Staff

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A fast, dexterous style utilizing a long melee weapon.
Staff Mastery
[Requires 20 Points in Staff]
[Requires Martial Flowers]
[Requires Focused Spin]

Staff Mastery is a prerequisite for performing cross-weapon combos into select One Handed and Rifle attacks.

Purchasing Staff Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using Staff.

Staff Weapon Proficiency
Allows access to Staff Weapons and the Staff Weapons Tree
Permanently Gain: +5 Restoration

Sweeping Slice
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects enemy attacks with a surprise strike, with additional damage and knockdown when Supercharge is at maximum

Focused Spin
[Block Breaker]
[Vulnerable to Interrupt]
Unleashes a spinning staff range attack to smash through and stun a blocking opponent's defenses, with additional damage and knockdown when Supercharge is at maximum

Marial Flowers
[Interrupts]
[Vulnerable to Block]
Pummels the enemy with a series of blinding blows from all directions
Permanently Gain: +24 Health

Enhanced Focused Spin
Enhances Focused Spin by adding additional damage and knockdown, even when Supercharge is not at a maximum

Roundhouse Combo
[Vulnerable to Block]
Completes your primary combo with a low strike followed by a roundhouse kick that may launch an enemy into the air.
Permanently Gain: +8 Vitalization

Downward Smash Combo
[Interrupts]
[Vulnerable to Block]
Knocks down an enemy with a flip kick followed by a brutal smashing attack.
Permanently Gain: +15 Might

Launching Roundhouse Combo
[Vulnerable to Block]
Launches and then juggles the enemy into the air with a brutal multiple-hit attack

Critical Attack Chance
[Innate]
Permanently increase statistics: Boost Critical Attack Chance by 1% per point
Dominance / Power Heal Crit
[Innate]
Permanently increase statistics: Boost Dominance by +9 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%
Leaping Overhead Strike Combo
[Interrupts]
[Vulnerable to Block]
Launches a series of multiple-hit strikes ending in a leaping overhead smash

Defense
[Innate]
Permanently increase statistics: Boost Defense and Toughness by +40 per point
Critical Healing Magnitude
[Innate]
Permanently increase statistics: Boost Critical Healing Magnitude by +4% per point
Precision
[Innate]
Permanently increase statistics: Boost Precision by +7 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Health
[Innate]
Permanently increase statistics: Boost Health by +14 per point
Restoration
[Innate]
Permanently increase statistics: Boost Restoration by +10 per point
Cleave Mastery
[Requires Staff Mastery]
[Requires One Handed Mastery]
[Requires Cleave]
Use One Handed to perform a high damage version of Cleave. Using a super power at the moment Cleave impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Cleave impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Cleave impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Cleave impacts will decrease the super power's Power cost

Air Launch Mastery
[Requires Staff Mastery]
[Requires One Handed Mastery]
[Requires Dual Flurry]
Use One Handed to perform a high damage version of Air Launch. Using a super power at the moment Air Launch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Air Launch impacts will decrease the super power's Power cost

Flip Burst Mastery
[Requires Staff Mastery]
[Requires Rifle Mastery]
[Requires Flip Burst]
Use Rifle to perform a high damage version of Flip Burst. Using a super power at the moment Flip Burst impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Flip Burst impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Flip Burst impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Flip Burst impacts will decrease the super power's Power cost

Mortar Mastery
[Requires Staff Mastery]
[Requires Rifle Mastery]
[Requires Mortar]
Use Rifle to perform a high damage version of Mortar. Using a super power at the moment Mortar impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Mortar impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Mortar impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Mortar impacts will decrease the super power's Power cost

Might / Precision
[Requires 21 Points in Staff]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

Power / Vitalization
[Requires 21 Points in Staff]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

Health / Dominance
[Requires 21 Points in Staff]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in Staff]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

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