Earth Power Guides

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Geokinesis
Seismic
Geokinesis powers center on shaping earth into pets and weapons to both hurt enemies and shield allies. Specializing in this tree grants +1% Critical Attack Chance and +35 Health.

[Aftershock]
Tapping melee directly following the use of a super power with Aftershock will recast it, often for no additional power cost and with additional bonuses. The numer of Aftershocks available, and whether or not they cost additional power or provide bonuses, is listed in each super power.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

[Player versus Player]
The following rules take effect in PVP arenas: Gemstone Shield is less effective, reducing incoming damage by 25%. The Health restoration effect of Envelop is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense, Toughness and Absorption.
Seismic powers focus on calling forth tremors to affect the world around you. Specializing in this tree grants +5% Critical Attack damage and +25 Health.

[Aftershock]
Tapping melee directly following the use of a super power with Aftershock will recast it, often for no additional power cost and with additional bonuses. The numer of Aftershocks available, and whether or not they cost additional power or provide bonuses, is listed in each super power.

[Tank Role]
In the Tank role, Dominance is increased by 100%. Using super powers increases your Defense and Toughness by 1 per point of Dominance plus you gain 25% Damage Absorption. You will also attract the attention of enemies causing them to attack you, rather than allies. Finally you gain +3 Perception, improving your chances of detecting Stealth using enemies.

[Player versus Player]
The following rules take effect in PVP arenas: Gemstone Shield is less effective, reducing incoming damage by 25%. The Health restoration effect of Envelop is reduced. Passive damage and damage over time effects have reduced damage or duration when used against players. In Tank role, using any super power increases maximum Health by +1.45 per point of Dominance rather than increasing Defense, Toughness and Absorption.
Earthen Grip
Grab your target with a hand of Earth, damaging, stunning, and pulling it toward you.

[Power Interactions]
Crushes enemies, making them vulnerable to Crushing effects

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Shards
Stomp your foot, creating a wave of increasingly large rock formations that spring from below, damaging and knocking down enemies in their path.

[Power Interactions]
Crushed enemies take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Summon Crystal or Brick Golem
Grants Multiple Abilities:

Summon Crystal Golem
[Weapon Mastery Crit Excluded]
Summon a destructive Crystal golem to attack your enemies. Crushed and Dazed enemies take additional damage from Crystal's super powers. Hold the Summon Crystal Golem button for three seconds to banish it.

Summon Brick Golem
Summon a Brick golem to defend you. Hold the Summon Crystal Golem button for three seconds to banish it.

[Tank Role]
Transfer a portion of your incoming damage to Brick. Brick uses super powers to repair and defend himself. [Damage Role]
Brick taunts enemies to attack him.

Striking Stones
Smash your enemies between two gigantic rocks, damaging and knocking them down

[Power Interactions]
Crushed enemies take additional damage

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Meteor Shower
[Requires Level 8]
[50% Supercharge Cost]
Construct a meteor from particulates, then flip it into the air, causing it to rain debris down on your enemies. Enemies caught within the area of effect are heavily damaged, stunned, rooted, and knocked down.
Envelop
[Requires Level 8]
[Usable While Controlled]
[35% Supercharge Cost]
Enclose yourself inside a protective rock lattice for a short time, knocking down nearby enemies and quickly restoring some of your Health
Debris Field
[Requires Level 12]
Cause a fierce, localized dust storm to materialize at your target, continuously damaging enemies within its area of effect.

[Power Interactions]
Crushed or Dazed enemies take additional damage and may get knocked down

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Fortify Golem
[Requires Level 12]
Fortify your summoned Golem, shielding it from damage and restoring Power to it over time. Increases the strenght of Brick's defensive powers based on your dominance

[Damage Role]
While Crystal is active, increases your power regeneration for each of the next two powers activated from the Geokinesis tree before the cooldown of Fortify Golem expires. Increases all damage by 45% until the hit counter resets (at least five seconds)

[Player versus Player]
Does not shield your pet in PVP scenarios.
Soothing Sands
[Requires Level 16]
[Usable While Controlled]
[Group Breakout]
Command the sands of the earth to heal you and gain immunity against control effects for a short time

[Tank Role]
+10% Control Resistance.
Provide immunity to control effects and removes control debuffs for you and up to 7 teammates.

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Rumblecrush
[Requires Level 16]
Hurl a large chunk of stone at your enemies, damaging them over time.

