Dual Wield

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A fast, dexterous style using paired melee weapons.
Dual Wield Mastery
[Requires 20 Points in Dual Wield]
[Requires Whirlwind Overstrike]
[Requires Stunning Swipe]
[Requires Charged Double Throw]

Dual Wield Mastery is a prerequisite for performing cross-weapon combos into select Brawling and Bow attacks.

Purchasing Dual Wield Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using Dual Wield.

Dual Wield Weapon Proficiency
Allows access to Dual Wield Weapons and the Dual Wield Weapons Tree
Permanently Gain: +10 Precision

Grants Multiple Abilities:
Whirlwind Strike
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects ranged attacks, with additional damage and knockdown when Supercharge is at maximum

Double Throw
[Block Breaker]
[Vulnerable to Interrupt]
Holding Ranged attack unleashes your AoE pushback to smash through and stun opponents, with additional damage and knockdown when Supercharge is at maximun

Whirlwind Overstrike
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects ranged attacks with a powerful melee finishing move.
Permanently Gain: +8 Vitalization

Flying Spin Attack
[Vulnerable to Block]
Launches a finishing attack after nine tap attacks with an aerial spinning assault that knocks the target into the air while pushing back up to three nearby enemies.

Encircling Throw
[Block Breaker]
[Vulnerable to Interrupt]
Encircles you with your weapons, knocking down or stunning enemies.

Stunning Swipe
[Interrupts]
[Vulnerable to Block]
Stuns your opponent with a swift blow.
Permanently Gain: +5 Restoration

Dual Flurry
[Interrupts]
[Vulnerable to Block]
Catapults an aerial somersault attack ending in a downward slash with both weapons.
Permanently Gain: +15 Might

Ultra Flurry
[Interrupts]
[Vulnerable to Block]
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with a fully controllable whirling attack.

Defense
[Innate]
Permanently increase statistics: Boost Defense and Toughness by +40 per point
Critical Healing Chance
[Innate]
Permanently increase statistics: Boost Critical Healing Chance by +1% per point
Dominance / Power Heal Crit
[Innate]
Permanently increase statistics: Boost Dominance by +9 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%.
Critical Attack Damage
[Innate]
Permanently increase statistics: Boost Critical Attack Damage by +4% per point
Health
[Innate]
Permanently increase statistics: Boost Health by +14 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Vitalization
[Innate]
Permanently increase statistics: Boost Vitalization by +4 per point
Might
[Innate]
Permanently increase statistics: Boost Might by +9 per point
Ground Pound Mastery
[Requires Dual Wield Mastery]
[Requires Brawling Mastery]
[Requires Ground Pound]
Use Brawling to perform a high damage version of Ground Pound. Using a super power at the moment Ground Pound impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Ground Pound impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Ground Pound impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Ground Pound impacts will decrease the super power's Power cost

Launching Uppercut Mastery
[Requires Dual Wield Mastery]
[Requires Brawling Mastery]
[Requires Launching Uppercut]
Use Brawling to perform a high damage version of Launching Uppercut. Using a super power at the moment of Launching Uppercut impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Launching Uppercut impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Launching Uppercut impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Launching Uppercut impacts will decrease the super power's Power cost

Flurry Shot Mastery
[Requires Dual Wield Mastery]
[Requires Bow Mastery]
[Requires Flurry Shot]
Use Bow to perform a high damage version of Flurry Shot. Using a super power at the moment Flurry Shot completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

Explosive Shot Mastery
[Requires Dual Wield Mastery]
[Requires Bow Mastery]
[Requires Explosive Shot]
Use Bow to perform a high damage version of Explosive Shot. Using a super power at the moment Explosive Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Explosive Shot impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Explosive Shot impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Explosive Shot impacts will decrease the super power's Power cost

Health / Dominance
[Requires 21 Points in Dual Wield]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in Dual Wield]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

Power / Vitalization
[Requires 21 Points in Dual Wield]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

Might / Precision
[Requires 21 Points in Dual Wield]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

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