Sorcery DPS Guide


Sorcery players master universal metaphysical laws to bring enemies to their end or see allies to victory. This power is available for all players during Character Creation.

Sorcery DPS guide updated to GU44

Statistics Priority

  • Might: Might increases damage from super powers (yellow damage).
  • Precision: Precision adds damage to all weapon attacks (white damage).
  • Critical Weapon Attack Chance: The chance to perform a critical attack with a weapon
  • Critical Weapon Attack Damage: Increases the damage a critical attack with a weapon does
  • Critical Ability Attack Chance: Increases the chance to perform a critical attack with an ability.
  • Critical Ability Attack Damage: Increases the damage a critical attack with an ability does.

Power Points Build


Sorcery Dps Loadout


  1. Circle of Destruction: Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it. Polymorphed and Bad Karma affected enemies are snared and take damage over time. Increases all damage 50%
  2. Soul Well: enemies near the soul well will be damaged over time. When enemies within the area of effect are knocked out, they grant a critical attack bonus to your allies within range. Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well. Increases all damage 35%
  3. Weapon of Destiny: Imbue your weapon with threads of magic, causing your weapon attacks to deal additional damage. Inflicts Bad Karma so that enemy attacks damage their own allies; enemies with Bad Karma may be Polymorphed into harmless animals. Increases all damage 45%
  4. Transmutation: Turn physical force into a force of magic! Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down. Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active. Increase all damage 45%.
  5. Baleful Transmogrification (50% Supercharge Cost): Hex your enemies, heavily damaging, stunning, rooting, and turning them into pitiful beasts. Those caught in the effect are damaged over time.
  6. Robot Sidekick: Deploy a hovering security drone to assist in Battle.

Sorcery DPS Rotation

    • “Circle of Destruction [1]” (deals damage over tiem to any enemies that dare tread upon it.  Polymorphed and Bad Karma affected enemies are snared and take damage over time)
    • “Soul Well [2]” (deals damage over time to enemies near the Soul Well. Grants Red Soul Aura by accessing the souls of enemies defeated near the Soul Well) clipped with “Weapon of Destiny [3]” (Inflicts Bad Karma)
    • Weapon Mastery Combo
    • “Transmutation [4]” (damage and knock down enemies. Deals additional damage to enemies afflicted with Bad Karma or when Red Soul Aura is active)
    • Until “Circle of Destruction [1]” is enable, repeat Main Rotation without it
    • Until “Soul Well [2]” is enable, repeat Main Rotation without it
    • Until “Weapon of Destiny [3]” is enable, repeat Main Rotation without it

Sorcery DPS Tips

  • Clip “Weapon of Destiny [3]” after any other superpower to keep it active all the time and ensure high DPS.
  • “Weapon of Destiny [3]” empowers your weapon attacks with might based damage. Use it everytime you can to improve weapon mastery combos damage
  • Use “Soul Well [2]” everytime you can to deal damage over time, try to set it near your enemies
  • Use “Circle of Destruction [1]” everytime you can to deal damage over time
  • “Transmutation [4]” is your burst superpower, use it after a successful Weapon mastery combo to inflict heavy damage
  • Keep your “Robot Sidekick [6]” active

Sorcery DPS Alternate Builds and Loadouts

Tactical MODS (Home Turf required)

  • Weapon: Blast Adapter
  • Neck: Escalating might
  • Back: Breakout Regeneration
  • Feet: Deadly Block
  • Chest: Penetrating Strikes
  • Hands: Max Damage

Equipmend MODS

  • Red Socket
    • Might
  • Yellow Socket
    • Might & Power
  • Blue Socket
    • Might & Health (improve survival)
Post Gallery
  • sorcery_big1
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168 thoughts on “Sorcery DPS Guide

    1. DCUO Bloguide Post author

      Hello Bryann, both supercharge powers split their damage to your enemies. However, Baleful Transformation let you deal damage from long distance

  1. bryaann

    Hi! for this build and/or the fury build, I wanted to know which weapon is the absolute best for them? Which is the fastest wm that deals most damage?

    1. DCUO Bloguide Post author

      Hello Bryann, Staff: Mortar Mastery is great for Weapon Mastery Loadout because it deals great damage when Weapon of Destiny is active.

    2. DCUO Bloguide Post author

      Hello Bryann, some sorcery dps uses Staff: Mortar Mastery because, it deals multiple hits to multiple enemies rather than Dual Wield: Explosive Shot that only deals one hit to multiple players.

      Weapon of Destiny deals more damage when you use Staff: Mortar Mastery instead of Dual Wield: Explosive Shot because Weapon of Destiny empowers each weapon hit.

      I prefer using Dual Wield or One Handed because i like those weapon rather than Staff or any others but if you want to deal great damage with your power sometimes you need to sacrifice their look

  2. iAMhealz

    Hello, first off, I am a fan of the site, have been reading your stuff for a while now and figured I would say hello. Now, i have never been a fan of soul well for either dps or healing. What would you recommend over soul well? I feel like now a days people play ranged, and with soul well you have to be close to use it. I am using the loadout you have up now but always tend not to skip over my soul wells.

    1. DCUO Bloguide Post author

      Hello IAmhealz, thanks for your support and question :) I dont like much soul Well either because you need to positionate in the right place for it to do its job. However, its damage over time is very helpful for PVE instances and also there is no other great superpower more or same useful as Soul Well :(

  3. Windsoar

    Hello i Recently Use your Sorcery Dps with the Fury Pet and i am Getting a lot of Fun out of it just hit level 30 my question however is i noticed shard of Life was taken in the Summoning Tree is there anything that can Be Replaced in the Rotation with Shard of life?? so i can use it instead of leaving it hanging there unused? thank you Ahead of Time

    1. DCUO Bloguide Post author

      Hello Windsoar thanks for your comment. Of course you can unlock Baleful Transmogrification or Iconic stats instead of Shard of Life. It is mistakenly unlocked in the loadout :) we will fix it soon

  4. Arrow

    If you are using the weapon mastery loadout would you still need to use might equipment mods or precision? I’ve been using precision mods and doing pretty well but not sure if I should be using might mods instead

    1. DCUO Bloguide Post author

      Hello Arrow, Sorcery using Weapon Mastery Loadout still deals more damage with Might attacks rather than Precision Attacks. That is why using Mights MOD over Precision is a better choice. However, some players prefer to mix Might and Precision rather than focus on just one

