Player's Powers determine their abilities, combat strategy, and role in groups. Each Powerset has two roles that the player can specialize in. The first one focuses on Damage attacks, and the second focuses on the character's alternate role (Controller, Tank, Healer).
Here you will find the in-game description and tree specialization of each Powerset.

Dodge
Cooldown: 0.15s
[Vulnerable to Interrupt]
Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack. While dodging, ranged attackas are deflected.
Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack. While dodging, ranged attackas are deflected.
[Block]
[Block]
[Vulnerable to Block Breaker]
Press the Block button to reduce damage from incoming attacks.
You gain the following benefits while blocking:
● +100% Defense
● +100% Toughness
● Gain resistance to control effects
● Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time
[Vulnerable to Block Breaker]
Press the Block button to reduce damage from incoming attacks.
You gain the following benefits while blocking:
● +100% Defense
● +100% Toughness
● Gain resistance to control effects
● Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time
Breakout
Power Cost: 100
Press the Block button to immediately regain control of yourself and recover from knockdown or other control effects. It is ineffective against counterattacks, interrupt effects and other very strong attacks.
[Damage Role]
Press the Cycle Power Tray button in order to toggle between roles
You gain the following benefits while in Damage Role:
, ● +10% Damage
You gain the following benefits while in Damage Role:
, ● +10% Damage
Taser Pull
Cooldown: 0.5s
Power Cost: 100
Throw a taser line around your target, electrically discharging it to damage surrounding enemies, and then pulling it toward you.
[Power Interactions]
Electrifies enemies, makking them vulnerabe to electric effects.
Dazed enemies take additional damage
Frosbitten enemies take additional damage.
[Power Interactions]
Electrifies enemies, makking them vulnerabe to electric effects.
Dazed enemies take additional damage
Frosbitten enemies take additional damage.
Fear Gas
Cooldown: 2.2s
Power Cost: 200
[Vulnerable to Interrupt]
Spray fear gas to stun enemies with fright and cause damage over time.
[Power Interactions]
Burns when used against Electrified enemies
Electrified enemies take additional damage
Burning enemies take additional damage
Spray fear gas to stun enemies with fright and cause damage over time.
[Power Interactions]
Burns when used against Electrified enemies
Electrified enemies take additional damage
Burning enemies take additional damage
Sticky Bomb
Cooldown: 2.5s
Power Cost: 200
[Controller Debuff]
Deploy a device that sticks to enemies and detonates, damaging your target and knocking it up into the air.
Enemies near your target are damaged as well
[Power Interactions]
Dazed, Electrified, Frosbitten, or Burning enemies take additional damage
Encased enemies are detonated.
[Control Role]
Reduces the target's damage output
Deploy a device that sticks to enemies and detonates, damaging your target and knocking it up into the air.
Enemies near your target are damaged as well
[Power Interactions]
Dazed, Electrified, Frosbitten, or Burning enemies take additional damage
Encased enemies are detonated.
[Control Role]
Reduces the target's damage output
Neural Neutralizer
Cooldown: 11.5s
Power Cost: 200
[Shield]
[Usable While Controlled]
Activate a protective barrier that affects nearby enemies' synaptic systems, stunning and damaging them at point-blank range.
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects
Dazed enemies take additional damage
[Usable While Controlled]
Activate a protective barrier that affects nearby enemies' synaptic systems, stunning and damaging them at point-blank range.
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects
Dazed enemies take additional damage
Vortex Cannon
Cooldown: 3s
Power Cost: 300
Assault the senses of your enemies with a vortex of air, light, and sound, knocking down and damaging them.
[Power Interactions]
Dazed enemies take additional damage.
[Control Role]
Stuns targeted enemies
[Power Interactions]
Dazed enemies take additional damage.
[Control Role]
Stuns targeted enemies
[Controller Role]
