Sorcery DPS Guide

Sorcery players master universal metaphysical laws to bring enemies to their end or see allies to victory. This power is available for all players for FREE during Character Creation.

Sorcery DPS guide updated to GU47

Statistics Priority

  • Might: Might increases damage from super powers (yellow damage).
  • Precision: Precision adds damage to all weapon attacks (white damage).
  • Critical Weapon Attack Chance: The chance to perform a critical attack with a weapon
  • Critical Weapon Attack Damage: Increases the damage a critical attack with a weapon does
  • Critical Ability Attack Chance: Increases the chance to perform a critical attack with an ability.
  • Critical Ability Attack Damage: Increases the damage a critical attack with an ability does.

Power Points Build


Sorcery Dps Loadout


  1. Offering: This cabalistic offering provides a shield for your current pet will restore Power over time to your pets and non-player allies. While Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. Power regeneration is also triggered by Weapon of Destiny and Circle of Destruction. Increases all damage by 50%.
  2. Weapon of Destiny: Imbue your weapon with threads of magic, causing your weapon attacks to deal additional damage. Inflicts Bad Karma so enemy attacks damage their own allies; enemies with Bad Karma may be Polymorphed into harmless animals. Increases all damage by 45%
  3. Transmutation: Turn physical force into a force of magic! Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down. Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active. Increase all damage 45%.
  4. Circle of Destruction: Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it. Polymorphed and Bad Karma affected enemies are snared and take damage over time. Increases all damage 50%
    • Soul Well: enemies near the soul well will be damaged over time. When enemies within the area of effect are knocked out, they grant a critical attack bonus to your allies within range. Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well. Increases all damage 35%
  5. Grand Summoning (50% Supercharge Cost): Summons a terrifying triumvirate of Grand Watcher, Fury, and Guardian, to fight freely at your side with devastating proficiency
  6. Fury: Summons a destructive Fury to damage and knock down your enemies. Hold the Summon Fury button for three seconds banish it. Grants Red Soul Aura by accessing the souls of defeated enemies

Sorcery DPS Rotation

    • “Offering [1]” (provides a shield for your current pet will restore Power over time to your pets. While Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. This effect is also triggered by Weapon of Destiny and Circle of Destruction) CLIPPED withWeapon of Destiny [2]” (causes your weapon attacks to deal additional might damage, Inflicts Bad Karma)
    • “Circle of Destruction [4] (if chosen)(damages any enemies that dare tread upon it. Polimorphed and Bad Karma affected enemies are snared and take damage over time)
    • “Soul Well [4A] (if chosen) (enemies near the soul well will be damaged over time. Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well)
    • Weapon Mastery Combos
    • “Transmutation [3]” (damage and knock down enemies. Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active)
    • Use “Offering [1]” clipped with “Weapon of Destiny [2]” to deal additional might damage and grant power regeneration
    • Until “Offering [1]” and “Weapon of Destiny [2]” are enable, repeat Main Rotation without them
    • Until “Circle of Destruction [4] (if chosen) is enable, repeat Main Rotation without it
    • Until “Soul Well [4A] (if chosen) is enable, repeat Main Rotation without it
    • Main damage will come from “Fury [6]” and Weapon Mastery combos -> “Transmutation [3]”

Sorcery DPS Tips

  • Power regeneration provided by “Offering [1]” will be activated by powers from Summoning Tree,  “Weapon of Destiny [2]” and “Circle of Destruction [4]”.
    • This acts like a Power over Time buff so players will need to wait until this effects restore enough power to use others superpowers
  • “Offering [1]” and “Weapon of Destiny [2]” almost have the same cooldown so use them both together to ensure power regeneration, additional might damage, and inflict Bad Karma
    • To inflict great damage with “Weapon of Destiny [2]it is recommended that players use weapons that hit multiple times in a short time with their combos like (Brawling: Shuriken Storm Mastery, Two Handed: Arrow Storm Mastery, Staff: Mortar Mastery)
  • Depending the situation players should choose between “Circle of Destruction [4]”, “Soul Well [4A]”, or “Grand Summoning [5]
    •  “Circle of Destruction [4]” is great for range situations like alerts and raids where you have a controller on the team
    • Soul Well [4A]”  is great for melee situations like missions, instances, or duos; its power cost is low and has long duration.
    • Both of them inflict Damage over Time and players can have them both in their loadout instead of using “Grand Summoning [5]
  • Keep your “Fury [6]” active all the time to received Power regeneration from “Offering [1]”
  • Keep “Offering [1]” active all the time to empower your  “Fury [6]” attacks and received Power regeneration
  • Your  “Fury [6]” will deal most of the great damage and it is amplified if you are near your targets.

Tactical MODS (Lair System Required)

  • Weapon: Blast Adapter
  • Neck: Escalating might
  • Back: Breakout Regeneration
  • Feet: Deadly Block
  • Chest: Core Strenght
  • Hands: Max Damage

Equipmend MODS

  • Red Socket
    • Might
  • Yellow Socket
    • Might & Power
  • Blue Socket
    • Might & Health (improve survival)
Post Gallery
  • sorcery_big1
  • sorcery_big3
  • sorcery_big5
  • sorcery_big2

267 thoughts on “Sorcery DPS Guide

  1. Equinox Black

    Just blew out Hive Lunar base using this load out… Sorcery/Duel pistols at lvl 22 I was able to top out over a lvl 28 and 32 by nearly 5 and 7k.

    Thanks for the great guide…

  2. Noreply


    Im realy new in this game and love sorcery dps 🙂

    My problem is atm that i have low SP, s and dont know in what i should spend it.
    Might? Krit change / dmg ?

    Ps: yea i work on my SP, s :p

    1. DCUO Bloguide Post author

      Hello Noreply, thanks for your comment. You can check our weapon mastery guides where you can read how to spend your skill points according to your role

      Furthermore, you should focus on unlocking skill points by doing the most common feats like:
      1. Exploration:
      2. Collectibles:
      3. Races:
      4. Solo:

      You can find all our Feat guides here

    1. DCUO Bloguide Post author

      Hello Daniel, you should focus on sorcery because Weapon of Destiny will make your weapon attacks to inflict additional might damage plus Circle of Destruction and Transmutation also get benefit from Might stats

    1. DCUO Bloguide Post author

      Hello Virgil, thanks for your question. Being DPS is all about following Advanced Mechanics. Final Ruin doesn’t benefit from Sorcery Advanced Mechanics which is why it isn’t recommended for DPS build

  3. SouthernCharm

    Do you have a loadout that can switch from healing to dps? I kinda wanna be able to switch back and forth.

    1. DCUO Bloguide Post author

      Hello SouthernCharm, sorcery builds for healing and dps are completely different because of their mechanics. If you want to be able to play DPS and Healing role with your character, you should get an additional armory 🙂

  4. PippPippCheerio

    Great guide! Should I use my Weapon mastery just on Transmutation or can I use it on Circle too? does it make a big deal? Also to make sure…Weapon mastery crit makes a sound after your weapon combo if you combo it right with a power correct?

    1. DCUO Bloguide Post author

      Hello Pipp thanks for your question. When your pet is active you wont be benefited from Weapon Mastery Crit bonus so it doesnt matter if you use it after transmutation or circle of destiny. You just need to check Weapon of Destiny is active to inflict additional damage everytime you hit with Weapon attacks

  5. Nextasy

    The rotation you give doesnt work with 2 handed in to arrow storm WoD wise.. tested a few times and pretty sure now. Maybe can work with brawling into shuriken storm since its tap range hold range (faster than 2 x hold range). So Here’s what i have done offering clip into wod and WM to transmution like you said. I get WoD tick only from first 2 handed throw but arrow storm doesnt benefit from WoD ticks. But if u use wm clip it with transmution and clip it with WoD u get the WoD ticks for arrow storm even if u use WM earlier because of the speed rate of 2 hander WM

    1. DCUO Bloguide Post author

      You are right Nextasy, this loadout works with weapon mastery combos that deals many damage ticks such as Brawling: Shuriken Storm or Staf: Mortar Mastery

  6. Don Manchester

    Hi is there any other loadout better or is this the best Because fury power back is slow . Spamming Transmutation barely helps too.

    1. DCUO Bloguide Post author

      Hello Don Manchester, sorcery DPS is about letting fury inflicts heavy damage while you use weapon mastery combos with Weapon of Destiny active all the time. In order to inflict heavy damage with weapon of destiny you should use staff: mortar mastery or brawling: Shuriken Storm Mastery

      Using Fury and Offering is the SORCERY ADVANCED MECHANICS but as you said power back is so slow you must complement the rotation with weapon mastery. Maybe with future Game Updates Sorcery AM may be improved

    1. DCUO Bloguide Post author

      Hello Atrocious2000, thanks for your comment. We are currently updating many of our guides Weapon and Movements will be soon updated 🙂

  7. Marcellus

    Yes, you answered my question. Thanks. I have another question, but first I need to contextualize. The loudout you present works well in raids, but in solos and duos will lack power. Your suggestion, answered above, would prioritize weapon attacks between superpowers. But if you use WM you also run out of power. Best would be to use AM whenever possible and use only weapons combos mixing with WM sometimes.
    Is there a weapon that gives more damage than others? Without WM.

    1. DCUO Bloguide Post author

      In fact, our guides are meant to be helpful in all PVE situations. However, player’s experience will dictate when to use superpowers or when to use weapon attacks in order to keep the character powered up. As a DPS, you must kill enemies as fast as you can so you wont be out powered before enemies are dead.

      If you use Weapon mastery combos you wont run out of power because you are not using superpowers. All superpowers have damage increasement so the strategy is to activate 1 superpower with the greatest damage increasement (50% but if you have Tactical MOD Max Damage on your equipment all superpowers will give you 60% damage increasement) and then go full weapon mastery combos.