    1. DCUO Bloguide Post author

      Hello Reverse, i think the only way to take advantage of Arbiter of Destiny is when you are at PVP because using your superpowers with no power cost can be really helpful. However, it costs so much supercharge cost that using it will be very rare

  5. Black Assasin32

    now i have a question. why use sidekick? he hits only to 2 digit to 3 digit. while fury can hit to thousands he can take a bounty by his self. robot sidekick cant do that he will get destroyed he prolly get 45% of the bounty health but thats it while fury can take out the bounty. but quick question. if you have guardian dont you suppose to use offering. i mean like thats how i be doing. my dps loadout is

    dps loadout: of destruction
    2.offering( so i can give power to fury to alot of damage hit 5k+ when you use it. when fury in battle.) fury
    4.soul well.
    6.shard of life (gives you extra damage when soul well is activated and fury)

    that’s my best dps gear it actually works and be in the top of the score board.

    1. DCUO Bloguide Post author

      Hello Black, Sorcery can be manage with 2 loadouts: Weapon mastery based or Fury Pet based. Weapon Mastery based is fully explained in this guide. But we also provide a miniguide for FURY pet based in Sorcery DPS Alternate Builds and Loadouts section.

      Thanks for sharing your thoughts, im sure this will help other players to improve their experience :)

  6. Krow

    Hey, very new to DCUO and I’m very interested in this build. I’ve looked this over and the Fury pet build, so I suppose my question would be: which do you think would better suit someone new to the game?

    Also, what type of weapon would compliment these builds as I level/once max level?

    1. DCUO Bloguide Post author

      Hello Krow, i suggest you use the Fury Pet build because the weapon mastery loadout require tons of Skill points which when leveling is lower than 30. One Handed is my favorite weapon for leveling and max level, it deals great and fast damage to your enemies

  7. Circulo Loco

    First, thanks for your guides, they are great and very helpful. I wanted your thoughts on whether it would be useful to get Final Ruin and use it in the loadout instead of the Supercharge. It seems to me that when you are in a large group raid and being powered by a troller, the damage potential for this to be able to be used more frequently than the Supercharge would make it more useful, and the added damage for targets below 35% health would be a big bonus in high level raids where bosses and even adds are harder to kill. Does the supercharge damage potential outweigh the added benefit of another power that can be used more frequently and the additional additional damage when the target is below 35% health?

    Second question is which loadout does more damage, the one with robot active or the one with fury active and no WM bonus? Seems to me you think the WM loadout is more effective as far as dealing damage, is that correct? If so, what is the difference, a large or small amount? Thx
    Appreciate your thoughts on this

    1. DCUO Bloguide Post author

      You are welcome Circulo Loco, thanks for writting us. From your point of view, you are completely right, Final Ruin can deal more damage than Baleful Transmogrification. Maybe you can change between them depending the situation because for solo, duos, and missions is better to have Baleful Transmogrification while in raids and alerts Final Ruin is a great choice. Your experience gives you this idea and we are thankful for sharing this with us.

      It is hard to tell which loadout gives more damage. Some players prefer weapon mastery loadout because it lets them deal great damage with their weapon rather than superpowers (which requires a controller). Pet loadout deals great damage and some sorcery players consider it the best. With latest updates, there are several ways for using each power and be great at it :)

    1. DCUO Bloguide Post author

      Hello Jake, sorcery havent experienced much changes with the lastest Game Updates. However, we will try to improve this guide soon :)


    The fury puts out 7 times the damage as the robot crapkick. The supper charge has been crap since gu9 and doesn’t do crap. Fyi weapon of Destiny is manly used to inflict bad karma witch is sorcerys primer as burning chilled ext is oiser power primer. I would have to say this is the worst loadout any one could use yet if you want to be useless go for it.

    1. DCUO Bloguide Post author

      Hello Mystic, we appreciate your comment. However, in this guide there is also available the Fury Pet loadout which you refer. We appreciate great comments but it would be nice if you share your loadout to the community so this sorcery guide can be improved.

  9. Kami

    Hi, im just wondering. I am a lvl 16 sorcerer and i have upgraded karmic backlash just to get arbiter of destiny. But i cant pick it. Do i need to upgrade polymorph and baleful transmogrification too?

    1. DCUO Bloguide Post author

      You are probably needing to spend one more point in the Destiny tree. To unlock Arbiter of Destiny you need to be level 16 and have spent 4 power points in that tree

  10. Caio

    This blog is very very amazing! I think it is very helpful and isn’t hard to understand. I’ve just started playing DCUO and this blog is my teacher. Thanks a lot for the help! When I say “this blog”, I mean you who coordinate this treasure of knowledge! :D Thanks! You do a very good work by the way!

    1. DCUO Bloguide Post author

      Thank you so much Caio for your words. This comment will encourage us to continue doing our work and provide the best updated info about DCUO :)

  11. Imortala

    Hi all,
    Im dps sorc and im using:
    dps pet
    Soul Well
    shard of live
    and the supercharge which calls morge watcher (forget name sry)
    I try to keep my pet whole time in the battle and shield him with offering and when i offering
    my pet does more demage and when i hv my supercharge i try to do offerin when ever i can so i have 4 pets n while they hv offering every of them does minimum 4k demage
    i do CoD when ever i can and i do sharp of spilt to all that are in the CoD to make more demage so i can do when CoD and Sharp high demage over time (minimum 500, 2k critical demage over time)
    soul of well i do when ever i do
    Now i wanted to ask if this is good loadout for dps
    weapon: dual :)

    1. DCUO Bloguide Post author

      Hello Imortala, the build and loadout you are using is called Sorcery Pet DPS. This is a great loadout which involve your pet to do most of the great damage. Most players like using their weapon mastery which is great because great damage comes from the weapon but using your fury pet is also great because it deals heavy damage when it is powered up with offering.

