Sorcery DPS Guide
284,583 views | 277 Comments | Powers / Sorcery / Traits

Sorcery players master universal metaphysical laws to bring enemies to their end or see allies to victory. This power is available for all players for FREE during Character Creation.

Sorcery DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Superpowered Playstyle allowing your character to deal heavy damage with Superpowers only. Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points)

  • Focus: Superpowered – Use 1 Skill Point
    • Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat
  • Critical Attack Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Attack Damage – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Might and Power – Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Health – Improve your survival once all Might and Power is unlocked

SORCERY DPS LOADOUT

Click Power Icons to display their Tooltip

Main Sorcery Loadout

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2

3

4

5

6A
  • Solo Rotation
    • Karmic Suspension [4] (needs reload) > Soul Barrage [2] > Soul Bolt [1] or Weapon Attacks (while Soul Barrage [2] is on cooldown)
  • Alerts and Raids Rotation
    • Circle of Destruction [5] (needs reload) > Karmic Suspension [4] (needs reload) > Shard of Life [3] (needs reload) > Soul Barrage [2] > Soul Bolt [1] (while Soul Barrage [2] is on cooldown) 

6A

6B
  • Arbiter of Destiny [6A] is recommended for Solo Rotation. This supercharge power will be recharged fast if Karmic Suspension [4] is always casted.
    • Transforming into Arbiter of Destiny [6A] will grant you unlimited power and reduce your cooldowns, allowing you to use Arbiter of Destiny Rotation without worrying about being low powered
  • Baleful Transmogrification [6B] is recommended for Alerts and Raids Rotation where a controller allows you to use all your superpowers without worrying about being low powered
Arbiter of Destiny Loadout

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  • Arbiter of Destiny Rotation
    • Soul Well [1] (needs reload) > Circle of Destruction [5] (needs reload) > Karmic Suspension [4] > Shard of Life [3] > Soul Barrage [2] 
  • Each Soul Well [1] damages nearby enemies. Due to reduced cooldown, you will be able to cast multiple Soul Wells [2] having multiple Damagers over time.
  • Due to reduced cooldowns,  Karmic Suspension [4], Shard of Life [3], and Soul Barrage [2] will be able to be used in sequence, but it is imperative to reload Soul Well [1] and Circle of Destruction [5] DOTs

Rotation Tips

  • Main Sorcery Loadout requires a lot of power to use their rotation which is why players should use their superpowers wisely to avoid being outpowered. This can be done by mixing weapon attacks for solos situations
  • Solo Rotation allows player to spend low power in battle by using only necessary superpowers making it viable for solo situations (Challenges, Duos, Missions)
  • Alerts and Raids Rotation has high-power consumption making it only viable when a controller is in the group.
  • These Rotations focus on dealing heavy damage with Bad Karma effects. It is vital to have your enemies inflicted with Bad Karma all the time (Circle of Destruction [5], Karmic Suspension [4] ) in order to deal great damage with Soul Barrage [2] and Soul Bolt [1] 
  • Keep Karmic Suspension [4] effect active all the time to restore Supercharge faster and to access Arbiter of Destiny Rotation

Tactical MODS

  • WEAPON
    • Blast Adapter: Weapons attacks blast your target and five other nearby enemies for additional damage
    • Absorption Adapter: Weapon attacks have a chance to activate a shield, reducing damage by 75% until damage equal to 30% of your Health is prevented
  • NECK
    • Escalating Might: Increases your Might by 2% for 8 seconds when you hit an enemy with a harmful super power. Does not work with Supercharge powers
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Berserker: Your damage output increases by an additional 10% when you Health drops below 35%
  • FEET
    • Deadly Block: Your Block Counter causes additional damage equal to 5% of your Precision
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Core Strength: Gain an additional 2% damage
  • HANDS
    • Max Damage: Using super powers increases damage by 2% for a short time

Equipmend MODS

  • RED SOCKET
    • Might
  • YELLOW SOCKET
    • Might & Power
  • BLUE SOCKET
    • Might & Health (improve survival)

VIDEO GALLERY

Sorcery Superpowered | Jona Black
Sorcery Hybrid (No Pet) | CoDextraPerformance
Sorcery Hybrid Pet | CoDextraPerformance

Post Gallery
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277 comments on “Sorcery DPS Guide
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  1. Why is watcher purchased?

    • dcuobloguide Post author

      Hi Superpanda,

      With GU 34, Watcher and Fury are summon by Summon Watcher or Fury power.

  2. Major Tim
    | Reply

    how comes there’s no arbiter of destiny ?

    • dcuobloguide Post author

      Hi Major, unlocking Arbiter of Destiny needs to much power points which should be use to unlocked other important powers for your build. Thats why we dont consider Arbiter of Destiny for this loadout. However, you can unlock it by dont spending points on Summon Fury, Grand Summoning, and Weapons Expert

  3. Hi again.you said you only put 13 points total in the respected trees leaving 4 points left over for the iconic tree but you only gave 2 choices:weapons expert and tactical genius are the other 2 just dealers choice? Also I hear grand summoning is a waste has this changed with the new update?

    • dcuobloguide Post author

      Hi Kloud, thanks for your comment and let us know this error. Expending 13 points only left 2 points for the iconic tree we already change that number. Sorcery doesnt have powerful Supercharge power more than Grand Summoning, and no having supercharge power we consider it a waste of supercharge. You can select another Supercharge power from iconic trees or dont use it at all if you want 🙂

  4. Do you use any weapons to clip these spells or just go in that order? What’s the best skill weapons to use?

    • dcuobloguide Post author

      Hi Kloud, there is no order for using your powers you just need to manage them to ensure high dps. Using your weapons is more crutial when you dont have power over time buff to make long weapon combos and restore your power with it.

      The best weapons is the one with you more get use to. I can recommend you to use: one handed, dual wield, brawling, martial arts, or rifle.

  5. Is this build still applicable after the gu34 changes to sorcery?

    • dcuobloguide Post author

      Hi Mayor, thanks for your comment

      This build and loaout are updated to GU 34. in fact, they only changed Sorcery Pets skill position, so it didn’t affect loadout only the build which we updated the same day

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