Nature Healer Guide
139,606 views | Nature / Powers / Traits

Nature wield poisonous botanical powers to restrain and overwhelm your enemies and to soothe the wounds of allies. This power is available for all players for FREE during Character Creation.

Nature Healer guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.


This Loadout is focused on Hybrid Playstyle allowing your character to use a mix of weapon and super power attacks attacks. Players must unlock these stat points after unlocking required Weapon Combos , Weapon Mastery Combos and Movement Innates (7 Skill Points)

  • Focus: Hybrid – Use 1 Skill Point
    • Unlock Weapon Mastery Combos, and Movement Abilities before unlocking this Stat
  • Critical Healing Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Healing Magnitude – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Restoration– Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Might and Power – Improve your power pool once all Restoration is unlocked


Click Power Icons to display their Tooltip






  • Blossom [1] is your primary Heal allowing to restore Health to yourself and the most injured group member.
    • Restores additional health when used on allies with Pheromones
  • Metabolism [2] is your secondary Heal. Use it for healing you and up to three group members. Great for healing enemies damage over time inflicted on multiple allies
    • Releases Pheromones endowing allies with healing over time
  • Cross Pollination [3A] creates a wave of pollen to heal yourself and allies within range over time, growing in strength with every ally healed
    • Releases Pheromones endowing allies with healing over time
  • Flourish [4] heal yourself and allies instantly and then deploy additional healing over time
    • Spreads and refreshes  Pheromones on allies.
  • Swarm Shield [5] is your emergency shield. This Shield will surround you and up to three group members.
    • This is perfect for protecting allies from NPCs when the Tank is unable to grab their aggro
  • Regeneration [6] should only be used on emergency situations. This superpower heals over time  to yourself and your group members
Alternate Healer Powers



  • According to the situation, players are able to choose between the two three superpowers.
    • Cross Pollination [3A] is great for healing allies when they are always in range
      • Releases Pheromones endowing allies with healing over time
    • Savage Growth [3B] adds an additional healing over time
      • Releases Pheromones endowing allies with healing over time
    • Bloom [3C] is great when you need to heavy heal all your allies in range fast.  However, it requires channeling and it is Vulnerable to Interrupt
      • Releases Pheromones endowing allies with healing over time

nature healer Tips

  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses
  • Keep your Shields ready for emergencies. Using them when not necessary will be catastrophic in Bosses or Multiple NPCs fights
  • Flourish [4] spreads and refreshes Pheromones on allies. This is great for keeping your Pheromones active all the time without reusing other healing superpowers
  • Cross Pollination [3A] will only heal allies within range, it is imperative to coordinate the location of this heal with your allies
  • If you choose Bloom [3C] for your loadout, it is recommended to equip Empowered Channeling (tactical mod)
    • This mod will make Bloom [3C] no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5%

Tactical MODS

    • Restorative Adapter: Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds
  • NECK
    • Fortified Restoration: Increases your Restoration by 5% until you are hit by an attack. This effect is reapplied every 10 seconds
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Breakout Protection: your Defense and Toughness is increased by 10% for 4 seconds after using the Breakout ability
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
    • Quick Healing: Gain an additional 2% bonus to Healing Received
    • Reserve Tank: Increases your maximum Power pool by 5%
    • Regenerative Shielding: Heal yourself when using a Shield super power
    • Empowered Channeling: Channeled super powers are no longer Vulnerable to Interrupt, prevent standard control effects and increase Defense and Toughness by 5% while active. This mod affects: Bloom [3C]

Equipmend MODS

    • Restoration & Might
    • Restoration
    • Restoration & Health


Nature Healing Loadout | Empathize
Nature Healer | CoDextraPerformance

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165 comments on “Nature Healer Guide
1 2 14
  1. Why is this loadout mostly focused on groups?
    What would you recommend for t5 raids?

    • dcuobloguide Post author

      Hi Andrew, thanks for your comment. This loadout is recommended for T5 Raids and Alerts groups. It have all powers that nature players should have. However, if you think other powers can help, you may use them 🙂


      Im a nat healer and I use metabolism savage growth blossom bloom regeneration and hive mind mods red resto/prec blue resto/health and yellow resto works pretty good for me

    • DCUO Bloguide Post author

      Thanks Evil for your comment 🙂

    • dcuobloguide Post author

      Hi Lenny Dewey nice to receive your comment.

      This loadout is focus on spamming healing powers and increase your group stats. However, you can unlock Insectoid Form instead of Hive Mind and Powerful Resistance if you want to be a giant but, i assure you this will make your heals more powerfull 🙂

  2. What about bug form

  3. What’s the best weapon for both healing and dps for Nature?

    • dcuobloguide Post author

      Hello Ryan,

      Choosing a Weapon for your power role depends mostly on your needs and what weapone are you used to use. However, as a healer role we recommend to use range weapons (rifle, bow, dual pistols) with fast combos, and for DPS role you will need to handle melee weapons (one handed, dual wield, brawling, two handed) with powerful damage combo.

      All weapons have different ways to use them, but its effectiveness will depend on how you dominate weapon combos.

    • what about hand blast?

    • DCUO Bloguide Post author

      Hello Hymlokk, Hand Blaster can be great for Healer also. With Pulse Bean increase hit counter fast. However, it does not have fast weapon mastery combos to decrease the super power’s Power cost.

  4. jose lopez

    Why do you not have savage growth?

    • dcuobloguide Post author

      Thanks Jose for your comment. In this guide, Savage Growth is replaced by Cross Pollination. They both have the same Healer interaction, but Cross Pollination heal yourself and all allies within range, growing in strenght with every ally healed.

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