      In my opinion, enjoy your Pet loadout but if you want to try the Weapon Mastery loadout will be good also :)

    2. Imortala

      First i wonna thank you for this comment :)
      And this weapon mastery loadout im using too cuz i hv 4 Arsenals and im using this loadout from you :) and my own
      At healin im usin my own too and the 1 u said in the healing guid :)
      I relly like that u helping other people and i can say this dpe loadout from you i really enjoi :D

    3. DCUO Bloguide Post author

      Thank you so much Imortala for your thoughts, we are glad that our guides help you to be more dexterious in Sorcery power :)

    4. Imortala

      Thx for your opinion at first,
      I’m using this supercharge which turns the oponents into monsters, but in raid (op4, necro…..) it’s not turning them into monsterns…..
      i think it’s cuz my dominance is to low, but anyway i wanted to ask when it’s not turning them does it makes any demage??
      thy for ur time <3 ; P

    5. DCUO Bloguide Post author

      Hello Imortala, Baleful Transmogrification turns your opponents into monsters when you have enough dominance to do it. However, it does damage to your enemies no matter if they are not turning into monsters.

  12. ShadowOps

    Another awesome guide !! :3
    Now i cant make my mind between Mental and Sorcery, what would you say in the end is better for a DPS role ? I keep thinking Mental but since i never used Sorcery in my life i cant really be sure

    1. DCUO Bloguide Post author

      Hello ShadowOps, thanks for your words. Mental and Sorcery are both great for my personal experience i prefer sorcery because of its alter role of healer. It is pretty useful to be heal in any moment you can.

      Also sorcery deals pretty good damage with or without pet :)

    2. ShadowOps

      Can you explain the difference between dual wield and one handed in terms of damage and speed if there is one ? I used both but i get the feeling dual wield is faster but does less damage and one handed works vice versa

      Another thing you recommend Rifle but iam wondering if Dual Pistol could be used as well ?

      Thx for your time !!!!!!!! <3

    3. DCUO Bloguide Post author

      Hello ShadowOps, One handed and Dual Wield are great weapons and there are similar in their damage. Both have powerfuls Weapon mastery combos that deals great damage to your enemies. However, i can pointed you up some difference.

      One Handed has its combos very delimited so you can prolong them. With Dual Wield, Whirlwind Overstrike, Stunning Swipe, and Dual Flurry can be prolong depending on how many melee taps are you doing; the most melee taps you do the most damage final melee hold will deal to your enemies.

      To increase hit counter fast, Dual wield is better than One Handed. I personally prefer One Handed because i like to jump into my enemies with the weapon mastery melee combos. However, Dual Wield is my second favorite weapon, i just dont use it because for dps i prefer to jump into the battle.

      Rifle and Dual pistol can be very tricky and has long weapon mastery combos so will make you difficult to deal fast and heavy damage to your enemies.

  13. Agent Digital

    I use this loadout but I use shards instead of WoD. What in your opinion would be the best weapon for your build.

    1. DCUO Bloguide Post author

      Hello Agent, Staff: Mortar Mastery is great for this build because it empowers your Weapon of Destiny damage. However, if you dont like WoD; One Handed, Dual Wield, or Hand Blasters can be great for dps

  14. ICE

    I never got the answer to my previously asked question: “If the guardian doesn’t cancel your weapon mastery critical bonus, then why do we get the robot? Would it be better to use it on something else?”

    1. DCUO Bloguide Post author

      Hello ICE, Robot sidekick deals much more damage than Guardian Pet. However, Guardian can be very helpful if you want to avoid aggro from enemies

  15. Bryan

    Hello, I’ve been using the staff weapon with the mortar wm, but I want to switch over to dual wield for the arrow storm wm. It just makes a lot more sense to me with sorcery lol style-wise. Anyway, I know they’re both great at aoe damage but is either one stronger than the other?

    1. DCUO Bloguide Post author

      I dont think there is one stronger between those weapons. In fact, they both are fast weapon mastery combos and deals damage to multiple enemies :) Just remember to have Weapon of Destiny active to deal more damage

    1. DCUO Bloguide Post author

      Sorcery deals more might damage than precision so boosting your might is the best choice

    1. DCUO Bloguide Post author

      You can use Mesmerizing Lasso. However, i recommend you weapons like One Handed, Dual Wield, Brawling which allow you to jump over your enemies :)

  16. ICE

    If the guardian doesn’t cancel your weapon mastery critial bonus, then why do we get the robot? Would it be bettet to use it on something else?

    1. DCUO Bloguide Post author

      Hello ICE, thanks for your comment. We are currently researching for news builds and loadout and we will update all our guides to GU41 which will be released soon :)

  17. phaad1

    Came looking for a good Sorcery DPS, but seeing this I am a bit dismayed by the use of SC and powers clearly meant for PVP. As I adamantly refuse to pvp, having powers for it is seriously making want to look else where for something that is more PVE centered. I am not a powers spammer, and hate anything that wastes power… I’ve been in enough raids to know that when you have no power, your wipe percentage goes up big time. Can you help me with this?

    1. DCUO Bloguide Post author

      Hello Phaad1, this build and loadout is not centered on PVP. In fact, Baleful Transmogrification has a PVP limite that Does not form change PVP opponents
      and it only Stuns and grounds opponents. This is a Weapon mastery build and loadout which will make you save a lot of power and center your dps in your weapon attacks and super-power burst. You can avoid using the Supercharge by adding another super-power if you like. We try to provide the most used builds and loadout for the game

    1. DCUO Bloguide Post author

      Hello Steve, both superpowers are great but using is crucial for DPS. Try to use if when a lot of mobs are together and near the tank always. Soul Well is a little more difficult to positionate because it spawns next where you are so try to get near the tank and then step back for dps.

      You will need to master the range of both super powers :)

  18. Steve

    would guardian and shard of life be good substitute for supercharge and robot sidekick? Also, is hand blaster to bow weapon mastery a good choice to use?

    1. DCUO Bloguide Post author

      Of course steve but using guardian will disable your weapon mastery crit bonus. Hand Blaster is a great weaponone of the most used now :)

    2. DCUO Bloguide Post author

      Im so sorry, we got confused Guardian doesnt disable weapon mastery cri :) so it is a great variant for Sidekick

    3. No Foreplay

      Guardian does not disable your weapon mastery crit bonus, fury does. The guy responding to these questions shouldn’t be, he isn’t very informed on the power.

    1. DCUO Bloguide Post author

      Hello Celesticko, Staff is great for aoe and it gives you the posibility to use Mortar Mastery which also deals range AOE damage

  19. Terry Carter

    My question is this what would you do more damage fury without offering or robot sidekick. I don’t have enough skill points to have multi-weapon mastery now.

