Atomic Power Guides

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Current Version
2017 Atomic Revamp
Radioactive
Nuclear
Radioactive powers focus on dealing damage to your enemies and healing yourself. Specializing in this tree grants you +1% Critical Attack Chance and +25 Health.

[Atomic Combos]
Activating your Quark-Gluon Aura damages nearby enemies and grants you +7 Critical Strike Chance, +10 Critical Strike Damage and +15% Might while active.

[Tank Role]
Dominance is increased by 100%. Super powers increase your Defense and Toughness by 90% and attract the attention of enemies causing them to attack you, rather than allies. Also, you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Activating your Quark-Gluon Aura provides immunity to control effects for a short time for you and up to 7 group members. While it is you gain +15% Control Resistance, +10% Damage Absorption while not Blocking, and your attacks heal you for an amount equal to 2% of your max Health.

[Damage Role]
In Damage Role, your Quark-Gluon Aura causes a portion of power spent on Atomic Combos to return over time.

[Player versus Player]
The following rules take effect in PvP arenas: Density and Mass Density are less effective, reducing incoming damage by 25%. Atomic Combo healing is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense and Thoughness.
Nuclear powers center on manipulating the subatomic structure of enemies and shielding you and your allies. Specializing in this tree grants +5% Critical Attack Damage and +35 Health.

[Atomic Combos]
Activating your Quark-Gluon Aura damages nearby enemies and grants you +7 Critical Strike Chance, +10 Critical Strike Damage and +15% Might while active.

[Tank Role]
Dominance is increased by 100%. Super powers increase your Defense and Toughness by 90% and attract the attention of enemies causing them to attack you, rather than allies. Also, you gain +3 Perception, improving your chances of detecting Stealth using enemies.

Activating your Quark-Gluon Aura provides immunity to control effects for a short time for you and up to 7 group members. While it is you gain +15% Control Resistance, +10% Damage Absorption while not Blocking, and your attacks heal you for an amount equal to 2% of your max Health.

[Damage Role]
In Damage Role, your Quark-Gluon Aura causes a portion of power spent on Atomic Combos to return over time.

[Player versus Player]
The following rules take effect in PvP arenas: Density and Mass Density are less effective, reducing incoming damage by 25%. Atomic Combo healing is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense and Thoughness.
Irradiate
Blast your target with harmful radiation, stunning and damaging it over time.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Electron Flare
Create a localized explosion of free electrons, damaging and knocking down nearby enemies. Your body continues to radiate energy for a short time, damaging nearby enemies.

[Power Interactions]
Dazed enemies instantly take additional damage.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Beta Surge
Blast your enemies with a wave of radioactive energy, damaging and possibly knocking them down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range: Beta Flood
Continue blasting enemies with waves of radioactive energy, damaging and stunning or knocking them down. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Beta Flood will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 35% until the hit counter resets (at least five seconds)
Proton Remedy
[Usable While Controlled]
Regenerate your damaged tissue by focusing on your own subatomic structure, healing yourself over time.

[Power Interactions]
Recovery time is sped up if you have Molecular Charges or if your Quark-Gluon Aura is active when this is used.

Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Radiation Burn
[Requires Level 8]
[50% Supercharge Cost]
Shoot your target with concentrated gamma-rays to create a chain reaction of explosions at nearby enemies, dealing damage over time and knocking them down.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.
Neutron Bomb
[Requires Level 8]
Launch an explosive energy bomb at your enemies, damaging and knocking them down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range : Neutron Explosion
Continue launching energy bombs, damaging and knocking down your target and nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Neutron Explosion will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 40% until the hit counter resets (at least five seconds)
Energize
[Requires Level 8]
[Usable While Controlled]
[25% Supercharge Cost]
Push your Nuclear Pressure and Molecular Charges to the limit, immediately healing yourself.

[Power Interactions]
Activates your Quark-Gluon Aura or refreshes it if it is already active.
Radiation Shower
[Requires Level 12]
Create a wave of radiation to blanket your target and nearby enemies, damaging and possibly stunning them.

[Power Interactions]
Dazes enemies making them vulnerable to dazing effects.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Atom-Powered Assault
[Requires Level 12]
[Attack Buff]
Empower your attacks to deal additional explosive damage

[Power Interactions]
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Damage Role]
Restores power when Nuclear Pressure stacks are applied or when using Geiger Beam and Geiger Blast. Increases all damage by 45% until the hit counter resets.
Ionizing Eruption
[Requires Level 16]
Create a luminous atomic burst with a powerful shock wave, damaging and stunning your target. Enemies near your target may be knocked down.

[Power Interactions ]
Dazed enemies take additional damage.

Enemies Encased by Ice, Nature, Mental, Light, Earth, or Gadgets will explode and damage nearby enemies.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Geiger Beam
[Requires Level 16]
[Vulnerable to Interrupt]
[Weapon Mastery Crit Excluded]
Blast your target with a concentrated energy beam, damaging and stunning it. If the target is below 35% health, the attack deals extra damage.