      All weapons deals great damage when the player knows how to do it but most of the damage comes from weapon mastery combos. This is why it is recommended that players have at least 90 skill points to work to its full potential and unlock main weapon and cross-weapons mastery. You can check our feats guide to get more skill points 🙂

    1. DCUO Bloguide Post author

      Hello James, it is normal to lose power fast in solo or duos because you dont have a controller by your side. In these situations, you should prioritize weapon attacks between superpowers. Sorcery AM is all about improving Fury pet damage so save some power to keep Offering and Weapon of Destiny active all the time

  8. Marcellus

    First of all, I am a new with this power and I’m trying to understand how to use the AM. I read about that we should not use AM and WM at the same time. I see many players playing with hand blast without WM. And ohters players playing with WM. My questions are:
    This loadout is to use AM and WM? How does it works?

    1. DCUO Bloguide Post author

      Hello Marcellus, Sorcery DPS same as Earth base their AM in their PET. Fury pet will deal the same or even more damage than yours so improving its damage with offering is the most important thing to do. Using offering While Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. Power regeneration is also triggered by Weapon of Destiny and Circle of Destruction. In other words, you only have to use 2 superpowers from summoning powers, Weapon of Destiny and Circle of Destruction after that only weapon mastery combos should be used until offering needs to be refreshed.

      To resume, Sorcery AM is only usable for improving Fury pet damage and power regeneration but while offering is on cooldown you should use Weapon Mastery combos that are enhanced when Weapon of Destiny is active. Hope this answer your question 🙂

    1. DCUO Bloguide Post author

      Hello James, Weapon of Destiny will deal additional damage when you use weapon attacks based on the damage dealt. Using weapon mastery with Weapon of Destiny active will deal heavy damage to your enemies. It is recommended but not mandatory

    1. DCUO Bloguide Post author

      We are resuming updates on our website and Power guides are in the list of our next updates. If sorcery needs to change, it will be 🙂

    1. DCUO Bloguide Post author

      Hello Jowy, thanks for your question. Both powers are great but i would choose Sorcery instead of Hard Light because its AM plus Pet are really powerful 🙂

    1. DCUO Bloguide Post author

      Hello Thegame, we recommend might over precision in order to improve Weapon of Destiny but as you said they are both important for sorcery because using weapon mastery attacks while superpowers are recharging is a great option

  9. SpellBounder

    I’ve been Sorcery plenty and it’s probably the highest DPS i’ve been. I’ve done all the powers and with the original loudout with Staff+Mortar it’s very OP. I took 5 million+ more damage in Happiness Home raid than players with 30-70 more SP than I had. Grand Summoning is too powerful to get rid of. It rapidly heals you and summons an additional fury (which is already OP) and gives you guardian and a grand watcher. Use Offering and jump into circle of destruction for a fast clip followed by weapon of destiny into mortar and you got some high damage. Weapon Mastery is very important in this so I use mortar into backflip mastery to do more rapid crits. Focus on certain weapon trees to open first. Might based or precision based. Don’t worry about the 4 percent damage one until you have the 1 percent crit chances.

    1. DCUO Bloguide Post author

      Thank you so much SpellBounder for sharing your experienced with the guide. It is nice to have your thoughts and i am sure this will help players to improve their Sorcery DPS output 🙂

  10. Nikos

    Btw there is a glitch on sorcery from cr101 and above. Even my fury did 20K dmg on sparring target, now im cr102 and just reaching 4K… tested on the same target (Cr126 hall of doom). What is happening?

    1. DCUO Bloguide Post author

      Hello Nikos, sparring target adjust defense and damage mitigation statistics according to your combat rating. Maybe that is why damage seems higher in lower cr

  11. Nikos

    Hey great blog!!
    Imma might based clipping brawler,

    I make use of the golden aura, then use the attackbuff clipped with offering ^^ to make them a harmful animal, meanwhile my pet is all charched up and dealing great damage at his second strike. (When they are still harmful)
    Away with the soul, because it attracts too many enemies. I don’t like to be jumped from all sides.
    Bones of soul will do the trick after the first kill. (When redsoul is active) They hit you and it will reflect aditional damage and most important fury gets triggered.

    Knocking them down with rejuvenate and gaining my golden aura.
    Clipping offering and firey weapon,
    Or clipping the dancefloor with firey weapon and bones of souls deals realy great dmg.
    All in combination with shuriken mastery. Call me a clipper 😉

    Slot1 various _ dancefloor _ grand summoning _ ……..any harmful power.
    Slot2 firey weapon
    Slot3 bone of souls
    Slot4 fury
    Slot5 offering (costs less power, used most frequently)
    Slot6 rejuvenate (keeping my pet(s) alive and gain power back after any kill) (in combo with WM)

    In duos and alerts i change my loadout quickly before any subbosses and final bosses.

    Im not going for the highest damage, because sometimes backup is needed and/or knocked out. (Troller healer)
    Im like a hybrid, dmg and a bit backup. Max damage gives max attraction. And many knockouts!
    Im in for zero soder colas and zero knockouts 😉

  12. Vampmano


    Just recently started playing the game wasn’t sure what to pick so chose sorcery, as i rather like pets classes, and am using this guide, so far really liking the build and enjoying the game. but i do have a question. when it comes to weapons and the stat improvements you get from them, im going for the ones that the guided says for stat priority oh and my weapon is one hand. am i doing right or are there a a couple i should aim to get?.

    1. DCUO Bloguide Post author

      Hello Vampmano, thanks for your question. One Handed is a great balanced weapon for early and late game. Most players prefer to focus on Precision because sorcery rotation lets you use weapon attacks while superpowers are on cooldown. However, having might boosted is also good for superpowers AOE. Your pets damage is based on your Combat Rating so having great equipment will improve its damage

  13. Cika Bang

    Hello all… First of all, nice guide, but I must disagree with your point on transmutation over shard of life. Those 2 powers work amazingly well together,. After casting shard, all enemy in line of sight are stroke with bad karma, so when u hi transmutation they all suffer additional damage. Also, circle of destruction after shard gets u much more damage, plus all enemies get snared! So, having both powers in loadout is very beneficial. What you can and should ditch is Weapon of Destiny, since it gets fine damage after multi shot combos and it limits your weapon choices… This, off course, is just my opinion, but feel free to test my loadout and see how it works: 1. Shard of Life, 2.Transmutation, 3. Circle of destruction, 4.Offering, 5. Grand Summoning, 3. Summon Fury… You could switch Grand Summoning with Soul Well, I still haven’t tried it out, but I believe it should work fine.
    Have fun all and keep on playing. Cheers!

    1. DCUO Bloguide Post author

      Thank you so much Cika for sharing your comment with the guide, Im sure this explanation will be very helpful for sorcery players 🙂

  14. Mega

    Just want to throw out some context before posting this: The date is September 4th, 2015 (for those finding this comment in the future, don’t go off of the advice in this comment, it may be outdated).

    While Ice is no longer the best dps, it sure as heck ain’t bad. I was just in an instance where I out-damaged an Ice dps (who had 13.5k might, WOW) and did TWICE as much damage as him/or her on my Sorc dps. My might/prec? 8.5k might, 3.6k precision. I am fully spec’d into precision affinities in my trees and have every critical (you would need exactly 113 sp’s to unlock these affinities from each of the 11 weapon trees, not including the bottom row affinities gained after putting 21 sp’s into a tree nor the sp’s needed to attain a weapon mastery of your choice). I have 0 weapon mods, am 125 CR, and have plenty of 98-110 gear despite the 112 gear you can get just from running the CZ duo (I usually heal, don’t like DPS on this toon much until now). Both my rings and my utility belt are for healer role. I also have no gear mods except for my base.

    SPEC ALL PREC. It works. Your fury is doing all of the damage anyway, and its damage is based off of your CR, not your might or prec. Your powers will be used to accumulate DOTs and to power your fury. In the meantime, do WM and let fury kick butt. If someone with mismatched and outdated gear with no mods can hit 750k per minute on war room dummies (about as much as a 131 quantum might do), imagine the possibilities for you, dear reader.

    1. DCUO Bloguide Post author

      Thank you so much Mega for your amazing contribution to the guide 🙂 It is nice to have people like you willing to help others

    2. Izsy

      My fury pet use to hit 20k crits when i was 97 cr im 103 nw and only does 4k crits now im devistated please help is it glitched or what

    3. DCUO Bloguide Post author

      Hello Izsy, your fury pet damage is based on your Combat Rating. However. if your pet is hitting a high CR enemy its damage will be lower than if it hits a low CR enemy. There is no glitched on that, it is just STATS flattering introduced in previous GU to balanced the PVE Game

  15. BlobBoy

    i use shards of life instead of transmutation and also i replace the supercharge with soul well i was just wondering if this is a good idea. Great guide though

    1. DCUO Bloguide Post author

      Hello Blodboy, it is recommended to use transmutation over shards of life because of its power interaction. Transmutation Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active. Using Soul Well instead of supercharge is a great variant 🙂

  16. justaproblem

    my loadout is karmic backlash transumation ritualistic world circle of destuction grand and fury i use karmic because i use a staff and the combos and mainly smashed and i use them to stall while in mid smash animation and keep the counter goin and ritual because keeping my self alive and teamates

    1. DCUO Bloguide Post author

      Hello Justaproblem its a good strategy but remember that using Karmic Backlash wont be benefit from Sorcery AM so you wont be able to received power refund from it

  17. Aaron

    So I only have about 71 skill points still kinda new to the game, how would I go into my skill tree which weapon do I get and should I use a weapon mastery or no since my skill points are low, also what do I focus on in my skill tree as an example when I switch to heals I was told to focus on crit healing chance and magnitude since I had low skill points.