    1. DCUO Bloguide Post author

      Hello terry, if you dont have enough skill points then use fury and offering both in your loadout but while your fury is active wont get weapon mastery crit bonus so until then your sorcery must be full might

  20. GingaAlchemist

    I love sorcery dps, but I usually use my fury rather than robot sidekick. I have never felt like I was lacking in damage and I mainly use it over robot sidekick because I just think that a floating robot companion looks pretty out of place in a sorcery kit, especially when I have an offensive summon within my own magical abilities. My question is this: How much damage am I losing by using my fury over robot sidekick?

    1. DCUO Bloguide Post author

      Hello Ginga, fury is way more powerful than robot sidekick, but using Fury disable Weapon Mastery Crit bonus. That is why we took off fury and unlock Robot Sidekick because in this loadout you already have require super-powers for weapon mastery rotation and Robot sidekick is a plus that deals good damage but you can change it if you want

    2. DCUO Bloguide Post author

      Hello Ginga, Weapon of Destiny has low cooldown so you should use it after Transmutation if it is inactive.

    3. GingaAlchemist

      Also, and this is not necessarily a question just about this powerset, but I’ve seen it said a lot that there are many abilities that cancel weapon mastery crit bonus if you use them. Does it tell you which abilities do that in the ability description, or do you just have to wait until you realize that you are mysteriously not doing as much damage to know?

    4. DCUO Bloguide Post author

      In the Sorcery tree, Summon Watcher or Fury says that Weapon Mastery Crit Excluded. With lastest updates, when a super-power disable WM crit bonus it is mentioned. However, doing criticals will depend on your statistics and your skill points. This is explained in our Weapon Mastery Explained guide

    5. GingaAlchemist

      Also, and I apologize for asking so many questions. But you would build this strictly precision based or would you build both might and precision.

    6. DCUO Bloguide Post author

      This guide promotes Weapon Mastery rotation so i personally boost my precision to make heavy damage with my Weapon Attacks but this will depend on your choice :)

  21. iFuZzyHuGz

    Just to clear a few things up sorcery is an amazing power for pve/pvp if used right, i don’t agree with some of the build listed as a SC is not needed. Sorcery is one of the more overpowered powers right now and can easily keep up if not out dps any other power, as for pvp sorcery is great as heal and dps ive spent a lot of time using sorcery it has been my power since beta. If you have any questions feel free to message us on twitter or youtube for any info you would like on anything game or power related


  22. Arrow

    Hello, I’ve been using this loadout and it does really well. I’m usually close to top DPS every raid. However, I have been using the bow and I have never seen anyone else using one anymore. Am I really hurting my DPS by using one? It seems to do great for raids when there are tons of adds because it does great aoe(explosive shot->full auto). I also noticed you recommended using Grand Summoning so I think I will try that out. Thanks for the guides and tips, they are very helpful

    1. DCUO Bloguide Post author

      Hello Arrow, what you said about Bow is true. Bow is not a recommended weapon for DPS because it has long combos which doesnt allow you to do fast DPS. I always recommend One Handed or Dual Wield, but for Sorcery DPS, Staff: Mortar Mastery is highly recommended because it will empowered your attacks with Weapon of Destiny.

      Mortar mastery also have a great AOE, increase your hit counter fast (helpful for charging supercharge), and deals fast damage to your enemies.

    2. No Foreplay

      Hello Arrow, I would just like to say that the bow to dual pistol mastery is possibly the best mastery for sorcery DPS, don’t let anyone tell you otherwise. I have been using the same mastery and I am almost always at the top of every raid I am in. Bow’s mastery allows you to take full advantage of the Home Turf mods : Max Damage & Relentless Precision. It also always you to maximize your damage with sorcery’s DoTs. No other weapon does that quite as well as bow. I run a full DoT loadout and it has not been beaten by any other sorcery DPS yet. I know 2 sorcery DPS’s in the same instance will override, but running a full DoT loadout, you’d figure I’d suffer from overrides, but no, I am always on top of the other sorcery DPS. When I say on top, I don’t mean by 100k or 200k, I mean by 2m at least and with less power out. The loadout and rotation in this guide is very basic, non unique and power consuming all for minimal damage. If you would like, I can show you how to mastery sorcery with your bow weapon. Just shoot me an e-mail @

      ~ Play

  23. TryingToBeTheBest

    I’m trying to choose between a good power for pvp. Sorcerry Healer/Dps idk which is best or Mental. I’ve been looking at videos , but they don’t prove which is better.

    1. DCUO Bloguide Post author

      Personally, i think Sorcery is greater than Mental and it is considered a great Healer power

  24. Laglak

    Hello,I tried these loadouts but I would like to know about the PVP what changes to make(for powers) and what combination to use, because for PVP I’m not very satisfied,for example I don’t use robot and I would prefer to use the skill point for one of the “superpowers” summoning with 50% damage.

    1. DCUO Bloguide Post author

      Hello LagLak, in PVP you can change Boon of Souls for Robot Sidekick. You also need to know that using weapon mastery combos to your enemies will deal great damage and powered your super-power burst. For Sorcery, i would use:
      Weapon Mastery Combo -> Transmutation clipped with Weapon of Destiny -> Weapon Mastery Combo

      In PVP Arenas, having your weapon attacks boosted with the highest increaser will assure you high damage you your enemies.

