Flight

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Acrobatics Super-Speed
Fliers have their own special combat moves designed to stun enemies or knock them senseless. Using the environment around them, fliers can turn almost anything into aerial projectiles to defend the innocent or destroy the city.

If you want to feel the freedom and exhilaration of hovering over the entire city like Superman, waiting for your opportunity to strike your foes, then Flight is the movement power for you.
Supersonic
[Requires Level 9]
[Innate]
By holding L3 or Num Lock while flying, rockets you forward at sonic speeds.
Dive Bomb
[Requires Level 9]
[Innate]
Knocks down enemies anytime you dive downward and have reached critical velocity.
Whirlwind Attack
[Requires Level 9]
Whips winds into a maelstrom frenzy as you circle enemies, knocking them down.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Downdraft
[Requires Level 9]
A vengeful wind that knocks nearby enemies to the ground and causes damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Swoop Attack
[Requires Level 9]
Swoop down and knock over your opponent at blinding speed; Helpless enemies take additional damage

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Stun Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Stun Resistance.
Restraint Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Encase and Root Resistance.

High Pressure
[Requires Level 9]
Creates a region of violent air flow to lift and throw enemies

[Power Interactions]
Recent victims of Low Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Low Pressure
[Requires Level 9]
Creates a backdraft to suck in nearby opponents, grounding your target and damaging enemies

[Power Interactions]
Recent victims of High Pressure take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds).

Stun Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a stunning effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Restraint Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a root or encasement effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Air Burst
[Requires Level 9]
[Usable While Controlled]
Violently detonates a low pressure region to blast enemies into the air and free you from control effects

[Power Interactions]
Using Air Burst while restrained or knocked into the air will gain you 200 power over 10 seconds.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds).
Oustoff
[Requires Level 9]
[Usable While Controlled]
[25% Supercharge Cost]
Shoots you into the air, spreading a shockwave that knocks down enemies while rendering you immone to most control effects and damage for a short time
Breakout Mastery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 Seconds when you use Breakout in addition to any other movement recovery effect.
Vacuum Bubble
[Requires Level 9]
[50% Supercharge Cost]
Releases a violent pressure wave to damage and stun enemies and restore power to you and your allies.

Unlocking Flight points

For high Combat Rating, once you unlock your weapon Combos, it is recommended to unlock Movement Skill points to allow players to recover 75 power over 10 seconds after using a Breakout. These are the recommended movement skills to unlock:

  • Supersonic
  • Dive Bomb
  • Restraint Resistant
  • Stun Resistant
  • Restraint Recovery
  • Stun Recovery
  • Breakout Mastery