Rage Tank Guide

rage_tank

Rage Tankers keep the group safe by attracting enemies’ attention by aggravating or taunting and absorbing their attacks with high levels of defense, toughness, dominance, and health. Using super powers increases your total Health by 0.6 points per point of Dominance for each nearby enemy.

Rage Tank guide updated to GU41

Rage is a power set available through the download of the ”War of the Light: Part 1” DLC. Rage is the game’s 12th power set.

Stat Priority

  • Dominance: Dominance makes your effects, like stuns, knocks, and pulls, work on enemies
  • Restoration: Restoration increases healing
  • Health: Health measures ability to withstand knockout
  • Defense: Defense reduces damage from non-player enemies. (71 defense=1% damage reduction).
  • Toughness: Toughness reduces damage from players enemies. (71 Toughness =1% damage reduction).

Power Points Build

rage_tank_build

This build only use 11 power points, so you can use the last 4 power points in the Iconic tree:

  • Powerful Resistance: Permanently Gain +100 Health
  • Miracle Worker: Permanently Gain +10% Critical Healing Magnitude
  • Empathic Healing: Permanently Gain +3% Critical Healing Chance
  • Intimidating Gaze: Permanently Gain +25 Dominance

Rage Tank Loadout

rage_tank_loadout

  1. Ragebringer: Smother your target and nearby enemies in rage energy, damaging and dragging them toward you. You receive healing equal to a portion of the damage dealt.
  2. Without Mercy: Nearby Enemies are damaged, knocked down and pulled toward its center. You receive healing equal to a portion of the damage dealt. (usable while controlled)
  3. Severe Punishment: heals back all damage taken for 8 seconds, after which you suffer from Rage Crash causing all healed damage to instantly return. You gain +10% Control Resistance and +10% Health. (usable while controlled)
  4. Remorseless Recovery: You receive healing equal to a portion of the damage dealt to enemies from your weapon attacks or Rage Combos. While the effects of this ability are active, damage caused by Rage Crash is significantly reduced
  5. Outrage: Damages and stuns enemies in your path. When your health is below 50%, enemies will take extra damage. Rage Combo [Hold Melee] Extra Measure: Damages and knocks your target and nearby enemies down (Vulnerable to Block). (While performing this attack or combo, damage caused by Rage Crash is ignored).
  6. Eviscerating Chain: Damages and pulls your enemy toward you, if the target is bellow 35% health, it deals extra damage. Rage Combo [Hold Melee] Eviscerate: Slash your target dealing damage, stunning and juggling it. (Vulnerable to Block). (While performing this attack or combo, damage caused by Rage Crash is ignored).
  7. Ire: Focus your seething anger, freeing yourself from control effects and healing yourself instantly. Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. (usable while controlled)
  8. Ferocity: Seethe with anger to increase your Precision and gain resistance against control effects for a short time. Provides immunity to control effects and removes control debuffs to you and up to 7 teammates. (usable while controlled)

Rage Tank Tips

  • Pull multiple enemies with Ragebringer and use it to keep your aggro increasing or Without Mercy to pull nearby enemies to your center.
  • Severe Punishment will cause Rage Crash after 8 seconds. Activate Eviscerating Chain or Outrage and their Rage Combo immediately after the Rage mode ends in order to prevent the Rage Crash Damage.
  • Keep Remorseless Recovery active to receive healing equal to a portion of the damage dealt to enemies and significantly reduced Rage Crash damage.

Tactical MODS (Home Turf required)

  • Weapon: Absorption Adapter
  • Neck: Fortified Blocking
  • Back: Weakening Field
  • Feet: Deadly Block or Explosive Block
  • Chest: Reserve Tank
  • Hands: Max Damage

Equipmend MODS

Red Socket

  • Restoration & Might
  • Dominance & Might

Yellow Socket

  • Restoration (empowers your healing received)

Blue Socket

  • Dominance 
  • Restoration & Health
Post Gallery
  • rage_tank1
  • ragedps2
  • ragedps3
  • ragedps1

36 thoughts on “Rage Tank Guide

    1. DCUO Bloguide Post author

      For tanking, it is recommended to have a weapon with fast hit such as One Handed, Staff, Dual Wield, because you get aggro every time you hit your enemies. Using Two Handed, your movements are powerful but slow and the only fast combo that hits multiple enemies is Doom Spin :(

  1. DCLord

    Yea i dont tank but as a rage dps i focused on precision & restoration as an experiment & its great, im usually right next to the tank, just shredding into the enemy like a wild dog lol, as long as i dont get staggered & rage crash, but earlier when our tank fell, i actually held aggro long enough for them to pick him up & heal.. its a little unorthodox but i feel unique out there & land top damage

    Reply
    1. DCUO Bloguide Post author

      Thanks DCLord for sharing this comment. I personally like dealing melee damage with the Rage character and with Bloodlust i can be near without fearing im gonna die hehe

  2. MissDuq

    Hi, I have two questions about the rage tank.. Sorry for the long questions..

