One Handed

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A fluid, medium-speed melee style focusing on feet and hand strikes.
One Handed Mastery
[Requires 20 Points in One Handed]
[Requires Air Launch]
[Requires Spin Chop]
[Requires Flip Slash]
[Requires Focused Blast]

One Handed Mastery is a prerequisite for performing cross-weapon combos into select Dual Wield and Hand Blaster attacks.

Purchasing One Handed Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using One Handed.

One Handed Weapon Proficiency
Allows access to One Handed Weapons and the One Handed Weapons Tree
Permanently Gain: +5 Restoration

Grants Multiple Abilities:
Quick Chop
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects ranged attacks with a quick, brutal blow, with additional damage and knockdown when Supercharge is at maximum

Focused Blast
[Block Breaker]
[Vulnerable to Interrupt]
Swiftly charges and releases a blast to smash through and stun a blocking opponent, with additional damage and knockdown when Supercharge is at maximum

Air Launch
[Interrupts]
[Vulnerable to Block]
Launches your enemy into the air with an upward strike
Permanently Gain: +5 Restoration

Spin Splash
[Vulnerable to Block]
Unleashes a spinning multi-hit strike that may knock an enemy down

Spin Chop
[Interrupts]
[Vulnerable to Block]
Unleashes an airbone spin ending in a brutal backhand strike.
Permanently Gain: +15 Might

Flurry
[Interrupts]
[Vulnerable to Block]
Sends enemies reeling with a series of slashes.
Permanently Gain: +10 Precision

Cleave
[Interrupts]
[Vulnerable to Block]
Barrages the enemy with a finishing move after a quick series of slashes

Critical Attack Damage
[Innate]
Permanently increase statistics: Boost Critical Attack Damage by 4% per point
Health
[Innate]
Permanently increase statistics: Boost Health by +24 per point
Flip Slash
[Interrupts]
[Vulnerable to Block]
Kicks an enemy into the air, followed by a weapon strike

Critical Healing Magnitude
[Innate]
Permanently increase statistics: Boost Critical Healing Magnitude by 4% per point
Vitalization / Power Heal Crit
[Innate]
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%
Precision
[Innate]
Permanently increase statistics: Boost Precision by +7 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Restoration
[Innate]
Permanently increase statistics: Boost Restoration by +10 per point
Dominance
[Innate]
Permanently increase statistics: Boost Dominance by +3 per point
Stunning Swipe Mastery
[Requires One Handed Mastery]
[Requires Dual Wield Mastery]
[Requires Stunning Swipe]
Use Dual Wield to perform a high damage version of Stunning Swipe. Using a super power at the moment Stunning Swipe impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Stunning Swipe impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Stunning Swipe impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Stunning Swipe impacts will decrease the super power's Power cost

Dual Flurry Mastery
[Requires One Handed Mastery]
[Requires Dual Wield Mastery]
[Requires Dual Flurry]
Use Dual Wield to perform a high damage version of Dual Flurry. Using a super power at the moment Dual Flurry impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Dual Flurry impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Dual Flurry impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Dual Flurry impacts will decrease the super power's Power cost

Pulse Beam Mastery
[Requires One Handed Mastery]
[Requires Hand Blaster Mastery]
[Requires Pulse Beam]
Use Hand Blaster to perform a high damage version of Pulse Beam. Using a super power at the moment Pulse Beam completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Pulse Beam completes will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Pulse Beam completes will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Pulse Beam completes will decrease the super power's Power cost

Solar Flame Mastery
[Requires One Handed Mastery]
[Requires Hand Blaster Mastery]
[Requires Solar Flame]
Use Hand Blaster to perform a high damage version of Solar Flame. Using a super power at the moment Solar Flame impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Solar Flame impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Solar Flame impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Solar Flame impacts will decrease the super power's Power cost

Might / Precision
[Requires 21 Points in One Handed]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

Health / Dominance
[Requires 21 Points in One Handed]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in One Handed]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

Power / Vitalization
[Requires 21 Points in One Handed]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

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