Two Handed

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A slow, powerful style using a massive melee weapon
Two Handed Mastery
[Requires 20 Points in Two Handed]
[Requires Home Run]
[Requires Hammer Throw]

Two Handed Mastery is a prerequisite for performing cross-weapon combos into select Martial Arts and Bow attacks.

Purchasing Two Handed Mastery causes required attacks to hit for increased damage.

Permanently increases critical strike damage and resistance to control effects while using Two Handed.

Two Handed Weapon Proficiency
Allows access to Two Handed Weapons and the Two Handed Weapons Tree
Permanently Gain: +10 Precision

Grants Multiple Abilities:
Lunging Smash
[Interrupts]
[Vulnerable to Block]
Interrupts and deflects enemy attacks with a lunging power strike, with additional damage and knockdown when Supercharge is at maximum

Hammer Throw
[Block Breaker]
[Vulnerable to Interrupt]
Hurls your weapon in a sweeping ar to smash through and knock down your opponent, with additional damage and knockback when Supercharge is at a maximum

Big Scoop
[Interrupts]
[Vulnerable to Block]
Sweeps an enemy into the air
Permanently Gain: +5 Restoration

Home Run
[Interrupts]
[Vulnerable to Block]
Swings a powerful knockback blow
Permanently Gain: +24 Health



Clobber
[Vulnerable to Block]
Uses a powerful spin attack that has a chance to knock an enemy down

Mega Smash
[Interrupts]
[Vulnerable to Block]
Launches a massive leap into the air to charge a potentially devastating ground smash to knock enemies back.
Permanently Gain: +5 Restoration

Critical Attack Chance
[Innate]
Permanently increase statistics: Boost Critical Attack Chance by +1% per point
Health
[Innate]
Permanently increase statistics: Boost Health by +24 per point
Doom Spin
[Vulnerable to Block]
Deflects ranged attacks and knocks down enemies in a fully mobile lightning spin

Vitalization
[Innate]
Permanently increase statistics: Boost Vitalization by +10 per point. On the third point spent Power Heal Critical Chance is permanently increased by 1%
Critical Healing Chance
[Innate]
Permanently increase statistics: Boost Critical Healing Chance by +1% per point
Might
[Innate]
Permanently increase statistics: Boost Might by +9 per point
Power
[Innate]
Permanently increase statistics: Boost Power by +8 per point
Dominance
[Innate]
Permanently increase statistics: Boost Dominance by +3 per point
Restoration
[Innate]
Permanently increase statistics: Boost Restoration by +10 per point
Knee Launch Mastery
[Requires Two Handed Mastery]
[Requires Martial Arts Mastery]
[Requires Knee Launch]
Use Martial Arts to perform a high damage version of Knee Launch. Using a super power at the moment Knee Launch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Knee Launch impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Knee Launch impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Knee Launch impacts will decrease the super power's Power cost

Spinning Punch Mastery
[Requires Two Handed Mastery]
[Requires Martial Arts Mastery]
[Requires Spinning Punch]
Use Martial Arts to perform a high damage version of Spinning Punch. Using a super power at the moment Spinning Punch impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Spinning Punch impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Spinning Punch impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Spinning Punch impacts will decrease the super power's Power cost

Flurry Shot Mastery
[Requires Two Handed Mastery]
[Requires Bow Mastery]
[Requires Flurry Shot]
Use Bow to perform a high damage version of Flurry Shot. Using a super power at the moment Flurry Shot completes will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Flurry Shot completes will decrease the super power's Power cost

Arrow Storm Mastery
[Requires Two Handed Mastery]
[Requires Bow Mastery]
[Requires Arrow Storm]
Use Bow to perform a high damage version of Arrow Storm. Using a super power at the moment Arrow Storm impacts will increase the super power's chance to crit by 360% and its critical damage significantly.

[Healer Role]
Using a super power at the moment Arrow Storm impacts will decrease the super power's Power cost

[Control Role]
Using a super power at the moment Arrow Storm impacts will decrease the super power's Power cost

[Tank Role]
Using a super power at the moment Arrow Storm impacts will decrease the super power's Power cost

Might / Precision
[Requires 21 Points in Two Handed]
[Innate]
Permanently increase statistics: Boost Might by +25 per point and Precision by +25 per point

Power / Vitalization
[Requires 21 Points in Two Handed]
[Innate]
Permanently increase statistics: Boost Power by +25 per point and Vitalization by +8 per point

Health / Dominance
[Requires 21 Points in Two Handed]
[Innate]
Permanently increase statistics: Boost Health by +50 per point and Dominance by +7 per point

Restoration
[Requires 21 Points in Two Handed]
[Innate]
Permanently increase statistics: Boost Restoration by +30 per point

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