Staff is a fast, dexterous style utilizing a long melee weapon.. Weapon Mastery, introduced in Game Update 36, allows player to perform cross-weapon combos.
Staff can combo into select One Handed and Rifle attacks.
To unlock Staff Mastery, players must spend 20 skill points in Staff tree. Depending on their needs, they should spend skill points on required Statistics for their Power role. Furthermore, they must unlock the next Staff Combos:
- Martial Flowers
- Focused Spin
Purchasing Staff Mastery causes required attacks combos to hit for increased damage. It will also increase critical strike damage and resistance to control effects while using Staff .
Weapon Mastery Tips
Unlocking as much weapon mastery as you can will grant you access to the Weapon Mastery Points which require you to spend 21 skill points in that weapon tree.
We suggest you to focus on your Main Weapon tree (Staff) and both Cross-Weapons’s tree (One Handed & Rifle).
Cross-Weapon Combos
Using a super power at the moment Cross-Weapon Combos impact will increase the super power’s chance to crit by 360% and its critical damage significantly.
On healer, tank, and control role, using a super power at the moment Cross-Weapon Combos impact will decrease the super power’s Power cost.
One Handed Mastery Combos | |
Cleave Mastery (Recommended) | Air Lunch Mastery (Recommended) |
Rifle Mastery Combos | |
Flip Burst Mastery (Optional) | Mortar Mastery (Recommended) |
Staff Statistics
Unlocking Staff points for Roles
Players must spend at least 20 skill points in Staff tree to unlock the Weapon Mastery; so depending on their role, they can spend their skill points in this way.
First of all, unlock recommended Staff Combos:
- Staff Weapon Proficiency – 1 skill point
- Marial Flowers – 1 skill point
- Roundhouse Combo – 1 skill point
- Downward Smash Combo – 1 skill point
- Leaping Overhead Strike Combo – 1 skill point
DPS Role
- Critical Attack Chance (1% per point): 3 skill points
- Precision (+3 per point): 6 skill points
- Health (+7 per point): 6 skill points
- Might / Precision: Weapon Mastery Points x3
Control Role
- Dominance / Power Heal Crit (+7 per point / 1%): 3 skill points
- Power (+6 per point): 6 skill points
- Health (+7 per point): 6 skill points
- Power / Vitalization: Weapon Mastery Points x3
- Health / Dominance: Weapon Mastery Points x3
Healer Role
- Critical Healing Magnitude (4% per point): 3 skill points
- Health (+7 per point): 6 skill points
- Restoration (+7 per point): 6 skill points
- Restoration: Weapon Mastery Points x3
Tank Role
- Defense / Toughness (+10 per point): Points x3
- Dominance / Power Heal Crit (+7 per point / 1%): 3 skill points
- Health (+7 per point): 6 skill points
- Critical Healing Magnitude (4% per point): 3 skill points
- Health / Dominance: Weapon Mastery Points x3