[Power Interactions]
If you have 3 Nuclear Pressure stacks and have no Molecular Charges, the blast is amplified, dealing heavy damage to enemies.

Removes all Nuclear Pressure stacks, Molecular Charges, and deactivates your Quark-Gluon Aura.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Unleash Antimatter
[Requires Level 16]
[Usable While Controlled ]
[Group Breakout]
Burst with a positronic force to heal yourself and gain immunity against control effects for a short time.

[Tank Role]
+10% Control Resistance.
Provides immunity to control effects and removes control debuffs for you and up to 7 group members

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Fracture
Force your atoms to move at near light speed, allowing you to pass through people and objects while lunging and uppercutting your target and nearby enemies, damaging and knocking them down.

[Power Interactions]
Dazed enemies take additional damage.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Atomic Reorganization
Change the atomic composition of enemies in front of you, damaging, stunning, and instantly bringing them to you.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Thermochemical Explosion
Create a localized nuclear explosion, damaging and knocking down nearby enemies.

[Atomic Combo]
[Vulnerable to Block]
Tap Melee: Thermochemical Detonation
Continue causing localized explosions, damaging and knocking down nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Thermochemical Detonation will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 35% until the hit counter resets (at least five seconds)
Particle Beam
Shoot your target with a heavy beam of energized particles, damaging and stunning it.

[Power Interactions]
Dazed enemies take additional damage.

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Subatomic Substitution
[Requires Level 8]
[Usable While Controlled]
Imbue your powers of molecular reconstruction to the group member with the lowest health percentage, shielding a portion of their incoming damage and transferring another portion to you.

[Tank Role]
If the group member is not in Tank Role, enemies attacking it are detaunted and compelled to seek other targets.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Atomic Blast
[Requires Level 8]
[25% Supercharge Cost]
Create a concussive blast of nuclear energy in front of you, dealing heavy damage, stunning and knocking down enemies.
Mass Density
[Requires Level 8]
[50% Supercharge Cost]
Force yours and up to 7 group members' bodies to transmute into heavy metal, causing incoming damage to be absorbed.

[Tank Role]
Enemies attacking group members not in Tank Role are detaunted and compelled to seek other targets. You and up to 7 group members gain +10% Control Resistance.
Neutrino Blast
[Requires Level 8]
[Usable While Controlled]
[Group Breakout]
Create many small but dangerous explosions to gain immunity against control effects for a short time.

[Power Interactions]
Activates your Quark-Gluon Aura if you have at least 1 Nuclear Pressure stack and at least 2 Molecular Charges when this is used

[Tank Role]
Provides immunity to control effects and removes control debuffs for you and up to 7 group members.

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Nuclear Burst
[Requires Level 12]
Blast your target with an explosive ball of energy, damaging and stunning it. Enemies near your target are damaged and may be knocked down.

[Atomic Combo]
[Vulnerable to Interrupt]
Tap Range: Nuclear Blast
Continue bombarding enemies with explosive energy balls, damaging and possibly stunning or knocking them down. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Nuclear Blast will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 45% until the hit counter resets (at least five seconds)
Geiger Blast
[Requires Level 16]
[Weapon Mastery Excluded]
Create a small exothermic reaction that will damage and knockdown nearby enemies.

[Power Interactions]
If you have 3 Nuclear Pressure stacks and have no Molecular Charges, the reaction is amplified, dealing heavy damage to enemies.

Removes all Nuclear Pressure stacks, Molecular Charges, and deactivates your Quark-Gluon Aura.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Atom Splitter
[Requires Level 16]
Create a localized nuclear implosion that changes the atomic composition of nearby enemies, damaging them and bring them to you.

[Atomic Combo]
[Vulnerable to Block]
Tap Melee: Atomic Fragmentation
Continue causing localized implosions, damaging and possibly stunning or knocking down nearby enemies. Each additional attack grants you a Molecular Charge.

[Power Interactions]
Adds a Nuclear Pressure stack. Once you have 3 stacks and gain 6 Molecular Charges, your Quark-Gluon Aura will activate or refresh it if it is already active.

[Tank Role]
Molecular Charges reconstitute a portion of your tissue when applied, healing you an amount equal to 48% of your max Dominance.

The second Atomic Fragmentation will refresh your Quark-Gluon Aura if it is already active.

[Damage Role]
Causes additional damage while your Quark-Gluon Aura is active. Increases all damage by 50% until the hit counter resets (at least five seconds)
Density
[Requires Level 16]
[Usable While Controlled]
Increase your molecular density and transmute your body into extremely fortified metal for a short time, allowing you to absorb incoming damage.

[Tank Role]
+10% Control Resistance.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)