Quantum DPS Guide
299,982 views | 328 Comments | Powers / Quantum / Traits

Quantum players control the flow of time and their enemies futures. This power is available by buying it from Marketplace with 600 Station Cash.

Quantum DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

Quantum DPS LOADOUT

Click Power Icons to display their Tooltip

Graviton-Charged Loadout

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  • Solo Rotation
    • Time Bomb [5] > Singularity [4] > Gravitonic Field [3] > Weapon Attacks (until Time Bomb [5] explodes)
    • Time Bomb [5] > Singularity [4] > Gravitonic Field [3]Gravity Bomb [2] > Weapon Attacks (until Time Bomb [5] explodes)
  • Alerts and Raids Rotation
    • Time Bomb [5] > Singularity [4] > Gravitonic Field [3]Gravity Bomb [2] > Inspiral Waves [1] x2
Destabilizer Loadout

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  • Alerts and Raids Rotation
    • Time Bomb [5] > Time Shift [4] > Distortion Wave [3] > Warp Barrage [2] > Tachyon Blast [1] x2

Rotation Tips

  • Both Loadouts focus their main damage on Time Bomb [5]. This superpower grows in strength as you damage enemies inside so players should deal the highest amount of damage before the Time Bomb [5] explodes
  • Alerts and Raids Rotations from both Loadouts have high-power consumption making them only viable when a controller is in the group.
  • Graviton-Charged Loadout is viable for all situations. It is great for crowd control NPCs and hit them hard while they are unable to move or attack
    • Solo Rotation uses Weapon attacks and DOTs (Singularity [4] and Gravitonic Field [3]) to empower Time Bomb [5]. This is great for saving power in Challenges, Duos, and Missions
    • These Rotations focus on dealing heavy damage with Graviton-Charged effects. It is vital to have your enemies Graviton-Charged all the time (Singularity [4]) in order to deal great damage with Time Bomb [5], Gravitonic Field [3], Gravity Bomb [2], and Inspiral Waves [1]
  • Destabilizer Loadout is recommended for Alerts and Raids only. It deals a little more damage than Graviton-Charged Loadout but it is hard to use in Solo Situations (Challenges, Duos, or Missions)
    • This Rotation focus on dealing heavy damage with Destabilizer effects. It is vital to have your enemies Destabilized all the time (Time Shift [4]) in order to deal great damage with Time Bomb [5]Distortion Wave [3]Warp Barrage [2], and Tachyon Blast [1] 

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Quantum Hybrid & Superpowered | CoDextraPerformance
Quantum Superpowered | Jona Black

Post Gallery
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  • quantum_big3
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328 comments on “Quantum DPS Guide
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  1. Is there a spin that consumes little power? Is there a Troll mod that can help with power consumption?

    • DCUO Bloguide Post author

      Hello Carlos, unfortunately most powers have high power consumption. Quantum DPS deals great damage with timebomb. However, if you want to spend low power you could use weapon attacks after setting the Time Bomb. As you can read in the description “The damage is based on the damage you dealt while the rift was growing, capped at a percentage of your Might”

  2. I wonder if I can put in the voice of Graviton Charged powers with Destabilizer always putting Time Bomb at the beginning of the rotation?

    • DCUO Bloguide Post author

      Yes you can Carlos, Time Bomb explains Destabilized or Graviton-Charged enemies take extra damage. Plus Time Bomb damage hit only when it explodes so for that moment Destabilize or Graviton-Charges effects are already activated

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