Rifle

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A medium-speed ranged style using a long-barreled rifle.
Rifle Mastery
[Requires 20 Points in Rifle]
[Requires Overhead Smash]
[Requires Flamethrower]
[Requires Rolling Barrage]
[Requires Flip Burst]

Rifle Mastery is a prerequisite for performing cross-weapon combos into select One Handed and Dual Pistol attacks.

Purchasing Rifle Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using Rifle.

Rifle Weapon Proficiency
Allows access to Rifle Weapons and the Rifle Weapons Tree
Permanently Gain: +5 Restoration

Grants Multiple Abilities:
Grenade Launcher
[Block Breaker]
[Vulnerable to Interrupt]
Fires a grenade to damage and push back enemies

Surprise Volley
[Interrupts]
[Vulnerable to Block]
Interrupts and possibly deflects strong ranged, sustained or charge-up attacks with three short surprise blasts, with additional damage and knockdown when Supercharge is at maximum

Rolling Barrage
[Block Breaker]
[Vulnerable to Interrupt]
Sets off a leaping roll toward the target while firing a barrage to propel them into the air
Permanently Gain: +24 Health

Overhead Smash
[Interrupts]
[Vulnerable to Block]
Interrupts and possibly deflects strong ranged, sustained, or charge-up attacks with a powerful overhead melee strike that can knock an opponent to the ground

Flip Burst
[Block Breaker]
[Vulnerable to Interrupt]
Launches you away from the target while firing a barrage that propels them into the air.
Permanently Gain: +8 Vitalization

Rifle Slam
[Vulnerable to Block]
Repurposes your rifle as a blunt melee weapon to bludgeon your target

Flamethrower
[Block Breaker]
[Vulnerable to Interrupt]
Unleashes a flamethrower blast at point-blank range; heavily damages and stuns multiple enemies when Supercharge is at maximum
Permanently Gain: +15 Might

Critical Attack Chance
[Innate]
Permanently increase statistics: Boost Critical Attack Chance by 1% per point
Health
[Innate]
Permanently increase statistics: Boost Health by +24 per point
Mortar
[Vulnerable to Interrupt]
Blasts a mortar at the enemy from long range; heavily damages and knocks down enemies when Supercharge is at maximum

Critical Healing Chance
[Innate]
Permanently increase statistics: Boost Critical Healing Chance by +1% per point
Vitalization / Power Heal Crit
[Innate]
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%
Precision
[Innate]
Permanently increase statistics: Boost Precision by +7 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Restoration
[Innate]
Permanently increase statistics: Boost Restoration by +10 per point
Dominance
[Innate]
Permanently increase statistics: Boost Dominance by +3 per point
Flurry Mastery
[Requires Rifle Mastery]
[Requires One Handed Mastery]
[Requires Flurry]
Use One Handed to perform a high damage version of Flurry. Using a super power at the moment Flurry completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Flurry completes impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Flurry completes impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Flurry completes impacts will decrease the super power's Power cost

Air Launch Mastery
[Requires Rifle Mastery]
[Requires One Handed Mastery]
[Requires Air Launch]
Use One Handed to perform a high damage version of Air Launch. Using a super power at the moment Air Launch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

Full Auto Mastery
[Requires Rifle Mastery]
[Requires Dual Pistol Mastery]
[Requires Full Auto]
Use Dual Pistol to perform a high damage version of Full Auto. Using a super power at the moment Full Auto completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Full Auto completes will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Full Auto completes will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Full Auto completes will decrease the super power's Power cost

Slip Shot Mastery
[Requires Rifle Mastery]
[Requires Dual Pistol Mastery]
[Requires Slip Shot]
Use Dual Pistol to perform a high damage version of Slip Shot. Using a super power at the moment Slip Shot impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Slip Shot impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Slip Shot impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Slip Shot impacts will decrease the super power's Power cost

Might / Precision
[Requires 21 Points in Rifle]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

Health / Dominance
[Requires 21 Points in Rifle]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in Rifle]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

Power / Vitalization
[Requires 21 Points in Rifle]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

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