Two Handed Mastery
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Two Handed is a slow, powerful style using a massive melee weapon. Weapon Mastery, introduced in Game Update 36, allows player to perform cross-weapon combos.

Two Handed can combo into select Martial Arts and Bow attacks.

To unlock Two Handed Mastery, players must spend 20 skill points in Two Handed tree. Depending on their needs, they should spend skill points on required Statistics for their Power role. Furthermore, they must unlock the next Two Handed Combos:

  • Home Run
  • Hammer Throw

Two Handed can be used as a Cross-Weapon from:

  • Brawling
    • Doom Spin Mastery
    • Home Run Mastery
  • Shield
    • Home Run Mastery
    • Big Scoop Mastery

Purchasing Two Handed Mastery causes required attacks combos to hit for increased damage. It will also increase critical strike damage and resistance to control effects while using Two Handed.

Weapon Mastery Tips

Unlocking as much weapon mastery as you can will grant you access to the Weapon Mastery Points which require you to spend 21 skill points in that weapon tree.

We suggest you to focus on your Main Weapon tree (Two Handed) and both Cross-Weapons’s tree (Martial ArtsBow).

Cross-Weapon Combos

Using a super power at the moment Cross-Weapon Combos impact will increase the super power’s chance to crit by 360% and its critical damage significantly.

On healer, tank, and control role, using a super power at the moment Cross-Weapon Combos impact will decrease the super power’s Power cost.

Martial Arts Mastery Combos
Knee Launch Mastery (Recommended) Spinning Punch Mastery (Recommended)
 twohanded_wm_combo1 twohanded_wm_combo2
Bow Mastery Combos
Flurry Shot Mastery (Optional) Arrow Storm Mastery (Recommended)
twohanded_wm_combo3 twohanded_wm_combo4

Two Handed Statistics

twohanded Total Point x1 Point x3 Point x6 WM Point x3
Precision 80 5 75
Might 105 30 75
Health 210  15 45 150
Defense / Toughness
Dominance 33  12 21
Vitalization 39 15 24
Power 111 36 75
Restoration 138 3+3  42 90
Critical Attack Chance  3%  3%
Critical Attack Damage
Power Heal Critical 1% On the third point of Vitalization
Critical Healing Chance 3% 3%
Critical Healing Magnitude

Unlocking Two Handed points for Roles

Players must spend at least 20 skill points in Two Handed tree to unlock the Weapon Mastery; so depending on their role, they can spend their skill points in this way.

First of all, unlock recommended Two Handed Combo:

  • Two Handed Weapon Proficiency – 1 skill point
  • Big Scoop – 1 skill point
  • Home Run – 1 skill point
  • Mega Smash – 1 skill point

DPS Role

  • Critical Attack Chance (1% per point): 3 skill points
  • Health (+15 per point): 3 skill points
  • Might (+5 per point): 3 skill points
  • Power (+6 per point): 6 skill points
  • Dominance (+2 per point): 1 skill point
  • Might / Precision: Weapon Mastery Points x3

Control Role

  • Vitalization / Power Heal Crit (+5 per point / 1%): Points x3
  • Dominance (+2 per point): 6 skill points
  • Health (+15 per point): 3 skill points
  • Power (+6 per point): 4 skill points
  • Power / Vitalization: Weapon Mastery Points x3
  • Health / Dominance: Weapon Mastery Points x3

Healer Role

  • Critical Healing Chance (1% per point): 3 skill points
  • Health (+15 per point): 3 skill points
  • Restoration (+7 per point): 6 skill points
  • Power (+6 per point): 3 skill points
  • Restoration: Weapon Mastery Points x3

Tank Role

  • Health (+15 per point): 3 skill points
  • Critical Healing Chance (1% per point): 3 skill points
  • Restoration (+7 per point): 6 skill points
  • Power (+6 per point): 4 skill points
  • Health / Dominance: Weapon Mastery Points x3

Two Handed and Cross-Weapon Statistics

Total twohanded martialarts bow
Precision 258 80  80 98
Might 305 105 115 85
Health 609 210 207 192
Defense / Toughness 60 30  30
Dominance 75 33 21  21
Vitalization 103 39  36 28
Power 405  111 147 147
Restoration 366 138 93  135
Critical Attack Chance 6%  3% 3%
Critical Attack Damage 12% 12%
Power Heal Critical 3%  1% 1% 1%
Critical Healing Chance 6%  3% 3%
Critical Healing Magnitude 12%  12%

2 comments on “Two Handed Mastery
  1. Can you outline which weapons you would use for which roles and which you would recommend?

    I know you’ve said for Tanking you should use either Staff, One Handed or Dual Wield and you like One Handed best because it’s faster. What about the other roles?

    • DCUO Bloguide Post author

      Hello Rick, it is hard to outline weapons for every role because choosing a weapon is more about how player feel confortable with the equipped weapon.

      I personally recommend One Handed because it is the most balanced weapon in speed and damage for any kind of situations. However, powers like Ice, Quantum, or any other that can restore enough power so they dont need to use much weapon attacks, using brawling for its range weapon mastery combos can be a great choice to increase hit counter fast.

      For healer and controller that most of the time are far from enemies Brawling: Shuriken Storm Mastery is great because it is the fastest weapon mastery combos so they can use their superpowers with the power cost reduction provided after using a weapon mastery.

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