    1. DCUO Bloguide Post author

      Hello Aaron, the order of importance to use skill points is:
      * Movement Skills
      * Main Weapon Mastery Skills
      * First Cross weapon mastery
      * 1 or 2 Weapon mastery combos (according to your need)
      * Second Cross Weapon Mastery

      With your skill points you are able to get at least 2 weapon mastery combos of 4 available because you will need both cross weapon masteries unlocked to enable 4 weapon mastery combos.

      If you are in DPS role then dont switch to healer because your statistics will be focusing only in DPS Role. You must focus your statistics on your role and if you want to be both role you should get an additional armory so you can save DPS and Healer Role separately 🙂

    2. OTP

      I do have another armory for healing but I mean stat wise because for heals I was told to go in one weapon which was hand blasts for the power regen in using a certain mpve and go into other weapons but only focus on the stats they have in the skill tree which was crit healing chance and magnitude and that’s basically what im asking is do I do the same with dps focus on dps crit attack damage and crit chance only till i get enough skill points? Or do I get weapon mastery combos but what should I spend the left over points in bc for weps im usung explosive shot mastery with dual wield do I put my left over points in might or precision or crit attack damage or crit attack chance. The thing im confused in this game is skill trees basically. Lol So many mmos so much to remember haha.

    3. DCUO Bloguide Post author

      In that case, you can focus your skill points in Crit Attack Damage and Chance until you have enough Skill points to fully unlock weapon mastery, and cross weapon masteries. However, this is a player choice, there is no a strict order of how to use your skill points.

      Hand Blaster can be great for power regen because Solar Beam help you increase hit counter fast same as Staff: Mortar Mastery or Brawling: Shuriken Storm Mastery

      DCUO is very variable and complex comparing to other games and because of that players wont ever be the same or use skill points distribution. To unlock weapon mastery you must complete 20 skill points in that tree. Check our weapon mastery guides for each weapon you want to unlock

  18. Zaeg

    Hi, Is sorcery DPS viable? I find it very interesting and I want to try it out, but many people I talk to say that sorcery DPS is not decent like other powers. Also what is the best weapon for sorcery DPS? I’m thinking of going range sorcery DPS so are rifle and pistol good?

    1. DCUO Bloguide Post author

      Hello Zaeg, thanks for your comment. Sorcery DPS has been improved with latest GU. I consider it viable as a DPS and very interesting with its Pet AM. However, it is true that powers such as Quantum, Munitions, or Ice deal better damage.

      Rifle and Dual Pistol are great because it will empower your Weapon of Destiny might damage. You can also try Staff: Mortar Mastery which is a balanced weapon for melee and range situation

    1. DCUO Bloguide Post author

      Hello Emperor, it is not a weapon mastery build. However, it is recommended that DPS has Critical Damage and Critical Attack Chance unlocked. There is no heals unlocked


    The power regeneration for sorcery is by far the worst in the game. Why can’t it be instant like the other powers? Completely terrible

    1. DCUO Bloguide Post author

      Hello Ladyman, with latest revisions ice, fire, and gadgets received a power over time buff rather than refunding instant power. Maybe with future revisions Sorcery AM will be improved 🙂

    2. DCUO Bloguide Post author

      Hello Wonx, first you need to activate Offering so while Fury is active, increases your power regeneration for each of the next two powers activated from the Summoning tree before the cooldown of Offering expires. Power regeneration is also triggered by Weapon of Destiny and Circle of Destruction.

      There is not instant power back for any power at the moment 🙂

  20. Mariam Diallo

    Do you have a loadout/rotation that is not pet-based, but rather WM based? I feel that using WM would do more damage than the Fury. If you don’t have a loadout or rotation like that, can you please upload one soon? Thank you.

  21. BigHal Jordan

    What is a good weapon when using weapon of destiny? I have DW now but from the description it states boost each damage hit. Would Brawling WM into Shuriken Throw be better due to the increase in damage and how fast that WM is?

    Without WM I use the following loadout:

    Shards of Life, Transmutation, Vengeance, Circle of Destruction, Offering, Fury

    A: Summon Fury
    B: Offering, Circle of Destruction, Shards of Life, Transmutation, Vengeance, Transmutation, Vengeance

    Usually by the time I complete that I can run through that full rotation again.

    With the updated combat parser and unlimited power this rotation did 500 more damage per a second than the loadout and rotation mentioned here as it gains the benefit of the neck mods and going full might. Yet my toon is full precision currently and I know my damage would go up further.

    Used this in Necro as a 115 DPS against a 120 Quantum. I stayed with that Quantum until the healer went down and DC’d. I was only under 100K behind him with a lower CR.

    Problem is my loadout uses a ton of power but it does really good damage from my experience.

    I asked about Brawling as Weapon of Destiny is designed around improving damage based on the number of hits, therefore a weapon like Brawling or Staff WM maybe better suited for Sorcery.

    1. DCUO Bloguide Post author

      Hello Bighal Jordan, Brawling is a great weapon for Sorcery because it improves Weapon of Destiny damage. Thanks for sharing your experience with us. Staff: Mortar Mastery is also great for sorcery 🙂

  22. bryaann

    Hello, cosnider ing that sorcery’s AM isn’t like quantum where it’s just pure power attacks… Wouldn’t a more viable way to mod be to go might and precision, since us sorcerers have to use both power attacks and weapon artacks and also because our fury’s damage is based off our cr and not our might. Many times, despite power regeneration, power still runs out too fast to be pure might based.

    1. DCUO Bloguide Post author

      Hello Bryaan, you are right, sorcery’s power regeneration is not enough when you use multiple superpowers and dont have a controller providing you power over time but if you only use Offering clipped with Weapon of Destiny it will be enough for you to deal great damage with your weapon attacks and might buff (given from WOD) and also have power for the next Offering clipped with Weapon of Destiny.

      Mixing might and precision is viable but i consider that is a personal choice

    2. SusanVoid

      This question comes up alot, seeing as sorcery uses many weapon attacks to empower WoD I won’t consider it a full might based power, so I think the best way to address it is with some simple math, so let me throw some numbers your way, ill use the stats from the 6expert mods as examples

      Now all dps gear gets 6 red sockets (including rings) so let’s say we put might 6 experts on all six, the value of a might 6 expert is 112 might, 112 x 6 =672 might.
      The value of prec/might 6 expert is 77 precision and 78 might, 77 x 6 = 462 precision 78 x 6 = 468 might.

      So as you can see, the loss of 204 might will net you an increase of 462 precision.
      Might adds .45 % damage per point so at a 204 might loss you lose about 8 dps .
      Precision adds 1 dps for every 10 points, so at 462 precision you gain 46 dps.

      The decision how to mod is up to you but as you can see, for powers that aren’t FULL might based, mixed mods net far higher damage.

    3. bryaann

      Thanks SusanVoid, for your comment! 🙂 That’s what I wanted to see was some numbers. For my final question, would it be best to put, say, prec and health on blues, and might and power on yellows as well to even it out?

    1. DCUO Bloguide Post author

      Hello catman, to inflict great damage with “Weapon of Destiny“, it is recommended that players use weapons that hit multiple times in a short time with their combos like (Brawling: Shuriken Storm Mastery, Two Handed: Arrow Storm Mastery, Staff: Mortar Mastery)

  23. Alex

    This is probrably the best sorcery loadout I have tested so far.(with Circle of destruction).It made me enjoy sorcery dpsing again.Good Job!

    1. DCUO Bloguide Post author

      Thanks Alex for sharing your thoughts, We are glad you enjoy our guides, it has been improved from players experience hehe

  24. SusanVoid

    Sub-par loadout at best, I can’t recommend ANY loadout w/o Weapon of Destiny, it’s literally one of the best powers in the whole game, try using it with a multi hitting WM (brawling, 2H, staff) and you get a might tick for each successful weapon hit within the WoD window, meaning up to 7 might ticks almost immediately, WoD also sets up your Bad Karma p.i which benefits transmute and fury (the whole reason you used shards in the first place).

    Replacing shards with WoD will do nothing but increase your damage, you’re getting the same p.i out only faster, stronger, and more power efficient.

    I’ve also replaced CoD with Grand Summoning, that’s a little more subjective and situational but I’ve noticed better numbers out of Grand Summoning in every scenario apart from long drawn out boss battles, even then a player utilising WoD with a multi hit weapon will build their Supercharge up extremely fast thus getting more uses out of Grand Summoning.

    1. DCUO Bloguide Post author

      Thank you so much Susanvoid for sharing your experience with our guide we will update it with your tips as soon as we can 🙂

  25. ReignTheAcolyte

    With the power regeneration, what exactly is suppose to happen because I don’t really see a change?

    1. DCUO Bloguide Post author

      Hello Reign, when you use Offering and then any summoning superpower (Shard of Life or Transmutation) your power regeneration gets increased. It is like a Controller’s POT but it doesnt show in the screen.

