Shield is a powerful melee style using a shield held in the left hand.. Weapon Mastery, introduced in Game Update 36, allows player to perform cross-weapon combos.
Shield can combo into select Two Handed and Dual Pistols attacks.
To unlock Shield Mastery, players must spend 20 skill points in Shield tree. Depending on their needs, they should spend skill points on required Statistics for their Power role. Furthermore, they must unlock the next Shield Combos:
- Spinning Upslash
- Leaping Stab
- Spinning Downward Cross
- Heavy Sidearm Throw
Purchasing Shield Mastery causes required attacks combos to hit for increased damage. It will also increase critical strike damage and resistance to control effects while using Shield.
Weapon Mastery Tips
Unlocking as much weapon mastery as you can will grant you access to the Weapon Mastery Points which require you to spend 21 skill points in that weapon tree.
We suggest you to focus on your Main Weapon tree (Shield) and both Cross-Weapons’s tree (Two Handed & Dual Pistols).
Cross-Weapon Combos
Using a super power at the moment Cross-Weapon Combos impact will increase the super power’s chance to crit by 360% and its critical damage significantly.
On healer, tank, and control role, using a super power at the moment Cross-Weapon Combos impact will decrease the super power’s Power cost.
Two Handed Mastery Combos | |
Home Run Mastery (Recommended) | Big Scoop Mastery (Recommended) |
Dual Pistol Mastery Combos | |
Lifting Strike Mastery (Recommended) | Magnum Round Mastery (Recommended) |
Shield Statistics
Unlocking Shield points for Roles
Players must spend at least 20 skill points in Shield tree to unlock the Weapon Mastery; so depending on their role, they can spend their skill points in this way.
First of all, unlock recommended Shield Combos:
- Shield Weapon Proficiency – 1 skill point
- Savage Strikes – 1 skill point
- Spinning Downward Cross – 1 skill point
- Overhand Throw – 1 skill point
- Heavy Sidearm Throw – 1 skill point
DPS Role
- Critical Attack damage (4% per point): 3 skill points
- Health (+15 per point): 3 skill points
- Might (+5 per point): 6 skill points
- Power / Power Heal Crit (+12 per point / 1%): 3 skill points
- Might / Precision: Weapon Mastery Points x3
Control Role
- Power / Power Heal Crit (+12 per point / 1%): 3 skill points
- Vitalization (+2 per point): 6 skill points
- Dominance (+2 per point): 6 skill points
- Power / Vitalization: Weapon Mastery Points x3
- Health / Dominance: Weapon Mastery Points x3
Healer Role
- Critical Healing Magnitude (4% per point): 3 skill points
- Health (+15 per point): 3 skill points
- Power / Power Heal Crit (+12 per point / 1%): 3 skill points
- Dominance (+2 per point): 6 skill points
- Restoration: Weapon Mastery Points x3
Tank Role
- Health (+15 per point): 3 skill points
- Dominance (+2 per point): 6 skill points
- Critical Healing Magnitude (4% per point): 3 skill points
- Power / Power Heal Crit (+12 per point / 1%): 3 skill points
- Health / Dominance: Weapon Mastery Points x3