Press the Cycle Power Tray button in order to toggle between roles.
You gain the following benefits while in Controller Role:
● Activating any super power restores Power to your group over time
● +35% Vitalization
You gain the following benefits while in Controller Role:
● Activating any super power restores Power to your group over time
● +35% Vitalization
Anesthetic
Cooldown: 60s
Supercharge: 5000
[Supercharge]
[Usable While Controlled]
Initialize a local anesthetic that rapidly regenerates Health for a short time
[Usable While Controlled]
Initialize a local anesthetic that rapidly regenerates Health for a short time
Defibrillator
Cooldown: 1.5s
Power Cost: 300
[Group Power Heal]
[Group Weapon Buff]
With a jolt, instantly revitalize your group's three most fatigued members, restoring Power.
[Control Role]
Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time
[Group Weapon Buff]
With a jolt, instantly revitalize your group's three most fatigued members, restoring Power.
[Control Role]
Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time
Cuff 'em
Cooldown: 0.5s
Power Cost: 100
[Retains Stealth]
Slap handcuffs on your target, damaging and stunning it.
[Power Interactions]
Dazesenemies making them vulnerable to dazing effects
Slap handcuffs on your target, damaging and stunning it.
[Power Interactions]
Dazesenemies making them vulnerable to dazing effects
Surprise Attack
Cooldown: 6s
Power Cost: 300
Catch your target off-guard, heavily damaging and knocking it down.
Stealth
Cooldown: 12s
Power Cost: 300
Cloak your movements in secrecy, detaunting enemies, and eneabling special stealth attacks
[Power Interactions]
Dazesenemies making them vulnerable to dazing effects
Grants Multiple Abilities:
Cuff 'em
Slap handcuffs on your target, damaging and stunning it.
Surprise Attack
Catch your target off-guard, heavily damaging and knocking it down.
[Power Interactions]
Dazesenemies making them vulnerable to dazing effects
Grants Multiple Abilities:
Cuff 'em
Slap handcuffs on your target, damaging and stunning it.
Surprise Attack
Catch your target off-guard, heavily damaging and knocking it down.
Implosion Mine
Cooldown: 2.5s
Power Cost: 100
[Retains Stealth]
[Vulnerable to interrupt]
Deploy a mine that triggers on enemy contact, emitting a graviton pulse that condenses matter, pulling enemies inward and damaging them
[Power Interactions]
Inflicts Frostbite on enemies making them vulnerable to freezing effects.
Electrified enemies take additional damage
Burning enemies take additional damage Frostbitten enemies freeze and become encased, but Burning enemies will not become encased
[Vulnerable to interrupt]
Deploy a mine that triggers on enemy contact, emitting a graviton pulse that condenses matter, pulling enemies inward and damaging them
[Power Interactions]
Inflicts Frostbite on enemies making them vulnerable to freezing effects.
Electrified enemies take additional damage
Burning enemies take additional damage Frostbitten enemies freeze and become encased, but Burning enemies will not become encased
Thermite Mine
Cooldown: 2.5s
Power Cost: 100
[Retains Stealth]
[Vulnerable to interrupt]
Deploy a mine that explodes on enemy contact, damaging them over time and knocking them down.
[Power Interactions]
Burns enemies, making them vulnerable to burning effects.
Dazed enemies take additional damage.
Frosbitten enemies take additional damage.
Encased enemies are detonated
[Vulnerable to interrupt]
Deploy a mine that explodes on enemy contact, damaging them over time and knocking them down.
[Power Interactions]
Burns enemies, making them vulnerable to burning effects.
Dazed enemies take additional damage.
Frosbitten enemies take additional damage.
Encased enemies are detonated
Asphyxiation Gas
Cooldown: 2.5s
Supercharge: 5000
[Supercharge]
Deploy a canister of gas that suffocates enemies within its area of effect, stunning and causing heavy damage over time.
Deploy a canister of gas that suffocates enemies within its area of effect, stunning and causing heavy damage over time.
Stasis Field
Cooldown: 6s
Power Cost: 200
[Supercharge Generator]
[Controller Debuff]
Trap your enemies inside a force field, inflicting instant damage
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.
[Control Role]