  25. Nice guy

    Is it true that pet based powers, like sorcery or earth, do less damage then others to compensaste for having a pet? I mean overall damage without Counting with any pet, just the hero itself

    1. DCUO Bloguide Post author

      Hello Nice guy, Sorcery and Earth are able to use Pet Based or Weapon Mastery Based builds and loadout. Pets got their damage increased since GU37. However, if you use it you wont get benefit from Weapon Mastery Crit Bonus. I dont think they do less damage because they have a pet. However, i prefer using weapon mastery rotation over pet based

  26. mellomaynee

    Why do you even have the robot sidekick in the loadout it hits okay but wm will do more damage without it and that SC is horrible tbh you should switch that out for grand summoning they do alot more damage and WoD is ok but since it’s a single target its not so good for t6 alert you should also switch that out for shard Of life

    1. DCUO Bloguide Post author

      Hello Mellomaynee, Robot Sidekick doesnt disable the weapon mastery crit bonus, that is why for weapon mastery rotation it is very recommendable for DPS. I am agree that Grand summoning is better as supercharge-power. Weapon of Destiny deals damage to multiple enemies if your weapon does, Mortar Mastery is highly recomendable for Sorcery using Weapon of Destiny. However, you can use Shard of Life instead of it :)

  27. Iam hades

    Why not use shard of life with weapon mastery I am 106 cr with 95 sp
    My load out and. rotation is
    Load : robot sidekick/circle of destruction/soul well/weapon of destiny/shard of life/transmutation

    Rotation: clip and trinkets then circle destruction/ weapon mastery clip with transmutation clip with weapon of destiny Soul Wells Weapon mastery clip with shard of life. Circle of destruction repeat

    Why dont you guys use shards of life. Its much better then baleful transmorgrifaction

    1. DCUO Bloguide Post author

      Hello Iam, we try to promote builds and loadouts with Supercharge-powers because most players like to use it. Using Shard of Life and Transmutation its little redundant because you will only get one of them affected by the weapon mastery crit bonus. That is why to have 1 super-power to burst the enemy (it is only necessary to have 2 super-powers in phase 3 when the super-power burst increases all damage by 35%). Grand Summoning is an excellent supercharge-power too :)

  28. Max

    Hello, I wanted to ask a question. I don’t plan on paying money for this game, therefore I have to stick with 2 character slots and the regular powers. What DPS power should I use (free power)? I am torn between gadget, sorcery and mental. Do not say personal preference, I’m just looking for the best power for DPS right now and I don’t have the time to test out each power to see which one I like. Thank you very much in advance.

    1. DCUO Bloguide Post author

      Hello Max, for what i’ve heard Gadgets is excellent for PVP but Sorcery is more powerful in PVE. If you ask me i will go to Sorcery over the others you mentioned

    1. DCUO Bloguide Post author

      Hello Iam, if you are leveling or you dont have enough skill points to unlock multiple Weapon Mastery, Fury will be great for you. However, with tons of skill points you can boost your might and precision statistics making weapon mastery crit bonus more powerful than using your Fury pet

  29. FateofAnubis

    Alright so I’d like to offer to anyone else an alternate choice on a supercharge. I use everything in this load out BUT Baleful Trans. Instead I use Grand Summoning because one it does not effect my weapon mastery and two it does alot of burn along with taking some aggro off me because of the guardian. So if anyone wants to try that they are more than welcome =p

  30. Bryan

    Actually, grand summoning and baleful transformation are both 50% SC. Grand summoning lasts longer than baleful, so I’m thinking that it’s better. But I want to hear someone else’s input. :)

    1. DCUO Bloguide Post author

      Hello Bryan, sorry i got confused too many powers to manage can do that hehe. With both Supercharge powers at 50% supercharge cost, Grand Summoning can be great for the job. However, using it in T6 alerts or Raids with bosses’s AOE can one shot your pets.

  31. Bryan

    Why baleful and not grand summoning as the sc? Also does transmutation really fit into the load out better than shard of life?

    1. DCUO Bloguide Post author

      Hello Bryan, both supercharge are recommended. However, baleful has lower supercharge cost and that is why we choosenit over summoning.

      And trasnmutation is way better than shard of life. It deals heavy damage and also has a faster animation. Transmutation is considered the burst super-power in this build, using it with the weapon mastery crit bonus inflicts tons of damage to multiple enemies

  32. Naked Justice

    Although some people seem to have touched on the question here, I haven’t been able to discern a clear answer, if indeed there is one. With regard to your character’s overall stats, is there an ideal ratio between might and precision? That is, 50/50, 60/40, 70/30, or whatever? Right now, my character’s might is 3404 and his precision is 1589, roughly a 2:1 relationship. Before I start tinkering with my mods, if need be, I’d like to know which direction I should be heading. Thanks.

    1. DCUO Bloguide Post author

      Hello Naked, it is hard to define an exact ratio for your characters no matter what they are based of. In fact, you will have mostly more Might than Precision. You should consider where your damage mostly come from. If your weapon mastery attacks deal more damage than your super-powers then you should go Precision, but if you like to use only Super-powers or the heavy damage comes from them then you should boost your Might Statistics.

      With Weapon mastery, it is recommended to boost your Precision but it is a decision every player should make

  33. Shuu

    Hey just made a new character today,and its sorcery duel wield,can I use this build for like pve and pvp I want a healing kinda build like one is okay,just a heal in general and damage is this compatiable with this build?

    1. DCUO Bloguide Post author

      Hello Shuu, this build can be use for PVP or PVE. However, you can replace some super-powers if you need more protection like Boon of Souls. Having a mixed loadout (Healer – DPS) is not compatiable or recommended in game because you wont be able to heal enough or deal heavy damage either.

  34. Deano

    Hi there, I just wanted to know if it would be better to prioritize might over precision if I don’t have the skills points for mastery combos ?

    … By the way, What is the recommended skill points needed for weapon mastery combos ?

    Thank you in advance

    1. DCUO Bloguide Post author

      Hello Deano, if you dont have enough skill points to unlock weapon mastery, you should use your Fury pet and Offering to keep it powered. YOu can read our guide Weapon Mastery Explained to know more about it.

      I suggest One handed or Dual Wield as recommended weapon. To access weapon mastery combos you need to unlock main weapon mastery and the cross-weapon mastery required for the combo

  35. La_MiErdiS

    its still worth it the fury build ? or weapon mastery its better? and im bow user but im planning to change to dual wield since weapon mastery combos from bow arent that good. Also i think shard of life over soul well would be nice, since it apply bad karma to all affected enemies and it incrase the ticks on cirlce of destruction

    1. DCUO Bloguide Post author

      Hello La, for Weapon mastery rotations is recommended to have more AOE and DOT super-powers for PHASE 1. thats why we recommend Soul Well over Shard of Life. Using Fury build requires you to have Offering in your loadout, it still viable but you wont be able to get Weapon Mastery Crit bonus while your pet is active. We recommend Fury build when players doesnt have enough points to unlock weapon mastery combos

      Weapon of Destiny inflicts Bad Karma also and this increase Circle of Destruction Ticks and your power attacks :)

    1. DCUO Bloguide Post author

      Hello Martin, this build and loadout is for Weapon Mastery DPS. Fury disables your Weapon Mastery Critical Bonus while Robot Sidekick deals great damage and doesnt affect your weapon mastery crit bonus.

