Game Update 40!
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DC Universe Online is permanently being updated and improved; so in addition to DLC packs, Game updates introduce add additional content, missions, items and locations.

Gadgets Power Revisions!

With Game Update 40, The Gadgets power set now has new damage mechanic improvements that ensures Gadgets has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity), channel and cast powers (Fire), and Pet powers (Sorcery/Earth).

Gadgets users can now use a number of new mechanics centered around “Advanced Interactions” to cause superior damage output. Specific changes are outlined in the notes below.

Traps Tree

Battle Display

  • New ability replacing Thermite Mine’s spot which is only available in stealth now
  • Heals you a small amount over 3 seconds
  • In DPS role will activate Battle Awareness. This is a power interaction that allows other abilities to refund power when used in DPS role.

Taser Pull

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Fear Gas

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
  • Must be jump cancelled in order to be part of the power interaction setup

Gauss Grenade

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Cryo-foam

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Cryo-field

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Paralytic Dart

  • Added extra damage to Dazed enemies power interaction
  • Is now an AoEhitting your target and nearby enemies
  • Enemies take heavy damage when it is used immediately after unstealthing, using distract, or applying three different power interactions from any of: Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon
  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost.

Tricks Tree

Sticky Bomb

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Distract

  • Restores a portion of the power cost if Battle Awareness is active while in DPS role

Vortex Cannon

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost
  • The knockdown distance has been reduced in DPS Role

Napalm Grenade

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Stasis Field

  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

EMP Pulse

  • New ability replacing Energy Shield which is no longer available
  • Is a PBAoEwith a 1 second delay at the beginning (like neural neutralizer)
  • Deals extra damage to Electrified enemies
  • Enemies take heavy damage when it is used immediately after unstealthing, using distract, or applying three different power interactions from any of: Cryo-field, Cryo-foam, Fear Gas, Gauss Grenade, Napalm Grenade, Stasis Field, Sticky Bomb, Taser Pull, or Vortex Cannon
  • Hitting an enemy while in DPS role and while Battle Awareness is active will refund a portion of the power cost

Rare Style Vendor Update!

With Game Update 40 new items (existing styles) to the Rare Style Vendor have been added. All of these items will cost 70 Marks of Fury. The Rare Style Vendor, Vending Unit 22, is located in the player’s Headquarters. Style Items added:

Weapon Mastery Style Selection!

Players may now select appearance styles for Weapon Mastery combo weapons!

Players have always been able to choose the appearance of their primary weapon through the Style UI. With this new feature, players will also be able to choose the appearance of their Weapon Mastery combo weapons through the Style UI. When the player accesses the Style UI with a primary weapon equipped for which they have unlocked Weapon Mastery, he or she will see two additional appearance categories in the list for the two related combo weapon types.

The combinations are unique per primary weapon, meaning that Brawling into Two-Hand can be different from Shield into Two-Hand. By setting the Mastery Weapon style option, you are not setting your actual style for the primary weapon nor are they shared between the combos. With this change, primary weapon styles will persist as well.

New Mainframe Boost!

With GU40 a new Boost column has been added to the Base Mainframe. This means new upgrades to all of our Sidekicks, Back-Up, Orbital Strikes, Supply Drops, and Tactical Mods at a price of 15625 Marks of Triumph.

Note: Boost III does not require a new Generator Cell level. It will use the same level that powers Boost II.

Prestige Messaging Improvements

Players in a League will now be able to access a Prestige Report from the control panel in their personal bases to find out how much Prestige is being generated by that base for their League. Simply select that option and view the report in the text field at the top of the menu!

Prestige is earned from decorations and amenities per base so players will have to visit each of the bases they own once per week to collect that amount. Prestige earned by mainframe upgrades, generator mods, and power level are shared by all bases and will be collected only with the first base you visit that week.

League Halls

  • Items will now obey maximum stack size when transferring them out of the League Bank.
  • Reduced Prestige values for many items worth Marks of Triumph, Symbols of Power, and Marks of Fury.
  • Increased the Prestige value of PvE Tier 1+ instance final bosses to:
    • Solo: 100
    • Duo: 125
    • Alerts: 300
    • Raids: 400
  • Extra League Hall Creation Kiosks and Teleporters will no longer show up in the space outside the HQ maps.
  • Added a Donation Box to the HQs

Powers

Gadgets

  • PC TEST ONLY: Updated the name of a Gadgets power: Paralytic Dart is now Paralyzing Dart.
  • PC TEST ONLY: Updated Gadgets tree names to be more in line with Gadgets abilities. Traps have become Tactics and Tricks have become Devices.
  • PC TEST ONLY: EMP Pulse and Paralyzing Dart are now excluded from weapon mastery crit bonuses.
  • PC TEST ONLY: EMP Pulse will now stun up to 2 enemies in DPS role and up to 4 enemies in Control role. The range of the stun has been increased to match the range of the damage.
  • PC TEST ONLY: Paralyzing Dart is now considered harmful and no longer retains stealth.
  • PC TEST ONLY: Fear Gas’s tooltip has been updated to not reference being a cone.
  • PC TEST ONLY: Suppressor Turret can now be added to the Stealth loadout.
  • Thermite Mine’s tooltip no longer references control role functionality.
  • The Regenerative Shielding tactical mod no longer references Energy Shield in its tooltip.

Light

  • Entrap will now properly split damage

Mental

  • Terror Tendrils is now weapon mastery crit excluded

PVP

  • Arena PvP: Players will recover Power more quickly while out of combat in Arena PvP zones.
  • Arena PvP: Critical Attack Chance and Critical Healing Chance now cap at 33% in Arena zones rather than being cut in half as before.
  • Critical Healing Chance and Critical Healing Magnitude now cap at 175% rather than being cut in half previously

Halls of Fury Part I

League Hall: Security Breach

  • It should be a bit easier to manage the Parademons or Bugs that are trying to hack consoles, free prisoners, or set bombs now. They now emote longer to show their progress and to give players time to react and stop them.
  • Fixed an issue where the consoles in the Security Wing were not correctly positioned, which caused some incorrect behavior of the Parademons and Bugs while they were trying to free or capture the prisoners.

Intergang Crime Wave

  • Moved the left terminal in the final boss fight to prevent people from getting stuck behind it.

Artifacts from the Past

  • Moved a briefing slightly so it is accessible to everyone.

League Hall: Lockdown

  • Fixed issue where Mister Miracle could blink outside of the Central Hub
  • Mantis and Big Barda should no longer come out before the fight starts

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