    Is it important to increase Healing Crit and Restoration for rage tank?
    Because I find that Without Mercy just heals by how much you hit, but skills like Remorseless Recovery seems depends on Restoration.. if they are needed, so which one is more important in Healing Crit or Restoration?
    (p.s. I just switch a character from healer to tank and I am still wearing healer equipment..I don’t if it is a bug or not but I am having very high Restoration with my rage tank)

    The second question is about Severe Punishment, I love to use this but I found that it is very difficult to know when the Rage Crash will be come, besides of the sound (like heart pumping), are there any counter or tricks that I can noticed that a Rage Crash will be come?

    Thanks for helping me.

    Reply
    1. DCUO Bloguide Post author

      Hello MissDuq, for some Tanks having heal statistics grant they more survival in T6 Alerts. However, it is not a necessary way to build your skills. We just try to recommend tell players what skills could they unlock to complete the 20 skill points and being able to unlocked the Mastery.

      About Sever Punishment, you will need a lot of practice to manage the rage crash timing. Besides of the sound, you can see a red bubble of blood (coming out from your chest) pomping with the sound, but it is also difficult to see if you are surround by enemies. The recommended way to know when you are going to rage crash is with the sound and you have to master it :)

      I hope this answer your questions, Good Luck

    2. Kaizz

      In regards to to Severe Punishment, I’ve been practicing counting in my head, listening to the sound, all while tanking, and while it helped, that won’t help everyone. I suggest activating Outrage when the Cooldown timer on SP is at the 7-9 o’clock position. In case that was confusing, you know how there’s a sort of “line” on your cooldowns, saying when they’ll be ready? When that line is between the 7-9 o’clock position, use your Outrage combo. Helps me alot.

    3. Samuel A

      yes there are. Firstly, u want dominance FIRST. Remorse recovery heals u for the damage dealt…restoration doesnt help this. Secondly if u cant hear the heartbeat for rage crash…look at the cooldown. once its at about 9 oclock OR 3/4 activate your ignore move

    1. DCUO Bloguide Post author

      Hello Drakhanis, i prefer dps over other roles especially rage dps, when you master the rage crash you will be unstoppable :)

  3. Devon Howard

    I don’t see why they would be a blue light in the upcoming dlc for blue has no offensive powers…I believe party two would probably be greed and the third part would be white( hero) and black( villain)… greed would be fun but the only problem is that it’s immune to green and there is only one ring so idk how it would play out

    Reply
  4. Marorin

    Wanted to ask this for a while but I’ve recently switched from HL to Rage. Loving tanking but I’m having some problems with Themyscyra Divided,, I was wondering if you had any tips for if you were caught and knock downed during a fight? Not to mention tips for a fight that takes a long time?

    Reply
    1. Marorin

      Also wanted to ask if there’s another loadout that doesn’t perhaps rely on Vindicate? Always been ahast towards supercharges.

    2. DCUO Bloguide Post author

      Hello Marorin, thanks for asking. This recommend build is based on using Severe Punishment only when needed. The advantage of being Rage Tank is that you can heal all damage received but you need to be careful with Rage Crash. When im tanking i start with Ragebringer and block. In T6 Alert mobs hurt like a hell so let your role play your part just get agroo and block.

      When you see that you are receiving too much damage use Severe Punishment and block then use Eviscerating Chain to avoid Rage Crash.

      My rotation for those hard moments is: Ragebringer – Violence – Severe Punishment – Block – Eviscerating Chain (to avoid rage crash). You can also unlock and use Redirected Rage to have a shield protection instead of Ferocity

      I hope this answer your questions.

    3. johnnyblade9000

      i dont use there loadout but do well on t6 stuff igt knocked down alot but get rightup sometimes im up befor i hit the ground i use the flight power breakout skill or a trinket has it to then go into a block or pull i go downwhen i get a attack blocked get your sp up get some more dom

  5. Donovan

    Can u tell me why u use one handed because it doesn’t give defense or toughness. If its because of the stuns would u recommend brawling and two handed too? I know dominance and health are more important, but that’s why u’d use staff. I use dual wield and one handed too much and was thinking about trying brawling/two handed.

