Celestial Power Guides

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Blessed
Cursed
Wield divine powers to restrain and overwhelm your enemies and to soothe the wounds of your allies! Specializing in this tree grants +5% Critical Attack Damage and +2% critical healing chance.

[Healer Role]
In the Healing role, all Health restoration and damage prevention effects you triger are increased by 65%.

[Damage Role]
Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.

[Player versus Player]
The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healer role, all Health restoration and damage prevention effects you trigger are increased by 25%
Command dark powers to restrain and overwhelm your enemies and to mend the wounds of your allies! Specializing in this tree grants +1% Critical Attack Chance and 5% Critical Healing Magnitude.

[Healer Role]
In the Healing role, all Health restoration and damage prevention effects you triger are increased by 65%.

[Damage Role]
Celestial Combos begin inflicting and become vulnerable to counter mechanics when they are performed in succession and damage enemies.

[Player versus Player]
The following rules take effect in PVP arenas: Blessing, Corrupted Blessing and Consecrated Ground are less effective, reducing incoming damage by 25%. Passive damage and damage over time effects have reduced damage or duration when used against players. In Healer role, all Health restoration and damage prevention effects you trigger are increased by 25%
Smite
Blast your target with divinity, dealing damage and knocking it down

[Celestial Combo]
Tap Melee: Haunt (Cleansed)

[Damage Role]
Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Corrupted]
Blast enemies with diabolism, dealing damage and causing them to panic.
Renew
[Priority Heal]
Instantly restore Health to you and the most injured group member

[Celestial Combo]
Tap Melee, Tap Range: Curse (Cleansed)

[Damage Role]
Restores power when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Corrupted]
Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds.
Admonish
Judicially deal enemies divine justice, damaging and knocking them down

[Healer Role]
Heals you and up to 3 nearby group members.

[Celestial Combo]
Tap Melee, Hold Range: Blight (Cleansed)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Corrupted]
Condemn enemies with dark magic, damaging and knocking them down. Also increases your critical healing magnitude by 5% for a short time
Retribution
Punish your target with a beam of holy justice, damaging and stunning it

[Power Interactions]
Purifies your target causing their attacks to heal a small amount.

[Celestial Combo]
Tap Melee, Tap Range: Wither (Cleansed)

[Damage Role]
Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Corrupted]
Punish your target with a beam of dark fury, damaging and stunning it. The beam leaves an aura, dealing damage to nearby enemies
Sacrifice
[Requires Level 8]
[50% Supercharge Cost]
[Usable While Controlled]
Sacrifice your own protection to help nearby allies with healing over time, power over time, and protective shields while taunting enemies to attack you. If you are knocked out while taunting, your sacrifice will heal nearby allies over time
Benediction
[Requires Level 8]
Imbue yours and up to 3 group members' weapon attacks with sacred power, increasing the chance to cause more damage.

[Celestial Combo]
Tap Range, Hold Range: Malediction (Cleansed)

[Damage Role]
Restores power when performed inmediately after a multi-input Celestial Combo; Increases all damage by 40% until the hit counter resets (at least five seconds)

[Corrupted]
Imbue yours and up to 3 group members' weapon attacks with dark power, increasing the chance to cause more damage. You and up to 7 group members receive healing equal to a portion of the damage dealt to enemies from your weapon attacks or Celestial combos.
Consecrated Ground
[Requires Level 8]
[50% Supercharge Cost]
Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect.

Blessing
[Requires Level 12]
[Usable While Controlled]
Envelop yourself and the 3 most injured group members in a protective shield that prevents damage

[Celestial Combo]
Tap Melee, Hold Melee: Death Mark (Cleansed)

[Damage Role]
Restores power when performed inmediately after a multi-input Celestial Combo; Increases all damage by 45% until the hit counter resets (at least five seconds)

[Corrupted]
Envelop yourself and the most injured group member in a protective shield that prevents damage. When the shields are depleted they explode, damaging nearby enemies.
Wrath of the Presence
[Requires Level 12]
Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down

[Celestial Combo]
Tap Melee, Hold Melee: Consume Soul (Cleansed)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 45% until the hit counter resets (at least five seconds)

[Corrupted]
Bombard nearby enemies with an explosion of dark energy, dealing damage over time and knocking them down.
Guardian's Light
[Requires Level 16]
[Vulnerable to Interrupt]
Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Divine Light
[Requires Level 16]
Create glyphs of virtuous light that deal damage to enemies or heal allies depending on your role.

[Power Interactions]
Purifies enemies causing their attacks to heal a small amount.