[Power Interactions]
Crushes enemies, making them vulnerable to Crushing effects

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Totem
[Requires Level 16]
Conjure an undulating earth totem that damages and knocks down nearby enemies and increases your chance to crit. Any nearby golems receive healing over time.

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Reinforce
[Requires Level 16]
[Attack Buff]
Imbue your fists with the power of stone, increasing your Precision and critical strike chance

[Tank Role]
Protects the group member with the lowest health percentage by transferring a portion of their incoming damage to you

[Damage Role]
Increases all damage by 50% until the hit counter resets
Stone
Shoot a hardened stone at your target, damaging it and knocking it down

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

[Tank Role]
Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Pebble Blast
Blast your target with piercing pebbles, damaging it

[Power Interactions]
Dazes your target and other nearby enemies, making them vulnerable to dazing effects

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Upheaval
Generate a wave of destructive energy that causes a dust sturm to whirl past your enemies, damaging them

[Aftershock x3]
Creates larger dust storms to push your enemies back

[Power Interactions]
Dazed enemies take additional damage

[Tank Role]
One use of Aftershock grants additional Damage Absorption (while Damage Shift is not active), and the absorption can be sustained for two more Aftershocks. Pushback gets stronger with each additional Aftershock.

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Localized Tremor
Perform a cataclysmic ground pound that damages nearby enemies

[Power Interactions]
Dazed enemies take additional damage and may get knocked down

[Damage Role]
Increases all damage by 35% until the hit counter resets (at least five seconds)
Earthquake
[Requires Level 8]
[25% Supercharge Cost]
Stomp both feet to create an incredible seismic event that wreaks widespread destruction. Your target and enemies caught within the area of effect are heavily damaged, stunned, rooted, and set on fire from the splattering lava

[Aftershock x3]
[25% Supercharge Cost]
Causes additional damage to enemies

[Power Interactions]
Inflicts Burning to cause damage over time
Gemstone Shield
[Requires Level 8]
[Usable While Controlled]
Summons a ring of gemstones to protect you from a percentage of incoming damage

[Aftershock x3]
Creates additional gems increase the percentage of absorbed damage; the final Aftershock will damage enemies

[Damage Role]
Increases all damage by 40% until the hit counter resets (at least five seconds)
Entomb
[Requires Level 8]
[35% Supercharge Cost]
Trap your target inside a giant crystalline shard. When it breaks, the target is damaged and enemies near the target are damaged and knocked down
Epicenter
[Requires Level 12]
Create a focused seismic event that damages and pulls enemies toward you

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Unstoppable
[Requires Level 12]
[Usable While Controlled]
[Group Breakout]
Burst with seismic energy damaging and knocking down nearby enemies. You become like a rampart and gain immunity against control effects for a short time

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

[Tank Role]
Provides immunity to control effects and removes control debuffs to you and up to 7 teammates

[Damage Role]
Increases all damage by 45% until the hit counter resets (at least five seconds)
Tectonic Break
[Requires Level 16]
Surround yourself with pillars of rock, then explode them, damaging nearby enemies.

[Power Interactions]
Dazes enemies, making them vulnerable to dazing effects

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Jackhammer
[Requires Level 16]
Pummel the ground below, generating destructive vibrations that damage and knock down nearby enemies

[Aftershock - Unlimited]
Creates more destruction. The first three Aftershocks will not cost power, but subsequent Aftershocks will

[Power Interactions]
Dazed enemies take additional damage

[Tank Role]
Increases Damage Absorption. Additional Aftershocks increase Damage Absorption duration (while Damage Shift is not active)

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Sandblast
[Requires Level 16]
[Vulnerable to Interrupt]
Assault your target with a stunning sandblast, heavily damaging and knocking it down. If the target is below 35% health, the attack deals extra damage

[Damage Role]
Increases all damage by 50% until the hit counter resets (at least five seconds)
Summon: Crystal Golem
[Weapon Mastery Crit Excluded]
Summon a destructive Crystal golem to attack your enemies. Crushed and Dazed enemies take additional damage from Crystal's super powers. Hold the Summon Crystal Golem button for three seconds to banish it.
Summon: Brick Golem
Summon a Brick golem to defend you. Hold the Summon Brick Golem button for three seconds to banish it.

[Tank Role]
Transfer a portion of your incoming damage to Brick. Brick uses super powers to repair and defend himself.

[Damage Role]
Brick taunts enemies to attack him.