      All powers have power regeneration but in combat is not enough to let you keep using your superpowers. As a Sorcery DPS with AM your power regeneration will be a little higher than normal for you to be able to use more superpowers

      This doesnt mean your power will be restored instantly, it is a power over time regeneration, so you still need to manage your power consumption wisely

    1. DCUO Bloguide Post author

      Hello Ian, we are currently working on this update it will be online soon

    1. DCUO Bloguide Post author

      Hello Reverse you can use Final Ruin instead of Robot Sidekick is you like. However, we will soon update this guide to GU47 where Fury seems be the way of dealing great damage now 🙂

  26. Windsoar

    Hello i was Curiose to Wonder if you have any Tips on what Powers to get and what weapon to use to Build a Ranged DPS Character using Sorcery Minus the Pets and all

    1. DCUO Bloguide Post author

      Hello Windsoar, sorcery can be great with Staff: Mortar Mastery as a range weapon combo. Also this guide already gives you the best option to deal range damage with Circle of Destruction, Transmutation, Weapon of Destiny, adding any other superpower would be useless because you dont need to add any other power to the rotation. With GU47, Fury pet damage will be enhanced so maybe it will be the Advanced Mechanics sorcery has

  27. MissAle

    Hi, first of all thanks for an easy to read guide on this character, I’m pretty much doing it as explained, although I do have a couple of questions for you since I’m new to the game and all… I’ve done a bit of reading and I know just a little bit about it so I apologize for my ignorance…

    First of all what’s the real difference between DPS and DPS with Fury…

    And second of all, I’m using a Staff as my Weapon and I haven’t been able to find a decent guide on Weapon Treats when it comes to being a Sorcery with a Staff, again I’m new I know nothing about this game and I would appreciate all the help on this matter since I just started and I’m really starting to like the game, I just don’t want to mess things ups as I use my Skill Points…

    Thanks a lot!

    1. DCUO Bloguide Post author

      Hello MissAle, thanks for your comment and we are glad that you have been reading our guides.

      The difference between Weapon Mastery DPS and Fury DPS is just the way you inflict damage. When you have like 80 skill points or more Weapon Mastery DPS explained in this guide is a good way to go but if you are new and dont have skill points to unlock weapon mastery (check this for WM explained then going with Fury Pet is the best option for you.

      Choosing a weapon is more about what player wants rather than how much damage it does. We usually recommend One Handed or Dual Wield because they are fast and deals great damage. Staff is great because when you reach Mortar Mastery it deals high damage with Weapon of Destiny buff

      You wont see guides that mix a power with a special weapon because all weapons can be great with your loadout, it will just depend on how confortable you are with your weapons. If you need guidance for weapons and weapon mastery check our Weapon Mastery Guides here and choose your weapon there you will find how to spend your skill points according to your role 🙂

      Hope this helps you and if you have more questions we are glad to be helpful hehe

    1. DCUO Bloguide Post author

      Hello Bryann, both supercharge powers split their damage to your enemies. However, Baleful Transformation let you deal damage from long distance

  28. bryaann

    Hi! for this build and/or the fury build, I wanted to know which weapon is the absolute best for them? Which is the fastest wm that deals most damage?

    1. DCUO Bloguide Post author

      Hello Bryann, Staff: Mortar Mastery is great for Weapon Mastery Loadout because it deals great damage when Weapon of Destiny is active.

    2. DCUO Bloguide Post author

      Hello Bryann, some sorcery dps uses Staff: Mortar Mastery because, it deals multiple hits to multiple enemies rather than Dual Wield: Explosive Shot that only deals one hit to multiple players.

      Weapon of Destiny deals more damage when you use Staff: Mortar Mastery instead of Dual Wield: Explosive Shot because Weapon of Destiny empowers each weapon hit.

      I prefer using Dual Wield or One Handed because i like those weapon rather than Staff or any others but if you want to deal great damage with your power sometimes you need to sacrifice their look

  29. iAMhealz

    Hello, first off, I am a fan of the site, have been reading your stuff for a while now and figured I would say hello. Now, i have never been a fan of soul well for either dps or healing. What would you recommend over soul well? I feel like now a days people play ranged, and with soul well you have to be close to use it. I am using the loadout you have up now but always tend not to skip over my soul wells.

    1. DCUO Bloguide Post author

      Hello IAmhealz, thanks for your support and question 🙂 I dont like much soul Well either because you need to positionate in the right place for it to do its job. However, its damage over time is very helpful for PVE instances and also there is no other great superpower more or same useful as Soul Well 🙁

  30. Windsoar

    Hello i Recently Use your Sorcery Dps with the Fury Pet and i am Getting a lot of Fun out of it just hit level 30 my question however is i noticed shard of Life was taken in the Summoning Tree is there anything that can Be Replaced in the Rotation with Shard of life?? so i can use it instead of leaving it hanging there unused? thank you Ahead of Time

    1. DCUO Bloguide Post author

      Hello Windsoar thanks for your comment. Of course you can unlock Baleful Transmogrification or Iconic stats instead of Shard of Life. It is mistakenly unlocked in the loadout 🙂 we will fix it soon

  31. Arrow

    If you are using the weapon mastery loadout would you still need to use might equipment mods or precision? I’ve been using precision mods and doing pretty well but not sure if I should be using might mods instead

    1. DCUO Bloguide Post author

      Hello Arrow, Sorcery using Weapon Mastery Loadout still deals more damage with Might attacks rather than Precision Attacks. That is why using Mights MOD over Precision is a better choice. However, some players prefer to mix Might and Precision rather than focus on just one

    1. DCUO Bloguide Post author

      Hello Reverse, i think the only way to take advantage of Arbiter of Destiny is when you are at PVP because using your superpowers with no power cost can be really helpful. However, it costs so much supercharge cost that using it will be very rare

  32. Black Assasin32

    now i have a question. why use sidekick? he hits only to 2 digit to 3 digit. while fury can hit to thousands he can take a bounty by his self. robot sidekick cant do that he will get destroyed he prolly get 45% of the bounty health but thats it while fury can take out the bounty. but quick question. if you have guardian dont you suppose to use offering. i mean like thats how i be doing. my dps loadout is

    dps loadout: of destruction
    2.offering( so i can give power to fury to alot of damage hit 5k+ when you use it. when fury in battle.) fury
    4.soul well.
    6.shard of life (gives you extra damage when soul well is activated and fury)

    that’s my best dps gear it actually works and be in the top of the score board.

    1. DCUO Bloguide Post author

      Hello Black, Sorcery can be manage with 2 loadouts: Weapon mastery based or Fury Pet based. Weapon Mastery based is fully explained in this guide. But we also provide a miniguide for FURY pet based in Sorcery DPS Alternate Builds and Loadouts section.

      Thanks for sharing your thoughts, im sure this will help other players to improve their experience 🙂

  33. Krow

    Hey, very new to DCUO and I’m very interested in this build. I’ve looked this over and the Fury pet build, so I suppose my question would be: which do you think would better suit someone new to the game?

    Also, what type of weapon would compliment these builds as I level/once max level?

    1. DCUO Bloguide Post author

      Hello Krow, i suggest you use the Fury Pet build because the weapon mastery loadout require tons of Skill points which when leveling is lower than 30. One Handed is my favorite weapon for leveling and max level, it deals great and fast damage to your enemies

  34. Circulo Loco

    First, thanks for your guides, they are great and very helpful. I wanted your thoughts on whether it would be useful to get Final Ruin and use it in the loadout instead of the Supercharge. It seems to me that when you are in a large group raid and being powered by a troller, the damage potential for this to be able to be used more frequently than the Supercharge would make it more useful, and the added damage for targets below 35% health would be a big bonus in high level raids where bosses and even adds are harder to kill. Does the supercharge damage potential outweigh the added benefit of another power that can be used more frequently and the additional additional damage when the target is below 35% health?

    Second question is which loadout does more damage, the one with robot active or the one with fury active and no WM bonus? Seems to me you think the WM loadout is more effective as far as dealing damage, is that correct? If so, what is the difference, a large or small amount? Thx
    Appreciate your thoughts on this

    1. DCUO Bloguide Post author

      You are welcome Circulo Loco, thanks for writting us. From your point of view, you are completely right, Final Ruin can deal more damage than Baleful Transmogrification. Maybe you can change between them depending the situation because for solo, duos, and missions is better to have Baleful Transmogrification while in raids and alerts Final Ruin is a great choice. Your experience gives you this idea and we are thankful for sharing this with us.

      It is hard to tell which loadout gives more damage. Some players prefer weapon mastery loadout because it lets them deal great damage with their weapon rather than superpowers (which requires a controller). Pet loadout deals great damage and some sorcery players consider it the best. With latest updates, there are several ways for using each power and be great at it 🙂

    1. DCUO Bloguide Post author

      Hello Jake, sorcery havent experienced much changes with the lastest Game Updates. However, we will try to improve this guide soon 🙂


    The fury puts out 7 times the damage as the robot crapkick. The supper charge has been crap since gu9 and doesn’t do crap. Fyi weapon of Destiny is manly used to inflict bad karma witch is sorcerys primer as burning chilled ext is oiser power primer. I would have to say this is the worst loadout any one could use yet if you want to be useless go for it.

    1. DCUO Bloguide Post author

      Hello Mystic, we appreciate your comment. However, in this guide there is also available the Fury Pet loadout which you refer. We appreciate great comments but it would be nice if you share your loadout to the community so this sorcery guide can be improved.

  36. Kami

    Hi, im just wondering. I am a lvl 16 sorcerer and i have upgraded karmic backlash just to get arbiter of destiny. But i cant pick it. Do i need to upgrade polymorph and baleful transmogrification too?

    1. DCUO Bloguide Post author

      You are probably needing to spend one more point in the Destiny tree. To unlock Arbiter of Destiny you need to be level 16 and have spent 4 power points in that tree

  37. Caio

    This blog is very very amazing! I think it is very helpful and isn’t hard to understand. I’ve just started playing DCUO and this blog is my teacher. Thanks a lot for the help! When I say “this blog”, I mean you who coordinate this treasure of knowledge! 😀 Thanks! You do a very good work by the way!

