Brawling

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A slow, brutal style using fists to inflict maximum damage.
Brawling Mastery
[Requires 20 Points in Brawling]
[Requires Back Fist]
[Requires Haymaker]
[Requires Stomp Smash]

Brawling Mastery is a prerequisite for performing cross-weapon combos into select Two Handed and Martial Arts attacks.

Purchasing Brawling Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using Brawling.

Brawling Weapon Proficiency
Allows access to Brawler Weapons and the Brawler Weapons Tree
Permanently Gain: +5 Restoration

Grants Multiple Abilities:
Lunging Right
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects ranged attacks, with a forceful blow, with additional damage and knockdown when Supercharge is at maximum

Stomp Smash
[Block Breaker]
[Vulnerable to Interrupt]
Launches a high-power unblockable distance attack

Ground Pound
[Interrupts]
[Vulnerable to Block]
Interrupts and possibly deflects ranged, sustained, or charge-up attacks with a strong ground tremor, with additional damage and knockdown when Supercharge is at maximum

Double Fist
[Interrupts]
[Vulnerable to Block]
Knocks an enemy silly with a joined-hand strike.
Permanently Gain: +24 Health

Backfist
[Interrupts]
[Vulnerable to Block]
Backhands and knocks down an enemy

Hammer Fist
[Interrupts]
[Vulnerable to Block]
Strikes your opponent with downward blow, knocking them down
Permanently Gain: +5 Restoration

Punt
[Interrupts]
[Vulnerable to Block]
Delivers a powerful kick to your target

Launching Uppercut
[Interrupts]
[Vulnerable to Block]
Sends an enemy flying with an uppercut punch.
Permanently Gain: +10 Precision

Criticall Attack Damage
[Innate]
Permanently increase statistics: Boost Criticall Attack Damage by +4% per point
Dominance / Power Heal Crit
[Innate]
Permanently increase statistics: Boost Dominance by +9 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%.
Haymaker
[Interrupts]
[Vulnerable to Block]
Slams an enemy with a punishing follow-up blow

Health
[Innate]
Permanently increase statistics: Boost Health by +24 per point
Critical Healing Chance
[Innate]
Permanently increase statistics: Boost Critical Healing Chance by +1% per point
Might
[Innate]
Permanently increase statistics: Boost Might by +9 per point
Vitalization
[Innate]
Permanently increase statistics: Boost Vitalization by +4 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Restoration
[Innate]
Permanently increase statistics: Boost Restoration by +10 per point
Doom Spin Mastery
[Requires Brawling Mastery]
[Requires Two Handed Mastery]
[Requires Doom Spin]
Use Two Handed to perform a high damage version of Doom Spin. Using a super power at the moment Doom Spin completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Doom Spin completes will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Doom Spin completes will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Doom Spin completes will decrease the super power's Power cost

Home Run Mastery
[Requires Brawling Mastery]
[Requires Two Handed Mastery]
[Requires Home Run]
Use Two Handed to perform a high damage version of Home Run. Using a super power at the moment Home Run impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Home Run impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Home Run impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Home Run impacts will decrease the super power's Power cost

Shuriken Storm Mastery
[Requires Brawling Mastery]
[Requires Martial Arts Mastery]
[Requires Shuriken Storm]
Use Martial Arts to perform a high damage version of Shuriken Storm. Using a super power at the moment Shuriken Storm impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Shuriken Storm impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Shuriken Storm impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Shuriken Storm impacts will decrease the super power's Power cost

Enhanced Shuriken Mastery
[Requires Brawling Mastery]
[Requires Martial Arts Mastery]
[Requires Enhanced Shuriken]
Use Martial Arts to perform a high damage version of Enhanced Shuriken. Using a super power at the moment Enhanced Shuriken impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Enhanced Shuriken impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Enhanced Shuriken impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Enhanced Shuriken impacts will decrease the super power's Power cost

Might / Precision
[Requires 21 Points in Brawling]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

Power / Vitalization
[Requires 21 Points in Brawling]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

Health / Dominance
[Requires 21 Points in Brawling]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in Brawling]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

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