    Reply
    1. DCUO Bloguide Post author

      Hello Donovan, we try to recommend the best weapons for every role in game but it doesn’t mean you cant use another one. I recommend One Handed because its combos are easy to manage and damage multiple targets at the same time which is helpful to maintain agro. On the other hand, Brawling combos does not hit multiple targets and is very slow weapon but you can use it if you want :)

    1. DCUO Bloguide Post author

      Hello Marcus, thanks for your comment. We try to take advantage of Tank Buffs and Sever punishment healing to tank in this loadout. However, you can unlock and use Redirected Rage to have a shield protection instead of Ferocity

    2. Nirrad

      Look I have never seen these guys say anything but 1 handed.

      except for range then hand blasters always.

      for a range tank multi hitting is a must you want easy aoe take staff easy multi hits unlike 1h you have a bigger selection of aoe’s you have 360 radial dmg vs a 45 cone.

      staff also offers a better weapon mastery like the 1h cone these guys are in love with and the rifles mortar shot.

      staff has def which is more important to this build then stated as without a sizable precision score your combo dmg will be lacking so as will some of your hp recovery. damage mitigation will be more nessary.

      remember if you have to choose between 100 more hp or 50 def take the def you can get back the 100 hp but absorbing even 1% damage will save you faster than 100 hp as a heal tank.

  6. Steven Tisdol

    So I decided to switch over to tank because to try a new role ( I’ve healed and trolled enough). I have a staff as my weapon and I have this load out. What would be the rotation while using this load out. Also would this take me completely out of the fight as far as contributing to dmage or are there other powers I could you to still play my role as a tank and do enough damage to be useful?

    Reply
    1. DCUO Bloguide Post author

      Hello Steven Tisdol thanks for asking. For Tanking is hard to declare a rotation to follow. That is why we put Rage Tank tips where we try to explain players how to use recommended super-powers. It is also hard to contribute to damage while you are tanking because most of the time you still need to block to mitigate enemies damage.

      However, if you want to attack your enemies instead of blocking all the time, you can use Severe Punishment which heals back all damage taken for 8 seconds, after which you suffer from Rage Crash causing all healed damage to instantly return. It is a risk move for a tank to use Rage Crash, but it is possible for you to deal low damage and avoid blocking all the time

  7. Gregory

    Thanks for posting this guide! I have been looking at this site a lot recently, ad have found a ton of useful information. I only have one question about this loadout. I noticed you don’t use rage blast. Why? It is the signature taunt of the Rage tank, so isn’t it useful? The only reason I can think of is that this build looks like it is more of an AoE tank loadout. And I incorrect, or did I just miss something?

    Reply
    1. dcuobloguide Post author

      Hi Gregory,

      Thanks for your support and your comment. You are right about saying this is more like an AOE build and it uses Ragebringer as main aggro power. However, Rage Blast is an excellent aggro power, you can use it instead of Ragebringer or Redirected Rage.

  8. Jeremy Jones

    You say they will release 3 parts to WotL DLC. Rage (Red) came out in part 1. I know that Hope (blue) will be next. What is the third color? Greed (orange), violet (love), or indigo (compassion) powers? Or you dont know at this time?

    Reply
    1. dcuobloguide Post author

      well thats what i heard from online videos. they havent revealed what powers or how will they introduce colors to the game. We just have to wait patiently for new announcements

    2. Julius Augustus

      I dont think it will be orange, since there is only one ring there.. And Violet and Indigo seems to be mostly heroes, same with Blue.. But well.. As long as its not Orange then I dont mind what they pick.. It’s really interesting to follow these styles ^^..

    3. trollman

      they cant put life(white light) cuz to be a white lantern you need to master all the other lights so its kinda inconvinient

  9. Alan

    I did a loudout like that and it work a lot… im surprised to see the same loudout here. glad for see another one that thinks like me. Congratulation!

    Reply
    1. dcuobloguide Post author

      Hi Jeremy

      DLC info and announcements for future DLC Content are given in the interviews, but they are not official.

  10. Jeremy Elliott

    Probably asking the wrong persons but do you think they will release a blue lantern power set? Possibly as a healer class? They have green/yellow as control and red as tank so why not a blue healer? I’ve always perfered the blue lanterns over all, even the black lanterns.

    Reply
    1. dcuobloguide Post author

      well jeremy they will release 3 parts of War of the Light and they announced all lanterns color will be introduced when they finished war of the light; however, this will not be very soon because they will release some content related to Amazons for next DLC

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