    1. DCUO Bloguide Post author

      Thank you so much Caio for your words. This comment will encourage us to continue doing our work and provide the best updated info about DCUO 🙂

  38. Imortala

    Hi all,
    Im dps sorc and im using:
    dps pet
    Soul Well
    shard of live
    and the supercharge which calls morge watcher (forget name sry)
    I try to keep my pet whole time in the battle and shield him with offering and when i offering
    my pet does more demage and when i hv my supercharge i try to do offerin when ever i can so i have 4 pets n while they hv offering every of them does minimum 4k demage
    i do CoD when ever i can and i do sharp of spilt to all that are in the CoD to make more demage so i can do when CoD and Sharp high demage over time (minimum 500, 2k critical demage over time)
    soul of well i do when ever i do
    Now i wanted to ask if this is good loadout for dps
    weapon: dual 🙂

    1. DCUO Bloguide Post author

      Hello Imortala, the build and loadout you are using is called Sorcery Pet DPS. This is a great loadout which involve your pet to do most of the great damage. Most players like using their weapon mastery which is great because great damage comes from the weapon but using your fury pet is also great because it deals heavy damage when it is powered up with offering.

      In my opinion, enjoy your Pet loadout but if you want to try the Weapon Mastery loadout will be good also 🙂

    2. Imortala

      First i wonna thank you for this comment 🙂
      And this weapon mastery loadout im using too cuz i hv 4 Arsenals and im using this loadout from you 🙂 and my own
      At healin im usin my own too and the 1 u said in the healing guid 🙂
      I relly like that u helping other people and i can say this dpe loadout from you i really enjoi 😀

    3. DCUO Bloguide Post author

      Thank you so much Imortala for your thoughts, we are glad that our guides help you to be more dexterious in Sorcery power 🙂

    4. Imortala

      Thx for your opinion at first,
      I’m using this supercharge which turns the oponents into monsters, but in raid (op4, necro…..) it’s not turning them into monsterns…..
      i think it’s cuz my dominance is to low, but anyway i wanted to ask when it’s not turning them does it makes any demage??
      thy for ur time <3 ; P

    5. DCUO Bloguide Post author

      Hello Imortala, Baleful Transmogrification turns your opponents into monsters when you have enough dominance to do it. However, it does damage to your enemies no matter if they are not turning into monsters.

  39. ShadowOps

    Another awesome guide !! :3
    Now i cant make my mind between Mental and Sorcery, what would you say in the end is better for a DPS role ? I keep thinking Mental but since i never used Sorcery in my life i cant really be sure

    1. DCUO Bloguide Post author

      Hello ShadowOps, thanks for your words. Mental and Sorcery are both great for my personal experience i prefer sorcery because of its alter role of healer. It is pretty useful to be heal in any moment you can.

      Also sorcery deals pretty good damage with or without pet 🙂

    2. ShadowOps

      Can you explain the difference between dual wield and one handed in terms of damage and speed if there is one ? I used both but i get the feeling dual wield is faster but does less damage and one handed works vice versa

      Another thing you recommend Rifle but iam wondering if Dual Pistol could be used as well ?

      Thx for your time !!!!!!!! <3

    3. DCUO Bloguide Post author

      Hello ShadowOps, One handed and Dual Wield are great weapons and there are similar in their damage. Both have powerfuls Weapon mastery combos that deals great damage to your enemies. However, i can pointed you up some difference.

      One Handed has its combos very delimited so you can prolong them. With Dual Wield, Whirlwind Overstrike, Stunning Swipe, and Dual Flurry can be prolong depending on how many melee taps are you doing; the most melee taps you do the most damage final melee hold will deal to your enemies.

      To increase hit counter fast, Dual wield is better than One Handed. I personally prefer One Handed because i like to jump into my enemies with the weapon mastery melee combos. However, Dual Wield is my second favorite weapon, i just dont use it because for dps i prefer to jump into the battle.

      Rifle and Dual pistol can be very tricky and has long weapon mastery combos so will make you difficult to deal fast and heavy damage to your enemies.

  40. Agent Digital

    I use this loadout but I use shards instead of WoD. What in your opinion would be the best weapon for your build.

    1. DCUO Bloguide Post author

      Hello Agent, Staff: Mortar Mastery is great for this build because it empowers your Weapon of Destiny damage. However, if you dont like WoD; One Handed, Dual Wield, or Hand Blasters can be great for dps

  41. ICE

    I never got the answer to my previously asked question: “If the guardian doesn’t cancel your weapon mastery critical bonus, then why do we get the robot? Would it be better to use it on something else?”

    1. DCUO Bloguide Post author

      Hello ICE, Robot sidekick deals much more damage than Guardian Pet. However, Guardian can be very helpful if you want to avoid aggro from enemies

  42. Bryan

    Hello, I’ve been using the staff weapon with the mortar wm, but I want to switch over to dual wield for the arrow storm wm. It just makes a lot more sense to me with sorcery lol style-wise. Anyway, I know they’re both great at aoe damage but is either one stronger than the other?

    1. DCUO Bloguide Post author

      I dont think there is one stronger between those weapons. In fact, they both are fast weapon mastery combos and deals damage to multiple enemies 🙂 Just remember to have Weapon of Destiny active to deal more damage

    1. DCUO Bloguide Post author

      Sorcery deals more might damage than precision so boosting your might is the best choice

    1. DCUO Bloguide Post author

      You can use Mesmerizing Lasso. However, i recommend you weapons like One Handed, Dual Wield, Brawling which allow you to jump over your enemies 🙂

  43. ICE

    If the guardian doesn’t cancel your weapon mastery critial bonus, then why do we get the robot? Would it be bettet to use it on something else?

    1. DCUO Bloguide Post author

      Hello ICE, thanks for your comment. We are currently researching for news builds and loadout and we will update all our guides to GU41 which will be released soon 🙂

  44. phaad1

    Came looking for a good Sorcery DPS, but seeing this I am a bit dismayed by the use of SC and powers clearly meant for PVP. As I adamantly refuse to pvp, having powers for it is seriously making want to look else where for something that is more PVE centered. I am not a powers spammer, and hate anything that wastes power… I’ve been in enough raids to know that when you have no power, your wipe percentage goes up big time. Can you help me with this?

    1. DCUO Bloguide Post author

      Hello Phaad1, this build and loadout is not centered on PVP. In fact, Baleful Transmogrification has a PVP limite that Does not form change PVP opponents
      and it only Stuns and grounds opponents. This is a Weapon mastery build and loadout which will make you save a lot of power and center your dps in your weapon attacks and super-power burst. You can avoid using the Supercharge by adding another super-power if you like. We try to provide the most used builds and loadout for the game

    1. DCUO Bloguide Post author

      Hello Steve, both superpowers are great but using is crucial for DPS. Try to use if when a lot of mobs are together and near the tank always. Soul Well is a little more difficult to positionate because it spawns next where you are so try to get near the tank and then step back for dps.

      You will need to master the range of both super powers 🙂

  45. Steve

    would guardian and shard of life be good substitute for supercharge and robot sidekick? Also, is hand blaster to bow weapon mastery a good choice to use?

    1. DCUO Bloguide Post author

      Of course steve but using guardian will disable your weapon mastery crit bonus. Hand Blaster is a great weaponone of the most used now 🙂

    2. DCUO Bloguide Post author

      Im so sorry, we got confused Guardian doesnt disable weapon mastery cri 🙂 so it is a great variant for Sidekick

    3. No Foreplay

      Guardian does not disable your weapon mastery crit bonus, fury does. The guy responding to these questions shouldn’t be, he isn’t very informed on the power.

    1. DCUO Bloguide Post author

      Hello Celesticko, Staff is great for aoe and it gives you the posibility to use Mortar Mastery which also deals range AOE damage

  46. Terry Carter

    My question is this what would you do more damage fury without offering or robot sidekick. I don’t have enough skill points to have multi-weapon mastery now.

    1. DCUO Bloguide Post author

      Hello terry, if you dont have enough skill points then use fury and offering both in your loadout but while your fury is active wont get weapon mastery crit bonus so until then your sorcery must be full might

  47. GingaAlchemist

    I love sorcery dps, but I usually use my fury rather than robot sidekick. I have never felt like I was lacking in damage and I mainly use it over robot sidekick because I just think that a floating robot companion looks pretty out of place in a sorcery kit, especially when I have an offensive summon within my own magical abilities. My question is this: How much damage am I losing by using my fury over robot sidekick?

    1. DCUO Bloguide Post author

      Hello Ginga, fury is way more powerful than robot sidekick, but using Fury disable Weapon Mastery Crit bonus. That is why we took off fury and unlock Robot Sidekick because in this loadout you already have require super-powers for weapon mastery rotation and Robot sidekick is a plus that deals good damage but you can change it if you want

    2. DCUO Bloguide Post author

      Hello Ginga, Weapon of Destiny has low cooldown so you should use it after Transmutation if it is inactive.

    3. GingaAlchemist

      Also, and this is not necessarily a question just about this powerset, but I’ve seen it said a lot that there are many abilities that cancel weapon mastery crit bonus if you use them. Does it tell you which abilities do that in the ability description, or do you just have to wait until you realize that you are mysteriously not doing as much damage to know?

    4. DCUO Bloguide Post author

      In the Sorcery tree, Summon Watcher or Fury says that Weapon Mastery Crit Excluded. With lastest updates, when a super-power disable WM crit bonus it is mentioned. However, doing criticals will depend on your statistics and your skill points. This is explained in our Weapon Mastery Explained guide

    5. GingaAlchemist

      Also, and I apologize for asking so many questions. But you would build this strictly precision based or would you build both might and precision.