Reduces the target's defenses
[Controller Debuff]
Trap your enemies inside a force field, inflicting instant damage
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects.
[Control Role]
Reduces the target's defenses
Cryo-foam
Cooldown: 0.5s
Power Cost: 200
[Controller Debuff]
Blast subzero foam at your enemies, causing damage over time and rooting them in place
[Power Interactions]
Inflicts Frostbite on enemies, making them vulnerable to freezing effects.
Burns when used against Electrified enemies
Electrified enemies take additional damage
Burning enemies take additional damage
Frosbitten enemies freeze and become encased, but Burning enemies will not become encased.
[Control Role]
Reduces the target's ability to heal
Blast subzero foam at your enemies, causing damage over time and rooting them in place
[Power Interactions]
Inflicts Frostbite on enemies, making them vulnerable to freezing effects.
Burns when used against Electrified enemies
Electrified enemies take additional damage
Burning enemies take additional damage
Frosbitten enemies freeze and become encased, but Burning enemies will not become encased.
[Control Role]
Reduces the target's ability to heal
Battle Display
Cooldown: 12s
Power Cost: 300
[Weapon Buff]
Survey the battlefiled for enemy weak points through a heads up display, empowering your attacks to deal additional damage
Survey the battlefiled for enemy weak points through a heads up display, empowering your attacks to deal additional damage
Napalm Grenade
Cooldown: 0.5s
Power Cost: 100
[Controller Debuff]
Toss a grenade at your enemies that explodes, catching them on fire and damaging them over time.
[Power Interactions]
Burns enemies, making them vulnerable to burning effects
Encased enemies are detonated
[Control Role]
Reduces the target's ability to heal
Knocks down targeted enemies
Toss a grenade at your enemies that explodes, catching them on fire and damaging them over time.
[Power Interactions]
Burns enemies, making them vulnerable to burning effects
Encased enemies are detonated
[Control Role]
Reduces the target's ability to heal
Knocks down targeted enemies
Gauss Grenade
Cooldown: 0.5s
Power Cost: 100
[Controller Debuff]
Toss a charged grenade that zaps enemies with a high-intensity electrical burst, damaging them.
[Power Interactions]
Electrifies enemies, making them vulnerable to Electric effects.
Dazed enemies take additional damage.
Frostbitten enemies take additional damage
[Control Role]
Reduces the target's defenses
Stuns targeted enemies
Toss a charged grenade that zaps enemies with a high-intensity electrical burst, damaging them.
[Power Interactions]
Electrifies enemies, making them vulnerable to Electric effects.
Dazed enemies take additional damage.
Frostbitten enemies take additional damage
[Control Role]
Reduces the target's defenses
Stuns targeted enemies
Battle Drone
Cooldown: 60s
Supercharge: 5000
[Supercharge]
[Group Power Heal]
[Usable While Controlled]
Deploy an automated drone to assist you in combat. The Battle Drone revitalizes your group restoring power over time
[Damage Role]
Bombards enemies with firepower, damaging them
[Control Role]
Shields allies, protecting them from incoming damage
[Group Power Heal]
[Usable While Controlled]
Deploy an automated drone to assist you in combat. The Battle Drone revitalizes your group restoring power over time
[Damage Role]
Bombards enemies with firepower, damaging them
[Control Role]
Shields allies, protecting them from incoming damage
Suppressor Turret
Cooldown: 1.5s
Power Cost: 300
Deploy a mobile turret armed with a range of ammunition.
While in combat with your Suppressor Turret alive, your passive power regeneration is reduced
Hold the Suppressor Turret button for three seconds to banish it.
[Power Interactions]
Frost Grenade
Electrified or Burning enemies take additional damage
Flamethrower
Dazed or Frostbitten enemies take additional damage
While in combat with your Suppressor Turret alive, your passive power regeneration is reduced
Hold the Suppressor Turret button for three seconds to banish it.
[Power Interactions]
Frost Grenade
Electrified or Burning enemies take additional damage
Flamethrower
Dazed or Frostbitten enemies take additional damage
Proton Blast
Cooldown: 4.4s
Power Cost: 200
