Terror effect is off
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
    • This Rotation focus on dealing heavy damage with Daze (Mass Levitation [1]) and Terror (Pyrokinesis [2]) effects. Telekinetic Pull [3] and Psychic Shock [4] should be used until Daze and Terror effects are off
  • Enter to Stealth Mode, when you need to use your Supercharge powers or you are able to spam Ambush: Sleep [1] to a single target

Tactical MODS

    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Core Strength: Gain an additional 2% damage
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

    • Might
    • Might & Power
    • Might & Health (improve survival)


Mental DPS Loadout | Klipzy TopDM

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207 comments on “Mental DPS Guide
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  1. hi… is there a new mental DPS loadout/rotation now they have remove the psychic resonance?

    • DCUO Bloguide Post author

      Hello Sprach, we are currently updating all our guides. Mental will be finish in 2 or 3 days 🙂

  2. I’m using this build and my power is not regenerating and I’m wondering why

    • DCUO Bloguide Post author

      Hello Kenneth, remember to always have Resonance Cycle active by using Psychic Resonance (purple aura around your head indicates it is active). If you use superpowers without Resonance active you wont be getting power refund at all

  3. Malek abuawad

    Hi awesome helpful website, but i have a problem . Every time i lose my powers on a specific weapon it tells me to go to the safehouse and replinish it in the vendors but idk where are they and how to replinish my powers plz answer quickly?!?!?

    • DCUO Bloguide Post author

      Hello Malek, i dont quite understand your question. How do you lose your powers on a specific weapons? This is the first time i read about replinish power. Please explain me more about your problem

    • B5Freak

      I’m going to assume a couple of things. One is that you are a new player. If so, welcome to DCUO! Two is that you are probably talking about gear durability. Over time (and especially if you are defeated), your gear will take damage and eventually become broken, giving you no stat benefits. Especially in the case of weapons, where it will be as if you don’t have a weapon equipped and you’ll simply be punching your opponent with very little effect.

      To repair your gear, you must go to a vendor and have it repaired. With some exceptions, most every vendor in the game can repair your gear. Including the ones at the safehouses. It will cost you some cash; the amount depending on how damaged your gear is and what Combat Rating (CR) each piece has. I hope this answers your question.

  4. What is the best weapon for Mental?

    • DCUO Bloguide Post author

      Hello Prodigy, for all powers there is no a particular weapon to use. Choosing a weapon is more about how you feel with it, we usually recommend One Handed because is one of the most balanced weapon for melee and ranged situations. However, you should check all weapons and choose the one you feel more confortable

  5. Is there a good dps build for iconic powers.
    I’m using mental powers as a base

    • DCUO Bloguide Post author

      Hello Blue, DPS powers need to use Advanced Mechanics to deal the highest damage possible. Using only iconic powers can be great for fun only

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