Two Handed is a slow, powerful style using a massive melee weapon. Weapon Mastery, introduced in Game Update 36, allows player to perform cross-weapon combos.
Two Handed can combo into select Martial Arts and Bow attacks.
To unlock Two Handed Mastery, players must spend 20 skill points in Two Handed tree. Depending on their needs, they should spend skill points on required Statistics for their Power role. Furthermore, they must unlock the next Two Handed Combos:
- Home Run
- Hammer Throw
Two Handed can be used as a Cross-Weapon from:
Purchasing Two Handed Mastery causes required attacks combos to hit for increased damage. It will also increase critical strike damage and resistance to control effects while using Two Handed.
Weapon Mastery Tips
Unlocking as much weapon mastery as you can will grant you access to the Weapon Mastery Points which require you to spend 21 skill points in that weapon tree.
We suggest you to focus on your Main Weapon tree (Two Handed) and both Cross-Weapons’s tree (Martial Arts & Bow).
Cross-Weapon Combos
Using a super power at the moment Cross-Weapon Combos impact will increase the super power’s chance to crit by 360% and its critical damage significantly.
On healer, tank, and control role, using a super power at the moment Cross-Weapon Combos impact will decrease the super power’s Power cost.
Martial Arts Mastery Combos | |
Knee Launch Mastery (Recommended) | Spinning Punch Mastery (Recommended) |
Bow Mastery Combos | |
Flurry Shot Mastery (Optional) | Arrow Storm Mastery (Recommended) |
Two Handed Statistics
Unlocking Two Handed points for Roles
Players must spend at least 20 skill points in Two Handed tree to unlock the Weapon Mastery; so depending on their role, they can spend their skill points in this way.
First of all, unlock recommended Two Handed Combo:
- Two Handed Weapon Proficiency – 1 skill point
- Big Scoop – 1 skill point
- Home Run – 1 skill point
- Mega Smash – 1 skill point
DPS Role
- Critical Attack Chance (1% per point): 3 skill points
- Health (+15 per point): 3 skill points
- Might (+5 per point): 3 skill points
- Power (+6 per point): 6 skill points
- Dominance (+2 per point): 1 skill point
- Might / Precision: Weapon Mastery Points x3
Control Role
- Vitalization / Power Heal Crit (+5 per point / 1%): Points x3
- Dominance (+2 per point): 6 skill points
- Health (+15 per point): 3 skill points
- Power (+6 per point): 4 skill points
- Power / Vitalization: Weapon Mastery Points x3
- Health / Dominance: Weapon Mastery Points x3
Healer Role
- Critical Healing Chance (1% per point): 3 skill points
- Health (+15 per point): 3 skill points
- Restoration (+7 per point): 6 skill points
- Power (+6 per point): 3 skill points
- Restoration: Weapon Mastery Points x3
Tank Role
- Health (+15 per point): 3 skill points
- Critical Healing Chance (1% per point): 3 skill points
- Restoration (+7 per point): 6 skill points
- Power (+6 per point): 4 skill points
- Health / Dominance: Weapon Mastery Points x3