[Vulnerable to Interrupt]
Bombard your target with a powerful photonic ray, damaging it, and then damaging it again
If the target is below 35% health, the attack deals extra damage.
Bombard your target with a powerful photonic ray, damaging it, and then damaging it again
If the target is below 35% health, the attack deals extra damage.
EMP Pulse
Cooldown: 2.5s
Power Cost: 300
[Vulnerable to Interrupt]
Activate an electromagnetic pulse bomb heavily damaging and stunning nearby enemies
[Power Interactions]
Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.
Activate an electromagnetic pulse bomb heavily damaging and stunning nearby enemies
[Power Interactions]
Dazed, Electrified, Frostbitten, or Burning enemies take additional damage.
Cryo-field
Cooldown: 12s
Power Cost: 300
Use an experimental hypothermic device to envelop yourself in a freezing aura that damages enemies over time
[Power Interactions]
Inflicts Frostbite on enemies, making them vulnerable to freezing efects.
Burns when used against Electrified enemies.
Electrified enemies take additional damage.
Burning enemies take additional damage.
Frosbitten enemies freeze and become encased, but Burning enemies will not become encased.
[Control Role]
On initialization, the devices stuns surrounding enemies.
[Power Interactions]
Inflicts Frostbite on enemies, making them vulnerable to freezing efects.
Burns when used against Electrified enemies.
Electrified enemies take additional damage.
Burning enemies take additional damage.
Frosbitten enemies freeze and become encased, but Burning enemies will not become encased.
[Control Role]
On initialization, the devices stuns surrounding enemies.
Distract
Cooldown: 18s
Power Cost: 100
[Shield]
[Usable While Controlled]
Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.
[Usable While Controlled]
Smash a smoke capsule that prevents incoming damage and protects against control effects for a short time. Enemies are detaunted and compelled to seek other targets.
Bunker Buster
Cooldown: 60s
Supercharge: 10000
[Supercharge]
Call down a barrage of rockets, incinerating enemies within the area. Enemies caught in the barrage can be heavily damaged, knocked down, and stunned.
Call down a barrage of rockets, incinerating enemies within the area. Enemies caught in the barrage can be heavily damaged, knocked down, and stunned.
Self-Destruct Signal
Cooldown: 0.5s
Power Cost: 100
[Usable While Controlled]
Trigger your Holographic Decoy or Stasis Field to self-destruct. Also detonates any nearby Implosion Mines or Thermite Mines
Trigger your Holographic Decoy or Stasis Field to self-destruct. Also detonates any nearby Implosion Mines or Thermite Mines
Paralyzing Dart
Cooldown: 3s
Power Cost: 300
[Controller Debuff]
Throw a dart at your target, releasing a paralyzing toxin to stun it and heavily damage surrounding enemies.
[Power Interactions]
Dazed, Electrified, Frosbitten or Burning enemies take additional damage.
[Control Role]
Reduces the target's damage output
Throw a dart at your target, releasing a paralyzing toxin to stun it and heavily damage surrounding enemies.
[Power Interactions]
Dazed, Electrified, Frosbitten or Burning enemies take additional damage.
[Control Role]
Reduces the target's damage output
Holographic Decoy
Cooldown: 30s
Power Cost: 100
Trigger a holographic decoy to intercept some of your incoming damage and to taunt enemies. On initialization, the deployment surprises and stuns nearby enemies.
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects
[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects
Innate
Dodge

[Block]

Breakout

[Damage Role]

Level 1
Taser Pull

Level 3
Fear Gas

Level 5
Sticky Bomb

Level 7
Neural Neutralizer

Level 9
Vortex Cannon

Level 10
[Controller Role]

Level 11
Anesthetic

Level 13
Defibrillator

Level 15
Cuff 'em

Surprise Attack

Stealth

Level 16
Implosion Mine

Thermite Mine

Level 17
Asphyxiation Gas

Level 18
Stasis Field

Level 19
Cryo-foam

Level 20
Battle Display

Level 21
Napalm Grenade

Level 22
Gauss Grenade

Level 23
Battle Drone

Level 24
Suppressor Turret

Level 25
Proton Blast

Level 26
EMP Pulse

Level 27
Cryo-field

Level 28
Distract

Level 29
Bunker Buster

Level 30
Self-Destruct Signal

Paralyzing Dart

Holographic Decoy