    6. DCUO Bloguide Post author

      This guide promotes Weapon Mastery rotation so i personally boost my precision to make heavy damage with my Weapon Attacks but this will depend on your choice 🙂

  48. iFuZzyHuGz

    Just to clear a few things up sorcery is an amazing power for pve/pvp if used right, i don’t agree with some of the build listed as a SC is not needed. Sorcery is one of the more overpowered powers right now and can easily keep up if not out dps any other power, as for pvp sorcery is great as heal and dps ive spent a lot of time using sorcery it has been my power since beta. If you have any questions feel free to message us on twitter or youtube for any info you would like on anything game or power related


  49. Arrow

    Hello, I’ve been using this loadout and it does really well. I’m usually close to top DPS every raid. However, I have been using the bow and I have never seen anyone else using one anymore. Am I really hurting my DPS by using one? It seems to do great for raids when there are tons of adds because it does great aoe(explosive shot->full auto). I also noticed you recommended using Grand Summoning so I think I will try that out. Thanks for the guides and tips, they are very helpful

    1. DCUO Bloguide Post author

      Hello Arrow, what you said about Bow is true. Bow is not a recommended weapon for DPS because it has long combos which doesnt allow you to do fast DPS. I always recommend One Handed or Dual Wield, but for Sorcery DPS, Staff: Mortar Mastery is highly recommended because it will empowered your attacks with Weapon of Destiny.

      Mortar mastery also have a great AOE, increase your hit counter fast (helpful for charging supercharge), and deals fast damage to your enemies.

    2. No Foreplay

      Hello Arrow, I would just like to say that the bow to dual pistol mastery is possibly the best mastery for sorcery DPS, don’t let anyone tell you otherwise. I have been using the same mastery and I am almost always at the top of every raid I am in. Bow’s mastery allows you to take full advantage of the Home Turf mods : Max Damage & Relentless Precision. It also always you to maximize your damage with sorcery’s DoTs. No other weapon does that quite as well as bow. I run a full DoT loadout and it has not been beaten by any other sorcery DPS yet. I know 2 sorcery DPS’s in the same instance will override, but running a full DoT loadout, you’d figure I’d suffer from overrides, but no, I am always on top of the other sorcery DPS. When I say on top, I don’t mean by 100k or 200k, I mean by 2m at least and with less power out. The loadout and rotation in this guide is very basic, non unique and power consuming all for minimal damage. If you would like, I can show you how to mastery sorcery with your bow weapon. Just shoot me an e-mail @

      ~ Play

  50. TryingToBeTheBest

    I’m trying to choose between a good power for pvp. Sorcerry Healer/Dps idk which is best or Mental. I’ve been looking at videos , but they don’t prove which is better.

    1. DCUO Bloguide Post author

      Personally, i think Sorcery is greater than Mental and it is considered a great Healer power

  51. Laglak

    Hello,I tried these loadouts but I would like to know about the PVP what changes to make(for powers) and what combination to use, because for PVP I’m not very satisfied,for example I don’t use robot and I would prefer to use the skill point for one of the “superpowers” summoning with 50% damage.

    1. DCUO Bloguide Post author

      Hello LagLak, in PVP you can change Boon of Souls for Robot Sidekick. You also need to know that using weapon mastery combos to your enemies will deal great damage and powered your super-power burst. For Sorcery, i would use:
      Weapon Mastery Combo -> Transmutation clipped with Weapon of Destiny -> Weapon Mastery Combo

      In PVP Arenas, having your weapon attacks boosted with the highest increaser will assure you high damage you your enemies.

  52. Nice guy

    Is it true that pet based powers, like sorcery or earth, do less damage then others to compensaste for having a pet? I mean overall damage without Counting with any pet, just the hero itself

    1. DCUO Bloguide Post author

      Hello Nice guy, Sorcery and Earth are able to use Pet Based or Weapon Mastery Based builds and loadout. Pets got their damage increased since GU37. However, if you use it you wont get benefit from Weapon Mastery Crit Bonus. I dont think they do less damage because they have a pet. However, i prefer using weapon mastery rotation over pet based

  53. mellomaynee

    Why do you even have the robot sidekick in the loadout it hits okay but wm will do more damage without it and that SC is horrible tbh you should switch that out for grand summoning they do alot more damage and WoD is ok but since it’s a single target its not so good for t6 alert you should also switch that out for shard Of life

    1. DCUO Bloguide Post author

      Hello Mellomaynee, Robot Sidekick doesnt disable the weapon mastery crit bonus, that is why for weapon mastery rotation it is very recommendable for DPS. I am agree that Grand summoning is better as supercharge-power. Weapon of Destiny deals damage to multiple enemies if your weapon does, Mortar Mastery is highly recomendable for Sorcery using Weapon of Destiny. However, you can use Shard of Life instead of it 🙂

  54. Iam hades

    Why not use shard of life with weapon mastery I am 106 cr with 95 sp
    My load out and. rotation is
    Load : robot sidekick/circle of destruction/soul well/weapon of destiny/shard of life/transmutation

    Rotation: clip and trinkets then circle destruction/ weapon mastery clip with transmutation clip with weapon of destiny Soul Wells Weapon mastery clip with shard of life. Circle of destruction repeat

    Why dont you guys use shards of life. Its much better then baleful transmorgrifaction

    1. DCUO Bloguide Post author

      Hello Iam, we try to promote builds and loadouts with Supercharge-powers because most players like to use it. Using Shard of Life and Transmutation its little redundant because you will only get one of them affected by the weapon mastery crit bonus. That is why to have 1 super-power to burst the enemy (it is only necessary to have 2 super-powers in phase 3 when the super-power burst increases all damage by 35%). Grand Summoning is an excellent supercharge-power too 🙂

  55. Max

    Hello, I wanted to ask a question. I don’t plan on paying money for this game, therefore I have to stick with 2 character slots and the regular powers. What DPS power should I use (free power)? I am torn between gadget, sorcery and mental. Do not say personal preference, I’m just looking for the best power for DPS right now and I don’t have the time to test out each power to see which one I like. Thank you very much in advance.

    1. DCUO Bloguide Post author

      Hello Max, for what i’ve heard Gadgets is excellent for PVP but Sorcery is more powerful in PVE. If you ask me i will go to Sorcery over the others you mentioned

    1. DCUO Bloguide Post author

      Hello Iam, if you are leveling or you dont have enough skill points to unlock multiple Weapon Mastery, Fury will be great for you. However, with tons of skill points you can boost your might and precision statistics making weapon mastery crit bonus more powerful than using your Fury pet

  56. FateofAnubis

    Alright so I’d like to offer to anyone else an alternate choice on a supercharge. I use everything in this load out BUT Baleful Trans. Instead I use Grand Summoning because one it does not effect my weapon mastery and two it does alot of burn along with taking some aggro off me because of the guardian. So if anyone wants to try that they are more than welcome =p

  57. Bryan

    Actually, grand summoning and baleful transformation are both 50% SC. Grand summoning lasts longer than baleful, so I’m thinking that it’s better. But I want to hear someone else’s input. 🙂

    1. DCUO Bloguide Post author

      Hello Bryan, sorry i got confused too many powers to manage can do that hehe. With both Supercharge powers at 50% supercharge cost, Grand Summoning can be great for the job. However, using it in T6 alerts or Raids with bosses’s AOE can one shot your pets.

  58. Bryan

    Why baleful and not grand summoning as the sc? Also does transmutation really fit into the load out better than shard of life?

    1. DCUO Bloguide Post author

      Hello Bryan, both supercharge are recommended. However, baleful has lower supercharge cost and that is why we choosenit over summoning.

      And trasnmutation is way better than shard of life. It deals heavy damage and also has a faster animation. Transmutation is considered the burst super-power in this build, using it with the weapon mastery crit bonus inflicts tons of damage to multiple enemies

  59. Naked Justice

    Although some people seem to have touched on the question here, I haven’t been able to discern a clear answer, if indeed there is one. With regard to your character’s overall stats, is there an ideal ratio between might and precision? That is, 50/50, 60/40, 70/30, or whatever? Right now, my character’s might is 3404 and his precision is 1589, roughly a 2:1 relationship. Before I start tinkering with my mods, if need be, I’d like to know which direction I should be heading. Thanks.

    1. DCUO Bloguide Post author

      Hello Naked, it is hard to define an exact ratio for your characters no matter what they are based of. In fact, you will have mostly more Might than Precision. You should consider where your damage mostly come from. If your weapon mastery attacks deal more damage than your super-powers then you should go Precision, but if you like to use only Super-powers or the heavy damage comes from them then you should boost your Might Statistics.

      With Weapon mastery, it is recommended to boost your Precision but it is a decision every player should make

  60. Shuu

    Hey just made a new character today,and its sorcery duel wield,can I use this build for like pve and pvp I want a healing kinda build like one is okay,just a heal in general and damage is this compatiable with this build?

    1. DCUO Bloguide Post author

      Hello Shuu, this build can be use for PVP or PVE. However, you can replace some super-powers if you need more protection like Boon of Souls. Having a mixed loadout (Healer – DPS) is not compatiable or recommended in game because you wont be able to heal enough or deal heavy damage either.

  61. Deano

    Hi there, I just wanted to know if it would be better to prioritize might over precision if I don’t have the skills points for mastery combos ?

    … By the way, What is the recommended skill points needed for weapon mastery combos ?

    Thank you in advance

    1. DCUO Bloguide Post author

      Hello Deano, if you dont have enough skill points to unlock weapon mastery, you should use your Fury pet and Offering to keep it powered. YOu can read our guide Weapon Mastery Explained to know more about it.