      You can use your Fury pet but you will need to keep it powered in order to deal great damage :)

  36. mindflaye

    Dual Wield (melee) – is ok, but not my current fav
    One Handed (melee) is ok, but not my current fav
    Rifle (range)- range only is boring..
    Hand Blasters (range) again, range only is borring..

    i found my best damage load out /weapon though trial and error
    imo i may be the one who never listens really i try lay out after layout load out after load out, go though every weapon when i get one thats better i tend to respect and give it a go.. personally i dig my shield with weapon mastery these days.. i still keep my dots up and i have both 2hander ( up close) and dual pistol( for shield thow ) but i split my prec. and might. so use what weapon you feel works for you as sorcery keep those dots ticking and hit them hard.

    1. DCUO Bloguide Post author

      Thanks mindflaye thanks for your comment, im sure this will help others :)

  37. MerkyMouse

    After we spoke last i still chose to mod might on my sorcery dps, but with prec/might in my red sockets, also for those who may be interested, because of the fury cancelling weapon mastery, alot of people cant give up the fury causing them to lose might damage as well as the extra bonuses from weapon mastery. with my loadout im able to get full use out of both my might and my precision without a fury.

    Sorcery dps
    Robot Sidekick – since weapon mastery has been released DC increased its stats
    (robot sidekick doesnt cancel weapon mastery and doesnt need to be buffed with offering)
    Weapon Of Destiny – turns weapon into might damage, as well as increasing base damage)
    (WoD Also Inficts Bad Karma)
    Transmutation – Hits Like a Truck If Target Is Inflicted with bad karma
    Final Ruin – With or without weapon of destiny, still a great 35%
    Circle Of Destruction – might damag DOT
    Soul Well – Also a Might based dot that increases damage with each kill, great for fighting adds

    Karmic Hex – Great for cliping weapon of destiny
    Weapon Of Destiny – Great For clipping Soul wells

    always throw your dots out first and follow them with weapon of destiny before preforming your next weapon mastery.
    Weapon Mastery into Transmutation following it with final fuin if under 35%

    also This loadout works amazing with Hand Blasters using the Explosive Shot Combo.

    I Hope This Helps Everyone.

    1. DCUO Bloguide Post author

      Thanks merkymouse for this contribution we are very happy that you help this guide :)

  38. Jkimball97

    Just started out and I’m using sorcery and this set up is great so far and the fury is beast !!!

  39. MerkyMouse

    With the Newest nerf to sorcery, (shard of life) and weapon mastery now in the game, should i still mod with might? my precision ticks and crits are unbelievably better than my might … might – 1k-5k prec 4k-12k… should i mod precision and just improve what hits the hardest?

    1. DCUO Bloguide Post author

      Hello MerkyMouse, i think that Weapon Mastery has allow that every power can focus on Precision now. Now using weapon attacks are more powerful than super-power attacks so i will recommend you to try with precision to improve your weapon damage :)

  40. Dalliance

    This guide is now outdated, they changed how fury works so the power tree you have is invalid try to update ASAP please :)

    1. DCUO Bloguide Post author

      Thanks Matt for letting us know that info. We will check the best loadout for Sorcery :)

  41. Stevens Esperant

    I have a couple of questions about Sorcery Loadout weapon Mastery.
    Three different loadouts
    1: Shard of Lite > Circle of Destruction > Weapon of Destiny > Transmutation > Offering > Fury
    With this loadout, i do WM > Shard of Lite > Transmutation > offering > WM > Circle of Destruction > Weapon of destiny. That repeats in order
    2: For my sec on load out, Weapon mastery between every power except COD, WD, Offering. So WM > Shard of Lite > WM > Transmutation

    3: I want the weapon mastery buff. So that would mean to take out my pet and offering because the pet stops me from getting the buff. I was thinking of using WM > Final ruin for a big hit. Also maybe the Grand summoning.

    My goal is to try to be top DS of scoreboard. What would you suggest?

    1. DCUO Bloguide Post author

      Hello stevens, thanks for your comment. Most of Sorcery DPS use FUry in their Dps loadout because with latest game update the pet is dealing heavy damage only if he is powered up. You can still use your weapon mastery combos that deals heavy weapon damsge but i will always prefer fury damage that deals heavy damage constantly than weapon mastery bonus which needs to be activated by weapon mastery combos and in the exact moment :)

    1. DCUO Bloguide Post author

      Hello User, this build and loadout is applicable for DPS. However, using your powers with Weapon Mastery combos will ensure heavy damage to your enemies

  42. HadesWife

    I run sorcery DPS and I’m confused as to why soul well isn’t being utilized in your loadout whilst weapon of destiny is great for solo’s and duos if in an alert or raid (with a good troll) you won’t be using weapon attacks the amount of ticks you generate off using a double soul well while in a boss room is ridiculous

    1. DCUO Bloguide Post author

      Hello HadesWife, we try to recommend useful loadouts for differente situations like PVP, PVE, Solo missions, duos, and more. Weapon of Destiny can be very helpful for PVP, solo or duos where you are not powered up by a controller and you use your weapon attacks. However, using Soul Well is an excellent idea, you just need to put them near your targets to damage them

  43. dreamshaq

    I’m a little confused with sorcery dps atm, I know that sorcery is might based but because of the new WM a lot of people saying I should lean more towards Precision.
    I have done this with my mods where I either went prec&might or precision health etc
    ATM my might is 4200+ and my prec is around 2000
    I’m still using the fury pet but a lot of people say I don’t get the WM buff if I have pet out!


    1. dcuobloguide Post author

      Hello Dreamshaq, thanks for your question. Weapon Mastery is changing a lot dps role, we are now evaluating how Weapon Mastery affects the rotations and super-power use.

      We have asked if fury pet disable your WM bonus and multiple players said NO, but according to this DCUO Thread with GU36 Summon Fury now properly prevents Weapon Mastery super power critical damage bonuses from applying.

      Boost your Precision statistics if you dont use your Fury Pet, or boost your Might if you still want to use your Fury pet but with no Weapon Mastery bonus.

