Super-Speed

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Acrobatics Flight
Speedsters reach such tremendous acceleration that they can even run up the sides of buildings, up walls or across ceilings. Traveling long city blocks to get to the action becomes a cinch with this movement mode.

In combat, speedsters become deadly whirlwinds using their quickness to move in and out of range with ease and special attacks to stun and disorient enemies.

If you're a fan of The Flash, or any of the other speedsters in the DC Universe, then tap into the Speedforce and choose Superspeed for your movement power.
Speed Force
[Requires Level 9]
By holding L3 or Num Lock in super-speed, taps into the Speed Force to accelerate you transit speed.

While in movement mode, pressing and holding Jump converts vertical movement energy into forward speed
Vortex Trap
[Requires Level 9]
Encircles your target in a disorienting super-speed vortex.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Cyclone Push
[Requires Level 9]
By spinning your arms at terrifying speed, creates horizontal funnel to blow back nearby enemies and cause Helpless enemies to take additional damage.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds).
Tornado Pull
[Requires Level 9]
Creates a Tornado which pulls your target towards you

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Dash Attack
[Requires Level 9]
[25% Supercharge Cost]
In super speed mode, dashe forward at blinding speed, knocking intervening enemies into the air and prevents damage for a short time
Restraint Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Encase and Root Resistance.

Knockback Resistant
[Requires Level 9]
[Innate]
Permanently increase statistics: Adds 10% Impulse Resistance

Phase Dodge
[Requires Level 9]
Deflects even block-breaking attacks by vibrating your molecules at fantastic speed, forcing the attack to simply pass through
Restraint Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on a root or encasement effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Knockback Recovery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 seconds when you use Breakout on knockdown, juggle or push effect; is not effective when other movement recovery effects are active (except Breakout Mastery).
Speed Drain
[Requires Level 9]
[50% Supercharge Cost]
Drains kinetic and metabolic energy from nearby enemies to cause damage over time and restore power to you and your allies.
Metabolic Boost
[Requires Level 9]
[Usable While Controlled]
[50% Supercharge Cost]
Accelerates your metabolism to heal damage, restore power, and rebuff controll effects for a short time
Breakout Mastery
[Requires Level 9]
[Innate]
Allows you to recover 75 power over 10 Seconds when you use Breakout in addition to any other movement recovery effect.
Whirling Dervish
[Requires Level 9]
Spins you like a maniacal gyroscope, tossing aside enemies as you turn; cancles most control effects and when used to cancel control effects, recovers 200 power over 10 seconds.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)

Unlocking Super-Speed points

For high Combat Rating, once you unlock your weapon Combos, it is recommended to unlock Movement Skill points to allow players to recover 75 power over 10 seconds after using a Breakout. These are the recommended movement skills to unlock:

  • Speed Force
  • Vortex Trap
  • Knockback Resistant
  • Restraint Resistant
  • Knockback Recovery
  • Restraint Recovery
  • Breakout Mastery