[Celestial Combo]
Tap Melee, Tap Range, Hold Melee: Plague (Cleansed)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 50% until the hit counter resets (at least five seconds)

[Corrupted]
Create glyphs of corrupted light that deal damage to enemies or heal allies depending on your role. Enemies that have touched the light of the glyph will spread Purification to other enemies they get near.
Anoint
[Requires Level 16]
[Attack Buff]
Through the power over divine words, increase Precision and Restoration for yourself and up to 3 group members

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Haunt
Call on spirits of the dead to haunt your target, dealing damage over time and stunning it.

[Celestial Combo]
Tap Melee: Smite (Corrupted)

[Damage Role]
Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Cleansed]
Call upon cleansed spirits to seek out your enemies, dealing damage over time and stunning them
Curse
Curse your enemy, causing it to damage itself when attacking others. When the enemy is knocked out, you are healed over time

[Celestial Combo]
Tap Melee, Tap Range: Renew (Corrupted)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Cleansed]
Cause your target to damage itself when attacking others. When the enemy is knocked out, you and up to 3 group members are healed over time
Blight
Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases critical healing chance by 5% for a short time.

[Celestial Combo]
Tap Melee, Hold Range: Admonish (Corrupted)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Cleansed]
Create a divine energy explosion at your feet, dealing damage over time and knocking down nearby enemies. Increases your critical healing chance by 5% for a short time and heals you and up to 7 group members over time
Wither
Cause your target and other nearby enemies to writhe in agony from a dark energy. Withered opponents take damage over time and are stunned.

[Celestial Combo]
Tap Melee, Tap Range: Retribution (Corrupted)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 35% until the hit counter resets (at least five seconds)

[Cleansed]
Bring your target and other nearby enemies to their knees, dealing damage over time and stunning them. Purifies enemies causing their attacks to heal a small amount.
Cursed Idol
[Requires Level 8]
[25% Supercharge Cost]
Create a cursed totem that damages all nearby enemies and heals you and nearby allies over time. Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.

[Damage Role]
Deals increased damage while performing multi-input Celestial Combos.
Malediction
[Requires Level 8]
Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.

[Celestial Combo]
Tap Range, Hold Range: Benediction (Corrupted)

[Damage Role]
Restores power when performed inmediately after a multi-input Celestial Combo; Increases all damage by 40% until the hit counter resets (at least five seconds)

[Cleansed]
Condemn your target with a bean of divine energy, dealing damage over time and stunning it. You and up to 7 group members receive healing over time equal to a portion of the damage dealt.
Life Drain
[Requires Level 8]
[35% Supercharge Cost]
Drain the life force from nearby enemies, dealing damage over time and stunning them. You and up to 7 group members gain healing over time.
Death Mark
[Requires Level 12]
Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, dealing heavy damage to nearby enemies

[Celestial Combo]
Tap Melee, Hold Melee: Blessing (Corrupted)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 45% until the hit counter resets (at least five seconds)

[Cleansed]
Mark your target for judgment dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and up to 3 group members and dealing heavy damage to nearby enemies.
Consume Soul
[Requires Level 12]
Feed on the soul of your target, dealing damage over time, stunning, and pulling it toward you

[Healer Role]
Soul consumption or freeing souls restores health over time to you and nearby allies.

[Celestial Combo]
Tap Melee, Hold Melee: Wrath of the Presence (Corrupted)

[Damage Role]
Restores power, causes increased damage, and hits enemies near your target when performed inmediately after a multi-input Celestial Combo; Increases all damage by 45% until the hit counter resets (at least five seconds)

[Cleansed]
Purge spirits from nearby enemies, dealing heavy damage, pulling them toward you, and knocking them down.
Defile
[Requires Level 16]
[Vulnerable to Interrupt]
Conjure a devastating beam of dark energy to eviscerate your target, damaging and knocking it down. Enemies at 35% health or below will take additional damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Plague
[Requires Level 16]
Infect your target with a disease, dealing damage over time. When a diseased enemy is knocked out, the disease spreads to nearby enemies

[Celestial Combo]
Tap Melee, Tap Range, Hold Melee: Divine Light (Corrupted)

[Damage Role]
Restores power and causes increased damage when performed inmediately after a multi-input Celestial Combo; Increases all damage by 50% until the hit counter resets (at least five seconds)

[Cleansed]
Syphon the corruption from your target, dealing damage over time. When a recently syphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location.
Dark Pact
[Requires Level 16]
[Attack Buff]
Make a pact with wicked forces, increasing your super power damage by 45% for a short time

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)