  44. Lex

    As someone who has played Sorc since beta and still runs sorc dps to this day, know the power pretty well and I can’t help but notice that the suggested loadout is missing offering. I’ve play tested the above and my own variation and found that I consistently get +20% or more damage when I use offering instead of soul well. Also, Weapon of Destiny should not be prioritized, this is a waste of power and robs you of a lot of damage since Shard and Transmutation now do PI set-up (since GU 34).
    For my best results (using rifle) I run as follows:
    Fury (only use this when your pet is not already out, keep him up at all times)> Transmute>Shard>Transmute>Shard>Circle clipped w/ Weapon. Repeat this whole rotation X2 then pop Offering once to give your pet shielding + power. The entire time you are doing this you should also be tapping right mouse to clip grenades all throughout the rotation.

    I guarantee that if you memorize this rotation, you will burn everything on screen down from any distance before anyone else can even target it. Give it a try and let me know what you think.

    1. dcuobloguide Post author

      Hi Lex, thanks for writing us. We are glad that someone experienced like you, give us advice to improve our Sorcery Guide. We will take your advice and update our guide soon. Thanks for your cooperation. :)

    2. Tylasmo

      You are right about the Offering Lex. I started using it at the same time I started using Fury in my revised post but forgot to mention it. It does provide some advantages Shield&Power to pet & 50% damage.

      I do however disagree with the Weapon of Destiny. It hits really hard! Along with the white weapon damage, it adds yellow power damage so you get twice the damage with a single hit. It also adds bad karma which helps with the burn if you have a circle on the ground. The power cost in a SOLO or DUO may be great but for an alert or a raid where you have trolls supplying you with power, it is absolutely worth it.

      My new loadout is.

      The Rotations is:
      Shard>Transmute>Circle clipped w/WOD>Range Blast X2 – Weapon Mastery>
      Shard>Transmute>Offering>WOD>Range Blast X2 – Weapon Mastery
      Rinse & Repeat.

      I have a second DPS loadout in my Armory that includes a supercharge substituting Offering. Got use the charge some time!!! Right? :)

    3. dcuobloguide Post author

      Hello Tylasmo thanks again for your support and your recommendations, you and Lex helped us to make an excellent Sorcery DPS Guide.

    4. Tylasmo

      Stevens, I don’t have the exact numbers since I am not in front of my console at the moment but my Might is almost 4200 and Precision is almost 1900.

  45. Tylasmo

    OK, so I have been reading this thread and being a sorcery Healer/DPS for the past 3 years, I have had time to toy with different loadouts. There are a few things I find that work and some not so much. This is totally from my personal experience; that is not to say that other people’s loadout aren’t good but this is what works best for me.

    For DPS, I have found that pets are useless, most of them glitch and don’t always engage in battle and don’t give you much DPS output anyway when they do. I personally don’t use them. Also, this guide lists precision as number one importance. Sorcery being a might-based power, might should be your first priority in the skills tree. Get all might first, then precision.

    For weapons, I use Rifle or Hand Blasters for Range and Dual wields or One Handed for Mele.
    To answer somebody’s question in a previous post, Circle of Destruction (COD) clips with Weapon of Destiny (WOD) and so does Soul Well (SW). If you are using SW, I would do COD/clip WOD, hit weapon/weapon /weapon do add bad karma and hit SW/clip with WOD again and hit weapon/weapon/weapon.
    In healer role, you want to use Circle of Protection clipped with rejuvenate and hit soul well clipped with boon of souls. These last two powers have the same cooldown time so it works great together. By the way, rejuvenate can be used to clip any other animation.

    DPS Loadout: I do not use pets… I find them useless (I already said that) also I don’t use SW. Long cooldown, adds ticks yes, but pointless if you are fighting a boss and need to range because the boss has to be close to it. To make it work, you would need to Mele and get close, hit it and roll out as soon as you can. This puts you at risk of getting one-shot’ed and the time it takes to do all that, you could be doing major damage. So here is what I recommend you try as Sorcery to up your damage output.
    1. Circle of Destruction (a must for AOE and DOT) Clip with next power to cancel animation.
    2. Weapon of Destiny (hit enemy several times to apply bad karma for extra damage). Try to keep bad Karma on enemies at all times.
    3. Shard of Life
    4. Soul Barrage (Use in groups of enemies to spread damage to all of them)
    5. Final Ruin. 50% damage single target and extra damage if under 35%. I have already hit for 8K with this when Boss in under 35% health.
    6. Vacuum Bubble (50% supercharge): this is a really awesome power for DPS. To make it worth while, make sure you have a lot of enemies in front of you. It does not split damage which is good because every enemy gets dealt maximum damage.

    Again, this is what works for me. I use this loadout and most of the time when I run Nexus or Dox or A&B, I usually am at the top of the list or close second. Give it a try and let me know how it works out for you.

    1. dcuobloguide Post author

      thanks for sharing Tylasmo, i am sure this will help other people that want to avoid using pets and want to try somethine different :). And thanks for letting us know we have a mistaken order in our guide. Sorcery DPS is based in Might and we put them backwards

    2. dcuobloguide Post author

      Hello Karl, Tylasmo refers to Supercharge power called Vacuum Bubble, it can be found on Flight Skills

    3. Tylasmo

      This is Ty again with a review/amendment to my initial post. In my initial post, I stated that I was not a big fan of the pets under the sorcery powerset. Although that used to be the case, based on the latest revamp on the Sorcery powerset done by DCUO, I have found a new appreciation for the Fury pet in DPS role.
      I tried the healer pet and did not get much heals from it. I seem to be doing a better job without it. In DPS mode however, while the watcher did not yield good results, the Fury pet was outstanding.
      I changed one of my DPS armory builds to use Fury and ran A&B, Dox and Nexus against some Rage and Celestial DPS’s in my league that usually beat me and I topped them. I reset the missions and ran again with different groups and I was still at the top with other DPSs getting ticked off that I was out-dps’ing them.
      Verdict: Fury pet is worth the addition. In one my builds, I replaced Final Ruin with Fury. Some will say that I am crazy because Final Ruin is one of the hardest hitting moved in the Sorcery tree. The reasoning is sound, I assure you!
      Final Ruin vs. Fury: Final Ruin only hits hard against a single enemy when their health is below 30% which leaves 70% of the time when it does not hit hard at all. Within that 30%, you are not guaranteed that it will hit hard every time. Sometimes I get 4K – 7K but a lot of times; I get 2 to 3K its out of hit.
      Fury on the other hand, it hits hard all the time. I have seen Fury deliver a hit of 6K and not only during the last 30% of health but during the whole burn. Fury is also able to deliver AOE hits which cause damage to multiple targets. Bottom line, the total burn you get out of Fury during the whole duration of the fight is greater than the brief 30% burn that you can use Final Ruin for. Another advantage that you get with this pet is that it is a “fire & forget” type of power. As long as the pet is up, it is fighting and delivering damage. Final Ruin on the other hand only damages when activated and the cast time is so long that your target might get killed before the move completes or your move gets cancelled by an attack.

