Quantum Controller Guide
186,518 views | 154 Comments | Powers / Quantum / Traits

Quantum players control the flow of time and their enemies futures. This power is available by buying it from Marketplace with 600 Station Cash.

Quantum Controller guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

As a Controller, players can focus on Superpowered or Hybrid Playstyle. They must unlock these stat points after unlocking required Weapon Combos, Weapon Mastery Combos and Movement Innates (7 Skill Points)

  • Focus: Superpowered (Recommended) or Focus: Hybrid – Use 1 Skill Point
    • Unlock Weapon Mastery Combos and Movement Abilities before unlocking this Stat
  • Critical Power Chance – Use 20 Skill Points
  • Critical Power Magnitude – Use 10 Skill Points
  • Might & Power – 50% of your Skill Points
    • Required for improving Power Pool to sustain in long battles
  • Vitalization – 50% of your Skill Points
    • Required for improving Power Healing effects
  • Dominance
    • Spend 5 Skill Points before going Full Might & Power and Vitalization to gain Dominance percentage increase

quantum controller LOADOUT

Click Power Icons to display their Tooltip


1

2

3

4

5A

6
  • Controllers’ Power over Time is triggered by any superpower.
  • Temporal Extorsion [4] Group Power Heal prioritize allies with the lowest percent power
  • Temporal Extorsion [4] Group Weapon Buff prioritize allies with the highest percent power.
  • Controllers have the main task of debuffing Bosses and NPCs which is why this loadout has all Controller Debuffs
    • Singularity [3]: it is important to keep your enemies Defense Debuff with this superpower. This will let your allies damage them harder.
    • Alcubierre Wave [2]: this Damage Debuff will protect your Tank by decreasing the damage output of your target. This is recommended to be used on Bosses all the time
    • Anomaly [1]: some Instance Mechanics allow Bosses to be healed during battle which is when this superpower works as a Healer Debuff. This superpower is also your Supercharge Generator

5A

5B
  • As a Controller, you have to be always available to raise fallen group members. For this task, Quantum Tunneling [5A] and Time Bubble [5B] grants you a protector Shield
    • Quantum Tunneling [5A] is a better Shield than Time Bubble [5B] but it should be used wisely to avoid leaping into a dangerous location
  • For Controllers, Hand Blasters and Dual Pistols are the most recommended weapons. However, players can still use the weapon best suits them

Tactical MODS

  • WEAPON
    • Replenishing Adapter: Weapon attacks restore additional power. This effect may only occur once every 20 seconds
  • NECK
    • Escalating Replenishing Procs: Increases your Critical Power Chance by 5% for 6 seconds when you use Temporal Extorsion [4] Group Power Heal
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Violent Breakout: Using your Breakout ability causes enemies to be violently knocked down and away from you. The same enemy may only be affected once every 30 seconds
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time
    • Regenerative Shielding: Heal yourself when using a Shield super power

EquipmenT MODS

  • RED SOCKET
    • Might & Power
  • YELLOW SOCKET
    • Vitalization & Power
  • BLUE SOCKET
    • Dominance & Power

 

Post Gallery
  • quantum_big1
  • quantum_big3
  • quantum_big4
  • quantum_big2
154 comments on “Quantum Controller Guide
1 13 14
  1. Samantha Conners
    | Reply

    Anomaly is a heal debuff, not defense debuff, so using Gravity Bomb would be an extra heal debuff. Time Shift or Singularity can be used for defense debuffs. Warp Barrage or Alcubierre Wave can be used for damage debuff. Thank you for the very helpful guide – please keep up the good work!

    • DCUO Bloguide Post author

      Thanks Samantha for letting us know this issue. We just fixed the loadout to explain the debuff correctly

  2. Harry Rutherfordson
    | Reply

    This is a great guide! Is it possible that that the same rotation will work with the recent power revamps or will there likely be a change as all powers become available for usage in a load out?

    • DCUO Bloguide Post author

      Hello Harry, we are currently researching the best loadouts and rotations to make all new power guides. However, this revamp is all about how you feel confortable with and your expertise on using your powers. Stay tuned for our guides update

  3. The content here is epic!

    I’m new to this. Are you saying I should in essence activate my powers in order of 1-6 and keep cycling through? Or are they just mapped for a different reason.

    Thank yiu

    • DCUO Bloguide Post author

      Hello Justin, not necessarily. For DPS role you can follow a rotation to inflict heavy damage. For controllers, you need to use Tachyon Burst (Power Over Time buff) everytime it expires, Temporal Extortion (instant power recovery) when members are low powered, and (heal, damage, and defense) debuff bosses or adds when needed

1 13 14

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