Water Healer Guide
5,726 views | 2 Comments | Powers / Traits / Water

Water players bend water, summon constructs, and manipulate the tides to heal allies and defend what is good, on land and in the seas. This power is available by buying it from Marketplace with 600 Station Cash.

Water Healer guide is updated to GU74. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.

STAT POINTS PRIORITY

This Loadout is focused on Hybrid or Superpowered Playstyle allowing your character to use a mix of weapon and super power attacks attacks. Players must unlock these stat points after unlocking required Weapon Combos and Movement Innates (7 Skill Points)

  • Focus: Hybrid (Recommended) or Focus: Superpowered – Use 1 Skill Point
    • Unlock Weapon Combos, and Movement Abilities before unlocking this Stat
  • Critical Healing Chance – Use 20 Skill Points
    • Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points
  • Critical Healing Magnitude – Use 40 Skill Points
    • Required: 10 Skill Points – Suggested: 30 Skill Points – Recommended: 40 Skill Points
  • Restoration– Use 175 Skill Points
    • Low Skill Points (less than 60): Spend Required skill points in Criticals before unlocking these Stats
    • Mid Skill Points (between 75 and 90): Spend Suggested Skill Points in Criticals before unlocking these Stats
    • Proper Skill Points (more than 100): Spend Recommended Skill Points in Criticals before unlocking these Stats
  • Might and Power – Improve your power pool once all Restoration is unlocked
    • Spend 5 Skill Points before going Full Restoration to gain Power percentage increase

water healer LOADOUT

Click Power Icons to display their Tooltip

Battle Healer Loadout

1A

2A

3

4

5A

6
  • High Tide [1A] improves Mending Wave [3]Blessing of the Depths [4], and Tempest Guard [5A] Healing effect
  • Tsunami Strikes [2A] reduce High Tide [1A] cooldown 4 seconds for each strike. It also heals the most damaged group member
  • Mending Wave [3] heals you and 3 injured group members. If you are in High Tide [1A], it will critically heal.
  • Blessing of the Depths [4] heals yourself and group members. If you are in High Tide [1A], it heals over time
  • Tempest Guard [5A] guards up to 7 group members with a shield that prevents some incoming damage. If you are in High Tide [1A], it grants a heal when the shield ends.
  • Solace of the Sea [6] heals you and your allies over time inside the pool of healing water
Normal Healer Loadout

1B

2

3

4

5A

6
  • Tranquil Pool [1B] creates a pool of water that heals you and your group members over time. This supercharge power can be used instead of High Tide [1A] for emergency situations
  • Soothing Mist [2B] is your primary Heal allowing to restore Health to yourself and the most injured group member

5A

5B

Players can replace choose between these Shields according to the situation:

  • Tempest Guard [5A] is recommended for Raids.
  • Bubble [5B] is recommended for Solos, Challenges, Duos, and Alerts

WATER healer Tips

  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses
  • For Battle Healer Loadout, it is recommended to go Superpowered Focus. While in Normal Healer Loadout, Hybrid Focus should be chosen
  • If Battle Healer Loadout is chosen, healers can use these superpowers improvements
    • Use Tsunami Strikes [2A] as much as you can to reduce High Tide [1A] cooldown so your other healer superpowers can be improved
    • Blessing of the Depths [4] healing over time should be used when High Tide [1A] as much as possible.
    • Mending Wave [3] with High Tide [1A] should be save for emergencies for allies to be benefited from its Critical healing
    • Tempest Guard [5A] should be used with High Tide [1A] for providing Shields and instant healing after the shield wears off
    • After unlocking recommended Stat Points, getting Critical Attack Damage and Critical Attack Chance will be great for dealing heavy damage in your healer role
  • If Normal Healer Loadout is chosen, players will be able to focus only on healing allies.
  • Don’t use all your Heals at the same time. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses

Tactical MODS

  • WEAPON
    • Restorative Adapter: Weapon attacks heal you and three other group members a small amount. This effect may only occur once every 20 seconds
  • NECK
    • Fortified Restoration: Increases your Restoration by 5% until you are hit by an attack. This effect is reapplied every 10 seconds
  • BACK
    • Breakout Regeneration: Gain Health regeneration for 4 seconds after using the Breakout ability
    • Breakout Protection: your Defense and Toughness is increased by 10% for 4 seconds after using the Breakout ability
  • FEET
    • Explosive Block: Your Block Counter knocks enemies much further away and increases their helpless duration by up to 1 second
  • CHEST
    • Quick Healing: Gain an additional 2% bonus to Healing Received
    • Reserve Tank: Increases your maximum Power pool by 5%
  • HANDS
    • Regenerative Shielding: Heal yourself when using a Shield super power

Equipment MODS

  • RED SOCKET
    • Restoration & Might
  • YELLOW SOCKET
    • Restoration & Power
  • BLUE SOCKET
    • Restoration & Dominance
    • Restoration & Health

VIDEO GALLERY

Water Healing Hybrid | OG MeNToR
Water Healer in Saving Justice Alert | Maxwill

2 comments on “Water Healer Guide
  1. Water power is currently out. When will be seeing a guide?

    • DCUO Bloguide Post author

      Hello KaoStar we are currently working on Water Guides 🙂

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