      Final word… Use Fury!!!

    4. dcuobloguide Post author

      Thanks again Tylamo for your sharing this awesome comment, this help our community to be better in their roles. We are working on revamps guides for all our guides, i assure you this will help us so much :)

  46. thomas c

    Love this guide. Only have one question what’s the best weapon to use and what combos should I pick up I have 47 skill points ATM.

    1. dcuobloguide Post author

      Hi Thomas, thanks for your comment. First of all, i will recommend you to get more skill points doing feats, you need more than 90 SP to reach your character potential. Now picking a weapon is always a hard decision, and i always recommend One Handed, Dual Wield, Rifle, Brawling, or Martial Arts. However, DCUO is actually changing the weapon combos mechanics so in the future other weapons could be improved.

      Dual Wield (3): Whirlwind Overstrike, Stunning Swipe, Dual Flurry
      One Handed (4): Air Lunch, Spin Chop, Flurry, Flip Slash
      Rifle (4): Rolling Barrage, Flip Burst, Flamethrower, Mortar
      Brawling (5): Double Fist, Backfist, Hammer Fist, Launching Uppercut, Haymaker
      Martial Arts (6): Knee Launch, Cartwheel Kick, Elbow Drop, Spinning Punch, Shuriken Storm, Enhanced Shuriken

    2. thomas c

      U are so helpful’ I’ll be sure to farm feats out like there’s no tomorrow. And thanks again

  47. Stevens Esperant

    1. Why isn’t soul well purchased?
    2. why isn’t final ruin purchased?
    2. I have a sorcery dps loadout that i put together and i wanted to hear your opinion on it.
    a. Offering
    b. Soul Well
    c. Weapon of destiny
    d. Circle of Destruction
    e. Trasmutation
    f. Fury

    I use offering to power up and protect my fury. I am aware that they will nurf the pets so i was thinking of replacing the pet (fury) and offering with shard of light and final ruin. What do you think?

    p.s. I believe arbiter of destiny could be used to become top dos but i am not sure how i would successfully implement that into a successful loadout.

    1. dcuobloguide Post author

      Hi Stevens, for being a powerful DPS you must manage your powers as fast as you can, so you need to have powers with low cooldown and powers with short or clipable animation.

      Final Ruin is a strong power but it needs to complete its animation (about 4 seconds) to makes its second and more powerful damage. This is why Final Ruin is not recommend for Sorcery DPS build.

      Soul Well can only be clipped with Weapon of Destiny, but they both have different cooldown so it will be almost imposible to clip Soul Well. However, lots of player prefer to use Soul Well instead of Summon Fury

    2. dcuobloguide Post author

      As DPS, you must focus in making damage and not protecting your pet, thats why offering is not a good idea for your pet.

      However, Transmutation is a great power with low cooldown and short animation. It can be used instead of Fury if you feel that pets are getting nerfed.

      Arbiter of destiny offers Sorcery DPS an unimaginable advantage but unlocking it will need you to keep other powers locked. You can have it by not expending points on: Summon Fury, Grand Summoning, and Weapons Expert. And you loadout could be:

      1) Weapon of Destiny
      2) Circle of Destruction
      3) Vengeance / Soul Well (if you still want it)
      4) Shard of Life
      5) Transmutation
      6) Arbiter of destiny

  48. evildav3

    is there a guide for stats and what they should be ….or have I played wow to long and worried for nothing?

    1. dcuobloguide Post author

      Hi Evildav3 welcome to DCUO, I was a WOW player too and i found this game more awesome than World of Warcraft.

      As Wow, DCUO Characters need some stats to fulfill their Role. Each guide have the main stats your character needs to be powerfull. However, im sure you will find more easy to manage stats here than Wow

      If you have some question just post it and we will try to answer you as soon as posible :)

    1. dcuobloguide Post author

      Hi Superpanda,

      With GU 34, Watcher and Fury are summon by Summon Watcher or Fury power.

    1. dcuobloguide Post author

      Hi Major, unlocking Arbiter of Destiny needs to much power points which should be use to unlocked other important powers for your build. Thats why we dont consider Arbiter of Destiny for this loadout. However, you can unlock it by dont spending points on Summon Fury, Grand Summoning, and Weapons Expert

  49. kloud

    Hi said you only put 13 points total in the respected trees leaving 4 points left over for the iconic tree but you only gave 2 choices:weapons expert and tactical genius are the other 2 just dealers choice? Also I hear grand summoning is a waste has this changed with the new update?

    1. dcuobloguide Post author

      Hi Kloud, thanks for your comment and let us know this error. Expending 13 points only left 2 points for the iconic tree we already change that number. Sorcery doesnt have powerful Supercharge power more than Grand Summoning, and no having supercharge power we consider it a waste of supercharge. You can select another Supercharge power from iconic trees or dont use it at all if you want :)

  50. kloud

    Do you use any weapons to clip these spells or just go in that order? What’s the best skill weapons to use?

    1. dcuobloguide Post author

      Hi Kloud, there is no order for using your powers you just need to manage them to ensure high dps. Using your weapons is more crutial when you dont have power over time buff to make long weapon combos and restore your power with it.

      The best weapons is the one with you more get use to. I can recommend you to use: one handed, dual wield, brawling, martial arts, or rifle.

    1. dcuobloguide Post author

      Hi Mayor, thanks for your comment

      This build and loaout are updated to GU 34. in fact, they only changed Sorcery Pets skill position, so it didn’t affect loadout only the build which we updated the same day

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