Munitions DPS Guide
121,763 views | 147 Comments | Munitions / Powers / Traits

Munitions players Lay waste to the battlefield and any enemies that happen to be there with military-grade ordnance!. This power is available by buying it from Marketplace with 600 Station Cash.

Munitions DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

MUNITIONS DPS LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5

6A
  • Solo Rotation
    • Shrapnel Grenade Launcher [1] > Smoke Grenade Launcher [4] > Five-Barrel Minigun [2] > Chain Gun [3]
  • Alerts & Raids Rotation
    • Shrapnel Grenade Launcher [1] > Smoke Grenade Launcher [4] > Mini-Nuke [5]Five-Barrel Minigun [2] > Chain Gun [3]

6A

6B
  • Neo-Venom Boost [6A] improves your damage output power which is recommended for heavily damage Bosses and Sub-Bosses
  • Biggun [6B] is recommended to inflict heavy damage to Multiple Enemies. This supercharge is great for Solo Situations

Rotation Tips

  • Solo Rotation allows player to deal heavy burst damage on your enemies but it required a lot of power.
    • It is recommended to wait for power to be restored before engaging another battle
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
  • These Rotations focus on dealing heavy damage with Burn effects. It is vital to have your enemies Burned all the time (Shrapnel Grenade Launcher [1]) in order to deal great damage with Smoke Grenade Launcher [4]Mini-Nuke [5]Five-Barrel Minigun [2], and Chain Gun [3]
  • Be careful with Five-Barrel Minigun [2], and Chain Gun [3] (they are Vulnerable to Interrupt).

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time (recommended)
    • Empowered Channeling: Channeled super powers are no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5% while active.
      • This mod affects: Mass Detonation [4B]Fireburst [2], and Flame Cascade [1]

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Raid - Munitions DPS Loadout | Partho Sarathi
Munitions Superpowered | Jona Black
Munitions Superpowered | CoDextraPerformance

Post Gallery
  • munitionsbig1
  • munitionsbig2
  • munitions3
147 comments on “Munitions DPS Guide
1 12 13
  1. HeroRageE
    | Reply

    Witch better Munitions Gadgets dps Munitions Gadgets troll

    • DCUO Bloguide Post author

      Hello HeroRage, i prefer gadgets over munitions. However, gadgets DPS deals great damage for melee and mid-range situations

  2. what are the points for weapons and movement that you say we need to spec into before going into the heart of superpowered and whatnot? and do we have to spec into these 8 and 7 points?

    • DCUO Bloguide Post author

      Hello Quinn, it is true that unlocking weapons and movement are not really mandatory for superpowered focus. However, recommended movements points will increase your movement speed and grants you Breakout mastery allowing you to recover a small amount of power when you use Breakout in addition to any other movement recovery effect.

      On the other hand, unlocking all weapons combos is really optional but for situations where you are low power, having at least main weapon combos can help you to deal a little damage to enemies

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