      I suggest One handed or Dual Wield as recommended weapon. To access weapon mastery combos you need to unlock main weapon mastery and the cross-weapon mastery required for the combo

  62. La_MiErdiS

    its still worth it the fury build ? or weapon mastery its better? and im bow user but im planning to change to dual wield since weapon mastery combos from bow arent that good. Also i think shard of life over soul well would be nice, since it apply bad karma to all affected enemies and it incrase the ticks on cirlce of destruction

    1. DCUO Bloguide Post author

      Hello La, for Weapon mastery rotations is recommended to have more AOE and DOT super-powers for PHASE 1. thats why we recommend Soul Well over Shard of Life. Using Fury build requires you to have Offering in your loadout, it still viable but you wont be able to get Weapon Mastery Crit bonus while your pet is active. We recommend Fury build when players doesnt have enough points to unlock weapon mastery combos

      Weapon of Destiny inflicts Bad Karma also and this increase Circle of Destruction Ticks and your power attacks 🙂

    1. DCUO Bloguide Post author

      Hello Martin, this build and loadout is for Weapon Mastery DPS. Fury disables your Weapon Mastery Critical Bonus while Robot Sidekick deals great damage and doesnt affect your weapon mastery crit bonus.

      You can use your Fury pet but you will need to keep it powered in order to deal great damage 🙂

  63. mindflaye

    Dual Wield (melee) – is ok, but not my current fav
    One Handed (melee) is ok, but not my current fav
    Rifle (range)- range only is boring..
    Hand Blasters (range) again, range only is borring..

    i found my best damage load out /weapon though trial and error
    imo i may be the one who never listens really i try lay out after layout load out after load out, go though every weapon when i get one thats better i tend to respect and give it a go.. personally i dig my shield with weapon mastery these days.. i still keep my dots up and i have both 2hander ( up close) and dual pistol( for shield thow ) but i split my prec. and might. so use what weapon you feel works for you as sorcery keep those dots ticking and hit them hard.

    1. DCUO Bloguide Post author

      Thanks mindflaye thanks for your comment, im sure this will help others 🙂

  64. MerkyMouse

    After we spoke last i still chose to mod might on my sorcery dps, but with prec/might in my red sockets, also for those who may be interested, because of the fury cancelling weapon mastery, alot of people cant give up the fury causing them to lose might damage as well as the extra bonuses from weapon mastery. with my loadout im able to get full use out of both my might and my precision without a fury.

    Sorcery dps
    Robot Sidekick – since weapon mastery has been released DC increased its stats
    (robot sidekick doesnt cancel weapon mastery and doesnt need to be buffed with offering)
    Weapon Of Destiny – turns weapon into might damage, as well as increasing base damage)
    (WoD Also Inficts Bad Karma)
    Transmutation – Hits Like a Truck If Target Is Inflicted with bad karma
    Final Ruin – With or without weapon of destiny, still a great 35%
    Circle Of Destruction – might damag DOT
    Soul Well – Also a Might based dot that increases damage with each kill, great for fighting adds

    Karmic Hex – Great for cliping weapon of destiny
    Weapon Of Destiny – Great For clipping Soul wells

    always throw your dots out first and follow them with weapon of destiny before preforming your next weapon mastery.
    Weapon Mastery into Transmutation following it with final fuin if under 35%

    also This loadout works amazing with Hand Blasters using the Explosive Shot Combo.

    I Hope This Helps Everyone.

    1. DCUO Bloguide Post author

      Thanks merkymouse for this contribution we are very happy that you help this guide 🙂

  65. Jkimball97

    Just started out and I’m using sorcery and this set up is great so far and the fury is beast !!!

  66. MerkyMouse

    With the Newest nerf to sorcery, (shard of life) and weapon mastery now in the game, should i still mod with might? my precision ticks and crits are unbelievably better than my might … might – 1k-5k prec 4k-12k… should i mod precision and just improve what hits the hardest?

    1. DCUO Bloguide Post author

      Hello MerkyMouse, i think that Weapon Mastery has allow that every power can focus on Precision now. Now using weapon attacks are more powerful than super-power attacks so i will recommend you to try with precision to improve your weapon damage 🙂

  67. Dalliance

    This guide is now outdated, they changed how fury works so the power tree you have is invalid try to update ASAP please 🙂

    1. DCUO Bloguide Post author

      Thanks Matt for letting us know that info. We will check the best loadout for Sorcery 🙂

  68. Stevens Esperant

    I have a couple of questions about Sorcery Loadout weapon Mastery.
    Three different loadouts
    1: Shard of Lite > Circle of Destruction > Weapon of Destiny > Transmutation > Offering > Fury
    With this loadout, i do WM > Shard of Lite > Transmutation > offering > WM > Circle of Destruction > Weapon of destiny. That repeats in order
    2: For my sec on load out, Weapon mastery between every power except COD, WD, Offering. So WM > Shard of Lite > WM > Transmutation

    3: I want the weapon mastery buff. So that would mean to take out my pet and offering because the pet stops me from getting the buff. I was thinking of using WM > Final ruin for a big hit. Also maybe the Grand summoning.

    My goal is to try to be top DS of scoreboard. What would you suggest?

    1. DCUO Bloguide Post author

      Hello stevens, thanks for your comment. Most of Sorcery DPS use FUry in their Dps loadout because with latest game update the pet is dealing heavy damage only if he is powered up. You can still use your weapon mastery combos that deals heavy weapon damsge but i will always prefer fury damage that deals heavy damage constantly than weapon mastery bonus which needs to be activated by weapon mastery combos and in the exact moment 🙂

    1. DCUO Bloguide Post author

      Hello User, this build and loadout is applicable for DPS. However, using your powers with Weapon Mastery combos will ensure heavy damage to your enemies

  69. HadesWife

    I run sorcery DPS and I’m confused as to why soul well isn’t being utilized in your loadout whilst weapon of destiny is great for solo’s and duos if in an alert or raid (with a good troll) you won’t be using weapon attacks the amount of ticks you generate off using a double soul well while in a boss room is ridiculous

    1. DCUO Bloguide Post author

      Hello HadesWife, we try to recommend useful loadouts for differente situations like PVP, PVE, Solo missions, duos, and more. Weapon of Destiny can be very helpful for PVP, solo or duos where you are not powered up by a controller and you use your weapon attacks. However, using Soul Well is an excellent idea, you just need to put them near your targets to damage them

  70. dreamshaq

    I’m a little confused with sorcery dps atm, I know that sorcery is might based but because of the new WM a lot of people saying I should lean more towards Precision.
    I have done this with my mods where I either went prec&might or precision health etc
    ATM my might is 4200+ and my prec is around 2000
    I’m still using the fury pet but a lot of people say I don’t get the WM buff if I have pet out!


    1. dcuobloguide Post author

      Hello Dreamshaq, thanks for your question. Weapon Mastery is changing a lot dps role, we are now evaluating how Weapon Mastery affects the rotations and super-power use.

      We have asked if fury pet disable your WM bonus and multiple players said NO, but according to this DCUO Thread with GU36 Summon Fury now properly prevents Weapon Mastery super power critical damage bonuses from applying.

      Boost your Precision statistics if you dont use your Fury Pet, or boost your Might if you still want to use your Fury pet but with no Weapon Mastery bonus.

  71. Lex

    As someone who has played Sorc since beta and still runs sorc dps to this day, know the power pretty well and I can’t help but notice that the suggested loadout is missing offering. I’ve play tested the above and my own variation and found that I consistently get +20% or more damage when I use offering instead of soul well. Also, Weapon of Destiny should not be prioritized, this is a waste of power and robs you of a lot of damage since Shard and Transmutation now do PI set-up (since GU 34).
    For my best results (using rifle) I run as follows:
    Fury (only use this when your pet is not already out, keep him up at all times)> Transmute>Shard>Transmute>Shard>Circle clipped w/ Weapon. Repeat this whole rotation X2 then pop Offering once to give your pet shielding + power. The entire time you are doing this you should also be tapping right mouse to clip grenades all throughout the rotation.

    I guarantee that if you memorize this rotation, you will burn everything on screen down from any distance before anyone else can even target it. Give it a try and let me know what you think.

    1. dcuobloguide Post author

      Hi Lex, thanks for writing us. We are glad that someone experienced like you, give us advice to improve our Sorcery Guide. We will take your advice and update our guide soon. Thanks for your cooperation. 🙂

    2. Tylasmo

      You are right about the Offering Lex. I started using it at the same time I started using Fury in my revised post but forgot to mention it. It does provide some advantages Shield&Power to pet & 50% damage.

      I do however disagree with the Weapon of Destiny. It hits really hard! Along with the white weapon damage, it adds yellow power damage so you get twice the damage with a single hit. It also adds bad karma which helps with the burn if you have a circle on the ground. The power cost in a SOLO or DUO may be great but for an alert or a raid where you have trolls supplying you with power, it is absolutely worth it.

      My new loadout is.

      The Rotations is:
      Shard>Transmute>Circle clipped w/WOD>Range Blast X2 – Weapon Mastery>
      Shard>Transmute>Offering>WOD>Range Blast X2 – Weapon Mastery
      Rinse & Repeat.

      I have a second DPS loadout in my Armory that includes a supercharge substituting Offering. Got use the charge some time!!! Right? 🙂

    3. dcuobloguide Post author

      Hello Tylasmo thanks again for your support and your recommendations, you and Lex helped us to make an excellent Sorcery DPS Guide.

    4. Tylasmo

      Stevens, I don’t have the exact numbers since I am not in front of my console at the moment but my Might is almost 4200 and Precision is almost 1900.

  72. Tylasmo

    OK, so I have been reading this thread and being a sorcery Healer/DPS for the past 3 years, I have had time to toy with different loadouts. There are a few things I find that work and some not so much. This is totally from my personal experience; that is not to say that other people’s loadout aren’t good but this is what works best for me.

