Acrobatics

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Flight Super-Speed
Acrobats are master aerialists and climbers who use their skills to vault across the rooftops of Gotham City and Metropolis with seemingly effortless grace. Acrobats are able to climb and cling to any surface, giving them a unique way to approach both movement and combat.

Using a Grapple Line, Acrobats can quickly ascend tall buildings and traverse the gap between skyscrapers. And for movement across the massive cityscapes, Acrobats can even glide across the sky after leaping from vast heights. In combat, the Acrobat's agility is unmatched, with special combat moves designed to draw enemies in close to deliver precision attacks.

If you like Batman, choose Acrobatics as your movement mode and start leaping your way to justice or chaos.
Grapple Line Attack
[Requires Level 9]
Snags and pulls your target in close, grounding and damaging it

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)

Rocket-assisted Glide
[Requires Level 9]
By holding L3 or Num Lock while gilding, enables a rocket-like glide across the city with no need to stop or touch down until desired.

Holding X or Space Bar while on a wall fires a grappling line up the side of a building, allowing you to quickly ascend

Holding X or Space Bar fires a grappling line to swiftly pull you to a nearby wall
Forward Flip Attack
[Requires Level 9]
Flips you forward at blinding speed to assault and knock down enemies, provides protection against ranged attacks and causes helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Zip Tie Attack
[Requires Level 9]
Entangles an opponent in zip-line cable

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Throwing Knives
[Requires Level 9]
Throws an arc of knives to knock enemies down

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Backflip Attack
[Requires Level 9]
[50% Supercharge Cost]
Kicks your target and nearby enemies into the air as you flip away backwards, damaging and knocking them down. You are provided projection against ranged attacks and restore power to you and your allies. Helpless enemies take additional damage.

Knockback Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Impulse Resistance

Stun Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Stun Resistance.
Launching Roll
[Requires Level 9]
[Usable While Controlled]
Releases you from control effects and launches a counter attack against nearby enemies

[Power Interactions]
Using this power after being knocked into the air or stunned will allow you to recover 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Knockback Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on knockdown, juggle or push effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Stun Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a stunning effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Perfect Poise
[Requires Level 9]
[Usable While Controlled]
[25% Supercharge Cost]
Provides a swift escape and protection from crowd control and damage for a short time.
Breakout Mastery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 Seconds when you use Breakout in addition to any other movement recovery effect.

Unlocking Acrobatics points

For high Combat Rating, once you unlock your weapon Combos, it is recommended to unlock Movement Skill points to allow players to recover 75 power over 10 seconds after using a Breakout. These are the recommended movement skills to unlock:

  • Rocket-assisted Glide
  • Zip Tie Attack
  • Knockback Resistant
  • Stun Resistant
  • Knockback Recovery
  • Stun Recovery
  • Breakout Mastery