    For DPS, I have found that pets are useless, most of them glitch and don’t always engage in battle and don’t give you much DPS output anyway when they do. I personally don’t use them. Also, this guide lists precision as number one importance. Sorcery being a might-based power, might should be your first priority in the skills tree. Get all might first, then precision.

    For weapons, I use Rifle or Hand Blasters for Range and Dual wields or One Handed for Mele.
    To answer somebody’s question in a previous post, Circle of Destruction (COD) clips with Weapon of Destiny (WOD) and so does Soul Well (SW). If you are using SW, I would do COD/clip WOD, hit weapon/weapon /weapon do add bad karma and hit SW/clip with WOD again and hit weapon/weapon/weapon.
    In healer role, you want to use Circle of Protection clipped with rejuvenate and hit soul well clipped with boon of souls. These last two powers have the same cooldown time so it works great together. By the way, rejuvenate can be used to clip any other animation.

    DPS Loadout: I do not use pets… I find them useless (I already said that) also I don’t use SW. Long cooldown, adds ticks yes, but pointless if you are fighting a boss and need to range because the boss has to be close to it. To make it work, you would need to Mele and get close, hit it and roll out as soon as you can. This puts you at risk of getting one-shot’ed and the time it takes to do all that, you could be doing major damage. So here is what I recommend you try as Sorcery to up your damage output.
    1. Circle of Destruction (a must for AOE and DOT) Clip with next power to cancel animation.
    2. Weapon of Destiny (hit enemy several times to apply bad karma for extra damage). Try to keep bad Karma on enemies at all times.
    3. Shard of Life
    4. Soul Barrage (Use in groups of enemies to spread damage to all of them)
    5. Final Ruin. 50% damage single target and extra damage if under 35%. I have already hit for 8K with this when Boss in under 35% health.
    6. Vacuum Bubble (50% supercharge): this is a really awesome power for DPS. To make it worth while, make sure you have a lot of enemies in front of you. It does not split damage which is good because every enemy gets dealt maximum damage.

    Again, this is what works for me. I use this loadout and most of the time when I run Nexus or Dox or A&B, I usually am at the top of the list or close second. Give it a try and let me know how it works out for you.

    1. dcuobloguide Post author

      thanks for sharing Tylasmo, i am sure this will help other people that want to avoid using pets and want to try somethine different :). And thanks for letting us know we have a mistaken order in our guide. Sorcery DPS is based in Might and we put them backwards

    2. dcuobloguide Post author

      Hello Karl, Tylasmo refers to Supercharge power called Vacuum Bubble, it can be found on Flight Skills

    3. Tylasmo

      This is Ty again with a review/amendment to my initial post. In my initial post, I stated that I was not a big fan of the pets under the sorcery powerset. Although that used to be the case, based on the latest revamp on the Sorcery powerset done by DCUO, I have found a new appreciation for the Fury pet in DPS role.
      I tried the healer pet and did not get much heals from it. I seem to be doing a better job without it. In DPS mode however, while the watcher did not yield good results, the Fury pet was outstanding.
      I changed one of my DPS armory builds to use Fury and ran A&B, Dox and Nexus against some Rage and Celestial DPS’s in my league that usually beat me and I topped them. I reset the missions and ran again with different groups and I was still at the top with other DPSs getting ticked off that I was out-dps’ing them.
      Verdict: Fury pet is worth the addition. In one my builds, I replaced Final Ruin with Fury. Some will say that I am crazy because Final Ruin is one of the hardest hitting moved in the Sorcery tree. The reasoning is sound, I assure you!
      Final Ruin vs. Fury: Final Ruin only hits hard against a single enemy when their health is below 30% which leaves 70% of the time when it does not hit hard at all. Within that 30%, you are not guaranteed that it will hit hard every time. Sometimes I get 4K – 7K but a lot of times; I get 2 to 3K its out of hit.
      Fury on the other hand, it hits hard all the time. I have seen Fury deliver a hit of 6K and not only during the last 30% of health but during the whole burn. Fury is also able to deliver AOE hits which cause damage to multiple targets. Bottom line, the total burn you get out of Fury during the whole duration of the fight is greater than the brief 30% burn that you can use Final Ruin for. Another advantage that you get with this pet is that it is a “fire & forget” type of power. As long as the pet is up, it is fighting and delivering damage. Final Ruin on the other hand only damages when activated and the cast time is so long that your target might get killed before the move completes or your move gets cancelled by an attack.

      Final word… Use Fury!!!

    4. dcuobloguide Post author

      Thanks again Tylamo for your sharing this awesome comment, this help our community to be better in their roles. We are working on revamps guides for all our guides, i assure you this will help us so much 🙂

  73. thomas c

    Love this guide. Only have one question what’s the best weapon to use and what combos should I pick up I have 47 skill points ATM.

    1. dcuobloguide Post author

      Hi Thomas, thanks for your comment. First of all, i will recommend you to get more skill points doing feats, you need more than 90 SP to reach your character potential. Now picking a weapon is always a hard decision, and i always recommend One Handed, Dual Wield, Rifle, Brawling, or Martial Arts. However, DCUO is actually changing the weapon combos mechanics so in the future other weapons could be improved.

      Dual Wield (3): Whirlwind Overstrike, Stunning Swipe, Dual Flurry
      One Handed (4): Air Lunch, Spin Chop, Flurry, Flip Slash
      Rifle (4): Rolling Barrage, Flip Burst, Flamethrower, Mortar
      Brawling (5): Double Fist, Backfist, Hammer Fist, Launching Uppercut, Haymaker
      Martial Arts (6): Knee Launch, Cartwheel Kick, Elbow Drop, Spinning Punch, Shuriken Storm, Enhanced Shuriken

    2. thomas c

      U are so helpful’ I’ll be sure to farm feats out like there’s no tomorrow. And thanks again

  74. Stevens Esperant

    1. Why isn’t soul well purchased?
    2. why isn’t final ruin purchased?
    2. I have a sorcery dps loadout that i put together and i wanted to hear your opinion on it.
    a. Offering
    b. Soul Well
    c. Weapon of destiny
    d. Circle of Destruction
    e. Trasmutation
    f. Fury

    I use offering to power up and protect my fury. I am aware that they will nurf the pets so i was thinking of replacing the pet (fury) and offering with shard of light and final ruin. What do you think?

    p.s. I believe arbiter of destiny could be used to become top dos but i am not sure how i would successfully implement that into a successful loadout.

    1. dcuobloguide Post author

      Hi Stevens, for being a powerful DPS you must manage your powers as fast as you can, so you need to have powers with low cooldown and powers with short or clipable animation.

      Final Ruin is a strong power but it needs to complete its animation (about 4 seconds) to makes its second and more powerful damage. This is why Final Ruin is not recommend for Sorcery DPS build.

      Soul Well can only be clipped with Weapon of Destiny, but they both have different cooldown so it will be almost imposible to clip Soul Well. However, lots of player prefer to use Soul Well instead of Summon Fury

    2. dcuobloguide Post author

      As DPS, you must focus in making damage and not protecting your pet, thats why offering is not a good idea for your pet.

      However, Transmutation is a great power with low cooldown and short animation. It can be used instead of Fury if you feel that pets are getting nerfed.

      Arbiter of destiny offers Sorcery DPS an unimaginable advantage but unlocking it will need you to keep other powers locked. You can have it by not expending points on: Summon Fury, Grand Summoning, and Weapons Expert. And you loadout could be:

      1) Weapon of Destiny
      2) Circle of Destruction
      3) Vengeance / Soul Well (if you still want it)
      4) Shard of Life
      5) Transmutation
      6) Arbiter of destiny

  75. evildav3

    is there a guide for stats and what they should be ….or have I played wow to long and worried for nothing?

    1. dcuobloguide Post author

      Hi Evildav3 welcome to DCUO, I was a WOW player too and i found this game more awesome than World of Warcraft.

      As Wow, DCUO Characters need some stats to fulfill their Role. Each guide have the main stats your character needs to be powerfull. However, im sure you will find more easy to manage stats here than Wow

      If you have some question just post it and we will try to answer you as soon as posible 🙂

    1. dcuobloguide Post author

      Hi Superpanda,

      With GU 34, Watcher and Fury are summon by Summon Watcher or Fury power.

    1. dcuobloguide Post author

      Hi Major, unlocking Arbiter of Destiny needs to much power points which should be use to unlocked other important powers for your build. Thats why we dont consider Arbiter of Destiny for this loadout. However, you can unlock it by dont spending points on Summon Fury, Grand Summoning, and Weapons Expert

  76. kloud

    Hi said you only put 13 points total in the respected trees leaving 4 points left over for the iconic tree but you only gave 2 choices:weapons expert and tactical genius are the other 2 just dealers choice? Also I hear grand summoning is a waste has this changed with the new update?

    1. dcuobloguide Post author

      Hi Kloud, thanks for your comment and let us know this error. Expending 13 points only left 2 points for the iconic tree we already change that number. Sorcery doesnt have powerful Supercharge power more than Grand Summoning, and no having supercharge power we consider it a waste of supercharge. You can select another Supercharge power from iconic trees or dont use it at all if you want 🙂

  77. kloud

    Do you use any weapons to clip these spells or just go in that order? What’s the best skill weapons to use?

    1. dcuobloguide Post author

      Hi Kloud, there is no order for using your powers you just need to manage them to ensure high dps. Using your weapons is more crutial when you dont have power over time buff to make long weapon combos and restore your power with it.

      The best weapons is the one with you more get use to. I can recommend you to use: one handed, dual wield, brawling, martial arts, or rifle.

    1. dcuobloguide Post author

      Hi Mayor, thanks for your comment

      This build and loaout are updated to GU 34. in fact, they only changed Sorcery Pets skill position, so it didn’t affect loadout only the build which we updated the same day

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